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Okay so does that mean my wishes for death penalties and Permadeath, and dare I say it? ...non-consensual PvP will be in with alternate rules servers?
I hope so, because the lack of PvP with consequences in games is getting very old, and the flavor of the Warhammer Universe almost DEMANDS consequences for your actions.
Anyone who can further this along to Mythic, thanks!
Permadeath and environmental challenges are the next great step in the evolution of MMORPGs. Only through true adversity will one feel accomplished. Only in truly knowing you can die will true adversity present itself.
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Don't read too much into that statement. All this means is that it won't be the same as daoc with warhammer skins and it won't be an instance grind fest like wow.
I wouldn't hold my breath for a permadeath server, though. In a RvR game you can't throw huge penalties at people and expect them to participate. If people are too afraid to die in PvP there won't be a raging war, period. PvE death will most likely have a more severe penalty.
I don't advocate PD in a RVR situation either. It doesn't fit.
HOWEVER, given the flavor of the Warhammer universe, I would like to see some kind of death penalty to reward battle-hardened veterans. Otherwise it equates to who sits and plays the game the most, and that is a big turn-off for me. I am not playing these games to +1 hour the guy up the virtual street so I can compete. That is not fun, I have too many RL committments, and I tend to see it as a leveling cop-out for designers who can't integrate skill into their game designs.
Thanks!
Oh BTW, I hear that alternate rules servers are a real possibility. Choices are all I need to be a satisfied customer.
Permadeath and environmental challenges are the next great step in the evolution of MMORPGs. Only through true adversity will one feel accomplished. Only in truly knowing you can die will true adversity present itself.
Unfortunatly for you MMORPG are all about the playing +1 hours more than the next guy... IF you are turning it into a compition. Personally I dont play to compete since i have a job i know there will always be some kid that plays 24 7 that will win out... i play to have fun which the RVR system of PVP lets you do that and when the 24-7 kid comes by and kills me ... oh well thats nice that you can play that much buddy .... and keep on playing for fun( I would say this is the reason why many would not play a game with perma death or loseing items in pvp.). Computer tech is not yet at the point where you can make a game that tactics or playing smarter will make a huge impact. Even in rts games its all about who gets where the fastest and with the most not who plays smarter. The way most competive games out there today are when someone says i am the best at game x alll that really says is either 1. I was able to play that game more hours than anyone else did or 2. I am the best mouse user that currently plays that game i can click faster than anyone.
mythic does currently put out alternate rules servers and they chose what they would be by the use of votes from the people who played the game as to what kind of rules where on those servers. So i think the majority of people will be satisfied with the choices that are offered.
i think not only PD is unappropriate in a RvR situation, but severe death penalty are in that situation as well.
It has nothing to do with being a "battle hardened veteran" when you are fighting 40 Vs 40 (or more). BOTH groups are gonna have heavy casualties. So you might get in the winning team but be one of the unlucky ones to get killed when 20 enemies decided to target YOU and kill you in matter of seconds.
So your team won the fight, but you got stuck with severe death penalty. How you think this is gonna affect fights? everybody staying behind and letting the fool go in front?
I can't really see a solution either. I think severe death penalties should be, if implemented at all, in PvE mostly and light or none for pvp fights.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Well thats not entirely true. If you can play that game for long periods of time your hand eye coord(what people who play those games call skill) will improve.