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Playing Wildstar made me appreciate ESO so much more

sludgebeardsludgebeard Member RarePosts: 788

Seriously, the whole time I was playing Wildstar, all I thought was "God I miss ESO."

 

It was the emotional equivelent of fooling around with a chick you had a crush on in high school, after you and your EX just broke up. Only to realize that chick from high school was actually pretty skanky, and your EX just liked to have fun and didnt restrict you or do anything wrong really, you just didnt know you wanted her cause you were spoiled by all the other MMO's (I mean chicks) out there....

 

It was really the combat for me, Wildstars combat is like an awkward handjob while ESO's is at least different yet satisfying. I never left a battle in ESO feeling like my time was wasted, Wildstar it just felt like the same back and forth motion Ive felt a thousand times in the past, nothing exciting, nothing new.

 

Alright look my analogys are starting to blend together but the point is, I seriously want ESO back and Ill do anything to have her...I mean it...

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Comments

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829

    LOL, bring her flowers... err, or a gametime card.

    I'm sure she'll take you back!

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    this site needs to hire you to do reviews my man, cause reading this was almost as entertaining as watching reviews by the hiveleader.
  • sumdumguy1sumdumguy1 Member RarePosts: 1,373
    Its funny you posted this tonight because I had this conversation this evening with another friend.   He told me he is leaving Wildstar and going back to ESO.   There were 5 of us at happy hour and its funny because it seems everyone is starting to settle in their niche games now.  He will be in ESO.  Another is playing LOTRO, another is playing TSW, another is playing SWTOR and me I am playing Guild Wars 2.   Eventually we hope to find a game we can all enjoy  together. 
  • sludgebeardsludgebeard Member RarePosts: 788
    Originally posted by Albatroes
    this site needs to hire you to do reviews my man, cause reading this was almost as entertaining as watching reviews by the hiveleader.

    Ive been trying to get hired for years man, its a long way to the top at MMORPG.com

     

    Originally posted by sumdumguy1
    Its funny you posted this tonight because I had this conversation this evening with another friend.   He told me he is leaving Wildstar and going back to ESO.   There were 5 of us at happy hour and its funny because it seems everyone is starting to settle in their niche games now.  He will be in ESO.  Another is playing LOTRO, another is playing TSW, another is playing SWTOR and me I am playing Guild Wars 2.   Eventually we hope to find a game we can all enjoy  together. 

     

    Wait, so you and your friends all peacefully agreed to play separate MMO's, came to the conclusion that playing niche games by yourselves was better than playing games you hated together, AND it was Happy Hour? 

    Can this post get any better? Because I dont think it can, and it wont, because that post is perfect, dont change it, ever, for anything.

  • LustmordLustmord Member UncommonPosts: 1,114
    I felt the same way when I played Archeage for a day. The next day I logged into Darkfall and felt like I was playing a 1000x better game.
  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by sumdumguy1
    Its funny you posted this tonight because I had this conversation this evening with another friend.   He told me he is leaving Wildstar and going back to ESO.   There were 5 of us at happy hour and its funny because it seems everyone is starting to settle in their niche games now.  He will be in ESO.  Another is playing LOTRO, another is playing TSW, another is playing SWTOR and me I am playing Guild Wars 2.   Eventually we hope to find a game we can all enjoy  together. 

    Modern MMO's seem to be increasingly evolving into 'niche' games, i think the times where MMO's appeal to a broad spectrum of player types is pretty much ancient history now, certainly there aren't any currently or in development that are trying to break away from that. I don't know if its development costs or if its just because its that difficult to make a game that appeals to a broad segment of the gaming community, maybe WoW really is the last of a 'dying breed' of game, i hope not, but all i see when i look around these days, are niche games that don't really try that hard to be anything else.image

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    I wish I felt the way you guys did after trying all these games except TESO. On the fence to buy and would rather wait for a trial so I can cut costs. But for the most part, these games don't feel satisfying (to me at least). The only way that incorporated most of the things I wanted was Rift and parts of FFXI, but rift makes me thing of wow without flight and Wow feels pointless playing till WoD. FFXI keeps changing more and more into a single/duo player game which makes me miss the days of having big linkshells (guilds) to do events with and such, but all the content can be done with a single party at most now. Maybe TESO is the "one" but I dont want to waste 60$ to find out atm.
  • DauntisDauntis Member UncommonPosts: 600
    This is actually kind of funny, because I tried ESO and it made me realize how much I missed watching paint dry, grass grow and the satisfaction of a good bowel movement. But, hey to each their own.

