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Guild Wars 2: Dragon's Reach Part 1 Releases Today

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

UPDATE (4:00 PM EDT) - Dragon's Reach Part 1 is now live on all servers according to our own Bill Murphy!

ArenaNet has announced that the Dragon's Reach Part 1 update will be deployed across all Guild Wars 2 servers sometime today. In this latest extension to the Living Story, players are faced with a growing threat to the world in the form of Elder Dragon Mordremoth.

Story Journal


  • Log in today to unlock free, permanent access to the story of The Dragon’s Reach: Part 1! Once you’ve completed the episode, you’ll be able to replay it through the new Story Journal feature and push yourself to complete ultra-challenging achievements.

Reap Your Rewards


  • In addition to continued access to Dry Top rewards like Ambrite and Zephyrite Lockpicks, this episode brings more brand-new rewards! Begin construction of a new back item which will grow and change as your adventures continue in Episodes 3 and 4, and search through Buried Locked Chests for a chance at one of three new Kites! The Ventari Follower, Prosperity Mine, and Crystal Shard Kite toys will grant you increased movement speed while carrying them.

Check out the Guild Wars 2 site for more information.






¯\_(ツ)_/¯ 


Comments

  • DanitaKusorDanitaKusor Member UncommonPosts: 556
    Put on to Europe servers maybe, nothing here on the US ones.

    The Enlightened take things Lightly

  • nastyjmannastyjman Member Posts: 161

    "The Ventari Follower, Prosperity Mine, and Crystal Shard Kite toys will grant you increased movement speed while carrying them."

    The seed of mounts...

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Originally posted by nastyjman

    "The Ventari Follower, Prosperity Mine, and Crystal Shard Kite toys will grant you increased movement speed while carrying them."

    The seed of mounts...

    That's kind of what I thought too. Closing down waypoints, making travel more difficult... I know some players say "no!" to mounts, but I'm not one of them. I'd love to have a cool mount, one I get gear up and show off, and something that makes running around the world more fun. I always thought instant teleporting was nice in cities but overused in the open world.

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  • KalferKalfer Member Posts: 779

    I personally think mounts can make sense if the world is designed for it. I think the current Tyria was designed to be traversed on foot, and making mounts would make it seem smaller or increase peoples initiative to skip the discovering part of the game, which I think is one of the things that facilities the best social aspects of Guild Wars. Not having to group with someone, but playing meaningful with strangers.

     

    I would dislike it very much if it would turn into something where people mounted would just run past dying players because they couldn't be bothered or just out-run everything. Then of course you can set systems in place like auto-removal of mounts and such, but I think that kills the immersion. 

     

     

    I think mounts could make a lot more sense in something like Elona. Walking through a massive crystal desert where encounters are sparse and civlizations are far apart, mounts make much more sense. a sand wurm, a flying kite, an airship, or perhaps actual boats if an expansion would deal with "Boobles". 

    I can't picture horses or riding Moas in guild wars though!

  • nastyjmannastyjman Member Posts: 161
    Originally posted by BillMurphy
    Originally posted by nastyjman

    "The Ventari Follower, Prosperity Mine, and Crystal Shard Kite toys will grant you increased movement speed while carrying them."

    The seed of mounts...

    That's kind of what I thought too. Closing down waypoints, making travel more difficult... I know some players say "no!" to mounts, but I'm not one of them. I'd love to have a cool mount, one I get gear up and show off, and something that makes running around the world more fun. I always thought instant teleporting was nice in cities but overused in the open world.

    I'm really interested on where ANet is moving to. The waypoints are getting threatened by Mordy, and there's already one waypoint that's K.I.A. The Pro of culling waypoints would be giving players an incentive to explore the world rather than teleporting all over the place. But it would be a Con for lazy players who would rather pay the waypoint fee rather than run to their destination. I say retain the city waypoints and the zone entrance waypoints. Anything in the middle should either be culled or destroyed.

    Also, these subtle changes to the game is really great, and it does hold up to the living world experience.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by nastyjman
    Originally posted by BillMurphy
    Originally posted by nastyjman

    "The Ventari Follower, Prosperity Mine, and Crystal Shard Kite toys will grant you increased movement speed while carrying them."

    The seed of mounts...

