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Way to easy, dumbed down and definitly not a sandbox

trash656trash656 Member UncommonPosts: 361

I hope I don't upset anyone posting this. It's not my intention to upset any fans of this game. If you love Archeage I'm happy for you and hope you really are enjoying it!! I could really careless if people like the games I don't like because everyone has their own tastes so please again. I hope you just take what I say with a grain of salt. Because It's just one guys opinion and my opinion means nothing on these forums. I'm not looking for an argument either. I'm a bit beyond that and arguing about stuff over video games is just juvenile so if you want to argue or make comments that have nothing too do with the topic I'll just ignore it and not respond.

Anyways. I'll begin..

I'm an older gamer and I loved the older Sandbox games. I certainly don't like them for nostalgia reasons either that everyone seems to make that excuse here. But I find all these new games are just so boring because they are so simplfied and easy that I just get bored of them very quickly. For a game that advertizes itself as a "sandbox" I really feel that it's false advertizing. (And yes it did advertise itself as that) From everything I read about this game over the years it makes itself look like a game that is indepth, complex, and challenging with reward. I'm not saying this is a "Bad" game. It's got some cool features in it were you can build your own ships, trade, housing, grow crops, but all of it is done in such a way that's so simplistic and simple I actually got pretty bored of it quickly. Not to mention the character creation that looks really indepth but actually isn't at all. Even Elder Scrolls Online has more indepth character creation then this.

 

Another thing I just can't stand anymore in these new MMORPG's is how stupidly easy the mobs are and how easy everything is too do in the game. I don't know if it's this hand held, silver spooned, generation of gamers or the developers who feel they need to make every single one of these games like this because they get so many complaints from people who can't be bothered to research things to understand the mechanics of the game, or the class's or skills they are using. The only thing maybe remotely sandbox'ish about this is the open world. The graphics are great, the gameplay is great, but yet again.

It's just more like a simplified themepark for these gamers that are too lazy too do anything and earn something. Instead people are forced to play these simplified mmorpg's because it's apparently what they all want now. I promised myself if Archeage was not going to be somewhat of an indepth, sandbox mmorpg with some form of challange were I can actually use my brain then I am retiring from playing these types of games because frankly they are a waste of money and non of them have even peaked my interest in the last 9 years. I don't want to sound like an elitist asshat but I even find now that some single player rpg's have more depth and challange to them then most of these games, and these are single player games. MMORPG"s i remember were suppost to be indepth and offer more then the single player rpg's thats why you paid a sub fee and also for more content. I just dont and never will get this generation of MMORPG gaming. The older online MMORPG games were way better then any of these games. Period. And I feel really sorry for this generation because they never got too experiance the older games were community and hard work was all that made these types of games so unique and bring hard core and casual gamers together.

 

Thanks for reading everyone :)

 

Cheers,

-Trash

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Comments

  • bliss14bliss14 Member UncommonPosts: 595
    Time played and level achieved?
  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    I think a lot of people feel if a game has an abundance of diverse things to do and most of them are non-instanced the game just gets classified a sandbox.   Maybe its the nonlinear way the game can play out.   its really not worth debating though if something is or isn't a sandbox as it'll go on for pages and never resolve.

    But regardless of all that.  If you want challenge,  the only way I know to find it in MMORPGs is through PVP.  Did you do much PVP?

    Outside of that i've never been really challenged in an MMORPG.  Perhaps Wildstar, WOW, or SWTOR has challenging raid content?  You could check that out before abandoning the genre altogether.  Maybe someone who has done some challenging PVE could help. 

  • DistopiaDistopia Member EpicPosts: 21,183
    SO hows the actual game, all I got out of your rant is that you're leet and old...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KyleranKyleran Member LegendaryPosts: 44,069

    So we'll be seeing you in EVE soon right?  Has all the challenge you seem to be looking for, at least when competing against other players.  (Wormholes and Incursions in PVE can be a challeng as well) image

    You are correct, the AA PVE is standard theme park stuff, all MMO's have unchallenging PVE these days, nothing like the early games, and single player titles like Dark Souls 2 probably are more up your alley.

    The challenge in AA comes from the combat with other players, with trying to build your empire in the northlands, with getting your boat full of trade packs across a hostile ocean with pirate ships hot on your trail.

    It comes from building and defending a guild castle, or smacking down some jerks who are messing with your guildmates while they level.

    It comes from building boats, airships, submarines, cars, tractors, farming and crafting empires.