    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Albatroes
    I wish I felt the way you guys did after trying all these games except TESO. On the fence to buy and would rather wait for a trial so I can cut costs. But for the most part, these games don't feel satisfying (to me at least). The only way that incorporated most of the things I wanted was Rift and parts of FFXI, but rift makes me thing of wow without flight and Wow feels pointless playing till WoD. FFXI keeps changing more and more into a single/duo player game which makes me miss the days of having big linkshells (guilds) to do events with and such, but all the content can be done with a single party at most now. Maybe TESO is the "one" but I dont want to waste 60$ to find out atm.

    Well, for what its worth ESO is currently on sale at Amazon UK for £11, not sure how much that is in dollars but its significantly less than 60 i am betting, its also less than half the price of wildstar £24, whether the time to buy into the game is now however, is an entirely debatable issue. But its not much to pay just on the off chance you might want to play it in the future image

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Phry
    Originally posted by sumdumguy1
    Its funny you posted this tonight because I had this conversation this evening with another friend.   He told me he is leaving Wildstar and going back to ESO.   There were 5 of us at happy hour and its funny because it seems everyone is starting to settle in their niche games now.  He will be in ESO.  Another is playing LOTRO, another is playing TSW, another is playing SWTOR and me I am playing Guild Wars 2.   Eventually we hope to find a game we can all enjoy  together. 

    Modern MMO's seem to be increasingly evolving into 'niche' games, i think the times where MMO's appeal to a broad spectrum of player types is pretty much ancient history now, certainly there aren't any currently or in development that are trying to break away from that. I don't know if its development costs or if its just because its that difficult to make a game that appeals to a broad segment of the gaming community, maybe WoW really is the last of a 'dying breed' of game, i hope not, but all i see when i look around these days, are niche games that don't really try that hard to be anything else.image

    I don't think it's a matter of budget. Take SWTOR and ESO for example, those games were incredibly expensive to make.

    Nor do I really think they've stopped trying to appeal to a wide audience, both SWTOR and ESO are trying to cater to both PvE and PvP players. How successful each one is at that is up to every individual to decide, but they are most definitely trying.

    I think the problem lies more with the huge palette we have available to us these days compared to the early MMO days. People have widely varrying tastes, and the large selection of MMO's available lets them indulge in the one they like.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • sludgebeardsludgebeard Member RarePosts: 788
    Originally posted by Lustmord
    I felt the same way when I played Archeage for a day. The next day I logged into Darkfall and felt like I was playing a 1000x better game.

    Yeah I still love Darkfall, I play it whenever I get an entire night to just play games, because I like just exploring the world, riding on boats, and just having a seriously intense adventure with lots of risk and danger.

     

    Originally posted by Albatroes
    I wish I felt the way you guys did after trying all these games except TESO. On the fence to buy and would rather wait for a trial so I can cut costs. But for the most part, these games don't feel satisfying (to me at least). The only way that incorporated most of the things I wanted was Rift and parts of FFXI, but rift makes me thing of wow without flight and Wow feels pointless playing till WoD. FFXI keeps changing more and more into a single/duo player game which makes me miss the days of having big linkshells (guilds) to do events with and such, but all the content can be done with a single party at most now. Maybe TESO is the "one" but I dont want to waste 60$ to find out atm.

