Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

ArcheAge has no lag compensation, no ability que. Destroys any chance of proper PVP.

24

Comments

  • manaekmanaek Member Posts: 33
    Originally posted by cerulean2012

    Since no one can post any real "proof" it is server or client side this is just speculation.  Now there have been a lot of people playing this game for months on non-korean servers so they should be able to tell if lag/no ability queue is an issue and so far no one who claims to have played for any time has stated they have had any issues.

    So at this time this is just another attempt to slam a game that might be popular, funny how this thread was started by someone with less then 10 posts and most of their posts have happened in this thread.

    My guess just another AA hater/troll.

    http://forums.archeagegame.com/showthread.php?15105-We-want-ability-queue-to-fix-latency-issues-!!

    For thoose of you who still dont understand - if the game doesnt have server-side ability que, it effectively adds your latency to the GCD. I.e if your latency is 100ms, and GCD is one second, then your effective GCD is 1.1 second.

    Check that thread. Yes, definately I am a troll. So are other 600 people who want server que. It's people like you are the reason why Trion thinks it can release the game in this state, while promising to fix the glaring deficiency sometime, in far future, maybe, if XL Games will be kind. Whatever. I am here to raise awareness to the issue, nothing more. Ill just bump this thread on occasion, so people would know and consider it before buying Founder's pack. They have a right to know.

    Of course, ArcheAge fanboys will disregard any criticism of their idol, and to them, anyone who posts anythign that can potentially hurt the sales and sucess, decrease the hype, of their idol is a troll/noob/has no idea what he is talking about. FYI, I love the game, I really do. And I want to play it. But since my latency moves around 100-120, I effectively have 15% DPS debuff.

    Whatever. Its not for you, its for the people who are considering founder's packs. They should know this before buying.

  • BrienzerseeBrienzersee Member Posts: 13
    Originally posted by manaek
    Originally posted by cerulean2012

    Since no one can post any real "proof" it is server or client side this is just speculation.  Now there have been a lot of people playing this game for months on non-korean servers so they should be able to tell if lag/no ability queue is an issue and so far no one who claims to have played for any time has stated they have had any issues.

    So at this time this is just another attempt to slam a game that might be popular, funny how this thread was started by someone with less then 10 posts and most of their posts have happened in this thread.

    My guess just another AA hater/troll.

    http://forums.archeagegame.com/showthread.php?15105-We-want-ability-queue-to-fix-latency-issues-!!

    Check this thread. Yes, definately I am a troll. So are other 600 people who want server que. It's people like you are the reason why Trion thinks it can release the game in this state, while promising to fix the glaring deficiency sometime, in far future, maybe, if XL Games will be kind. Whatever. I am here to raise awareness to the issue, nothing more. Ill just bump this thread on occasion, so people would know and consider it before buying Founder's pack. They have a right to know.

    Of course, ArcheAge fanboys will disregard any criticism of their idol, and to them, anyone who posts anythign that can potentially hurt the sales and sucess, decrease the hype, of their idol is a troll/noob/has no idea what he is talking about. FYI, I love the game, I really do. And I want to play it. But since my latency moves around 100-120, I effectively have 15% DPS debuff.

    Whatever. Its not for you, its for the people who are considering founder's packs. They should know this before buying.

    Checkmate cerulean2012. He's right and you are the troll. Thanks for bringing this up, manaek. This is indeed a very serious issue. I play from Switzerland, which is also a country with very fast fiber optics everywhere, much faster than US in general, and this issue is indeed serious.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    If you're one of those "pro" PVP'ers who is usually in the top 50 on the leaderboards, this issue could be a game-breaker for you.

     

    If you're part of the majority of MMO players, then this "issue" will most likely make no difference to your game play experience. You can also take comfort in the fact that probably 90%+ of the rest of the playerbase will have the same problem as you.

     

    However, if all else fails, it will provide you with an excellent excuse to explain why you always get pwned by everybody else ! image

     

     

  • DemrocksDemrocks Member UncommonPosts: 136

    To my knowledge this is a top priority for Trion and XLGames.

    Lucky we all have diffrent pings and it stays balanced, not to mention that most pvp is played group versus group or raid versus raid.