    The challenge doesn't come from killing the npc's, that's just filler to level up your character and make a bit of cash, nothing more.  Heck, game doesn't even have challenging raids, PVE is not what this title is about.

     

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  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Yet another vet mistaking the tedious game play, obtusely designed mechanics, and unnecessary time sinks of old games for challenge...

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  • BadSpockBadSpock Member UncommonPosts: 7,979

    I dunno, I feel the older games were only so "complex" and "challenging" because they were so crude. 

    They really lacked refinement.

    There was barely any graphical power to speak of, UI's were simple...

    I mean, I started playing UO back before the Trammel split on a dial up modem...

    There was never anything all too complex there, and it was pretty much the father of the modern sandbox.

    Yeah, in general games have gotten easier and less complex compared to say SWG or even Vanilla/BC WoW, but other games like EvE have gotten more complex so...

    People say the same thing about FPS games, that they are so easy and dumbed down now.

    The real classic FPS like Doom were SO simple.

    I new FPS like CoD/BF is 10x more complex.

    I think also the average gamer is a lot older now, we can understand complexity, and our younger generation of gamers was raised on complexity. 

    I was raised on a Nintendo controller with two buttons, mashing down on A & B. Or a N64 with one stick and like 6 buttons. 

    Now you've got kids 5-6 years old bring the pain on Xbox/PS games - hell of a lot more complex than the old stuff. Those controllers have something like 16+ buttons and two sticks!

    Point is - it's all relative. 

    People who have been playing games for 20-30 years+ etc. of course are going to find really any game pretty easy to pick up and learn to play.

  • trash656trash656 Member UncommonPosts: 361
    Originally posted by Ramanadjinn
    Outside of that i've never been really challenged in an MMORPG.  Perhaps Wildstar, WOW, or SWTOR has challenging raid content?  You could check that out before abandoning the genre altogether.  Maybe someone who has done some challenging PVE could help. 

    See thats what I was talking about. This generation does not know what the older MMORPG"s were like. Because these newer MMORPG's are all they know. It's not their fault. But those were much more in-depth, challanging and rewarding that would keep you playing for months and months because not everyone could do the same content or running around with the same armorsets or items. It made you feel like you wanted to work harder and play longer. The content also was much more indepth in a way that required more thought instead of just clicking a few keyboard keys. Wildstar, WoW, and SWTOR are about as hand holding as you could get. The games I'm referring too are games like Everquest 1, SWG PRE CU, Dark Age of Camelot, Ultima Online. Those MMORPG's were much more indepth then what we get now, and it's sad that some of you never got to experiance these games back then. Even the old version of WoW offered more depth and challange then any of these games do now. The AI was better too. In the old WoW the mobs would work together and you had to plan your attack first and use your CC or else you would get plowed. Now none of it is like that because the players complained it was too hard.

     

    I'm pretty sure no one here will understand this concept though.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Solar_Prophet
    Yet another vet mistaking the tedious game play, obtusely designed mechanics, and unnecessary time sinks of old games for challenge...

    True, but at least the games were fun and about the journey back then, rather than the end game focused pixelated abortions we are force fed today (for the most part, there are some good ones in the rough).

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  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by trash656
    Originally posted by Ramanadjinn
    Outside of that i've never been really challenged in an MMORPG.  Perhaps Wildstar, WOW, or SWTOR has challenging raid content?  You could check that out before abandoning the genre altogether.  Maybe someone who has done some challenging PVE could help. 

    See thats what I was talking about. This generation does not know what the older MMORPG"s were like. Because these newer MMORPG's are all they know. It's not their fault. But those were much more in-depth, challanging and rewarding that would keep you playing for months and months because not everyone could do the same content or running around with the same armorsets or items. It made you feel like you wanted to work harder and play longer. The content also was much more indepth in a way that required more thought instead of just clicking a few keyboard keys. Wildstar, WoW, and SWTOR are about as hand holding as you could get. The games I'm referring too are games like Everquest 1, SWG PRE CU, Dark Age of Camelot, Ultima Online. Those MMORPG's were much more indepth then what we get now, and it's sad that some of you never got to experiance these games back then. Even the old version of WoW offered more depth and challange then any of these games do now. The AI was better too. In the old WoW the mobs would work together and you had to plan your attack first and use your CC or else you would get plowed. Now none of it is like that because the players complained it was too hard.