     

    TESO for me just feels different than other MMO's. In the way that I just described Darkfall, i gives me a singular experiance that is seperate from most other MMO's. When I played Wildstar it was like 'Alright, im playing an MMO'>

     

    When I played ESO it was more like "Alright! Im playing ESO!" because I felt like the game had unique enough mechanics to warrant playing it. It was mainly combat for me though, ESO for me has Hand's Down, one of the best MMO combat ever. It feels good, it plays good, and if the difficulty was raised just a bit, and with better dungeon reward it would be legendary.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Phry
    Originally posted by sumdumguy1
    Its funny you posted this tonight because I had this conversation this evening with another friend.   He told me he is leaving Wildstar and going back to ESO.   There were 5 of us at happy hour and its funny because it seems everyone is starting to settle in their niche games now.  He will be in ESO.  Another is playing LOTRO, another is playing TSW, another is playing SWTOR and me I am playing Guild Wars 2.   Eventually we hope to find a game we can all enjoy  together. 

    Modern MMO's seem to be increasingly evolving into 'niche' games, i think the times where MMO's appeal to a broad spectrum of player types is pretty much ancient history now, certainly there aren't any currently or in development that are trying to break away from that. I don't know if its development costs or if its just because its that difficult to make a game that appeals to a broad segment of the gaming community, maybe WoW really is the last of a 'dying breed' of game, i hope not, but all i see when i look around these days, are niche games that don't really try that hard to be anything else.image

    The funny thing is, none of the games talked about in this thread are actually niche MMOs. Not one. What's happening is players are getting more and more picky about what they are willing to play, and those goes exponentially more when it comes to MMOs (for some unknown reason). It's the shopping list syndrome.

    It's like if u had a group of people who all were shopping for soap, but each had allergies to 1 specific ingredient found across different brands. They're all in the same market, but u get a crowd full of people buying different kinds. With MMOs, a similar thing is happening. People get attached to 1 specific type of feature, 1 art style, a genre, an IP, a development studio, and on and on. People are willing to pass up good games because it lacks 1 feature, or doesn't have the specific artstyle they prefer, or it's done by a studio who shut down a game they loved 1000 years ago. Or it's not in space, or it is in space.

    The reason WoW became the behemoth it is, has almost nothing to do with the game itself. Similar to how Halo didn't popularize console shooters because it was a better FPS than everything else. Certain companies have far more pull than others (like Blizzard) and are able to bring millions of customers into a genre on their name alone (blizzard brand). This gets witnessed with nearly every Blizzard game. Other games can have mass appeal, but it won't be on the same scale, because they aren't bringing in outside consumers anymore (the market has already been saturated). As such, they're all just taking pieces of the pie, and no matter how massive the appeal, they can't make a bigger pie.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by sludgebeard

    TESO for me just feels different than other MMO's. In the way that I just described Darkfall, i gives me a singular experiance that is seperate from most other MMO's. When I played Wildstar it was like 'Alright, im playing an MMO'>

     

    When I played ESO it was more like "Alright! Im playing ESO!" because I felt like the game had unique enough mechanics to warrant playing it. It was mainly combat for me though, ESO for me has Hand's Down, one of the best MMO combat ever. It feels good, it plays good, and if the difficulty was raised just a bit, and with better dungeon reward it would be legendary.

    I feel like this is something often overlooked when it comes to ESO.

    The games got such a vocally bad rap, that I think many people look past what the game does well. That said, ZOS  has made quite a few mistakes to warrant skepticism. But the game is much more unique than people give it credit for.

    The combat is unique (except maybe when comparing it to other ES games. And it's the first MMO to use phasing on such a large scale (it literally uses phasing to allow you to change the world you play in). Both have their own faults (skills not having cooldowns, and being entirely resource based makes combat a balancing nightmare. Phasing in it's current state makes it a nightmare to quest w/ friends).

    But if they can straighten out some of these issues, while adding some of the content they've been showing, the game has the potential to be insanely good.

  • hopeguadahopeguada Member Posts: 3
    Originally posted by Dauntis
    This is actually kind of funny, because I tried ESO and it made me realize how much I missed watching paint dry, grass grow and the satisfaction of a good bowel movement. But, hey to each their own.

    Agree, isn't ESO's combat so slow and boring like the usual elder scrolls thing? Wildstar is well, wild.

