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Why does this have...

DzoneDzone Member UncommonPosts: 371

Why does this game have,

 

1. Quest markers over npc's heads. Eazily viewable on map. Shows exactily what level to start it. No requirement to start the quest, other than be high enough level.

 

2. A place to teleport to  every zone in the game. Everyone has access to it as soon as they touch the aetherite in there locations. Cost very little gill to use.

 

3. infinite amounts of arrows. You never have to restock on arrows in this game. Even though you shoot a ton, they somehow magically reappear on you.

 

4. Spells, abilities you automatically learn those as you level. You don't have to go and buy/hunt any of your stuff anymore.

 

5. A gps system that shows you exactly where to go to do a quest or other activities in the game. All the lev npc's have areas greyed out where you know exactly where to initiate um. Quest's that you have also show on map exactly where to go. It even has Q's over the mobs heads, so you know exactly which are quest mobs to kill.

 

6. 3 different database centers. One for EU, one for Jap, and one for USA. They separate the player's by where there located in the world. In ffxi everyone all over the world played on the same servers, but not in  ffxiv.

 

7. Nothing in the open world is remortly dangerous. You don't loose anything if you die. Only suffer a really small reapair fee. Mobs die pretty quickly. Mobs wont hardly chase you at all before they give up.

 

8. Dungeons that are all instanced. You can only enter a dungeon when you have a group of 4 or 8 people. Till end game, then that number goes up. You can never enter a dungeon by yourself. There is no camping nm's or farming/fishing/mining/digging up bones/harvesting at all in ffxiv's dungeons. They don't have multiple exits where you can pop out on different parts of the world. They are literally a set path, kill a few bosses and a warp out at the end. Oh and don't gota travel to um either, your ported there instantly and returned instantly to were you were before you enterd.

 

9. No mob lock. Everyone can just attack the same mobs. This one is a problem with hunts now, 100+ people attacking the same mob and complaining they die to quickly... No competition claiming mobs in the world anymore.

 

10. Gear that is just handed out to everyone, so don't really need to buy anything off the market boards to play this game. Quest's gears you up completely with your first class/job to 50. Dungeons/npc's pretty much take care of the rest.

 

I've been playing this game since it relaunched a year ago. I have literally changed the way I play it now though. I started a new character and just gona focus on crafting/gathering now. It sure is a refreshing change from what it was for me. I just really miss how ffxi was before abbysea, but times have changed and from what I've been hearing, this is what mmo's have become.

 

Hopefully someday an MMO will come along that brings back a lot of the things ffxi had with modern graphics.

Comments

  • EdliEdli Member Posts: 941
    I don't know, maybe because it isn't FFXI? 
  • XatshXatsh Member RarePosts: 451

    Because FFXIV is a WoW clone.

    Except they made it more casual.

  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    Originally posted by Dzone

    Why does this game have,

    3. infinite amounts of arrows. You never have to restock on arrows in this game. Even though you shoot a ton, they somehow magically reappear on you.

    Complaining about a realism aspect? You face dragons and monsters. I don't know what it is like in your area but I'm fairly certain none of that is realistic either.

    I think people would get fed up of having to carry so many stacks that it takes bag slots.

  • fineflufffinefluff Member RarePosts: 561

    Just a few comments.

    1. Many quests have other quests as prerequisites.

    4. You have to do your job quests for some abilities.

    6. You can change your data server to any region on the login screen.

    7. Most fate bosses and hunts cannot be soloed. 

    8. You can have a dungeon to yourself if you queue in with other people and have them leave. I know. It's not exactly intuitive.

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by angerbeaver
    Originally posted by Dzone

    Why does this game have,

    3. infinite amounts of arrows. You never have to restock on arrows in this game. Even though you shoot a ton, they somehow magically reappear on you.

    Complaining about a realism aspect? You face dragons and monsters. I don't know what it is like in your area but I'm fairly certain none of that is realistic either.

    I think people would get fed up of having to carry so many stacks that it takes bag slots.

    WoW had arrow management up until Cata. That is the exact reason they ditched it, hunters would have to fill their inventory with arrows before each raid or dungeon. It added nothing to the game except being a tedious micromanaged headache.

    What most here call "dumbing down" from their high horses of these messages boards, are actually quality of life improvements that end up make games more fun and less tedious.

    There are reasons MMOs have never made you eat 3 square meals a day and use the bathroom every hour, or randomly develop cancer and kill your toon off for good.....some things are better left in the real world when it comes playing videogames

  • DancingQueenDancingQueen Member Posts: 201
    OP stay in FF11 and I'm happy in FF14. image
  • SoandsosoSoandsoso Member Posts: 533
    Originally posted by Dzone

    Why does this game have,

     

    1. Quest markers over npc's heads. Eazily viewable on map. Shows exactily what level to start it. No requirement to start the quest, other than be high enough level.

     

    2. A place to teleport to  every zone in the game. Everyone has access to it as soon as they touch the aetherite in there locations. Cost very little gill to use.

     

    3. infinite amounts of arrows. You never have to restock on arrows in this game. Even though you shoot a ton, they somehow magically reappear on you.

     

    4. Spells, abilities you automatically learn those as you level. You don't have to go and buy/hunt any of your stuff anymore.

     

    5. A gps system that shows you exactly where to go to do a quest or other activities in the game. All the lev npc's have areas greyed out where you know exactly where to initiate um. Quest's that you have also show on map exactly where to go. It even has Q's over the mobs heads, so you know exactly which are quest mobs to kill.

     

    6. 3 different database centers. One for EU, one for Jap, and one for USA. They separate the player's by where there located in the world. In ffxi everyone all over the world played on the same servers, but not in  ffxiv.

     

    7. Nothing in the open world is remortly dangerous. You don't loose anything if you die. Only suffer a really small reapair fee. Mobs die pretty quickly. Mobs wont hardly chase you at all before they give up.

     

    8. Dungeons that are all instanced. You can only enter a dungeon when you have a group of 4 or 8 people. Till end game, then that number goes up. You can never enter a dungeon by yourself. There is no camping nm's or farming/fishing/mining/digging up bones/harvesting at all in ffxiv's dungeons. They don't have multiple exits where you can pop out on different parts of the world. They are literally a set path, kill a few bosses and a warp out at the end. Oh and don't gota travel to um either, your ported there instantly and returned instantly to were you were before you enterd.

     

    9. No mob lock. Everyone can just attack the same mobs. This one is a problem with hunts now, 100+ people attacking the same mob and complaining they die to quickly... No competition claiming mobs in the world anymore.

     

    10. Gear that is just handed out to everyone, so don't really need to buy anything off the market boards to play this game. Quest's gears you up completely with your first class/job to 50. Dungeons/npc's pretty much take care of the rest.

     

    I've been playing this game since it relaunched a year ago. I have literally changed the way I play it now though. I started a new character and just gona focus on crafting/gathering now. It sure is a refreshing change from what it was for me. I just really miss how ffxi was before abbysea, but times have changed and from what I've been hearing, this is what mmo's have become.

     

    Hopefully someday an MMO will come along that brings back a lot of the things ffxi had with modern graphics.

    FFXI is still around. You could play that.

  • nbtscannbtscan Member UncommonPosts: 862
    I'm sorry, but you're posting this after a year of playing it?  You should have known within the first month that based off your list that this game isn't what you wanted.
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