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Hello all,
I have been looking in to ArcheAge a bit lately. I have been really turned off by ESO's and Wildstar's dependency on quests for player progression. I'm really not looking forward to playing another quest grinder at all. But, I hear ArcheAge is more of a sandbox and that there are some quests, they are more for lore and game mechanic explanation. Any beta players care to comment?
Also if I purchase a founders pack, can I try the game right now?
Thanks for any input you might have.
Regards,
Mo
Comments
If you get the $150 pack you can play right away.
As a new to archeage player, you will do pretty much nothing but quest till 30, but levelling takes no time.
Bear in mind, the economy etc. in game is currently wrecked, due to Alpha players having months of treasures, homes etc.
Land shortages may still be an issue. Beta is not always up, Alpha is.
Something Awful this way comes.
How did you get to 50 with barely any questing?
ive heard from many people that subscribers (or people who buy the expensive packs) get a big boost in experience and/or currency. I would guess thats why...
its something like.... if you pay you can play the game for less time before leaving. And if you play for free, the grind will consume your soul and make you leave too.... mmorpgs really need a serious leveling overhaul.
Where do you come up with this shit ? Are you talking about a 10% increase in experience for having a $15.00 a month subscription fee which gives you patron status ?
If you want to level via PvE, you have to quest grind.
It's just as boring as it is in all the other themeparks. Automatically going to skip this one because of it.
Are you referring to hard group mobs? That's the only PvE leveling I can think of outside of questing, dungeons and farming/crafting that all give XP in AA. If so I agree with you though it's worth pointing out AA has elite mobs outside of world bosses. The question would be how many groups of elite mobs are scattered in the world and how much XP do they give in comparison.
If you aren't talking about open work group mobs how else are you expecting to level in an MMO?
Unlike most western mmo's and asian mmo's where you have to spend 12 hours a day for 3 weeks to reach max level in archeage you can do it 10 times faster.
It only takes a few days to get to 50 for the 1st time, if you level with friends it goes even faster.
Everything you do gives exp.
You can burn labor to make hereafter stones wich gives around 5000 expirience, or stay on your farm and gain exp or chop tree's in the wild for exp or murder people in pvp for exp.
You reach end level realy fast compared to any other mmo.
But the thing is unlike most other mmo's the game opens up at level 27 / 30 wich is done in 1 or 2 days.
By then you have a clipper and a large farm and if you have a guild you can start having TONS of fun.
This isnt a themepark where you grind levels and then need to follow the carrot on a stick to gear up to enter a dungeon or raid or farm 2 million honor to be competitive.
With friends you already have the fun part unlocked and co do tons of stuff with each other.
Or you can listen to the themepark boys and think its a themepark that offers nothing and you need to be level 50 and geared up in mythic gear (takes around 6months + if you solo craft) before the fun starts.
I rate this game realy high as it stomps any western mmo into the ground without any efford.
Even the questing is more fun then in the western themeparks and the dungeons are also fun to do, but the vore of this game is the focus on farming / housing / exploring / fishing / and aboe all kicking ass in pvp.
AA doesnt need to be a quest grind but it starts that way, so you might not survive the 1st hour in-game.
My advice is dont spend money yet, wait for release, its close. Then you can try for free (more quest dependent) or only 15 to full acess during a month if you want to avoid questing.
Only the most expensive pack, the other 2 only gives you beta event acess.
The speed of the mole and the power of steel is my weapon
Out of curiosity are there enough elite rank mobs in the open world to grind with a group EQ style? I know there are a ton of ways to level but this was one aspect I wasn't sure about. Thanks!
If player want can continue playing from quest hub to quest hub untill lvl 50, the only diference is that might envolve pvp unless player only go to that zones in peacefull times.
So its still a player choise, people claim that quest stop at 30 because ppl choose to not doing it more but the quests are there for those who wanted.
Realistically you will want to quest until at least the mid teens. Around that time you will get your glider and the trade pack vocation quests. If you are a patron, from there you can pretty much give up questing. On my main in Alpha I continued questing a bit into the twenties but none after that and I had no problem getting to 50 mostly though farming, crafting, trade runs, treasure hunting and dungeons. It is good to do your main story quest line though the end at about level 30 though. That will give you a lot of gilda stars, but you could easily skip all the side quests. Also, when you reach level 30 you do want to go to the main city to do your jury quest and find and start doing your gilda star daily quests. They are fast and gilda stars are important.
You can do quests if you want to though. There is a line of quests that will take you all though the lvl 30+ pvp zones if you want. You also do pvp to level up or not. I didn't do any pvp leveling up beyond defending trade runs.. It is easy to avoid pvp if you want to.
All die, so die well.
F2P - 5 LP/5im online only max LP 1000 - Founders 10LP/5min online - 5 LP/5min offline - max 3000 LP. That is not 10% it is more like 76% increase in getting the points and 3X the amount in total.
The quests are classic grind type - kill 5 rats report - rinse and repeat. You do that until lvl 30.
Thanks, this is helpful.
I got to level 14 in CB2, got my glider and did a little gathering. But because I didn't buy AA, I couldn't farm or do some other things. Is the purchase of AA the practical difference between questing or having more leveling alternatives at this point?
Nice try but by what I know non-founders get 3k max cap while founders:
http://www.archeagegame.com/en/news/2014/06/archeage-patron-program-apex/
The game does everything it can to discourage you from grouping and grinding with people. It's all about the solo quest grind for a huge chunk of the PvE game.
The issue isn't with how fast you can do chores. It's that there are chores to do.
The majority of people who were looking at AA (people tired of quest grinding and other themepark bullshit) don't WANT to do quest grinding. And this game FORCES you to do it as your primary PvE content, which is the opposite of sandbox design.
Forces you? You can't just mob grind?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The game discourages it, and you'd be doing it alone because everyone else will just be quest grinding. It's not nearly as fast, profitable, or encouraged by game design as quest grinding.
No sandbox has ever offered equal opportunity... in EVE for example you can rack up several hundred million isk running incursions or you can do missions which are equally as boring and ultimately as safe when done right but offer a tenth the reward...at best. Do not mistake choice with encouragement to follow any choice ( what is to stop you doing mob grinds as part of exploration? just asking here ).
What are the death penalties? What do I drop if I die in pvp?
http://www.entropiapartners.com/?r=22415