  • cmayuga13cmayuga13 Member Posts: 15

    guess ESO took the E a little too seriously. People have been complaining about how the combat system in Wildstar is too "involved" and how they got cramps after a dungeon run but then again, I'd rather get the cramps but have totally enjoyed getting it rather than watching paint dry.

    In my case, I guess I'm still appreciating Wildstar more at the moment, cramps and all.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by aesperus
    Originally posted by sludgebeard

    TESO for me just feels different than other MMO's. In the way that I just described Darkfall, i gives me a singular experiance that is seperate from most other MMO's. When I played Wildstar it was like 'Alright, im playing an MMO'>

     

    When I played ESO it was more like "Alright! Im playing ESO!" because I felt like the game had unique enough mechanics to warrant playing it. It was mainly combat for me though, ESO for me has Hand's Down, one of the best MMO combat ever. It feels good, it plays good, and if the difficulty was raised just a bit, and with better dungeon reward it would be legendary.

    I feel like this is something often overlooked when it comes to ESO.

    The games got such a vocally bad rap, that I think many people look past what the game does well. That said, ZOS  has made quite a few mistakes to warrant skepticism. But the game is much more unique than people give it credit for.

    The combat is unique (except maybe when comparing it to other ES games. And it's the first MMO to use phasing on such a large scale (it literally uses phasing to allow you to change the world you play in). Both have their own faults (skills not having cooldowns, and being entirely resource based makes combat a balancing nightmare. Phasing in it's current state makes it a nightmare to quest w/ friends).

    But if they can straighten out some of these issues, while adding some of the content they've been showing, the game has the potential to be insanely good.

    Its those issues and the bugs/flaws in the state the game was released at though, and undoubtedly one of the reasons why players have been so vocal with their complaints etc, its good that they are fixing the game, but it again comes down to how much further do they have to go before its all working as intended, and the phasing issues that split groups up, making it hard to play with friends is just one issue that seems to highlight a design flaw in the game itself, once that is resolved i would imagine that people would have far fewer complaints about the game, its also something that needs to be fixed before the game is released on console. It does have potential, though as a game in the elder scrolls IP it has a hell of a lot of inconsistencies and outright flaws, far better to ignore the IP the game purports to belong to and treat it as a standalone.image

  • CorthalaCorthala Member UncommonPosts: 283
    WOw, one of the best things I read on this site. Short and funny.

    "you are like the world revenge on sarcasm, you know that?"

    One of those great lines from The Secret World

  • JDis25JDis25 Member RarePosts: 1,353
    Originally posted by hopeguada
    Originally posted by Dauntis
    This is actually kind of funny, because I tried ESO and it made me realize how much I missed watching paint dry, grass grow and the satisfaction of a good bowel movement. But, hey to each their own.

    Agree, isn't ESO's combat so slow and boring like the usual elder scrolls thing? Wildstar is well, wild.

    I wouldn't call it slow. Maybe average paced. Wildstar is fast yes, ESO is average, while FFXIV is slow.

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Sorry OP, I felt the opposite about the combat. WS combat is fun, very fun imho while ESO holds the edge on story and graphics. Both are about a 7.0 in my book, and tie for a shoulder shrug.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AlomarAlomar Member RarePosts: 1,299

    I left ESO after 3 months, longer than most lol, and after achieving emperor in the most competitive campaigns due to frustration with the game and the increasing post-launch problems (lag, memory leaks, etc.).

     

    I followed my guild to AA Alpha, hated every minute of the horrible tab target combat while it took me forever to stomach the horrible Asian quest grind that AA is, while there is other ways to lvl pre-1.1 questing was still fastest. Lasted about a month and a half until the labor 1.1 changes, lack of the "open world" I was hoping for, terrible castle siege system, and arena (which I refuse to touch) system drawing players away from open world pvp left me bored.

     

    As a hardcore pvper who went to almost every war while I was online and timed Halcyona wars so I could make it to them in time I found myself doing an alarmingly large amount of pve. From crafting, to timing my farms, trade runs, to fishing I lost my pvp edge and became a Hobbit.