    So the impact stays minimal, glad Trion is working on ability queue with XLGames for people with higher pings tough.

     

  • BrienzerseeBrienzersee Member Posts: 13
    Originally posted by SpottyGekko

    If you're one of those "pro" PVP'ers who is usually in the top 50 on the leaderboards, this issue could be a game-breaker for you.

     

    If you're part of the majority of MMO players, then this "issue" will most likely make no difference to your game play experience. You can also take comfort in the fact that probably 90%+ of the rest of the playerbase will have the same problem as you.

     

    However, if all else fails, it will provide you with an excellent excuse to explain why you always get pwned by everybody else ! image

     

     

    PVE with 70~120 ms is alread pretty different from 10~30 ms. If you live alone in a basement with a gamer's connection there is no trouble. But as many, I do not and this not just about PVP.

    When my girlfriend drains up some connection and ping goes to 70~150 ms, the game behaves badly. This was noticed to a VERY lesser extent in other MMORPGs (LotRO, Rift, GW, GW2, etc.)

    There is really 30+ pages about this on Archeage forums. Your comment added nothing to the discussion.
  • manaekmanaek Member Posts: 33

    Originally posted by Brienzersee

    Originally posted by manaek
    Originally posted by cerulean2012

    Since no one can post any real "proof" it is server or client side this is just speculation.  Now there have been a lot of people playing this game for months on non-korean servers so they should be able to tell if lag/no ability queue is an issue and so far no one who claims to have played for any time has stated they have had any issues.

    So at this time this is just another attempt to slam a game that might be popular, funny how this thread was started by someone with less then 10 posts and most of their posts have happened in this thread.

    My guess just another AA hater/troll.

    http://forums.archeagegame.com/showthread.php?15105-We-want-ability-queue-to-fix-latency-issues-!!

    Check this thread. Yes, definately I am a troll. So are other 600 people who want server que. It's people like you are the reason why Trion thinks it can release the game in this state, while promising to fix the glaring deficiency sometime, in far future, maybe, if XL Games will be kind. Whatever. I am here to raise awareness to the issue, nothing more. Ill just bump this thread on occasion, so people would know and consider it before buying Founder's pack. They have a right to know.

    Of course, ArcheAge fanboys will disregard any criticism of their idol, and to them, anyone who posts anythign that can potentially hurt the sales and sucess, decrease the hype, of their idol is a troll/noob/has no idea what he is talking about. FYI, I love the game, I really do. And I want to play it. But since my latency moves around 100-120, I effectively have 15% DPS debuff.

    Whatever. Its not for you, its for the people who are considering founder's packs. They should know this before buying.

    Checkmate cerulean2012. He's right and you are the troll. Thanks for bringing this up, manaek. This is indeed a very serious issue. I play from Switzerland, which is also a country with very fast fiber optics everywhere, much faster than US in general, and this issue is indeed serious.

    There will be European servers at release, in Amsterdam according to rumors, but might not be accurate. You will probably not have a latency above 80ms, most likely even lower. It will still affect you, but at these numbers, minor disadvantage you get can be reasonably compensated by skill, or by picking a class with predominantly longer cast times, such as Daggerspell.

    Originally posted by SpottyGekko

    If you're one of those "pro" PVP'ers who is usually in the top 50 on the leaderboards, this issue could be a game-breaker for you.

     

    If you're part of the majority of MMO players, then this "issue" will most likely make no difference to your game play experience. You can also take comfort in the fact that probably 90%+ of the rest of the playerbase will have the same problem as you.

     

    However, if all else fails, it will provide you with an excellent excuse to explain why you always get pwned by everybody else ! image

     

     

    This affects everyone, and not just in PVP. PVE is affected too, just not as hard, since in general, PVE in ArcheAge is a secondary activity, and is not as hard as in PVE focused games such as Rift or Wildstar. Also, my latency puts me somewhere in the middle of the pack, I own anyone with 140+ms and get owned by anyone under 80ms. Also, I plan on using battleping when game goes live, don't use it now because its a paid service, and I don't see a lot of point on using it before release. It does put my delay somewhere around 80ms, which puts me in better postition than most players. If anything, I should be happy that your latency is the most important "stat" for your DPS, but I am not.
  • manaekmanaek Member Posts: 33
    Double post.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Brienzersee
    Originally posted by SpottyGekko

    If you're one of those "pro" PVP'ers who is usually in the top 50 on the leaderboards, this issue could be a game-breaker for you.

