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wildstar the bigest fail 2014 ? or in mmo history ?

13

Comments

  • KabulozoKabulozo Member RarePosts: 932
    I hope the said problem with Wildstar make NCSoft to hurry with Lineage Eternal as well as keep it hardcore like Lineage 1 which still is successful. Don't dumb LE down to please westerners carebears.
  • alakramalakram Member UncommonPosts: 2,301
    If you want to talk about bigest mmo failure talk about Dark and Light, for example.



  • FingzFingz Member UncommonPosts: 139

    When does NCSoft publish it's quarterly report?

     

    Saw somewhere that NCSoft was S Korea's #2 Internet company.

     

  • ReklawReklaw Member UncommonPosts: 6,495

    Personaly I don't think that Wildstar is the biggest fail of 2014.

    What fails atleast in my opinion are the complaints that often only share a very limited view of the game. Often it seem that the game is quest/raids/xp/lvl's. Every other feature is often not spoken of. So of course if people just play a limited part of a MMORPG they already set themselfs up to become bored or leave for their next hit.

    I don't know what has happend to gamers these day's but topics like this aint helping this genre and if OP wanted to "save" Wildstar he would have been constructive with his topic....sorry!

     

  • AeonbladesAeonblades Member Posts: 2,083

    Biggest fail? Not even close. Black Gold and Swordsman are both far, far worse than WildStar. WildStar is a good game, it just can't get over itself long enough to fix it's own issues, or at least that's the way it's played out so far. It's a gem of a game, the problem is there is two inches of dirt covering the gem up.

     

    I think it's been mostly comparable to ESO after playing both at release. Maybe slightly less populated than ESO at this point, as most of the guild I was in had quit by the free month time was up. Honestly I don't know, but I think both ESO and WildStar sold well initially.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • cmayuga13cmayuga13 Member Posts: 15
    Initially played GW2 and ESO prior to this, I'll have to say that I'm currently enjoying this game, no plans to return to the previous mentioned games, the experience for me now is refreshing! Not a fail for me! :)
  • PioneerStewPioneerStew Member Posts: 874

    Got to love these threads.  

    How Wildstar will fair will depend entirely on the changes Carbine are prepared/ forced to make.  It has been discussed many times that the excessive gating and exclusively 40-man endgame raids are an issue for many players.  It will be interesting to see what the response is.  

    However, new mmo's are coming out all the time and players move on.  I for one can't see myself returning simply because there is better combat out there (I am enjoying Firefalls combat a lot atm) in other games and the rest of the game feels ten years out of date.   

  • BruceYeeBruceYee Member EpicPosts: 2,556

    I dunno, my server is pretty populated and the local Target is always sold out of the game.

    We'll know if the game is failing though if NCSoft shuts it down, b/c they have no problem shutting down games that even lose the slightest bit of money.

  • FingzFingz Member UncommonPosts: 139

    Is 200,000 subs a failure or a success?  How many subs is a success? 

  • bcbullybcbully Member EpicPosts: 11,843

    Well it's the only mmorpg I've seen launch with a free trial, then have another free trail 6 weeks later. The official forums general section has threads on the front page with the last post from a week ago. People are also asking for server mergers.

     

    I've never seen a mmorpg in this much trouble so soon. The Secret World was close directly following GW2's launch 2 months later. TSW saving grace was/is that it's the best written mmorpg the genre has seen. I'm sure what Wildstar's redeeming quality is, housing? 

     

     I think Wildstar would have been better received if it had launched f2p instead of trying to grab box sale money upfront. Box + sub + cash shop + cash to gold conversion, tends to rub people the wrong way. 

     

    I think we will see Wildstar drop the box price and go completely f2p/freemium within the next two to three months. At that point with an "effective" cash shop I can see Wildstar turning things around and maybe even competing with games like Tera and Swtor someday.

     

     

     

     

     

     

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Originally posted by Fingz

    Is 200,000 subs a failure or a success?  How many subs is a success? 

    Box sell over millions at release

    Keep 300,000 to 500,000 subs after 6 months for normal one

    Must pass and keep more than 1000,000 if it AAA MMOGame .

     

    If it F2P , have over hundred thousand player and keep the number.

    For AAA P2P game turn F2P , must have over million.

     

    Just my option .

  • Spankster77Spankster77 Member UncommonPosts: 487
    I seem to remember GW2 and SWTOR being equally empty a few months after release.  What cracks me up is that people roll new characters two months after release and then say, "startin zones are empty the game is dead!".  Yeah no kidding because unlike a lot of what is out there you actually have to play the game once you hit max level.  You can't just hit max level and then say, "I'm done, time to roll an alt!".
  • Spankster77Spankster77 Member UncommonPosts: 487
    Originally posted by cmayuga13
    Initially played GW2 and ESO prior to this, I'll have to say that I'm currently enjoying this game, no plans to return to the previous mentioned games, the experience for me now is refreshing! Not a fail for me! :)

    ^ this.

