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Seriously, the whole time I was playing Wildstar, all I thought was "God I miss ESO."
It was the emotional equivelent of fooling around with a chick you had a crush on in high school, after you and your EX just broke up. Only to realize that chick from high school was actually pretty skanky, and your EX just liked to have fun and didnt restrict you or do anything wrong really, you just didnt know you wanted her cause you were spoiled by all the other MMO's (I mean chicks) out there....
It was really the combat for me, Wildstars combat is like an awkward handjob while ESO's is at least different yet satisfying. I never left a battle in ESO feeling like my time was wasted, Wildstar it just felt like the same back and forth motion Ive felt a thousand times in the past, nothing exciting, nothing new.
Alright look my analogys are starting to blend together but the point is, I seriously want ESO back and Ill do anything to have her...I mean it...
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LOL, bring her flowers... err, or a gametime card.
I'm sure she'll take you back!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Ive been trying to get hired for years man, its a long way to the top at MMORPG.com
Wait, so you and your friends all peacefully agreed to play separate MMO's, came to the conclusion that playing niche games by yourselves was better than playing games you hated together, AND it was Happy Hour?
Can this post get any better? Because I dont think it can, and it wont, because that post is perfect, dont change it, ever, for anything.
Modern MMO's seem to be increasingly evolving into 'niche' games, i think the times where MMO's appeal to a broad spectrum of player types is pretty much ancient history now, certainly there aren't any currently or in development that are trying to break away from that. I don't know if its development costs or if its just because its that difficult to make a game that appeals to a broad segment of the gaming community, maybe WoW really is the last of a 'dying breed' of game, i hope not, but all i see when i look around these days, are niche games that don't really try that hard to be anything else.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
Well, for what its worth ESO is currently on sale at Amazon UK for £11, not sure how much that is in dollars but its significantly less than 60 i am betting, its also less than half the price of wildstar £24, whether the time to buy into the game is now however, is an entirely debatable issue. But its not much to pay just on the off chance you might want to play it in the future
I don't think it's a matter of budget. Take SWTOR and ESO for example, those games were incredibly expensive to make.
Nor do I really think they've stopped trying to appeal to a wide audience, both SWTOR and ESO are trying to cater to both PvE and PvP players. How successful each one is at that is up to every individual to decide, but they are most definitely trying.
I think the problem lies more with the huge palette we have available to us these days compared to the early MMO days. People have widely varrying tastes, and the large selection of MMO's available lets them indulge in the one they like.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Yeah I still love Darkfall, I play it whenever I get an entire night to just play games, because I like just exploring the world, riding on boats, and just having a seriously intense adventure with lots of risk and danger.
TESO for me just feels different than other MMO's. In the way that I just described Darkfall, i gives me a singular experiance that is seperate from most other MMO's. When I played Wildstar it was like 'Alright, im playing an MMO'>
When I played ESO it was more like "Alright! Im playing ESO!" because I felt like the game had unique enough mechanics to warrant playing it. It was mainly combat for me though, ESO for me has Hand's Down, one of the best MMO combat ever. It feels good, it plays good, and if the difficulty was raised just a bit, and with better dungeon reward it would be legendary.
The funny thing is, none of the games talked about in this thread are actually niche MMOs. Not one. What's happening is players are getting more and more picky about what they are willing to play, and those goes exponentially more when it comes to MMOs (for some unknown reason). It's the shopping list syndrome.
It's like if u had a group of people who all were shopping for soap, but each had allergies to 1 specific ingredient found across different brands. They're all in the same market, but u get a crowd full of people buying different kinds. With MMOs, a similar thing is happening. People get attached to 1 specific type of feature, 1 art style, a genre, an IP, a development studio, and on and on. People are willing to pass up good games because it lacks 1 feature, or doesn't have the specific artstyle they prefer, or it's done by a studio who shut down a game they loved 1000 years ago. Or it's not in space, or it is in space.
