Originally posted by VassagoMael Once again, I submit that the people on this forum do not play or enjoy MMORPGs. They just come here to complain and dream of their holy grail game that will never exist.
MMORPG's are all I play, doesn't change the fact that most are sucking up to garbage MMO's like this one. What you don't seem to want to know is that everyone left this game after the first month. Even swtor retained more players than this trash did after the first month.
MMORPG's are all I play, doesn't change the fact that most are sucking up to garbage MMO's like this one. What you don't seem to want to know is that everyone left this game after the first month. Even swtor retained more players than this trash did after the first month.
Where are you getting this information from? If you have a list of how many copies sold total and how many current active subs they have please share, I am very interested in seeing this info.
MMORPG's are all I play, doesn't change the fact that most are sucking up to garbage MMO's like this one. What you don't seem to want to know is that everyone left this game after the first month. Even swtor retained more players than this trash did after the first month.
Where are you getting this information from? If you have a list of how many copies sold total and how many current active subs they have please share, I am very interested in seeing this info.
I don't know if we'll ever see accurate sub numbers for games anymore. Just marketing PR spin. I still say as I mentioned in another thread I'd guess around 200k on player retention and around 500-700k sold. That gives it a pretty large niche market and is more than liberal a guesstimate.
We won't really know until Carbine/NC$oft releases numbers, and even then I would only half trust what they say with the way they fudge the GW2 player numbers.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
MMORPG's are all I play, doesn't change the fact that most are sucking up to garbage MMO's like this one. What you don't seem to want to know is that everyone left this game after the first month. Even swtor retained more players than this trash did after the first month.
Where are you getting this information from? If you have a list of how many copies sold total and how many current active subs they have please share, I am very interested in seeing this info.
Are you denying that the servers have gone from constantly full with wait ques to get in them to Low pop constantly throughout the rest of the day, you may see 3 servers at any time reach Medium pop. for a few hours.
Are you denying that the servers have gone from constantly full with wait ques to get in them to Low pop constantly throughout the rest of the day, you may see 3 servers at any time reach Medium pop. for a few hours.
I am not sure any of this correlates to a vast decrease in population. For starters they may have increased server capacity in order to decrease queue times. Also, they added a few servers since launch witch may have helped balance things out more.
I wasn't being argumentative it's just that I am a facts person. I was curious if you came across this information somewhere or if you were just making assumptions.
NOBODY has seriously called Wildstar a wow-killer. And who in their right mind would say the game has failed? Just because you didn't like it, doesn't mean the game is a failure. The game might have failed to live up to your expectations, but that is a totally different thing.
We clearly haven't been reading the same posts over the last six months, as I've seen it pop up several times. Just like it did for ESO in the months leading up to its release, and every single other big MMO title that's come out. It's not a slight against the game or the developers, just against the idiots that were running their mouths everywhere.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
MMORPG's are all I play, doesn't change the fact that most are sucking up to garbage MMO's like this one. What you don't seem to want to know is that everyone left this game after the first month. Even swtor retained more players than this trash did after the first month.
Where are you getting this information from? If you have a list of how many copies sold total and how many current active subs they have please share, I am very interested in seeing this info.
I don't know if we'll ever see accurate sub numbers for games anymore. Just marketing PR spin. I still say as I mentioned in another thread I'd guess around 200k on player retention and around 500-700k sold. That gives it a pretty large niche market and is more than liberal a guesstimate.
We won't really know until Carbine/NC$oft releases numbers, and even then I would only half trust what they say with the way they fudge the GW2 player numbers.
I wouldn't put much stock in what NCSoft says period. That company has a reputation for being, ranging from the way they tried to scam Richard Garriot (and wound up having to pay him 30+ million dollars) to the way they treated the people from Paragon Studios during the City of Heroes shutdown.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I do like this game, its a lot of fun considering how little i have seen. But 3 things completely break this game for me at the moment and im seriously considering dropping it because of it.
1/ guilds do nothing
I have seen 3 100+ guilds so far and atm they dont even talk together. they seem gloriated chatrooms with everyone doing their own solo questlines. On my server i havent found an active guild yet at all.
2/ everyone leaves dungeons
The queues are at the moment around 45 minutes for my character. (dps)
But 60% of the time the group never makes it past the 1st boss because someone will loose it on the 3rd try if new people are in the group. hence group morale dies, hence group fals apart > back in queue
3/ Empty
its empty empty empty everywhere. main city, zones everthing is empty
So currently i am seriously doubting if this is the game that should have my time or that it would be best invested somewhere else.
The first 2 is pretty easy to fix, you need to add more things to guilds to do together and buff the rewards for doing dungeons.
It is number 3 that is harder, I have no good solution to fix that besides something similar to GW2s (and a few other games) megaserver technology.
