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Initial impressions up to lvl 15

24

Comments

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by raggnir

    honestly, i did not even bother to read a line of your text. all there is from lvl 1 to 30 in archeage is a stupid grinding session, in short, you are judging the game based on one of its bad sides.

    aa is really wonderful when you give yourself the time to actually arrive at higher levels.

    i advise you to to make some efforts and climb the levels to actually see the worth of the game, be in with its pvp, crafting, exploration and all the wonderful things you can find in archeage.

    as i said before, i didn't bother to read (and i don't even know if you bashed or promoted the game) because the opinion you make for yourself by just going up to lvl 15 is worthless. i am not trying to be rude, it's just the truth. you may say that a game HAS to grasp you and entertain you in the first levels to keep you playing and that is perfectly true. AA does it poorly because well, which korean mmo ever did that greatly? but i can assure you that  what you get at higher levels is worth the struggle you endured (not even that long to level up).

    I think that may be why he stated he only got to 15. and that would be all he could judge.

    Lets say I can only play for about an hour or two a week. How many weeks will I need to get to the fun areas of the game? Won't I be turned off in that amount of time and quit playing if I don't look forward to it? Knowing what he has stated could save quite a few people some money, or at least prepare them for the challenge.

    I'm glad someone pointed me in the right direction of installing the beta, at least I will get the chance to find out for free, and possibly help in the process.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AeonbladesAeonblades Member Posts: 2,083
    If the first 30 levels suck, then no one will get a chance to see the 50 game. First impressions are important, and I'll judge for myself when the time comes, but if it's just another quest grinder to level up, I'll be skipping it as well. As Dea said, I'm not exactly dying to get off work, go home, and deal with mediocrity. There are plenty of other games out there that are fun the whole time you are a playing them.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • MardukkMardukk Member RarePosts: 2,222

    I wonder if the mob loot ever gets any better.  Upon to level 11 mobs either drop the quest item or a coinpurse......that's it.  I wasn't expecting EQ1 in terms of in depth loot but this is really sparse.

     

    I enjoyed parts of the game as there are nice little details like sitting in chairs and lighting candles.  Some unique and fun little mini games.  Animations look great and the environment is pretty good in some places and not so great in others (textures).  The combat is pretty good for tab target.  I like the combo system.  Haven't gotten far enough to touch on much with builds though.  

     

    It is good to know that the best part of the game is yet to come.  The linear themepark part of the game is fine for what it is, but obviously not something I would touch if that was the entire game.  There aren't a lot of options out there for people that don't like linear themeparks, so I can definitely deal with a so so "tutorial".  I see people say they will skip the game because of the boring first 30 lvls or so.  What are your other options that aren't linear themepark snoozefests all the way through?

  • steelwindsteelwind Member UncommonPosts: 352
    Originally posted by deavyin
    Originally posted by Mothanos

    I dont get it with these impressions when the game starts at 50 and you have a solid guild to do that Archeage was created for...namely naval battles and castle sieges.

    Controlling zones and mass scale pvp or just plain ganking the shit out of anything that moves.

    The other part is the HUGE amount of crafting and playing the market, setting your farm up and make profits or use mats to make tradepacks and earn gold / gilda stars.

    Silly revieuws form these level 10 and 15 people.......i cant stop laughing at you peeps who seem to play Archeage like a WoW clone themepark :)

    Keep making these posts people <3 :)

    I actually went into Archeage wanting what you explained lvl 50 would be like.  I was told "this isn't a WoW themepark" and the first thing I thought was "they are right...it's a really bad WoW themepark".

     

    So, if the game starts at lvl 50, then why am I wasting countless hours doing something that everyone who likes the game seems to agree sucks?

     

    Basically: why put the good part of your game after the bad parts?  Isn't the point of the game to have fun and want to keep on playing it?

     

    It's funny cuz the Archeage I played, the activities that I choose to partake in 15-50 were nearly identical to the activities I was partaking in after 50.  End game is truly when you understand the game enough to step off the treadmill. It was always expected that players coming from themeparks would have a hard time changing their playstyle before condemning the game and you are a perfect example.

    I would also like to know why there are far more players trying to review the game before they even experience it. Players whom should be, have leveled to 50 and have experienced much of the sand of the game, rarely review. Why is that?

