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Landmark is a game that was born of a need for Sony Online Entertainment to begin work on EverQuest Next and still be able to involve their players in the creation of the latter game. With it, SOE hoped to achieve a bedrock of community that would bridge both games and allow them to give players unprecedented access to the development process. At SOE Live, Dave Georgeson, Director of Development for Landmark and EverQuest Next, spoke at great length as to what was in store for SOE's building game.
Read more of Jean Prior's Landmark: Things Are About to Get Even More Interesting.
Comments
I'm looking forward to it
EQ2 fan sites
Glad to hear it, because quite frankly last 8 weeks have seen the most action in the marketplace, and its all been a tad MEH, stagnant even.
With the same few in forums whooping and blowing kisses to SOE,s behind, while everyone claiming of to much marketplace focus, gets Boo'd down by yet again the same handful of people, make what you want of that, I have my own thoughts on the matter.
So much for my spending $60 and buying a new system just to play landmark. True to Form, SOE has to frak it up yet again..I should have gone with my first instinct and never even considered SOE again..
Never Again SOE...
Maybe you should have looked in to what you were buying?
You bought a new system to play landmark???
Herald of innovation, Vanquisher of the old! - Awake a few hours almost everyday!
Yeah back during Alpha I made a thread saying that if PvP was going to be "on claim only" they might aswell not even do it. Time would be better spent working on other things.
Very disappointing with all the potential the platform has.
They explained that they were adding combat before they ever even offered the early access program. Should have done some reading.
Yeah yeah its all good, but I would really rather see some improvement on the voxel system. Building any detailed stuff is a nightmare and takes ages, and that is if it's even possible to get the voxels to behave. It is not really your imagination that decides how things will look, but rather how the voxel limitations allow it to look.
Voxel boards is cool and all, but as long as these voxel shapes require air voxels around them to not distort, there are serious limitations. I do not know what could fix the problem or how, but it is a fundamental problem with their voxel system that needs attention.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Either Terry Michaels or Dave Georgeson confirmed via answering someone's question during one of the panels that monsters that are killed will drop loot, just like most of us would assume from playing other MMOs.
Yes, your claim is inviolate, so you won't have to fight off monsters to build. However, you can also get monsters imported to your claim (mechanic has not been fully revealed) if you choose to turn it into a PVP arena, but they'd only be active while you've got the game table turned on.
Yay. definitely ready for some change in Landmark. I can only do so much building and gathering.
Combat and Monsters are welcome! I wonder if they are supplying a large variety of monsters, and animals (like bears, deer, foxes, etc.)? It sounded like the monsters they introduced were the only ones.... but that doesn't seem right.
I wish they would get to optimizing the game as well. It runs pretty rough on my system.
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