It is fixable though and with no huge cost for the company, question is just if they will do it or not.
I don't know if we'll ever see accurate sub numbers for games anymore. Just marketing PR spin. I still say as I mentioned in another thread I'd guess around 200k on player retention and around 500-700k sold. That gives it a pretty large niche market and is more than liberal a guesstimate.
We won't really know until Carbine/NC$oft releases numbers, and even then I would only half trust what they say with the way they fudge the GW2 player numbers.
I wouldn't put much stock in what NCSoft says period. That company has a reputation for being, ranging from the way they tried to scam Richard Garriot (and wound up having to pay him 30+ million dollars) to the way they treated the people from Paragon Studios during the City of Heroes shutdown.
Sold copies are probably true but how you count active players in a B2P or F2P game is always a bit fuzzy.
If someone just logs in a quick time once a month to check the AH or to start the LS so he can play it later if he want, is he an active player or not?
Sold copies are probably true but how you count active players in a B2P or F2P game is always a bit fuzzy.
If someone just logs in a quick time once a month to check the AH or to start the LS so he can play it later if he want, is he an active player or not?
Yeah, probably something a lot of companies take advantage of. I remember Second Life being called on it years ago, after it was found out that they interpreted someone as an "active player" very loosely.
I think their criteria was something along the lines of; If they logged in at least once in the last 90 days, they're considered an active player.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
NOBODY has seriously called Wildstar a wow-killer. And who in their right mind would say the game has failed? Just because you didn't like it, doesn't mean the game is a failure. The game might have failed to live up to your expectations, but that is a totally different thing.
We clearly haven't been reading the same posts over the last six months, as I've seen it pop up several times. Just like it did for ESO in the months leading up to its release, and every single other big MMO title that's come out. It's not a slight against the game or the developers, just against the idiots that were running their mouths everywhere.
Yeah, it was mainly players who claimed that this would be a WoW killer. I remember reading from the devs before release that they were hoping to net the WoW players who no longer played anymore. That is quite different.
I got kicked out of a couple of dungeons. My reflexes are bad. I gave up and you won't believe this I am playing WoW now on a new character and building it from level one.
I do like this game, its a lot of fun considering how little i have seen. But 3 things completely break this game for me at the moment and im seriously considering dropping it because of it.
1/ guilds do nothing
I have seen 3 100+ guilds so far and atm they dont even talk together. they seem gloriated chatrooms with everyone doing their own solo questlines. On my server i havent found an active guild yet at all.
2/ everyone leaves dungeons
The queues are at the moment around 45 minutes for my character. (dps)
But 60% of the time the group never makes it past the 1st boss because someone will loose it on the 3rd try if new people are in the group. hence group morale dies, hence group fals apart > back in queue
3/ Empty
its empty empty empty everywhere. main city, zones everthing is empty
So currently i am seriously doubting if this is the game that should have my time or that it would be best invested somewhere else.
This is what happens to a game when a company decides to make a game only for a small group of players "raiders hardcores" no I am not going to talk bad about them, the problem is that the vast majority of raiders hardcores have their group, their bodies, friends, so they group around them and they never or almost never pug, so you will never find them out there unless they need 1 more for filler.
The devs dreamed of a raid hardcore paradise and they got a empty vast land.
Blame the trinity. Without a trinity everybody would be able to participate in dungeons regardless of class.
With having true hybrid type classes/specs you could have two DPS/tank hybrids fill the roll of tank or two DPS/healers fill the role of heals etc. This would allow players that are afraid of tanking or healing become more accustomed to it without feeling all the pressure.
Really? It is really that pressure enough to push people away from being a tank and/or healer?
I played Resto Shaman in Wow, Zealot/Shaman in WAR, Cleric Warden in Rift. I really have fun playing as healer. It is more fun than playing as dps. I did plan to become a tank but I prefer leave that to the professional.
Like the game but I will admit I am not good enough to get a silver .Well I know my limitations plus the constant movement is killing my hands,elbow and shoulder. Tried WoW but the LFD community chased me out in a week. My god it is even worse now than it was in 2012 when I briefly went back. So unbelievably toxic it is a wonder anyone tries to heal in a pug.
I am currently on a new account on FFXIV ARR. Lost the other account to my son.
I loved the housing in Wildstar so I will just do that but raiding is something I am not good enough to do but I am sure others are enjoying it.
I absolutely loved everything about the game, (you gotta love those Chua...)
except...
I"m a crafter who doesn't do PVP. Carbine made a deliberate design choice to require PVP for crafting beyond the novice level.
They could have just required PVP for crafting PVP stuff but they didn't; they required it (Prestige) for everything. (at least in armoring which is what I wanted to do)
So to do something I enjoy, I have to do something I hate...
