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Why are the graphics so uneven?

SuperNickSuperNick Member UncommonPosts: 460

Now, first of all, I rather enjoyed what I played of the beta. The mechanics were decent and as Korean grinders go, it was actually enjoyable.

The one thing I kept noticing though was that while some things looked amazing (terrain, some various models etc) a lot of it looked absolutely horrible. Player models being the worst culprit with some of the groundwork almost as bad. (The grass was terrible in some places.)

This is kinda surprising to me given that it's a CryEngine 3 game - it's capable of so much more.

Given that the beta client was like 25GB or something silly, I can't imagine they're holding assets back.

Are they planning on updating some of the art work? Are Trion using place holder graphics for now? Are there more graphical sliders to come in..?

(My PC: Intel i5 @ 4600mhz, 16GB DDR3, Geforce GTX 670 4GB)

Comments

  • ElsaboltsElsabolts Member RarePosts: 3,476
    I guess the simple answer is Trion may be looking at a consol release too.
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  • serialMMOistserialMMOist Member Posts: 88
    Originally posted by Elsabolts
    I guess the simple answer is Trion may be looking at a consol release too.

    That is definitely not the reason.

    As for the OP. This is probably my only big issue with AA. To me games where there is a such distinct line between placed asset and terrain wrecks games for me. I found ESO like this as well. In this day and age games can't afford to have their environments like this. I doubt there will be any change to it. Its something that you just have to get passed. I'm struggling though.

  • VaporsVapors Member UncommonPosts: 407
    Everything is open world without loading pics beetween new area's. Since there are many areas I guess they wanted to not explode your fps in some regions or they had not much time for designing some side areas
  • SuperNickSuperNick Member UncommonPosts: 460
    Originally posted by serialMMOist
    Originally posted by Elsabolts
    I guess the simple answer is Trion may be looking at a consol release too.

    That is definitely not the reason.

    As for the OP. This is probably my only big issue with AA. To me games where there is a such distinct line between placed asset and terrain wrecks games for me. I found ESO like this as well. In this day and age games can't afford to have their environments like this. I doubt there will be any change to it. Its something that you just have to get passed. I'm struggling though.

    Aye, I hear that one. Definitely something I had to "look past" in the beta myself. I realize gameplay does have a factor in all this and it is potentially more important, I just wonder if the balance has been struck right between backend systems/graphical work and frontend ideas/concepts.

    If it's one thing I've consistently heard about AA it's that the ideas are the greatest ever seen, the execution is not.

    There was also plenty of loading between zones, just like any other MMO; I can't possibly see how that is the reason.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    different artists do different things inthe game.. i guess the artists they got to do the character models went with the style you see in game.. its a bit basic i must admit..

     

    Also I guess its done for performance reasons.

  • mcrippinsmcrippins Member RarePosts: 1,642
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.
  • SuperNickSuperNick Member UncommonPosts: 460
    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    It's an interesting thought that's worth trying. I did notice when I enabled Tessellation the game completely tanked.

    The surprising thing there was that Tessellation didn't seem to make a blind bit of difference, almost like it's not fully implemented yet.

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    Remember the game is already released.. Trion are basically jsut doing a translation I would not think any of the art assets or engine has changed from the korean version.

  • serialMMOistserialMMOist Member Posts: 88
    Originally posted by SuperNick
    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    It's an interesting thought that's worth trying. I did notice when I enabled Tessellation the game completely tanked.

    The surprising thing there was that Tessellation didn't seem to make a blind bit of difference, almost like it's not fully implemented yet.

    Interesting. I was not aware of this. IF there are still some changes, that would be welcome. Especially a bug fix like that.

  • DeathmachinePTDeathmachinePT Member UncommonPosts: 119

    They are aiming for big PvP battles of hundreds of players they have to reduce graphics in some place so that low end users can also enjoy this large PvP battles.

    Archeage has the best graphics in any current MMO if you consider the number of objects on screen and the amount of players and the fact they have no cartoon art to reduce poly count or loading screens. I know of no MMO that has that large amount of farms fill with dozens of 3d objects that sum to over thousands of 3D objects on screen at time with shadows and lighting and has no cartoon low poly art or no loading screens.

    The only graphic feature that I was not happy with was the view distance despite being quite long if you climb a mountain and glide you will see the terrain popping in, I wish they had far away landscapes LODs. :(

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  • natpicknatpick Member UncommonPosts: 271

    its certainly not optimised thats for sure,soon as i login my pc goes crazy and i have a descent rig withh updated drivers,i have the archeum pack aswell but find myself not wanting to log in untill its ready for launch tbh,,it was the same with aoc when that first came out some games are just not as tuned up as other games so to speak.

  • mbrodiembrodie Member RarePosts: 1,504
    Originally posted by natpick

    its certainly not optimised thats for sure,soon as i login my pc goes crazy and i have a descent rig withh updated drivers,i have the archeum pack aswell but find myself not wanting to log in untill its ready for launch tbh,,it was the same with aoc when that first came out some games are just not as tuned up as other games so to speak.

    it wont get any better at launch... as someone previously said, trion is basically doing a translation as they are just publishing not developing the game, anything inside the core engine you'll have to wait for a fix from XLgames to come down the pipeline

  • TreekodarTreekodar Member Posts: 524
    Originally posted by Caldrin
    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    Remember the game is already released.. Trion are basically jsut doing a translation I would not think any of the art assets or engine has changed from the korean version.