    Personally I think it is because these same low level/3 hours in reviewers aren't really reviewing anything but rather bitching and complaining. In reality, you are better off just looking in the mirror and asking yourself, "why am I playing a sandbox game when I really should be sticking to themeparks cuz I need to be told what to do and I cannot figure it out myself nor can I be bothered to do my own research".

    Hey here is an idea, if you don't want AA to feel like a WoW clone, stop playing it like one! The fault is indeed your own.......

  • YauchyYauchy Member UncommonPosts: 298
    Originally posted by deavyin

    I guess I am just one of those overly entitled gamers who think that the game should be fun the entire time I'm playing/paying for it.

    I guess I live in a world where everything good doesn't come after a bunch of suck.  Allow me to apologize for not being SMBD enough to enjoy this game for the first 15/30 levels.  Everyone knows it should take dozens of hours for a game to be enjoyable.

    Even you agree that up to lvl 30 it's not good...

    If I were to play 5 hours a day and it took only 30 hours (likely to take more) that would be 6 days, nearly a full week, worth of mediocrity.  I can't wait to get home from work at 6 and not have fun until 11 when I need to go to bed, for 6 days.

    Or, I could just cram it into one really shitty Saturday.  I'll go to the DMV and do my taxes too just to get the full affect.

    /sarcasm.

     

    I'm amazed we are in the minority thinking the same thing....I'm not saying it needs to be the "best thing ever" from level 1 onward but they gotta do better than "wait till 30 or 50 and it's good".  How in the world do they expect to hook the masses on such an odd philosophy?  I guess they want a niche, more hardcore player base...the ol' safe 1 million subs.

    Maybe I'm just an old timer care bear that's played wayyy too many mmos, but I think they could do a lot better.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by steelwind
    Originally posted by deavyin
    Originally posted by Mothanos

    I dont get it with these impressions when the game starts at 50 and you have a solid guild to do that Archeage was created for...namely naval battles and castle sieges.

    Controlling zones and mass scale pvp or just plain ganking the shit out of anything that moves.

    The other part is the HUGE amount of crafting and playing the market, setting your farm up and make profits or use mats to make tradepacks and earn gold / gilda stars.

    Silly revieuws form these level 10 and 15 people.......i cant stop laughing at you peeps who seem to play Archeage like a WoW clone themepark :)

    Keep making these posts people <3 :)

    I actually went into Archeage wanting what you explained lvl 50 would be like.  I was told "this isn't a WoW themepark" and the first thing I thought was "they are right...it's a really bad WoW themepark".

     

    So, if the game starts at lvl 50, then why am I wasting countless hours doing something that everyone who likes the game seems to agree sucks?

     

    Basically: why put the good part of your game after the bad parts?  Isn't the point of the game to have fun and want to keep on playing it?

     

    It's funny cuz the Archeage I played, the activities that I choose to partake in 15-50 were nearly identical to the activities I was partaking in after 50.  End game is truly when you understand the game enough to step off the treadmill. It was always expected that players coming from themeparks would have a hard time changing their playstyle before condemning the game and you are a perfect example.

    I would also like to know why there are far more players trying to review the game before they even experience it. Players whom should be, have leveled to 50 and have experienced much of the sand of the game, rarely review. Why is that?

    Personally I think it is because these same low level/3 hours in reviewers aren't really reviewing anything but rather bitching and complaining. In reality, you are better off just looking in the mirror and asking yourself, "why am I playing a sandbox game when I really should be sticking to themeparks cuz I need to be told what to do and I cannot figure it out myself nor can I be bothered to do my own research".

    Hey here is an idea, if you don't want AA to feel like a WoW clone, stop playing it like one! The fault is indeed your own.......

    AA is not and has never been a sandbox. It's a sandpark or themebox, take your pick. No one I know refers to AA as a true sandbox. That's besides the point. You think it's okay for a game to be sub par in the leveling process. That's okay, everyone has a different ability to deal with annoyances. Myself? I'm past the point of being annoyed by my game's. If it wants my attention, it needs to hook me the first couple of times I play it. Slogging through weeks and months of mediocrity to get to the fun? Why when other games are fun from level 1?

     

    I hope AA does well and those that enjoy it continue to do so, but to have to get through half the game in mediocrity? No one has to settle for that anymore. This is 2014, there are other options.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • deavyindeavyin Member Posts: 68
    Originally posted by steelwind
    Originally posted by deavyin
    Originally posted by Mothanos

    I dont get it with these impressions when the game starts at 50 and you have a solid guild to do that Archeage was created for...namely naval battles and castle sieges.