    That's kind of what I thought too. Closing down waypoints, making travel more difficult... I know some players say "no!" to mounts, but I'm not one of them. I'd love to have a cool mount, one I get gear up and show off, and something that makes running around the world more fun. I always thought instant teleporting was nice in cities but overused in the open world.

    I'm really interested on where ANet is moving to. The waypoints are getting threatened by Mordy, and there's already one waypoint that's K.I.A. The Pro of culling waypoints would be giving players an incentive to explore the world rather than teleporting all over the place. But it would be a Con for lazy players who would rather pay the waypoint fee rather than run to their destination. I say retain the city waypoints and the zone entrance waypoints. Anything in the middle should either be culled or destroyed.

    Also, these subtle changes to the game is really great, and it does hold up to the living world experience.

    Aye, I'm also very interested as well w/ this latest season of updates.

    I'm kind of on the fence about mounts / WPs, still though. On the one hand, mounts are cool. On the other, Waypoints are pretty useful for getting to events at a reasonable pace. However, w/ more WPs shutting down, maybe we'll also see more events fail? Who knows.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    im still stuck on the poison boss in Port Salma :(

     

    On a side note, like others have said... vines ruining waypoints, back items boosting speed, i smell mounts incoming.

    And i love it.

     

    EDIT: if they start removing a number of waypoints (maybe to add mounts, who knows) it is a good idea to keep waypoints near dungeon entrances intact.





  • hfamgamerhfamgamer Member UncommonPosts: 64
    My char ranger already has increased run speed buuuuttttt a mount would be cool like maybe a mechanical scorpion (what ever they're called, haven't played in awhile :) )  And there would have to be race specific ones. Imagine a Norn on a chocobo :p
  • nastyjmannastyjman Member Posts: 161
    Originally posted by hfamgamer
    My char ranger already has increased run speed buuuuttttt a mount would be cool like maybe a mechanical scorpion (what ever they're called, haven't played in awhile :) )  And there would have to be race specific ones. Imagine a Norn on a chocobo :p

    That poor Chocobo. Reminds me of this comic back in WoW.

  • ScivaSciva Member UncommonPosts: 298
    Originally posted by hfamgamer
    My char ranger already has increased run speed buuuuttttt a mount would be cool like maybe a mechanical scorpion (what ever they're called, haven't played in awhile :) )  And there would have to be race specific ones. Imagine a Norn on a chocobo :p

    http://img1.wikia.nocookie.net/__cb20130726094414/finalfantasy/images/a/a6/XIV_Wallpaper_03.jpg

    Basicly like the Roegadyn on this chocobo? :P

  • RazeeksterRazeekster Member UncommonPosts: 2,591
    I really don't understand how they haven't even had news of an expansion at all. It's been 2 years now, and I know a lot of people would be brought back in with a good expansion, but it seems like ArenaNet isn't interested in doing an expansion. Very odd.

    Smile

  • BeelzebobbieBeelzebobbie Member UncommonPosts: 430
    Originally posted by BillMurphy
    Originally posted by nastyjman

    "The Ventari Follower, Prosperity Mine, and Crystal Shard Kite toys will grant you increased movement speed while carrying them."

    The seed of mounts...

    That's kind of what I thought too. Closing down waypoints, making travel more difficult... I know some players say "no!" to mounts, but I'm not one of them. I'd love to have a cool mount, one I get gear up and show off, and something that makes running around the world more fun. I always thought instant teleporting was nice in cities but overused in the open world.

    I am on your side here Bill.

  • HomituHomitu Member UncommonPosts: 2,030

    I can't imagine they'd permanently remove bunches of waypoints - even if they do transition to mounts or mount-like boosts - but it definitely would be cool to have limited waypoint access for a time.  

    Regardless, I love that the world constantly evolves in such a way that players are forced to speculate about things like this on an almost weekly basis.  I also greatly appreciate how I already have a certain perception of Tyria's "history" since I've been playing.  Real things have happened in the world, and I can go through that timeline in my memories, as I would be able to with any real life events.  It's a kind of gradually and constantly evolving virtual world I haven't quite experienced before in an MMO, and for that I'm grateful.  

  • DakeruDakeru Member EpicPosts: 3,803
    Hmm the kite may give you a speed boost but it doesn't say that the hard cap of 33% will be exceeded.
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  • FoomerangFoomerang Member UncommonPosts: 5,628

    I miss screenshot contests. You should do a gw2 one for this new content.

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