I find its crafting and economy system interesting.
Definitely had fun in this game while I played it.
Exploration, sea battles, trading, crafting and even some of the land battles as well.
I lasted a good 6 months in this game and jumped ship to try out the newer mmo's that were coming out.
This game does require a lot of attention, but once you get rolling in it and start understanding the game mechanics and design, it will start appealing to some that just want to get lost in a mmo. It does feel very old and dated, but if can overlook certain things in the game, you may have some fun.
I plan on returning to the game, however I remember it was changing companies back then and kept asking me in my email to make sure you xfer your characters over to the new company. I might have to check into it now to see if my characters are still around.
Even though I didn't do much crafting that time around, I might look into now. I just wanted to do sea battles and explore when I started the game.
UWO is definitely not a game that an attention deficit disorder twitch type player is going to enjoy - except perhaps playing as a pirate (for one, think of trying to figure out complex game features using atrocious Google translations from Japanese fan sites). But as a sandbox oriented player myself, I really enjoyed it. And I also met some great folks in the guild I joined there as well. However unfortunately, I accidentally deleted an aide it took me around a year to "train" (think of these as kind of a skill booster to your main character - in this case for my primary occupation of spice trading). And I then got so disgusted with myself that I rage quit.
All in all though, I thought UWO was a very good MMO. My only real problem with it being that "dungeon running" has now (or then, at least) become the vastly most profitable occupation. And that was the one aspect of the game that I probably enjoyed the least. But still, towards the end I had more money/ducats than I knew what to do with anyway. So what did it really matter? There are lots of different things to do in UWO - crafting, trading, pirating, naval combat (think of hunting those scumbag player pirates!), exploration, colonization, adventuring, economic war between nations, and a lot more. And there's no real reason why you can't just stick to your favorite activities once you discover what those are. But you have to use your imagination and chart your own course in UWO. Because there's basically no glowy question marks showing you the way.
Comments
Definitely had fun in this game while I played it.
Exploration, sea battles, trading, crafting and even some of the land battles as well.
I lasted a good 6 months in this game and jumped ship to try out the newer mmo's that were coming out.
This game does require a lot of attention, but once you get rolling in it and start understanding the game mechanics and design, it will start appealing to some that just want to get lost in a mmo. It does feel very old and dated, but if can overlook certain things in the game, you may have some fun.
I plan on returning to the game, however I remember it was changing companies back then and kept asking me in my email to make sure you xfer your characters over to the new company. I might have to check into it now to see if my characters are still around.
Even though I didn't do much crafting that time around, I might look into now. I just wanted to do sea battles and explore when I started the game.
UWO is definitely not a game that an attention deficit disorder twitch type player is going to enjoy - except perhaps playing as a pirate (for one, think of trying to figure out complex game features using atrocious Google translations from Japanese fan sites). But as a sandbox oriented player myself, I really enjoyed it. And I also met some great folks in the guild I joined there as well. However unfortunately, I accidentally deleted an aide it took me around a year to "train" (think of these as kind of a skill booster to your main character - in this case for my primary occupation of spice trading). And I then got so disgusted with myself that I rage quit.
All in all though, I thought UWO was a very good MMO. My only real problem with it being that "dungeon running" has now (or then, at least) become the vastly most profitable occupation. And that was the one aspect of the game that I probably enjoyed the least. But still, towards the end I had more money/ducats than I knew what to do with anyway. So what did it really matter? There are lots of different things to do in UWO - crafting, trading, pirating, naval combat (think of hunting those scumbag player pirates!), exploration, colonization, adventuring, economic war between nations, and a lot more. And there's no real reason why you can't just stick to your favorite activities once you discover what those are. But you have to use your imagination and chart your own course in UWO. Because there's basically no glowy question marks showing you the way.
this is really great
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