    Controlling zones and mass scale pvp or just plain ganking the shit out of anything that moves.

    The other part is the HUGE amount of crafting and playing the market, setting your farm up and make profits or use mats to make tradepacks and earn gold / gilda stars.

    Silly revieuws form these level 10 and 15 people.......i cant stop laughing at you peeps who seem to play Archeage like a WoW clone themepark :)

    Keep making these posts people <3 :)

    I actually went into Archeage wanting what you explained lvl 50 would be like.  I was told "this isn't a WoW themepark" and the first thing I thought was "they are right...it's a really bad WoW themepark".

     

    So, if the game starts at lvl 50, then why am I wasting countless hours doing something that everyone who likes the game seems to agree sucks?

     

    Basically: why put the good part of your game after the bad parts?  Isn't the point of the game to have fun and want to keep on playing it?

     

     

    Personally I think it is because these same low level/3 hours in reviewers aren't really reviewing anything but rather bitching and complaining. In reality, you are better off just looking in the mirror and asking yourself, "why am I playing a sandbox game when I really should be sticking to themeparks cuz I need to be told what to do and I cannot figure it out myself nor can I be bothered to do my own research".

     

    You are right.  That is why it's called a "first impression" and not a review.  Also why i said i would continue to play it until the end of the closed beta.

     

    I understand you comments now.  You are operating off of a misunderstanding.

    If I thought someone was stealing my car when in reality they were washing it, and they told me before hand (as I did in my title), i'd be upset to.

     

  • FaulknerFaulkner Member UncommonPosts: 108
    Well said Steelwind, typically everyone complains about the end game, I almost see it as a reversal, the game isn't that great at the beginning but gets better as time goes on.  Just my 2 Cents of course.
  • YauchyYauchy Member UncommonPosts: 298
    Originally posted by Mardukk

    I wonder if the mob loot ever gets any better.  Upon to level 11 mobs either drop the quest item or a coinpurse......that's it.  I wasn't expecting EQ1 in terms of in depth loot but this is really sparse.

    Can anyone elaborate on this point? 

    You say 'sparse', I would add 'insanely bland and boring'.  Ironically enough everything else really isn't the deal breaker for me, but this is.  Remove labor points to open them and add variety ...I hope is coming.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by steelwind
    Originally posted by deavyin
    Originally posted by Mothanos

    I dont get it with these impressions when the game starts at 50 and you have a solid guild to do that Archeage was created for...namely naval battles and castle sieges.

    Controlling zones and mass scale pvp or just plain ganking the shit out of anything that moves.

    The other part is the HUGE amount of crafting and playing the market, setting your farm up and make profits or use mats to make tradepacks and earn gold / gilda stars.

    Silly revieuws form these level 10 and 15 people.......i cant stop laughing at you peeps who seem to play Archeage like a WoW clone themepark :)

    Keep making these posts people <3 :)

    I actually went into Archeage wanting what you explained lvl 50 would be like.  I was told "this isn't a WoW themepark" and the first thing I thought was "they are right...it's a really bad WoW themepark".

     

    So, if the game starts at lvl 50, then why am I wasting countless hours doing something that everyone who likes the game seems to agree sucks?

     

    Basically: why put the good part of your game after the bad parts?  Isn't the point of the game to have fun and want to keep on playing it?

     

    It's funny cuz the Archeage I played, the activities that I choose to partake in 15-50 were nearly identical to the activities I was partaking in after 50.  End game is truly when you understand the game enough to step off the treadmill. It was always expected that players coming from themeparks would have a hard time changing their playstyle before condemning the game and you are a perfect example.

    I would also like to know why there are far more players trying to review the game before they even experience it. Players whom should be, have leveled to 50 and have experienced much of the sand of the game, rarely review. Why is that?

    Personally I think it is because these same low level/3 hours in reviewers aren't really reviewing anything but rather bitching and complaining. In reality, you are better off just looking in the mirror and asking yourself, "why am I playing a sandbox game when I really should be sticking to themeparks cuz I need to be told what to do and I cannot figure it out myself nor can I be bothered to do my own research".

    Hey here is an idea, if you don't want AA to feel like a WoW clone, stop playing it like one! The fault is indeed your own.......