    Haha, while there are posts right above this explaining that old games weren't hard.... Which they weren't, DAOC and SWG certainly weren't, the only real challenge was PVP.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • TyggsTyggs Member UncommonPosts: 456
    Originally posted by trash656
    Originally posted by Ramanadjinn
    Outside of that i've never been really challenged in an MMORPG.  Perhaps Wildstar, WOW, or SWTOR has challenging raid content?  You could check that out before abandoning the genre altogether.  Maybe someone who has done some challenging PVE could help. 

    See thats what I was talking about. This generation does not know what the older MMORPG"s were like. Because these newer MMORPG's are all they know. It's not their fault. But those were much more in-depth, challanging and rewarding that would keep you playing for months and months because not everyone could do the same content or running around with the same armorsets or items. It made you feel like you wanted to work harder and play longer. The content also was much more indepth in a way that required more thought instead of just clicking a few keyboard keys. Wildstar, WoW, and SWTOR are about as hand holding as you could get. The games I'm referring too are games like Everquest 1, SWG PRE CU, Dark Age of Camelot, Ultima Online. Those MMORPG's were much more indepth then what we get now, and it's sad that some of you never got to experiance these games back then. Even the old version of WoW offered more depth and challange then any of these games do now. The AI was better too. In the old WoW the mobs would work together and you had to plan your attack first and use your CC or else you would get plowed. Now none of it is like that because the players complained it was too hard.

     

    I'm pretty sure no one here will understand this concept though.

    Is it bad that I forgot that you used to need to CC mobs in WoW dungeons?

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  • cerulean2012cerulean2012 Member UncommonPosts: 492

    I am an older gamer and I certainly didn't think those old games where hard.  Sure parts where a challenge especially when the camera/ui/other would hinder you. But back then games where cruder and did not have the refinement that games have now.

    Archeage has a lot more going for it then just the PvE.  If it is pve you are looking for then there are a lot of games out there, just need to find the one you like.  If it's pvp, well AA will have it and in different forms.

    My only beef about AA is the fact you have to spend your precious labor on ID'ing quest rewards, that is so wrong but otherwise I like the game.

  • Mongol_Beast312Mongol_Beast312 Member Posts: 3

    So did you even hit level 50? Did you even try to build a ship? Harpoon Clipper? Submarine? Galleon? Black Pearl? Fishing boat? Merchant Ship? The cars? What about crafting the best gear in game? Since you said it was easy, I'm going to assume you did all of that. I'm pretty sure you're the best player in all of Archeage too because the game is so dumb down and easy that you can be rank 1 in 2-3 days top amirite? Best guild on NA as well? You run the server economy? Rolling 10 Black Pearls and 50 Galleon fleets every day, yeah? Might as well tell the devs to cancel the game since it's so easy.

  • observerobserver Member RarePosts: 3,685
    Originally posted by trash656
    Originally posted by Mongol_Beast312

    So did you even hit level 50? Did you even try to build a ship? Harpoon Clipper? Submarine? Galleon? Black Pearl? Fishing boat? Merchant Ship? The cars? What about crafting the best gear in game? Since you said it was easy, I'm going to assume you did all of that. I'm pretty sure you're the best player in all of Archeage too because the game is so dumb down and easy that you can be rank 1 in 2-3 days top amirite? Best guild on NA as well? You run the server economy? Rolling 10 Black Pearls and 50 Galleon fleets every day, yeah? Might as well tell the devs to cancel the game since it's so easy.

    Jesus age cryst now I see why Loki666 and others have left this site and dont even bother posting anymore. Some of you gamers here have some serious emotional problems and maybe some mental illness. Hey Mongol_Beast312 did you even read my entire post? I don't understand why people here are getting so upset over someone posting that they found Archeage a tad dumbed down and easy. lool holy shit

    To be fair, he's sort of right.  Your original post was long-winded, without any details or substance.  You didn't explain why it's so dumbed-down.  The only things you mentioned were the combat, skills, character creation, and you didn't even go indepth.

     

     

  • dracomundracomun Member UncommonPosts: 92

    I played Ultima Online, followed by Asheron's Call and then played Dark Age of Camelot from Launch through Trials of Atlantis. Which one of these games had challenging pve? None of them did. In Asheron's Call you could sit on ledges and kill monsters 80 levels higher then you. In Ultima Online the only time I was afraid to die was by other players. Dark Age of camelot was just spam spell 1 2 3 4 and then sit until my mana regened and repeat. 