     

    If you're part of the majority of MMO players, then this "issue" will most likely make no difference to your game play experience. You can also take comfort in the fact that probably 90%+ of the rest of the playerbase will have the same problem as you.

     

    However, if all else fails, it will provide you with an excellent excuse to explain why you always get pwned by everybody else ! image

     

     

    PVE with 70~120 ms is alread pretty different from 10~30 ms. If you live alone in a basement with a gamer's basement there is no trouble. It's not just about PVP.

    When my girlfriend drains up some connection and ping goes to 70~150 ms, the game behaves badly. This was noticed to a VERY lesser extent in other MMORPGs (LotRO, Rift, GW, GW2, etc.)

    There is really 30+ pages about this on Archeage forums. Your comment added nothing to the discussion.

    You're quite right, my comment added very little to the discussion, but then again I'm not overly concerned about this "issue". I don't see how it would have any significant effect on open-world small group PVP, which is the focus of AA. So I fail to see how this "destroys any chance of proper PVP", lol

     

    AA has been released in Russia for a quite a few months now. I'm going to hazard a guess here and say that Russia probably doesn't have a state-of-the-art fibre network serving each player. So there must be massive petitions on the RU forums regarding this very same issue ? How have XLGames responded to those concerns ?

  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370

    There's lag in online games, apparently, thanks for letting us know.

    As someone who has played AA and other games in Australia for the last 5 years, with a faulty internet connection that the provider can't fix because I'm too close to the hub and getting a signal too strong which causes packet loss, I can give a collective rats ass about this. If anything the responsiveness for AA was better than a lot of other stuff I play.

    Lag compensation can destroy online gaming worse than lag could ever hope to. Black OPs, CoD Ghosts, basically any CoD game by Treyarch is less playable if you have a strong connection than not. Point is, every system has its faults, for people who played AA already, it's a huge non issue other than apparently some crying on the forums. There's probably plenty of genuine reasons to not like this game if that's your choice, no need for this far of a stretch.

  • manaekmanaek Member Posts: 33
    Originally posted by SpottyGekko
    Originally posted by Brienzersee
    Originally posted by SpottyGekko

    If you're one of those "pro" PVP'ers who is usually in the top 50 on the leaderboards, this issue could be a game-breaker for you.

     

    If you're part of the majority of MMO players, then this "issue" will most likely make no difference to your game play experience. You can also take comfort in the fact that probably 90%+ of the rest of the playerbase will have the same problem as you.

     

    However, if all else fails, it will provide you with an excellent excuse to explain why you always get pwned by everybody else ! image

     

     

    PVE with 70~120 ms is alread pretty different from 10~30 ms. If you live alone in a basement with a gamer's basement there is no trouble. It's not just about PVP.

    When my girlfriend drains up some connection and ping goes to 70~150 ms, the game behaves badly. This was noticed to a VERY lesser extent in other MMORPGs (LotRO, Rift, GW, GW2, etc.)

    There is really 30+ pages about this on Archeage forums. Your comment added nothing to the discussion.

    You're quite right, my comment added very little to the discussion, but then again I'm not overly concerned about this "issue". I don't see how it would have any significant effect on open-world small group PVP, which is the focus of AA. So I fail to see how this "destroys any chance of proper PVP", lol

     

    AA has been released in Russia for a quite a few months now. I'm going to hazard a guess here and say that Russia probably doesn't have a state-of-the-art fibre network serving each player. So there must be massive petitions on the RU forums regarding this very same issue ? How have XLGames responded to those concerns ?

    There is indeed a huge petitions on RU forums about this. The XL Games did nothing, since game failed in Russia, mainly because of this, the bots, and a publisher (mail.ru) who don't give a crap about anything but milking money. So they didn't implement it for RU since the game is already dying there.