    Because most players aren't hardcore players and rely upon others for insight (well I know I do) on the game. 

    No matter how far you get into something (not just a game) it is still an experience and should be talked about. I don't think the OP was being unfair with his opinion one bit, and those of you that love the game should appreciate his help. Why would you want a bunch of people playing that get bored within the first 30 levels around?

    Your last sentence is the same thing preached by GW2 fans over and over again. No one wants to break away from their comfort zone. /shrug Most people that dislike GW2 are hardcore WoW fans, so the same will apply here I suppose.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • steelwindsteelwind Member UncommonPosts: 352
    Originally posted by Aeonblades
    Originally posted by steelwind
    Originally posted by deavyin
    Originally posted by Mothanos

    I dont get it with these impressions when the game starts at 50 and you have a solid guild to do that Archeage was created for...namely naval battles and castle sieges.

    Controlling zones and mass scale pvp or just plain ganking the shit out of anything that moves.

    The other part is the HUGE amount of crafting and playing the market, setting your farm up and make profits or use mats to make tradepacks and earn gold / gilda stars.

    Silly revieuws form these level 10 and 15 people.......i cant stop laughing at you peeps who seem to play Archeage like a WoW clone themepark :)

    Keep making these posts people <3 :)

    I actually went into Archeage wanting what you explained lvl 50 would be like.  I was told "this isn't a WoW themepark" and the first thing I thought was "they are right...it's a really bad WoW themepark".

     

    So, if the game starts at lvl 50, then why am I wasting countless hours doing something that everyone who likes the game seems to agree sucks?

     

    Basically: why put the good part of your game after the bad parts?  Isn't the point of the game to have fun and want to keep on playing it?

     

    It's funny cuz the Archeage I played, the activities that I choose to partake in 15-50 were nearly identical to the activities I was partaking in after 50.  End game is truly when you understand the game enough to step off the treadmill. It was always expected that players coming from themeparks would have a hard time changing their playstyle before condemning the game and you are a perfect example.

    I would also like to know why there are far more players trying to review the game before they even experience it. Players whom should be, have leveled to 50 and have experienced much of the sand of the game, rarely review. Why is that?

    Personally I think it is because these same low level/3 hours in reviewers aren't really reviewing anything but rather bitching and complaining. In reality, you are better off just looking in the mirror and asking yourself, "why am I playing a sandbox game when I really should be sticking to themeparks cuz I need to be told what to do and I cannot figure it out myself nor can I be bothered to do my own research".

    Hey here is an idea, if you don't want AA to feel like a WoW clone, stop playing it like one! The fault is indeed your own.......

    AA is not and has never been a sandbox. It's a sandpark or themebox, take your pick. No one I know refers to AA as a true sandbox. That's besides the point. You think it's okay for a game to be sub par in the leveling process. That's okay, everyone has a different ability to deal with annoyances. Myself? I'm past the point of being annoyed by my game's. If it wants my attention, it needs to hook me the first couple of times I play it. Slogging through weeks and months of mediocrity to get to the fun? Why when other games are fun from level 1?

     

    I hope AA does well and those that enjoy it continue to do so, but to have to get through half the game in mediocrity? No one has to settle for that anymore. This is 2014, there are other options.

    First, sorry not biting on the sandbox/thempark definition argument. All I will say about that is the definition is a personal thing and is different from player to player. What matters is AA is a sandbox....to me.

    Second, I am saying the exact opposite, you don't need to "slog" through anything. If you come to the game and make an effort to not partake in any "themepark activity" and avoid them all and only level via crafting/gathering/trading etc than you might have a different experience. With the exception of the first 8 or so levels, there is no need whatsoever to wait. So where is this "slogging" again? Let me guess..... it isn't as fast or as efficient? If so that isn't the point at all nor is AA a race to 50 for a dramtic shift in end game. I would also say that level cap in AA is less important than just about any MMO in the last 10 years. It is far more important to acquire your tools, property and resources than hit level cap.

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

     Personally, I also believe in First impressions. Other than a game's tutorial (however long it may be), you get to see what the game's core features are, as well as the graphics, control scheme and the atmosphere. 

     Saying a game 'starts' to be fun a level X further down the road won't change the initial feel of it, the fluidity of combat, the UI, the frame rate. Many of these (if not all) are just as subjective in one's order of priorities to play as any other feature that can be listed or thought up.