     

    I played the Archeage Beta until level 23. I found the combat to be on par with most games. Not as in depth as building a character in Asheron's Call or Ultima Online but certianly far batter then Dark Age. Even still in Ultima and Asheron's Call superior skill builds poped up and if you played anything but you were just handicapping yourself, your party and your guild. 

     

    IF you play ever game to min/max you will never find  an imdepth complicated game. When it comes right down to it Min/maxing will always tell you by the numbers what is better.

  • DakeruDakeru Member EpicPosts: 3,803
    The passive aggressive style is strong in this one.
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  • Mongol_Beast312Mongol_Beast312 Member Posts: 3
    Originally posted by trash656
    Originally posted by Mongol_Beast312

    So did you even hit level 50? Did you even try to build a ship? Harpoon Clipper? Submarine? Galleon? Black Pearl? Fishing boat? Merchant Ship? The cars? What about crafting the best gear in game? Since you said it was easy, I'm going to assume you did all of that. I'm pretty sure you're the best player in all of Archeage too because the game is so dumb down and easy that you can be rank 1 in 2-3 days top amirite? Best guild on NA as well? You run the server economy? Rolling 10 Black Pearls and 50 Galleon fleets every day, yeah? Might as well tell the devs to cancel the game since it's so easy.

    Jesus age cryst now I see why Loki666 and others have left this site and dont even bother posting anymore. Some of you gamers here have some serious emotional problems and maybe some mental illness. Hey Mongol_Beast312 did you even read my entire post? I don't understand why people here are getting so upset over someone posting that they found Archeage a tad dumbed down and easy. lool holy shit

    I like how you're resorting to insults rather than having an actual conversation about why you dislike the game. I'm not a fanboy trying to protect AA nor am I trying to attack you in any way. I'm just trying to figure out why you claim that the game is easy without any hard proof or reason for this thread. I've played the game and rushed through quest grinding in about 3 days, reaching my goal of 50. The combat system is basic, yes. The skills aren't -THAT- great or exciting but the combos you can set up to increase your damage is still a neat feature. I don't really care for character creation because honestly. You're looking at the back of your character for 99% of the time you spend in this game. Aside from those three traits who hold a huge resemblance to a few theme park MMOs, I still don't see how it's easy when the end-game content is actually pretty hard. Naval combat in a mass battle is completely hectic and keeps people on their toes. It's not even about spamming buttons at that point, it's all about position and how well you can out-maneuver and enemy ship. Then there's the crafting for better gear. Takes alot of time to pull off and you will most likely fight to contend for materials such as ore. To gain a decent amount of gold, you need to turn to PvP. You either gank somebody for their trade pack or you fight people off to keep your trade pack until you reach the merchant. Yeah. There's very little to PvE competition since they've only added easy dungeons and a few world bosses but most players are supporting this game because of the world pvp.

  • trash656trash656 Member UncommonPosts: 361
    Originally posted by dracomun

    I played Ultima Online, followed by Asheron's Call and then played Dark Age of Camelot from Launch through Trials of Atlantis.

    Ok so you played Ultima Online when you were 12 years old (1997)? Sorry if I might sound sceptical but I have a hard time believing that a 12 year old would be playing Ultima Online, since the only way you could play those games was to have your own credit card or have one of your parents own the game and made an account and subscription for you. Not saying it's not possible. But still. I don't remember any 12 year olds playing Ultima Online.

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by trash656
    Originally posted by Kyleran
    Originally posted by Distopia
    Originally posted by trash656
    Originally posted by Distopia
    SO hows the actual game, all I got out of your rant is that you're leet and old...

    It seems your the only one here that read my topic. I thank you for that. At least you understand what I'm talking about. Everyone else here are in major rage mode. Nice to see some older folks still gaming. What games are you currently playing right now bud?

    it's actually embarrassing to read your post OP ....I sure hope you don't consider yourself as a spokesman for older folks gaming

  • NilenyaNilenya Member UncommonPosts: 364

    For some reason, I too, had gotten the impression that this game was a sandbox. So when I tried it this weekend, I was obviously a bit dissapointed. It could not be more themepark if it was made by Disney. 

     

    Perhaps there is some confusion among younger/newer gamers as to what a sandbox really is, but I can assure you, that when you go from quest hub to questhub, and actually lose exp and rewards in general for going your own way to explore, in essence because there is no competitive alternative, rather than sticking to the quest highlighted roadmap, the game isnt even related to a sandbox. Its like so far from it I can't even understand why it was every described as one.