     

    I saw the video ad for Update 3 of ESO with some cosmetic changes, guild updates,and a buff to melee dmg soft cap and I shit you not I looked in the mirror and said "baby I'm going back".

     

    I have to agree with the OP about the combat as well, IMO. I found ESO's combat one of the best I've ever played rivaling Tera, GW2, and AoC IMO. Maybe it's just that I've done over 10 tab target mmo's and become beyond bored with them and ESO was the closest I've seen any mmo come to true action and reactionary combat IMO.

    Haxus Council Member
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  • WightyWighty Member UncommonPosts: 699

    ESO's combat as described by OP

     

    http://www.youtube.com/watch?v=JVX01fukAHA

     

     

    What are your other Hobbies?

    Gaming is Dirt Cheap compared to this...

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by sludgebeard

    Seriously, the whole time I was playing Wildstar, all I thought was "God I miss ESO."

     

    It was the emotional equivelent of fooling around with a chick you had a crush on in high school, after you and your EX just broke up. Only to realize that chick from high school was actually pretty skanky, and your EX just liked to have fun and didnt restrict you or do anything wrong really, you just didnt know you wanted her cause you were spoiled by all the other MMO's (I mean chicks) out there....

     

    It was really the combat for me, Wildstars combat is like an awkward handjob while ESO's is at least different yet satisfying. I never left a battle in ESO feeling like my time was wasted, Wildstar it just felt like the same back and forth motion Ive felt a thousand times in the past, nothing exciting, nothing new.

     

    Alright look my analogys are starting to blend together but the point is, I seriously want ESO back and Ill do anything to have her...I mean it...

    This guy is a great seller. Work for my business and sell my products!

    Philosophy of MMO Game Design

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Mithrundir

    I left ESO after 3 months, longer than most lol, and after achieving emperor in the most competitive campaigns due to frustration with the game and the increasing post-launch problems (lag, memory leaks, etc.).

     

    I followed my guild to AA Alpha, hated every minute of the horrible tab target combat while it took me forever to stomach the horrible Asian quest grind that AA is, while there is other ways to lvl pre-1.1 questing was still fastest. Lasted about a month and a half until the labor 1.1 changes, lack of the "open world" I was hoping for, terrible castle siege system, and arena (which I refuse to touch) system drawing players away from open world pvp left me bored.

     

    As a hardcore pvper who went to almost every war while I was online and timed Halcyona wars so I could make it to them in time I found myself doing an alarmingly large amount of pve. From crafting, to timing my farms, trade runs, to fishing I lost my pvp edge and became a Hobbit.

     

    I saw the video ad for Update 3 of ESO with some cosmetic changes, guild updates,and a buff to melee dmg soft cap and I shit you not I looked in the mirror and said "baby I'm going back".

     

    I have to agree with the OP about the combat as well, IMO. I found ESO's combat one of the best I've ever played rivaling Tera, GW2, and AoC IMO. Maybe it's just that I've done over 10 tab target mmo's and become beyond bored with them and ESO was the closest I've seen any mmo come to true action and reactionary combat IMO.

    Explain what was bad about the Castle sieges and what is Arena?

    Philosophy of MMO Game Design

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by DMKano

    ESO > WS

    but

    AA > (ESO +WS)*10

     

    My 2c - your milage may vary

    translation:

    Anything Trion is involved in > Everything

    /yawn

    image
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by DMKano
    Originally posted by Volgore
    Originally posted by DMKano

    ESO > WS

    but

    AA > (ESO +WS)*10

     

    My 2c - your milage may vary

    translation:

    Anything Trion is involved in > Everything

    /yawn

    EQ1 (circa 2000) SWG were still better so..... yeah last I check they were done by different companies.

    I can't help the fact that right now Trion is kicking ass - Trove, AA and Defiance.

    I happen to play those a lot - still actively play D3, AoC, TSW, Starbound, Wasteland 2 etc....

     

    Some folks complain that there's nothing good to play, my problem is that there are too many good games not enough time for them all.

    Yep! I know that feeling, so much to play, yet so little time!

    I keep postponing my return to TSW as well, even though I still need to explore Tokyo because something always keeps sidetracking me.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

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