    I may not be able to raid at lvl 10, but I know how the combat mechanic will work, albeit with less abilities and experience with my chosen class. However, the game world will have either already drawn me in that journey to see these bosses or made me quit the game with little to no interest in knowing what's next.

    PvP can be dicey if there's a lvl restriction before partaking in it to know if you'll enjoy it, but again, even if you need to reach a certain required lvl to participate, you still have knowledge of how the game reacts to abilities pressed, movement requirements (if needed as casters), the feel of combat etc to know if you'll be able to enjoy it.

     If a game cannot get me interested to play past the tutorial, I see no reason to invest any more of my precious time to it. I have so little of it as it is to waste on activities that leave me feeling indifferent towards it.

      

     

  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by whisperwynd

     Personally, I also believe in First impressions. Other than a game's tutorial (however long it may be), you get to see what the game's core features are, as well as the graphics, control scheme and the atmosphere. 

     Saying a game 'starts' to be fun a level X further down the road won't change the initial feel of it, the fluidity of combat, the UI, the frame rate. Many of these (if not all) are just as subjective in one's order of priorities to play as any other feature that can be listed or thought up.

    I may not be able to raid at lvl 10, but I know how the combat mechanic will work, albeit with less abilities and experience with my chosen class. However, the game world will have either already drawn me in that journey to see these bosses or made me quit the game with little to no interest in knowing what's next.

    PvP can be dicey if there's a lvl restriction before partaking in it to know if you'll enjoy it, but again, even if you need to reach a certain required lvl to participate, you still have knowledge of how the game reacts to abilities pressed, movement requirements (if needed as casters), the feel of combat etc to know if you'll be able to enjoy it.

     If a game cannot get me interested to play past the tutorial, I see no reason to invest any more of my precious time to it. I have so little of it as it is to waste on activities that leave me feeling indifferent towards it.

      

     

    This makes no sense.  You aren't going to siege and participate in territory control in the first levels of the game.  You will have no idea if you like these major parts of the game until you play them.  I would say it is almost two entirely different games from what I've heard.  I have no use for linear themeparks.  I do however enjoy open world housing, sieging and territory control.  I will see none of that in the beginning of the game.  Why the hell would I, or anyone else, quit before trying these things (unless you don't like these type things of course).

  • deavyindeavyin Member Posts: 68
    Originally posted by Yauchy
    Originally posted by deavyin

    I guess I am just one of those overly entitled gamers who think that the game should be fun the entire time I'm playing/paying for it.

    I guess I live in a world where everything good doesn't come after a bunch of suck.  Allow me to apologize for not being SMBD enough to enjoy this game for the first 15/30 levels.  Everyone knows it should take dozens of hours for a game to be enjoyable.

    Even you agree that up to lvl 30 it's not good...

    If I were to play 5 hours a day and it took only 30 hours (likely to take more) that would be 6 days, nearly a full week, worth of mediocrity.  I can't wait to get home from work at 6 and not have fun until 11 when I need to go to bed, for 6 days.

    Or, I could just cram it into one really shitty Saturday.  I'll go to the DMV and do my taxes too just to get the full affect.

    /sarcasm.

     

    I'm amazed we are in the minority thinking the same thing....I'm not saying it needs to be the "best thing ever" from level 1 onward but they gotta do better than "wait till 30 or 50 and it's good".  How in the world do they expect to hook the masses on such an odd philosophy?  I guess they want a niche, more hardcore player base...the ol' safe 1 million subs.

    Maybe I'm just an old timer care bear that's played wayyy too many mmos, but I think they could do a lot better.

    Yeah, I'm already starting to feel old.

    "when we were kids games used to be fun the entire time"

    "god you're old grandpa...games aren't supposed to be fun"

     

    Maybe in the future we will have so much leisure time to do what we love since no one will be working and everything will be run by machines that we'll play games just to be bored.

     

    Maybe Korea is already there!

  • YauchyYauchy Member UncommonPosts: 298
    Originally posted by whisperwynd

     If a game cannot get me interested to play past the tutorial, I see no reason to invest any more of my precious time to it. I have so little of it as it is to waste on activities that leave me feeling indifferent towards it.