Ok, I can respect their right to design the game that way. Lots of people love PVP, I'm just not one of them.
If they change their minds I'll probably come back and sub to the game.
Its a shame, this is a great game I wanted to play it.
But I'm not paying to spend time doing something I don't enjoy.
That's a privilege I reserve for filling out my tax forms every year.
I absolutely loved everything about the game, (you gotta love those Chua...)
except...
I"m a crafter who doesn't do PVP. Carbine made a deliberate design choice to require PVP for crafting beyond the novice level.
They could have just required PVP for crafting PVP stuff but they didn't; they required it (Prestige) for everything. (at least in armoring which is what I wanted to do)
So to do something I enjoy, I have to do something I hate...
Ok, I can respect their right to design the game that way. Lots of people love PVP, I'm just not one of them.
If they change their minds I'll probably come back and sub to the game.
Its a shame, this is a great game I wanted to play it.
But I'm not paying to spend time doing something I don't enjoy.
That's a privilege I reserve for filling out my tax forms every year.
huh?? you only need prestige to craft pvp stuff. My char can craft max lvl itens and I never used prestige to anything not-pvp related.
Currently taking a break from WIldstar maybe go back to farming for some CREDD for later on down the line, too many things causing issue still not optimized. Not a fan of the medal system currently in place and with Bloodsworn being a dead population server its very hard to find guilds with competent people for silvers. I love this game so much but it is flawed and has potential but tons of gating content via attunement grinding to hide lack of endgame content. Ill let this and ESO brew for a year and see what comes to fruition. For now its back to WoW and enjoying it more after the carpal tunnel Wildstar gave me.
Well I don't know if I actually quit but I re-downloaded warframe two days ago and haven't logged back since...
What is making me not log back is the weird lag that I get, I play several mmo's and online games, and never had lag issues, I can get in tera, Neverwinter, planetside 2 or even lobby games like warframe and never have lag issues, 120 ms tops. But in W* my ping is at 250ms with constant lag spikes of 500 and even 1k ms. Try to dodge red, ia or heal with 500ms...impossiburu.
Then there was the lack of sense of accomplishment, Right now I'm sitting at 2/4 silver dungeons for the attunement and I just don't have the will to continue. I want to, but thanks to lag it just feels futile, and groups being so elitist as they are, I just don't want to fuck someone's run off because I eat red or can't ia (and I just can't say that I'm lagging cause that's the oldest excuse). But I digress, I cleared stl and kv two weeks ago, Of course it felt great but then it just have been two weeks of dailies and wiping at pugs, I don't even want to group with my guild because of...again...lag...
I was going to finish this post cause I'm not a fan of sharing my thoughts but someone mentioned that op should roll as a support class. I've played support (H)my entire mmo life(that's about 15 years) and W* is the first game in which I'm wary of healing. In part (again) because of lag but mainly because in W* you must know how to heal but you need to know how TO GET healed, and most people don't understand this yet, which leads to wipes wich leads to me being called off, I got both dps and heal sets BIS with rune sets and the whole shebang, But I just don't want to heal vets dungeons and it makes me sad because that is the one thing I love doing...
Bugs I can live with, Pvp I don't care about. but they taking away my healing? Let's just say that I'm about to finish crafting my trinity in Warframe.
Comments
MMORPG's are all I play, doesn't change the fact that most are sucking up to garbage MMO's like this one. What you don't seem to want to know is that everyone left this game after the first month. Even swtor retained more players than this trash did after the first month.
Where are you getting this information from? If you have a list of how many copies sold total and how many current active subs they have please share, I am very interested in seeing this info.
I don't know if we'll ever see accurate sub numbers for games anymore. Just marketing PR spin. I still say as I mentioned in another thread I'd guess around 200k on player retention and around 500-700k sold. That gives it a pretty large niche market and is more than liberal a guesstimate.
We won't really know until Carbine/NC$oft releases numbers, and even then I would only half trust what they say with the way they fudge the GW2 player numbers.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Are you denying that the servers have gone from constantly full with wait ques to get in them to Low pop constantly throughout the rest of the day, you may see 3 servers at any time reach Medium pop. for a few hours.
I am not sure any of this correlates to a vast decrease in population. For starters they may have increased server capacity in order to decrease queue times. Also, they added a few servers since launch witch may have helped balance things out more.
I wasn't being argumentative it's just that I am a facts person. I was curious if you came across this information somewhere or if you were just making assumptions.
We clearly haven't been reading the same posts over the last six months, as I've seen it pop up several times. Just like it did for ESO in the months leading up to its release, and every single other big MMO title that's come out. It's not a slight against the game or the developers, just against the idiots that were running their mouths everywhere.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I wouldn't put much stock in what NCSoft says period. That company has a reputation for being, ranging from the way they tried to scam Richard Garriot (and wound up having to pay him 30+ million dollars) to the way they treated the people from Paragon Studios during the City of Heroes shutdown.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
The first 2 is pretty easy to fix, you need to add more things to guilds to do together and buff the rewards for doing dungeons.