  • mbrodiembrodie Member RarePosts: 1,504
    the other problem with client side combat is it makes it very easy for people to create hacks for 1 shoting everything... it's not overly difficult to add the standard bow skill to an infinte loop and effectively hammer whatever you're targeting with infinite amount of bow shots to kill it in a second.
  • manaekmanaek Member Posts: 33
    Originally posted by HabitualFrogStomp

    There's lag in online games, apparently, thanks for letting us know.

    As someone who has played AA and other games in Australia for the last 5 years, with a faulty internet connection that the provider can't fix because I'm too close to the hub and getting a signal too strong which causes packet loss, I can give a collective rats ass about this. If anything the responsiveness for AA was better than a lot of other stuff I play.

    Lag compensation can destroy online gaming worse than lag could ever hope to. Black OPs, CoD Ghosts, basically any CoD game by Treyarch is less playable if you have a strong connection than not. Point is, every system has its faults, for people who played AA already, it's a huge non issue other than apparently some crying on the forums. There's probably plenty of genuine reasons to not like this game if that's your choice, no need for this far of a stretch.

    Lag compensation indeed destroys the games you mentioned, since they are action based games, shooters. You realise the mechanical difference between FPS and MMORPG right? In MMORPG, its all about your build, mathematics and your experience, about you selecting the right skill combo for the right situation, not about how fast and precise you can aim your mouse. Also, I have mad respect for Aussie players, you folks are like Neo from the matrix, can think ahead of lag lol. Thats why I believe they should add ability que, so people like you wont suffer too much.

    As for your cable problem.....attenuator will fix it. http://www.amazon.com/Parts-Express-In-Line-Signal-Attenuator/dp/B0002ZPIT6

    You can build several in-line. That has been a standart fix for issues like yours since cable infrastructure was invented. Sorry for your cable company being idiots.

  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Originally posted by manaek
    Originally posted by HabitualFrogStomp

    There's lag in online games, apparently, thanks for letting us know.

    As someone who has played AA and other games in Australia for the last 5 years, with a faulty internet connection that the provider can't fix because I'm too close to the hub and getting a signal too strong which causes packet loss, I can give a collective rats ass about this. If anything the responsiveness for AA was better than a lot of other stuff I play.

    Lag compensation can destroy online gaming worse than lag could ever hope to. Black OPs, CoD Ghosts, basically any CoD game by Treyarch is less playable if you have a strong connection than not. Point is, every system has its faults, for people who played AA already, it's a huge non issue other than apparently some crying on the forums. There's probably plenty of genuine reasons to not like this game if that's your choice, no need for this far of a stretch.

    Lag compensation indeed destroys the games you mentioned, since they are action based games, shooters. You realise the mechanical difference between FPS and MMORPG right? In MMORPG, its all about your build, mathematics and your experience, about you selecting the right skill combo for the right situation, not about how fast and precise you can aim your mouse. Also, I have mad respect for Aussie players, you folks are like Neo from the matrix, can think ahead of lag lol. Thats why I believe they should add ability que, so people like you wont suffer too much.

    As for your cable problem.....attenuator will fix it. http://www.amazon.com/Parts-Express-In-Line-Signal-Attenuator/dp/B0002ZPIT6

    You can build several in-line. That has been a standart fix for issues like yours since cable infrastructure was invented. Sorry for your cable company being idiots.

    You're right about my cable company. When they gave me that excuse, I suggested the same fix you said. I had a technician look at me like I was speaking Chinese, and he was Chinese.

    I find it unlikely that they will add an ability que. We aren't even taking into account the other framework of the game which may not even accommodate such a change, at least maybe not without a significant revamp.

    Maybe you're right, maybe in Australia were used to dealing with it so it doesn't seem like such a big deal to me while playing. I had much better cable and much better experience when I lived in the US, but now I can't even remember what that's like.

    As for the lag compensation conundrum, every online game has some form of lag compensation built into it, otherwise they would be unplayable. I understand the frustration with no ability que's, but it is more of an action RPG with combos. If it's an ideal system for an MMO can be argued, but it's what we got regardless.

     

     

  • DemrocksDemrocks Member UncommonPosts: 136

    Yup it matters so much you cant even do decent pvp.... 