    This is the mantra for 90% of AAA Modern MMOs (at least stateside).  If a game can't hook you by the time you get out of the tutorial zone(s) and into the normal fare then it is 'usually' doomed.  AA is definitely not doomed, it is already successful overseas...but a majority agree to the above as a 'truth' even if they may not personally agree with it.

    In the end the OP has solid first impressions that most if not all of us can 'mostly' agree with and the game will get its niche folks that can carry on till 30+ and the majority of us who just don't have the patience anymore.  Blame over a decade of games chipping away at that patience, but it is what it is.

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by Mardukk

    This makes no sense.  You aren't going to siege and participate in territory control in the first levels of the game.  You will have no idea if you like these major parts of the game until you play them.  I would say it is almost two entirely different games from what I've heard.  I have no use for linear themeparks.  I do however enjoy open world housing, sieging and territory control.  I will see none of that in the beginning of the game.  Why the hell would I, or anyone else, quit before trying these things (unless you don't like these type things of course).

     That's because you know sieging will be there and anticipate joining in. 

    Would you still make the journey if the game had clunky combat, or glitchy, unresponsive gameplay, or graphics that are displeasing to your taste?

    If you would, then more power to you but I certainly wouldn't. 

     

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by SamuraiXIV
    Originally posted by An4thor
    Considering it takes 30m to get to lvl 15 should i take these impressions as based on 30m gameplay?

    I played 3 hours and barelly got level 4 so I don't know what you mean? I don't just jump in a new game without checking all options and setting but I guess you're so smart that in 30 minutes you hit level 15 in a brand new game to you....

    edit: this race to level up it's the problem of every mmo lately it's not the game it's the way most everyone plays....race race race to level up WTF chill TF down! word!

    Your post makes absolutely no sense.

    This game was designed so you could level quickly, with the leveling process being essentially a 'tutorial' to the sandbox.

    You get to level 2 from turning in the first quest.

    You can get to level 12 if you aren't speeding in less than two hours, easily.

    From the get go Jake Song designed the leveling experience this way.

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by Yauchy
    Originally posted by whisperwynd

     If a game cannot get me interested to play past the tutorial, I see no reason to invest any more of my precious time to it. I have so little of it as it is to waste on activities that leave me feeling indifferent towards it.

    This is the mantra for 90% of AAA Modern MMOs (at least stateside).  If a game can't hook you by the time you get out of the tutorial zone(s) and into the normal fare then it is 'usually' doomed.  AA is definitely not doomed, it is already successful overseas...but a majority agree to the above as a 'truth' even if they may not personally agree with it.

    In the end the OP has solid first impressions that most if not all of us can 'mostly' agree with and the game will get its niche folks that can carry on till 30+ and the majority of us who just don't have the patience anymore.  Blame over a decade of games chipping away at that patience, but it is what it is.

     I can totally see myself playing a game that initially is great and fun for me, then get to a point where I see little else after hitting lvl cap and begin the 'Lather-Rinse-Repeat' cycle. 

     I know I will try AA as from what I've seen and read, I find it interesting. Time will tell if I stay for a long period.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by steelwind

    First, sorry not biting on the sandbox/thempark definition argument. All I will say about that is the definition is a personal thing and is different from player to player. What matters is AA is a sandbox....to me.

    Second, I am saying the exact opposite, you don't need to "slog" through anything. If you come to the game and make an effort to not partake in any "themepark activity" and avoid them all and only level via crafting/gathering/trading etc than you might have a different experience. With the exception of the first 8 or so levels, there is no need whatsoever to wait. So where is this "slogging" again? Let me guess..... it isn't as fast or as efficient? If so that isn't the point at all nor is AA a race to 50 for a dramtic shift in end game. I would also say that level cap in AA is less important than just about any MMO in the last 10 years. It is far more important to acquire your tools, property and resources than hit level cap.

    No worries, it's not an argument, just correcting the misuse of the definition of Sandbox/Themepark. You are allowed to think what you like, but it won't change the definition of what they are, no problems from me.

     

    The "slog" doesn't come from having to take longer to get to 50. ( I do not care about how long it takes me to hit the level cap ).

     

    This is a common misconception that because people won't stick around for sub par content that they must be lazy or "new to MMO's". No. I have played MMO's since EQ1 in 2001. I play games to have fun, if it's not fun from the get go now that I have a family and work full time, then I'm not going to waste my time with it. It has nothing to do with difficulty or time invested, and everything to do with substandard game design.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • deavyindeavyin Member Posts: 68
    Originally posted by Mardukk
    Originally posted by whisperwynd

     Personally, I also believe in First impressions. Other than a game's tutorial (however long it may be), you get to see what the game's core features are, as well as the graphics, control scheme and the atmosphere. 

