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Why always start at level 1 ?

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Comments

  • FoobarxFoobarx Member Posts: 451
    Originally posted by sunandshadow
    It would make no sense to be given tutorials about how to play and background lore about your race and class if you're supposed to already be mid-level in your warrior career.  Though, I can see how it would be useful for a PvE system where the player is usually fighting multiple monsters and you wanted the level numbers of the monsters to add up to the player's level to indicate a balanced battle.  For example, a level 4 monster and a level 6 monster as a balanced fight against a level 10 player.  In that kind of system a love level 1 monster would be the only fair opponent for a level one player, which is a bit awkward.

    Well they are already working on the level disparity... right now it's about down-leveling you to the zone you are in... it could be modified so that all mobs, hit you for the amount appropriate for your level no matter where you are in the game.  In other words, you can't solo anything that wasn't designed to be solo'd in the first place.  You will never out level/gear the mob... only be at level with it.  Since the mob in a starter zone can hit, say a level 90 for the same amount of a level 90, the loot table is adjusted accordingly.  Of course that means less solo and more group content unless they make the game brain dead outright.

  • PiratePetePiratePete Member Posts: 105

    Thing with this is starting at level 20.. 25.. 30 what ever just makes that the new "Level 1" 

     

    They're not going to have content level 1 to 20 because that wouldn't make sense, so all you're really doing is changing level 1 to level 20 does nothing to solve any problems other than give you the illusion of more choice for stats and such.

     

  • sunandshadowsunandshadow Member RarePosts: 1,985
    Originally posted by Foobarx
    Originally posted by sunandshadow
    It would make no sense to be given tutorials about how to play and background lore about your race and class if you're supposed to already be mid-level in your warrior career.  Though, I can see how it would be useful for a PvE system where the player is usually fighting multiple monsters and you wanted the level numbers of the monsters to add up to the player's level to indicate a balanced battle.  For example, a level 4 monster and a level 6 monster as a balanced fight against a level 10 player.  In that kind of system a love level 1 monster would be the only fair opponent for a level one player, which is a bit awkward.

    Well they are already working on the level disparity... right now it's about down-leveling you to the zone you are in... it could be modified so that all mobs, hit you for the amount appropriate for your level no matter where you are in the game.  In other words, you can't solo anything that wasn't designed to be solo'd in the first place.  You will never out level/gear the mob... only be at level with it.  Since the mob in a starter zone can hit, say a level 90 for the same amount of a level 90, the loot table is adjusted accordingly.  Of course that means less solo and more group content unless they make the game brain dead outright.

    That doesn't sound like much fun to play - what's the motive to get better gear and level up?  Why have level numbers at all if they don't communicate the difficulty of a task or enemy?  If some mobs aren't a little easier or a little harder you can't make any strategic choices about which mob to hunt, unless they are doing that thing where the monsters come in classes with different bonuses.

    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • kostanzakostanza Member UncommonPosts: 59
    Someone should make a game where you start max lvl, stats, spells, & gear, then ad you play you lose exp, bosses steal your gear making you go get inferior items, til you delevel, losing stats and forgetting spells. when you reach lvl 1,0xp, the game is an endless cycle of paying 5cp for the honor of killing a spider in the basement.
  • centkincentkin Member RarePosts: 1,527

    The thing about starting at level 5 or level 10 would be partially that there could be monsters in the world lower than you when you started as opposed to the lowest being equal at that awkward first level.  Really in most games the first 10 levels are very throw-away anyway going by in the blink of an eye. 

    I mean you are a new wizard, who obviously had some measure of training.  It would make sense for you to start at level 5 on a scale of 1-60.  The peasants might be level 1. 

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