    No fun people just no fun to be had at all.......

    Better skip this mmo its totaly unplayable......

    I am death serious..........

    No fun......

    shit....

    http://www.youtube.com/watch?v=AYbFo7UNj58

     

     

    Ah who am i kidding !!!! its one of the best open world mmo ever made :) !!!

  • manaekmanaek Member Posts: 33
    Originally posted by Demrocks

    Yup it matters so much that pvp looks like this: 

    No fun people just no fun to be had at all.......

    Better skip this mmo its totaly unplayable......

    I am death serious..........

    No fun......

    shit....

     

     

     

    Ah who am i kidding !!!! its one of the best open world mmo ever made :) !!!

    The fact that it is one of the best MMORPG that have been made doesnt means it is perfect, or the fact that game lacks features that are de-facto became industry standart, that level the playfield between people all around the world who play MMO's. Because its all about you right, if you are lucky to have low latency and if to you its a non-issue, screw the rest of us peasants right? And every thread that raises valid concerns about the game must be invaded by trolls and fanboys who will try to stuff it full with statements like "best game evah no contest!!111!" and post videos that have nothing to do with the discussion at hand.

    It is very playable for anyone who has pings of 50ms and lower. In fact, on higher pings it is still very playable, but you can forget about being able to beat anyone with comparable skill and gear lvl as you.If your idea of PVP is going into lowbie zones and farming people who are at least 10 lvls below you, game is very playable and fun. If you are only interested in Naval warfare this game has to offer, and can be fine with sticking to operating the ship, and not being part of boarding party, since like I mentioned before, your DPS is effectively nerfed by your latency (and DPS is kind of important in PVP, especially small group PVP, which is all about coordinated focusing of enemies) and just take it as granted that whenever another player attacks you, he will win unless he has lesser build and gear than you by default, then yes, game is fully playable.

    It is also very playable to people who are interested in crafting/farming. Or to people whose main appeal is house-building or mount breeding. The game has many activities unaffected/affected very little by this issue. That does not makes it ok. Or at the very least, people have a right to know in advance before buying into founders. I bought into founder's, and despite this issue, I still love the game. If I knew before, I would still buy it. BUT, others bought and are disappointed. They should have been told before, and because of all the fanboyism surrounding the game, it is very hard to actually tell people about the deficiencies of the game, since every topic is invaded by "best game evah!!!! OP is a whiner who sucks at the game" type of people.

  • An4thorAn4thor Member Posts: 524
    Ability queue is most welcome. The difference between alpha in NA and beta in EU, for me, is HUGE. I'm sure that people living near Amsterdam are even more at an advantage over me, with 60~ ping; but that's still acceptable. Ping sure matters; but if you suck at pvp you'll die anyway. It's not a gamebreaker for me; but i can see esport fans being upset with the current situation.
  • Spankster77Spankster77 Member UncommonPosts: 487

    Not sure why but when I see a post complaining about a tenth of a second difference in ability spam I can't help but laugh.  I played competitive arena in WoW with high speed wifi sitting around 300 + ms. 

     

    Should Trion address this issue, yes!  Is it a game breaker, absolutely not!  This is the reason that we hardly see any good MMOs successful anymore, the gamers nitpick everything and kill the game over ridiculous things.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Bladestrom
    In a semi hardcore pvp sandbox that's a game breaker if it were true, is there no technical mitigation in place? Seems unlikely they would not have considered this.

    This was/is a major issue in Wushu. A person with low ping (15-35ms) could combo someone from 100-0. Sure skill still plays a large factor, but between two equally skilled players, the one with the ping will win. We used terms like "I out pinged him" or "I got pinged."

  • BurntvetBurntvet Member RarePosts: 3,465

    They will probably put a combat queue in that requires LP to use... :P

     

     

     

  • AlumicardAlumicard Member UncommonPosts: 388
    Originally posted by Spankster77

    Not sure why but when I see a post complaining about a tenth of a second difference in ability spam I can't help but laugh.  I played competitive arena in WoW with high speed wifi sitting around 300 + ms. 