It is number 3 that is harder, I have no good solution to fix that besides something similar to GW2s (and a few other games) megaserver technology.
It is fixable though and with no huge cost for the company, question is just if they will do it or not.
Sold copies are probably true but how you count active players in a B2P or F2P game is always a bit fuzzy.
If someone just logs in a quick time once a month to check the AH or to start the LS so he can play it later if he want, is he an active player or not?
Yeah, probably something a lot of companies take advantage of. I remember Second Life being called on it years ago, after it was found out that they interpreted someone as an "active player" very loosely.
I think their criteria was something along the lines of; If they logged in at least once in the last 90 days, they're considered an active player.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Yeah, it was mainly players who claimed that this would be a WoW killer. I remember reading from the devs before release that they were hoping to net the WoW players who no longer played anymore. That is quite different.
Playing MUDs and MMOs since 1994.
거북이는 목을 내밀 때 안 움직입니다
This is what happens to a game when a company decides to make a game only for a small group of players "raiders hardcores" no I am not going to talk bad about them, the problem is that the vast majority of raiders hardcores have their group, their bodies, friends, so they group around them and they never or almost never pug, so you will never find them out there unless they need 1 more for filler.
The devs dreamed of a raid hardcore paradise and they got a empty vast land.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
Really? It is really that pressure enough to push people away from being a tank and/or healer?
I played Resto Shaman in Wow, Zealot/Shaman in WAR, Cleric Warden in Rift. I really have fun playing as healer. It is more fun than playing as dps. I did plan to become a tank but I prefer leave that to the professional.Like the game but I will admit I am not good enough to get a silver .Well I know my limitations plus the constant movement is killing my hands,elbow and shoulder. Tried WoW but the LFD community chased me out in a week. My god it is even worse now than it was in 2012 when I briefly went back. So unbelievably toxic it is a wonder anyone tries to heal in a pug.
I am currently on a new account on FFXIV ARR. Lost the other account to my son.
I loved the housing in Wildstar so I will just do that but raiding is something I am not good enough to do but I am sure others are enjoying it.
I absolutely loved everything about the game, (you gotta love those Chua...)
except...
I"m a crafter who doesn't do PVP. Carbine made a deliberate design choice to require PVP for crafting beyond the novice level.
They could have just required PVP for crafting PVP stuff but they didn't; they required it (Prestige) for everything. (at least in armoring which is what I wanted to do)
So to do something I enjoy, I have to do something I hate...
Ok, I can respect their right to design the game that way. Lots of people love PVP, I'm just not one of them.
If they change their minds I'll probably come back and sub to the game.
Its a shame, this is a great game I wanted to play it.
But I'm not paying to spend time doing something I don't enjoy.
That's a privilege I reserve for filling out my tax forms every year.
I have a life, its just different from yours.....
huh?? you only need prestige to craft pvp stuff. My char can craft max lvl itens and I never used prestige to anything not-pvp related.
Well I don't know if I actually quit but I re-downloaded warframe two days ago and haven't logged back since...
What is making me not log back is the weird lag that I get, I play several mmo's and online games, and never had lag issues, I can get in tera, Neverwinter, planetside 2 or even lobby games like warframe and never have lag issues, 120 ms tops. But in W* my ping is at 250ms with constant lag spikes of 500 and even 1k ms. Try to dodge red, ia or heal with 500ms...impossiburu.
Then there was the lack of sense of accomplishment, Right now I'm sitting at 2/4 silver dungeons for the attunement and I just don't have the will to continue. I want to, but thanks to lag it just feels futile, and groups being so elitist as they are, I just don't want to fuck someone's run off because I eat red or can't ia (and I just can't say that I'm lagging cause that's the oldest excuse). But I digress, I cleared stl and kv two weeks ago, Of course it felt great but then it just have been two weeks of dailies and wiping at pugs, I don't even want to group with my guild because of...again...lag...
I was going to finish this post cause I'm not a fan of sharing my thoughts but someone mentioned that op should roll as a support class. I've played support (H)my entire mmo life(that's about 15 years) and W* is the first game in which I'm wary of healing. In part (again) because of lag but mainly because in W* you must know how to heal but you need to know how TO GET healed, and most people don't understand this yet, which leads to wipes wich leads to me being called off, I got both dps and heal sets BIS with rune sets and the whole shebang, But I just don't want to heal vets dungeons and it makes me sad because that is the one thing I love doing...
Bugs I can live with, Pvp I don't care about. but they taking away my healing? Let's just say that I'm about to finish crafting my trinity in Warframe.
there.