The reason WoW became the behemoth it is, has almost nothing to do with the game itself. Similar to how Halo didn't popularize console shooters because it was a better FPS than everything else. Certain companies have far more pull than others (like Blizzard) and are able to bring millions of customers into a genre on their name alone (blizzard brand). This gets witnessed with nearly every Blizzard game. Other games can have mass appeal, but it won't be on the same scale, because they aren't bringing in outside consumers anymore (the market has already been saturated). As such, they're all just taking pieces of the pie, and no matter how massive the appeal, they can't make a bigger pie.
I feel like this is something often overlooked when it comes to ESO.
The games got such a vocally bad rap, that I think many people look past what the game does well. That said, ZOS has made quite a few mistakes to warrant skepticism. But the game is much more unique than people give it credit for.
The combat is unique (except maybe when comparing it to other ES games. And it's the first MMO to use phasing on such a large scale (it literally uses phasing to allow you to change the world you play in). Both have their own faults (skills not having cooldowns, and being entirely resource based makes combat a balancing nightmare. Phasing in it's current state makes it a nightmare to quest w/ friends).
But if they can straighten out some of these issues, while adding some of the content they've been showing, the game has the potential to be insanely good.
Agree, isn't ESO's combat so slow and boring like the usual elder scrolls thing? Wildstar is well, wild.
guess ESO took the E a little too seriously. People have been complaining about how the combat system in Wildstar is too "involved" and how they got cramps after a dungeon run but then again, I'd rather get the cramps but have totally enjoyed getting it rather than watching paint dry.
In my case, I guess I'm still appreciating Wildstar more at the moment, cramps and all.
Its those issues and the bugs/flaws in the state the game was released at though, and undoubtedly one of the reasons why players have been so vocal with their complaints etc, its good that they are fixing the game, but it again comes down to how much further do they have to go before its all working as intended, and the phasing issues that split groups up, making it hard to play with friends is just one issue that seems to highlight a design flaw in the game itself, once that is resolved i would imagine that people would have far fewer complaints about the game, its also something that needs to be fixed before the game is released on console. It does have potential, though as a game in the elder scrolls IP it has a hell of a lot of inconsistencies and outright flaws, far better to ignore the IP the game purports to belong to and treat it as a standalone.
"you are like the world revenge on sarcasm, you know that?"
One of those great lines from The Secret World
I wouldn't call it slow. Maybe average paced. Wildstar is fast yes, ESO is average, while FFXIV is slow.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I left ESO after 3 months, longer than most lol, and after achieving emperor in the most competitive campaigns due to frustration with the game and the increasing post-launch problems (lag, memory leaks, etc.).
I followed my guild to AA Alpha, hated every minute of the horrible tab target combat while it took me forever to stomach the horrible Asian quest grind that AA is, while there is other ways to lvl pre-1.1 questing was still fastest. Lasted about a month and a half until the labor 1.1 changes, lack of the "open world" I was hoping for, terrible castle siege system, and arena (which I refuse to touch) system drawing players away from open world pvp left me bored.
As a hardcore pvper who went to almost every war while I was online and timed Halcyona wars so I could make it to them in time I found myself doing an alarmingly large amount of pve. From crafting, to timing my farms, trade runs, to fishing I lost my pvp edge and became a Hobbit.
I saw the video ad for Update 3 of ESO with some cosmetic changes, guild updates,and a buff to melee dmg soft cap and I shit you not I looked in the mirror and said "baby I'm going back".
I have to agree with the OP about the combat as well, IMO. I found ESO's combat one of the best I've ever played rivaling Tera, GW2, and AoC IMO. Maybe it's just that I've done over 10 tab target mmo's and become beyond bored with them and ESO was the closest I've seen any mmo come to true action and reactionary combat IMO.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
ESO's combat as described by OP
http://www.youtube.com/watch?v=JVX01fukAHA
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
This guy is a great seller. Work for my business and sell my products!
Philosophy of MMO Game Design
Explain what was bad about the Castle sieges and what is Arena?
Philosophy of MMO Game Design
translation:
Anything Trion is involved in > Everything
/yawn
Yep! I know that feeling, so much to play, yet so little time!
I keep postponing my return to TSW as well, even though I still need to explore Tokyo because something always keeps sidetracking me.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/