     

    This works in WoW but with this kind of ping vs a low one and a 1sec cd spell, in 4 sec you could cast 3 spells while your opponent can cast 4. You deal 25% less dmg than your opponent not because of better skills/spec or gear but because of the ping. Would you play WoW arena with this sort of mechanic or call it fair?

  • JindaeJindae Member UncommonPosts: 12

    It's not Trion's fault. XLgames own all rights to change the game coding and features. Even if Trion could make this possible by coding it themselves they cannot do it because they have zero rights for it.

    I know it sucks, but nothing we can do till XLgames fix it.

    Also Trion has stated many times that they have contacted XLgames about it

  • cerulean2012cerulean2012 Member UncommonPosts: 492

    I was called a troll earlier in this thread and if OP wishes to think that then so be it.  OP did finally provide a link with people complaining about no ability queue, which I agree is part of his complaint, but if you create a new account and make one if not your first post on a forum throwing a fit about a game you better have proof to back yourself up.

    Now to continue this, I am glad there is no queue, this might actually make people play instead of creating macros to fire off their abilities.  As far as lag compensation goes, every game has lag, game developers can only do so much as they have no control of their signal after it leaves their location.  If you have a bad internet service then you will tend to have worse lag then someone with good service.  Is this the games fault?  No.  Is it your fault?  Maybe, depends on if there are other internet services in the area you could have that could be better.

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by cerulean2012

    I was called a troll earlier in this thread and if OP wishes to think that then so be it.  OP did finally provide a link with people complaining about no ability queue, which I agree is part of his complaint, but if you create a new account and make one if not your first post on a forum throwing a fit about a game you better have proof to back yourself up.

    Now to continue this, I am glad there is no queue, this might actually make people play instead of creating macros to fire off their abilities.  As far as lag compensation goes, every game has lag, game developers can only do so much as they have no control of their signal after it leaves their location.  If you have a bad internet service then you will tend to have worse lag then someone with good service.  Is this the games fault?  No.  Is it your fault?  Maybe, depends on if there are other internet services in the area you could have that could be better.

    Macros on PvP, yes probably 10 years ago or maybe some F2P game still have that issue. A PvP player doesnt use macros to play, i mean, thats just the faster way to gimp yourself in a fight where the situation change everysingle second.

    Latency is on the top 3 priorities for a PvP player in a MMO if not the number 1. This issue is a gamebreaker for the PvP community. And you have out there way too many examples where the latency killed the PvP in a MMO.

    When you lose a fight or duel just because the guy in front of you have way better ping and not skill, the PvP die, easy like that. Skill queue is one of the best innovation that we can find a MMO these days, is a must have to improve the PvP and PvE experience. Not having this system ingame is like going back 10 years into the past of the online gaming.   

     

     

  • BladestromBladestrom Member UncommonPosts: 5,001
    It's a game breaker of top end pve raiding as well, I've seen many raids called as latency was spiking over 150, heals were way to unstable.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Ket_VilianoKet_Viliano Member UncommonPosts: 271
    Originally posted by Demrocks

    Yup it matters so much you cant even do decent pvp.... 

    No fun people just no fun to be had at all.......

    Better skip this mmo its totaly unplayable......

    I am death serious..........

    No fun......

    shit....

    http://www.youtube.com/watch?v=AYbFo7UNj58

     

     

    Ah who am i kidding !!!! its one of the best open world mmo ever made :) !!!

    Please take note of the following:

     

    The ships drive forward, on a flat plane, as if there were no waves, and as if they were driven by propellers. There is no effect of wind or wave on the ships.

    The cannon balls are s l o w as they float through the air, not cannon like at all.

    The ships can reverse direction with seemingly no inertia.

    The nameplates cover each other up, as nameplates always do.

    There are numbers floating in the air, unlike in real life.

    The HUD covers up the action.

     

    DFO had better ship v ship combat, in '09, perhaps you were not part of it. And, it was FPS combat, much more fun!

     

    Once again, AA seems to me to be totaly overhyped tab target BS, with half the fun of other games, yet 10x the exposure.

    What is the point of such a game?

    You could have been playing DFO five years ago, or could be playing DFUW right now; with all its flaws, it's still a better game.

Sign In or Register to comment.