     Saying a game 'starts' to be fun a level X further down the road won't change the initial feel of it, the fluidity of combat, the UI, the frame rate. Many of these (if not all) are just as subjective in one's order of priorities to play as any other feature that can be listed or thought up.

    I may not be able to raid at lvl 10, but I know how the combat mechanic will work, albeit with less abilities and experience with my chosen class. However, the game world will have either already drawn me in that journey to see these bosses or made me quit the game with little to no interest in knowing what's next.

    PvP can be dicey if there's a lvl restriction before partaking in it to know if you'll enjoy it, but again, even if you need to reach a certain required lvl to participate, you still have knowledge of how the game reacts to abilities pressed, movement requirements (if needed as casters), the feel of combat etc to know if you'll be able to enjoy it.

     If a game cannot get me interested to play past the tutorial, I see no reason to invest any more of my precious time to it. I have so little of it as it is to waste on activities that leave me feeling indifferent towards it.

      

     

    This makes no sense.  You aren't going to siege and participate in territory control in the first levels of the game.  You will have no idea if you like these major parts of the game until you play them.  I would say it is almost two entirely different games from what I've heard.  I have no use for linear themeparks.  I do however enjoy open world housing, sieging and territory control.  I will see none of that in the beginning of the game.  Why the hell would I, or anyone else, quit before trying these things (unless you don't like these type things of course).

    Because every game could promise you something great...eventually... and you will have no idea whether they are full of it or not until you slog through the nonsense they put in front of you to get there.

     

    WoW had dungeons that gave you a glimpse of what raiding would be like.  The leveling process is similar to the daily grind you do at end game.  It doesn't have you playing volley ball level 1-50 and then say "now we are a baseball game!"

     

    The game shouldn't be one thing for 30-50 levels and another after that.

     

    Teso has an amazing end game.  What?!?! YOU DIDN'T PLAY IT TO END GAME TO FIGURE IT OUT FOR YOURSELF?!?!  HOW COULD YOU EVER POSSIBLY KNOW?!?!

  • MothanosMothanos Member UncommonPosts: 1,910

    This mmo is running for almost what ? 2 years now ?
    There are a hundred thousands youtube movies and revieuws out already.....

    Why keep making these posts with:

    I leveled to 10 and it was shit music was shit but crafting was ok and blablablabla

    Its all personal preference.....

    Archeage is a sandpark / sandbox it has questing and thats where the themepark crap ends.
    Once you get your farm / house and start crafting your gear you leave all that shit behind and start to focus on your friends / guild and play the meta game.

    Roam the oceans / build a fishing boat / a clipper / Galleon / finding parts of the Black pearl and build that stuff with your blood and tears together with your guild / friends.

    Make/join a Trading / Mercenary / Pirate / PVE / PVP guilds.

    These mini revieuws tell us nothing.....the game is live for almost 2 years now for god sake -_-
    Unless you have been living under a rock for the past 2 years and never ever seen Archeage in wich case you shoulnt even click on this sub forum as you prolly woulnt play it anyway.


    o/

  • deavyindeavyin Member Posts: 68
    Originally posted by Aeonblades
    Originally posted by steelwind

    First, sorry not biting on the sandbox/thempark definition argument. All I will say about that is the definition is a personal thing and is different from player to player. What matters is AA is a sandbox....to me.

    Second, I am saying the exact opposite, you don't need to "slog" through anything. If you come to the game and make an effort to not partake in any "themepark activity" and avoid them all and only level via crafting/gathering/trading etc than you might have a different experience. With the exception of the first 8 or so levels, there is no need whatsoever to wait. So where is this "slogging" again? Let me guess..... it isn't as fast or as efficient? If so that isn't the point at all nor is AA a race to 50 for a dramtic shift in end game. I would also say that level cap in AA is less important than just about any MMO in the last 10 years. It is far more important to acquire your tools, property and resources than hit level cap.

    No worries, it's not an argument, just correcting the misuse of the definition of Sandbox/Themepark. You are allowed to think what you like, but it won't change the definition of what they are, no problems from me.

