SWG had maintenance. Same deal, you had to keep paying.
Otherwise the abandoned housing becomes a blight on the game. Anarchy online had monthly fees as well, but players had so much damned money they set up their cities to be paid for for years with the credits in the bank. The game was overrun with cities that were essentially abandoned. The continuing players couldn't use the plots or anything of the sort. It's a real problem. And I for one think it's a good idea to require that anything in the world that occupies virtual real estate require an active subscription. Believe me, you want it this way.
Not sure why you mention AO in that light, as if that didn't happen to SWG as well. I played SWG well after the NGE, and let me tell you, there were ghost towns everywhere for years. Yes, SoE did purges later on, but there were still plenty of ghost towns and ghost shops in SWG.
An there were cities for sale in AO all the time for really really high price ofc,like it should be.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014. **On the radar: http://www.cyberpunk.net/ **
SWG had maintenance. Same deal, you had to keep paying.
Otherwise the abandoned housing becomes a blight on the game. Anarchy online had monthly fees as well, but players had so much damned money they set up their cities to be paid for for years with the credits in the bank. The game was overrun with cities that were essentially abandoned. The continuing players couldn't use the plots or anything of the sort. It's a real problem. And I for one think it's a good idea to require that anything in the world that occupies virtual real estate require an active subscription. Believe me, you want it this way.
Not sure why you mention AO in that light, as if that didn't happen to SWG as well. I played SWG well after the NGE, and let me tell you, there were ghost towns everywhere for years. Yes, SoE did purges later on, but there were still plenty of ghost towns and ghost shops in SWG.
An there were cities for sale in AO all the time for really really high price ofc,like it should be.
I think you are missing the point. The ability to hold real estate in the game without requiring it to be tied to an active subscription account created a huge problem.
Whether or not Rust qualifies as an MMO doesn't diminish what he's saying. You spend countless hours building your awesome house to secure your loot just to log in and have it blown to pieces and all your loot gone. In worst case scenarios, the raiders also re-secure your house and are now living there. It's a super fun game, but clearly not for people who are complaining about losing their house for not subbing a month in AA.
Also, depending on the server, there can be a shit load more than 50 players.
I say tornadoes, fire, floods, earthquakes, and infestation should all be viable in any game that claims to offer housing. Without those, you're just playing house. Literally.
Comments
An there were cities for sale in AO all the time for really really high price ofc,like it should be.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
I think you are missing the point. The ability to hold real estate in the game without requiring it to be tied to an active subscription account created a huge problem.
Wait you mean if you buy a dog and stop feeding it, it dies?
Clearly the dog is P2W
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
Whether or not Rust qualifies as an MMO doesn't diminish what he's saying. You spend countless hours building your awesome house to secure your loot just to log in and have it blown to pieces and all your loot gone. In worst case scenarios, the raiders also re-secure your house and are now living there. It's a super fun game, but clearly not for people who are complaining about losing their house for not subbing a month in AA.
Also, depending on the server, there can be a shit load more than 50 players.