     

    Anyhoo, I think its a decent themepark, but I think it is going to have some issues with gated content, where real money may need to be spent continuously along with a sub, in order to be able to frolick with all the content, beyond a very casual pace.

     

    As a reasonable non rabid gamer; I found Archeage to live up to the other AA titles that have been released the past 2-3 yrs. I dont think it is less viable or more viable than any of the others. I hope everyone who purchase the game gets their moneys worth of fun, and I think that is a realistic goal. Wether it has longevity is a different matter.

  • ArclanArclan Member UncommonPosts: 1,550

    Thanks OP, that's just the review I was looking for. Not sure if Archeage has multiple servers, but if it does; and they launched a hard core server with no quest hubs, I would check it out. Not interested in clicking buttons for giggles; I want to feel challenged on day 1. And I don't mean hopping on one leg while shooting at some bird flying by (twitch). I mean, stalking the bird to its lair, waiting patiently for it to arrive, then taking aim carefully so as not to spook it.


    Little advice though OP, don't rage at folks who dis your posts. Some folks take offense at your comments and return in kind; others just like to antagonize. This is the internets; don't let others rile you up.

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  • observerobserver Member RarePosts: 3,685
    Originally posted by Nilenya

    For some reason, I too, had gotten the impression that this game was a sandbox. So when I tried it this weekend, I was obviously a bit dissapointed. It could not be more themepark if it was made by Disney. 

     

    Perhaps there is some confusion among younger/newer gamers as to what a sandbox really is, but I can assure you, that when you go from quest hub to questhub, and actually lose exp and rewards in general for going your own way to explore, rather than sticking to the quest highlighted roadmap, the game isnt even related to a sandbox. Its like so far from it I can't even understand why it was every described as one.

     

    Anyhoo, I think its a decent themepark, but I think it is going to have some issues with gated content, where real money may need to be spent continuously along with a sub, in order to be able to frolick with all the content, beyond a very casual pace.

    That's because fanboys of this game are trying to change the definition of a sandbox.  They are trying to equate "non-linear gameplay" with "sandbox", which isn't true.  That discussion has been done to death though in another thread here.  

  • FoobarxFoobarx Member Posts: 451
    Originally posted by trash656

    I hope I don't upset anyone posting this. 

    It is an invariable certainty that you will.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by trash656

    Originally posted by Solar_Prophet
    Yet another vet mistaking the tedious game play, obtusely designed mechanics, and unnecessary time sinks of old games for challenge...

    Ok how old are you? 28?...Ok see I can tell you never were there in the old days because you were still living home with mom. If you bothered to even read my post I'm not even talking about time sinks. I'm talking about how easy things are now in these games.... so let me get this strait. You like games to be so easy for you that even a 6 year old toddler can play it and you find this fun... how? Sorry but I don't find games that hold your hand with a spoon up my ass the entire journey through the game enjoyable. I find it boring and I actually find it makes players dumber in the process because when they get to end game they dont even know how to play their class.

     

    You are only 34 and a kid compared to me. You sound fake to me.
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  • dracomundracomun Member UncommonPosts: 92

    Yep, my parents had a credit card and had no problems with me having an account. ( it was actually to me in my name since i'm named after my father) I played on Atlantic and in Clan Moor. ( which is also the guild I played Dark Age of Camelot with) I got into Ultima becasue three of my firends who were in 8th grade at the time played it int he computer lab and I thought it was amazing ( in all actuallity all that happened was one of them died from trying to steal from the other in town and ran around as a ghost unable to find a healer)

     

    My first skill to GM was mining and I was in a race agianst my brother who was 10 and also played Ultima. We shared an account and our mother made u take turns an hour at a time. It was annoying running my pack horses to the mine above Brit near Despise and back took half the time I got to play. I sold the Ingots to a player named Ragnar and he eventually got me into Clan Moor. 

     

    How about you actually state some facts about your argument and explain what part of PVE was hard in any of those games. 

  • june32ndjune32nd Member Posts: 122
    Originally posted by trash656

     I promised myself if Archeage was not going to be somewhat of an indepth, sandbox mmorpg with some form of challange were I can actually use my brain then I am retiring from playing these types of games because frankly they are a waste of money and non of them have even peaked my interest in the last 9 years.

    so.... see ya in what? 2 weeks?

    image

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