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I've been waiting for a sandbox mmo like Archeage for a long time. One thing that bothers me about today's games is the instant gratification and achievements meant to make the typical teenager feel good with no consequences other than a loading screen upon death.
How is death handled in Archeage? I read you can attack anyone after lvl30 and I know you can go to jail if you become an outlaw but I want to know about what happens when you die. Games become boring quickly if there are no consequences in death. I was a fan of Lineage 2 where if you were an outlaw you would lose an item from your bag if you were killed, at least that's something compared to most of today's mmo's. Is there something similar in Archeage?
Thanks for reading.
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If you have a merchant ship full of goods that you paid for and you die and lose it that can be very tough.
If you have been doing a lot of criminal stuff dying can send you to jail where you'll lose a lttle to a lot of time.
If you are just out questing and someone kills you there is no loss whatsoever.
It ranges between those.
Personally, I like this form of risk vs. reward. It strikes a fine balance gameplay wise that emulates real life somewhat. There is no reason why some guy who has very little material wealth would be attacked and killed then have all his meager possessions looted. However, if that same guy had invested in large amounts of trade goods, he would then be a likely target.
Archeage seems to have found that sweet spot which will cut down on the losses of the weak, but only allow great gain with some risk. This can only be good for the game because those who are starting will not lose heart and quit and those who are established will have the knowledge and dedication to try again.
for this to not be total fail u have to balance of death mechanics to endgame and from there see what people want and then people will know what is viable for them
right now i see this working out awesome and death mechanics for the win in every part of the game are totally viable so my answer is YES death meaningful
That's cool so does trading by land work the same way? Are there caravans you have to protect?
That's cool so does trading by land work the same way? Are there caravans you have to protect?
There are safe areas people can trade between that are safe from PVP. Then there are PVP areas where you can attack them and take their packs. The most lucrative trade packs are ones that go overseas. The sea is a PVP area all day every day and people do caravan them. I've seen guilds run 3 ships loaded with people at once. I've seen them do more elaborate things where there is a merch ship surrounded by galleons and clippers for protection. All kinds of stuff.
Most of the trade that involves pvp though is at sea.
There's no 20 pack vehicle for land but there is a wagon that can hold 4 packs. It's similar to sea trading although it generally takes longer by land than by sea. Assuming you take your packs to a PvP zone, where they're likely to fetch the best price, you definitely can and should run a caravan with people protecting you. Going through a zone where you can be attacked with a wagon full of packs is a sure way to get ganked so having a few friends at least is a good idea, if not necessary. There are safe zones you can restrict your travels to, however, to limit your risk, but the value of the turn-ins will generally be well below what they are for taking the extra risk of going into PvP enabled zones.
That's cool so does trading by land work the same way? Are there caravans you have to protect?
There are safe areas people can trade between that are safe from PVP. Then there are PVP areas where you can attack them and take their packs. The most lucrative trade packs are ones that go overseas. The sea is a PVP area all day every day and people do caravan them. I've seen guilds run 3 ships loaded with people at once. I've seen them do more elaborate things where there is a merch ship surrounded by galleons and clippers for protection. All kinds of stuff.
Most of the trade that involves pvp though is at sea.