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And ironicly after my epic quest from 2001 with MMORPG's I'm back to my first...Anyways, these are some of the top reasons people think why we are in this state.
#1 Saturated market, too many options, spread players across, bigger competition, etc, etc..
#2 Too many programs/ways today to cheat/exploit/bot/multibox/spam etc in a game...
#3 Was recently reported that there are around 24.5 mil MMORPG subscribers in the WORLD.
#4 Private sector. Devlopers can't develop what they want, depend on publishers, etc..Too many things to spend # on from marketing, CEO's, and so forth.
#5 Becoming more expensive to build em, programmers, graphic artists, writers, voice actors and so forth.
#6 Bugs, bugs, bugs which are product of mainly of rushed, untested products or games developed by amateur/cheaper programmers.
#7 Bad directions, choices, ideas by the lead designers.
#8 Too many players out there seem to enjoy playing cheaply, repetitive games over MMORPG's like RTS, FPS, MOBAs, card games and so forth...
#9 Forums like these keep exposing the flaws and trashing games that are out within first month, alerting and notifying others why the game won't last.
#10 Bad communities...
I can go forth and forth and forth on the MANY reasons many would think why MMORPG's are at the current stage today, but all those reasons above are innacurate. There is one simple reason why today's MMORPG's aren't something truly better and greater than MMORPG's that were launched decades today and that is...
Those in charge of developing MMORPG's do not have the skills, love, experience, drive to work together and develop one EPIC MMORPG that when created it will make the MMORPG P2P market become 125 mil not 24 mil. People today do not involve themself with MMORPG's because they believe that LIFE has better options and value/entertainment. It's NOBODY's elses fault but yourself if you fail to deliver a successful product that can create a market and lure people to spend $ on it.
So for the last time, I'm tired of seeing all these threads, with so many reasons/assumptions why we have the quality of MMORPG's today after all these years. If people are happy enough with their lives as they are to not create that epic MMORPG then good for them. If people have the $ and are not as desperate to create it, again good for them. And if us the gamers can find ways to entertain ourselves in these dire times for this genre good for us.
I for once have not spent a DIME in the last 3 years, 6 months and 1 week on any new MMORPG that came and I wasn't the reason, I wasn't burnt out or anything. I simply did not find a product I see myself playing and I moved along as many out there.
The only way this genre will go forward is us the gamers are resilient and cautious with our $. It's our only way we can vote and when people don't pay for MMORPG's it doesn't mean there is no MARKET out there. It simply means there has been no publisher/developer out there capable to create/capture a market.
Comments
The games don't cost more to build... the cost of inflation has gone up. You're comparing 2014 dollars with 2004 dollars. Not even a valid reason because no business can stay in business if the cost of doing business exceeds the return... so in short, it doesn't cost more to build them. That's a farce.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
+1
Or are you firmly in the F2P camp? If the latter then you aren't being selective, you are being cheap.
And if you aren't playing any MMOs, you are probably at the wrong site.
There are no single or simple reasons for the state of the genre, and no simple solutions.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
One simple reason.....and then your brain exploded.
Not even close to being true. Off by a country mile.
Inflation from 1999 to 2014 has risen by about 43%. So, $1 in 1999 is worth $1.43 today.
However, MMO development costs have gone from around $5 million to over $100 million.
Your title boldly declares 1 reason yet you list so many.
I don't think you are quite in the majority you think you are.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
You're understanding of inflation is flat out wrong. What is the price of gas today? What is the cost of a car? What is the cost of rent? Taxes? Inflation affects everything from salaries to general goods. The fact that people expect to paid x amount of money to do the same job that they did only a year ago for y is why costs go up. And that cost varies depending on where in the world you are. It does not cost more to produce these games like you think it does... for every dollar they spend they get a great deal more in return... so profits have gone up along with the costs. They don't tell you how much indecent profit they made based on actual cost.
I agree totally with number one!
It's to bad that game companies can't all get together and develop one intertwined game. GW2 toons can play on WoW, Rift in ESO, and so on! Just a fantasy about fantasy games of mine!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Just out of curiosity, why did you list 10 reasons when you claimed there was only one simple reason why the genre is at this state today...
Also, this is just completely false:
"Bugs, bugs, bugs which are product of mainly of rushed, untested products or games developed by amateur/cheaper programmers."
The reason there are more bugs are because the games are more and more complex over time, not because of laziness or amateur programmers.
Sort of reminds me of a Bankys quote:
“The thing I hate the most about advertising is that it attracts all the bright, creative and ambitious young people, leaving us mainly with the slow and self-obsessed to become our artists.. Modern art is a disaster area. Never in the field of human history has so much been used by so many to say so little.”
? Banksy
I don't think that MMORPG programmers are necessarily the slow and self-obsessed remnants, but I do feel the upcoming best and the brightest are moving into MOBAs and other newer genres, leaving the old guard (and yes, some of the slow and self-obsessed) to do the MMORPG programming/design.
Funny, then why do all these games feel alot cheaper and simpler than the older ones? They are all dumbed down not more complex.
I don't agree. There is not a single easy explanation for how this genre developed. And your "one" reason also is not the one.
I think one of the big problems with a lot of these old hardcore old-school players is that they want an MMO which is supposed to be some kind of virtual life. If those disgruntled MMO "veterans" realised that an MMO does not have to be a replacement for their life and stopped expecting a game which will last them a lifetime and stopped thinking about the future of a game etc., then they might just enjoy what they have now.
MMOs are not meant to be played for years. They are not meant to replace your life. They are not a virtual world where you can live. They are games. Seriously, sometimes I feel that these MMO "veterans" are like one of those Dungeon and Dragons people who get so obsessed over something which is imaginary and not significant in any way.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
#7 is all that needs to be addressed.
All of the other reasons are simply a result of #7.
Thats not one simple reason like the title says.
But i can give you one simple reason, its called Greed.
These games are now nothing but cash grabs, they are made with full intention of going free to play later down the road. They start off with a sub and box price to maximize profit, then milk the subs as long as possible. Then lay off Devs delay content and tell everybody its because they arnt making enough money and soon will be going free to play.
And why does this happen you may ask? because these games hold no value past the first couple months, you can be max level and doing the " end game " wich is normally a couple instances or some lame zoned pvp that keeps peoples attention for maybe a month. and after a few months there is the mass exodus. and everybody is off to the next cash grab shiny.
I guess in the end is really our own fault.
If people didnt buy shit, they would stop trying to sell us shit.
I take it you didn't understand his post at all or read it. He stated these are some reasons people believe that MMO's are in this state and stated those are wrong it isn't them. Then he stated his opinion which is just that his opinion, not right or wrong just his opinion.
LOL I was writing the same thing when you posted!
That list is a LOT more than one simple reason...
Another person that can't read, I am really starting to feel sorry for the education systems today. Refer to the two or more post about it not being 10 reasons please.