    There are several graphical glitches/texture bugs, as well as memory leaks in Trion's version which isn't the case in the Korean release. Trion talked about it during one of their earlier livestreams, before you could buy into alpha etc.

    From what I understood, Trion has to fix it themselves.

    Eleanor Rigby.

  • DeddmeatDeddmeat Member UncommonPosts: 387

    ESO etc run fine and dandy on mine, ArcheAge the characters have trouble loading even on the damn character creator.

    image

  • dracomundracomun Member UncommonPosts: 92
    First thing when I logged in I turned on DX11. It was terible lagged me down in spots tot he point hwnere I would frezze for a few seconds in populated areas. Switcht o DX9 and never laged again and the game ran very smoothly.
  • DeathmachinePTDeathmachinePT Member UncommonPosts: 119
    Originally posted by natpick

    its certainly not optimised thats for sure,soon as i login my pc goes crazy and i have a descent rig withh updated drivers,i have the archeum pack aswell but find myself not wanting to log in untill its ready for launch tbh,,it was the same with aoc when that first came out some games are just not as tuned up as other games so to speak.

    Well my PC on my signature in Alpha was well optimized for me, I had sometimes some textures glitches but this were in large farms areas.

    But I had no FPS drops to make it unplayable, having stable FPS for me is a well optimized game and I confirm with other players the same.

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  • ridiadhridiadh Member UncommonPosts: 9
    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    I had the same thing happen on my laptop, which defaulted to dx11.    Most textures were in ultra but occasionally there would be a ground texture or mount texture that  would be in Atari2600 mode.  The game ran fine other than that, but it bugged me enough that I researched it in the tech support forums and moved it over to dx9.  Cleared up the textures problem right away.

    One other problem I ran into was that I have optimus on my laptop and it would not allow me to use the NVidia gpu.  Instead it insisted on running on the intel 4600 onboard card.  I found a thread on the tech forums about that too and fixed it with Nvidia inspector by following someone's directions there.

    If this is Alpha though, they are doing a great job.  I've seen launches with more problems.

  • TalketzantoTalketzanto Member UncommonPosts: 205

    I noticed that in DX11 the textures were messed up.....and the lag was really bad...

     

    I switched over to DX9 and the game looked alot better and the lag didn't jump up and down anymore

  • bliss14bliss14 Member UncommonPosts: 595
    Originally posted by Caldrin
    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    Remember the game is already released.. Trion are basically jsut doing a translation I would not think any of the art assets or engine has changed from the korean version.

    I see this often where it is said that the game cannot be updated as far as coding for the western release.  Is that actually true?  I know the biggest part of it is that they are translating, but is there absolutely no changing of anything besides that allowed?  It seems from what I have read that it will be different from the other versions in some ways.

  • ReaperUkReaperUk Member UncommonPosts: 760
    Originally posted by Caldrin
    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    Remember the game is already released.. Trion are basically jsut doing a translation I would not think any of the art assets or engine has changed from the korean version.

    They're doing a lot more than just translation. There are many major changes being made for the western version but yeah I doubt that includes artwork.

    I had to switch from DX11 to DX9 but I still get a major memory leak every now and again. Every so often my graphics start tearing up and I can no longer see anything going on in game . Luckily, I discovered that simply doing ctrl+alt+del and opening the task manager  shows a large  amount of memory and CPU percentage being used but both immediately start to fall and a few seconds later the Archeage screen refeshes itself and I can switch back and carry on playing normally. It's a bit irritating considering I've got an R9 280X card that should be well capable of plaing a game like this and it's been like this since May with no fix but I just put up with it.

    I normally find the graphics pretty good actually. The only weird thing is the extremely low resolution grass I see as I'm coming in to land on my glider. Once on the ground the texture is much better.

  • MothanosMothanos Member UncommonPosts: 1,910


    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    If you have that strange texture bug where some parts of the roads and landscape turns into crap check out
    C:User:Documents:Archeage:Chache <-----delete that folder and it turns to normal again !

    There should be a folder that you can delete to fix it again.

  • F2Pelerin118F2Pelerin118 Member UncommonPosts: 124
    Sounds to me like there's an issue with DX11 rendering and some advanced graphics options like tessellation, I'll keep that in mind when I play in the upcoming Beta.
  • ThaneThane Member EpicPosts: 3,534
    Originally posted by mcrippins
    I'm not entirely sure if this is what you're talking about, but I believe there is a memory leak with DX11, and you need to switch over to DX9. In certain situations it will make textures look absolutely terrible, and happened to me a lot before switching. I'm sure this will be fixed before release, but it's a pretty nasty bug.

    that thing is in release for over 1.5 years now in korea, and they STILL got dx probs?

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