  • PioneerStewPioneerStew Member Posts: 874
    Originally posted by iixviiiix
    Originally posted by Fingz

    Is 200,000 subs a failure or a success?  How many subs is a success? 

    Box sell over millions at release

    Keep 300,000 to 500,000 subs after 6 months for normal one

    Must pass and keep more than 1000,000 if it AAA MMOGame .

     

    If it F2P , have over hundred thousand player and keep the number.

    For AAA P2P game turn F2P , must have over million.

     

    Just my option .

    It depends on may factors.  Production costs, box sales and price, the anticipated payback period, the sub price, the cost of servers, staff, rent etc.  It is a complex feasibility study that would be undertaken at conception of the game.  

    For one game 50,000 may be a success, and for the next 1m a failure.  

  • ShaighShaigh Member EpicPosts: 2,150
    Originally posted by Fingz

    Is 200,000 subs a failure or a success?  How many subs is a success? 

    Rift cost somewhere around $50M to make, sold around 1M, ended up with 150-250k subs after a year, and Trion made a huge profit on the game.

     

    I would believe wildstar cost as much as rift to make.

    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • Spankster77Spankster77 Member UncommonPosts: 487

    Everyone on here posting that ESO is "well populated" forget one important thing...  ESO has 1 super server which means that if the game has 100k subs they are all on the same server.  Wildstar has like 10 NA servers and another 10 EU servers, so I am sure that there are more people on the one "mega" server. 

     

    P.S. - I am not saying that ESO only has 100k subs, just saying that there is only 1 server so yeah it is easier to appear very populated.

  • TyggsTyggs Member UncommonPosts: 456
    Companies produce games for the sole purpose of making money. If a game is turning a profit, it is succeeding at the only reason it was created. In essence, any profitable game is a success. How successful is subjective and will never have a clear answer, so for clarity's sake, lets stick with any game that makes more than it cost to create is a success.

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  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    There have been only what 4 mmorpg games to hit and sustain over 1 million subs?
    Just because you don't like it doesn't mean it is bad.
  • NyghthowlerNyghthowler Member UncommonPosts: 392
    Originally posted by Shaigh

    Biggest fail of 2014 so far is Pantheon rise of the fallen. Biggest fail in mmo history is without a doubt Project Copernicus.

     

    [mod edit]

    LOL. Thanks for making me chuckle and smile on a Monday morning ;)

  • PioneerStewPioneerStew Member Posts: 874
    double post
  • rohama12rohama12 Member Posts: 1
    Originally posted by PioneerStew
    Originally posted by rohama12

    You are Stupid. Wildstar is a great game, and only quality people likes him. you should go back to WoW, cuz trashes like u only like this game.

    Plus, i bet u didnt even finish one vet dungeon in Wildstar, so you cant even judge the game. 

    Rude piece of shit.

    You made a new account for that?  

    yes

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Fingz

    When does NCSoft publish it's quarterly report?

    should be within the next 3 weeks

     

    the 2013 Q2 report was published Aug 14,2013

  • bibensdbibensd Member UncommonPosts: 58
    hmm i'm no "expert" as most seem to claim here on these forums, but i did recently win a copy of wildstar from a tth giveaway. i've been playing about 3 weeks and the server i'm on atleast is heavily populated even with people in the noob zones, main city, and pretty much people everywhere. pvp ques are about 1 minute or less. perhaps other servers are not doing as well but it hardly feels dead where i'm playing.
  • davc123davc123 Member UncommonPosts: 458
    Originally posted by manowar88

    Two month after release wildstar is an empty game.

    servers are low pop  and i havent sen Another player since a start to play the game.

    Not even vanguard was this empty after 2 months,

    The only game i can tink of going down this fast was alganon a few years back.

    Wildstar will guaranteed be the bigest fail 2014 this far,  but can this be the bigest fail in mmo history?

    what do you Think?

    and what can carbine do to save this game?

     

    Bigest fail is ESO

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by Spankster77
    I seem to remember GW2 and SWTOR being equally empty a few months after release.  What cracks me up is that people roll new characters two months after release and then say, "startin zones are empty the game is dead!".  Yeah no kidding because unlike a lot of what is out there you actually have to play the game once you hit max level.  You can't just hit max level and then say, "I'm done, time to roll an alt!".

    SWTOR hold on more than 1 mill of subs after the 3 months mark. Then the population drop was huge, but just till the merge or the new server tech, after that the game didnt have populations problems never again. ESO did good for at lest 2 months, And still from level 1 to 50 the population is really good. The new Vet changes and updates will bring people back to the game.  

    Wildstar by the other hand is empty in less than a month after release and we are talking about an AAA MMO.  Not a good sign. Tried the game once more time last week with a friend, even witht the trial, the game is just empty, never seen than before in an AAA MMO one month after release. 

    But the real problem here is NCsoft, we know what they do when a game is not profitable. 

     

This discussion has been closed.