     

    The "slog" doesn't come from having to take longer to get to 50. ( I do not care about how long it takes me to hit the level cap ).

     

    This is a common misconception that because people won't stick around for sub par content that they must be lazy or "new to MMO's". No. I have played MMO's since EQ1 in 2001. I play games to have fun, if it's not fun from the get go now that I have a family and work full time, then I'm not going to waste my time with it. It has nothing to do with difficulty or time invested, and everything to do with substandard game design.

    duuuuuude...family, career, and kids change EVERYTHING.

     

    In College, I'd stay in the same room in the same cave in DAoC and kill the same spawns for hours on end and have a hoot just goofing off.  Those days are LOOOOOOOOONG behind me.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Mothanos

    This mmo is running for almost what ? 2 years now ?
    There are a hundred thousands youtube movies and revieuws out already.....

    Why keep making these posts with:

    I leveled to 10 and it was shit music was shit but crafting was ok and blablablabla

    Its all personal preference.....

     

    Archeage is a sandpark / sandbox it has questing and thats where the themepark crap ends.
    Once you get your farm / house and start crafting your gear you leave all that shit behind and start to focus on your friends / guild and play the meta game.

    Roam the oceans / build a fishing boat / a clipper / Galleon / finding parts of the Black pearl and build that stuff with your blood and tears together with your guild / friends.

    Make/join a Trading / Mercenary / Pirate / PVE / PVP guilds.

    These mini revieuws tell us nothing.....the game is live for almost 2 years now for god sake -_-
    Unless you have been living under a rock for the past 2 years and never ever seen Archeage in wich case you shoulnt even click on this sub forum as you prolly woulnt play it anyway.


    o/

     

    I haven't played it and he helped me with information. It's not a good or bad thing, just his opinion.

    You posted something about "2 years" over and over again, but I have never played it. Even if it had been out 20 years no one should rely totally on youtube, website, and/or personal reviews, it should be up to you and the only way to actually know is to play it. If I don't want to waste money though, I can base my decision off of these things. The more information, the better decisions. :)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • deavyindeavyin Member Posts: 68
    Originally posted by Mothanos

    This mmo is running for almost what ? 2 years now ?
    There are a hundred thousands youtube movies and revieuws out already.....

    Why keep making these posts with:

    I leveled to 10 and it was shit music was shit but crafting was ok and blablablabla

    Its all personal preference.....

     

    Archeage is a sandpark / sandbox it has questing and thats where the themepark crap ends.
    Once you get your farm / house and start crafting your gear you leave all that shit behind and start to focus on your friends / guild and play the meta game.

    Roam the oceans / build a fishing boat / a clipper / Galleon / finding parts of the Black pearl and build that stuff with your blood and tears together with your guild / friends.

    Make/join a Trading / Mercenary / Pirate / PVE / PVP guilds.

    These mini revieuws tell us nothing.....the game is live for almost 2 years now for god sake -_-
    Unless you have been living under a rock for the past 2 years and never ever seen Archeage in wich case you shoulnt even click on this sub forum as you prolly woulnt play it anyway.


    o/

     

    Reviews are always subjective (unless they are IGN and paid for....SICK BURN BRO!) and the point of a "first impression" (not a review) is to explain what I liked and disliked about the game and how I initially feel about it.  I also want to see if other people who just jumped into the Beta agree with me, disagree with me, hate me, wanna loan me 5 bucks (please?)

     

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Sadly, that's how most games are now. They want you to waste most of your time quest grinding, maybe instances here and there or battlegrounds to provide an alternative means to leveling. Ultimately, you probably wont really start liking a game till half way to cap anymore. With that said, at least most of these games don't have you pay to play to cap though. Archeage isn't really for everyone and everyone will always have their own views of it. What connects to various views (in my opinion) is how far they progress. Hell even 1-15 sucks in FFXIV:ARR. After 15 is becomes bareable but still sucks in my opinion because they dont scale dungeon exp right or fate exp right if you outlevel an area. I mean if you level down in an area, it would be nice like rift/gw2 that you get the amount of exp that you would at your current level while still keeping your current skills, just their damage and effectiveness be scaled down. But anyway, alot of games suck up to 15 or even beyond. It just comes down to personal motivation. I'm happy you expressed your opinion, but that's all it really is in the end, is your opinion. Nothing wrong with having multiple perspectives.
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