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Reasons why WS is struggling

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  • elockeelocke Member UncommonPosts: 4,335
    Originally posted by Kinado
    The combat gameplay alone is enough to make you love this game. The only thing I'm struggling with Wildstar is the over the top graphic style. Wildstar with a star wars skin on it would be freakin amazing

    Or better yet, SWTOR with Wildstar combat in it would be freaking amazing, lol.  But I see where you are going with this.  Oddly, it's not the combat that is an issue in Wildstar though, as that's not even really  mentioned much in complaints unless those people just can't adapt to twitch combat and prefer tab target, but that's a whole other argument.  I found Wildstar combat pretty fun for the most part, kind of wish GW2 played the same way.

    Actually, to be fair, the combat was great after I downloaded the mouselook bind addon and autohotkey, giving the game more of the current TESO or Tera feel when moving the mouse and character.  Do enjoy it more and lets my hands feel more natural on a mouse and keyboard setup that way.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    casual mechanics in raiding = increasing hp to make the fight longer and damage output to force the healer to spam more, no real tactics just increasing the annoyance of the fight. Thats not hardcore. And dancing around telegraphs is much less hardcore on top of that.

    Unless there are several boss mechanics that break free from the tank and spank whack a mole sequence then i dont see how is it any close to be hardcore or just harder.

     

    I guess different people have different meaning of the term hardcore. Im a casual gamer and all those traditional mmorpgs released in the last few years are casual to me.

     

    EDIT: people make the content hardcore for themselves through their dedication. The content itself is pretty much casual.





  • BladestromBladestrom Member UncommonPosts: 5,001
    Lok dancing around telegraphs takes more cognitive power than watching a stack of cooldown bars in wow with dbm :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • StzzaStzza Member UncommonPosts: 31

    Its struggling because its boring and recycled.  and my guild has been doing genesis for a while now.  People stopped logging in at all.  I had 5 other gms of other guilds losing ppl asking for a merge just to be able to make raid times. 

    Itemization stinks, even the raid gear.

    Nothing to do but stand around in Thayd

    Doing things with random pugs usually results in failure.

    Leveling an alt is like getting punched in the nuts over and over

    Playing : DayZ

    Played : EVE, GW, SB, DF, AoC, WoW, WaR, L1, L2, Rift, AA, WS

    Loved: DAoC, EVE, SB, old WoW, L2, GW2, EQ1-2

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Bladestrom
    Lok dancing around telegraphs takes more cognitive power than watching a stack of cooldown bars in wow with dbm :)

    cooldown is a bad mechanic for games too IMO. I rather learn the enemy attacks and evade in real time at the right time or mitigate damage with high defence and buffs. Even though you can dodge in WS if you stay inside the telegraph you still get hit no matter how well you timed your dodge so they didnt really execute their stuff well. Basically you dont get hit by the enemy attack, you get hit by the telegraph. But this thread isnt about telegraphs, i mentioned them in my other post because they do take away from the challenge of the fight.





  • NegativeJoeNegativeJoe Member UncommonPosts: 218

    There is a huge market of older players (read 30 and over) that have zero interest in raiding.

    i can not join a schedule of 3-4 nights a week, i have a family, a job, a life. i play 40 hours a week probably, so im not exactly casual but when the ONLY thing you can do at 50 is...join a schedule to raid, im out.


    there needs to be other options. there needs to be things for the casuals too. yes wildstar has housing and those 3 or 4 people that beg you to come see their house in /z every night but theres no reason to unless you roleplay.

    this is a problem with a lot of games though which ..is why a lot of games fail. give me meaningful rvr like daoc, or a robust resource system and a reason to use it like swg. guild wars and territory control like lineage the bloodpledge even. 1 instanced BG isn't going to cut it (ok 3 but good luck getting 2 to ever pop, they take 4 minutes longer so no one plays them)

    ::::26:: ::::26:: ::::26::

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I dont follow this game at all but I can place my personal vote as to why I do not play and have no interest in it.

    My games are my virtual world....I dont play cartoons.The only exception is Kerbal Space Program which just so happens to be completely awesome.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • NibsNibs Member UncommonPosts: 287
    Originally posted by Phertias

    "Wildstar is a game for hardcore end-gamer who wishes to have a challenge and be rewarded and punished accordingly to performance". 

    You see, that's me. I just don't like the graphics, humour, telegraphs or combat system. So, the game, really.

    Yes, I want a challenging game, just not Wildstar.

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by NegativeJoe
    1 instanced BG isn't going to cut it (ok 3 but good luck getting 2 to ever pop, they take 4 minutes longer so no one plays them)

    That one made me laugh and cry at the same time. So much truth in that statement. Players skipping good content and rather farm the more efficient stuff over and over. I guess that's why addons like " XP per hour" came to life.

    10
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Nibs
    Originally posted by Phertias

    "Wildstar is a game for hardcore end-gamer who wishes to have a challenge and be rewarded and punished accordingly to performance". 

    You see, that's me. I just don't like the graphics, humour, telegraphs or combat system. So, the game, really.

    Yes, I want a challenging game, just not Wildstar.

    I love the combat, it is probably the best part of the entire game (imho). I was kind of on the fence about the graphics/animations myself, but my Son talked me into buying it and I really glad he did. To each their own though and I totally get where you are coming from. :)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by Amjoco
    Originally posted by Nibs
    Originally posted by Phertias

    "Wildstar is a game for hardcore end-gamer who wishes to have a challenge and be rewarded and punished accordingly to performance". 

    You see, that's me. I just don't like the graphics, humour, telegraphs or combat system. So, the game, really.

    Yes, I want a challenging game, just not Wildstar.

    I love the combat, it is probably the best part of the entire game (imho). I was kind of on the fence about the graphics/animations myself, but my Son talked me into buying it and I really glad he did. To each their own though and I totally get where you are coming from. :)

    You play the Lego games as well, don't ya? Damn kids. Little brats are watching me. Keeping an eye on me while I finish my Lego game backlog. If I don't all hell breaks loose.

    10
  • doodphacedoodphace Member UncommonPosts: 1,858

    First, I haven't seen any real indication that the game is "struggling". Its certainly not achieveing WoW or SWTOR success, but I am sure its doing alright.

    With that said, if it was struggling, it would be due to the following 2 thing:

    1) Its hardcore raid content is not as hardcore (its still really hardcore though) as WoW's hardcore raid content

    2) It has no casual content.

    For those 2 reasons, hardcore raiders have no reason to switch, and neither do casuals. If you are going to base your game around being hardcore and hardcore alone, you better damn well make sure your hardest raid encouters are harder than WoW's hardest raid encounters, which is not the case.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by SEANMCAD

    I dont follow this game at all but I can place my personal vote as to why I do not play and have no interest in it.

    My games are my virtual world....I dont play cartoons.The only exception is Kerbal Space Program which just so happens to be completely awesome.

    Cartoonish yes! But you can't have it both ways! lol

    This reviewer gave the game a 3 on metacritic because of the cartoonish look and yet if you look down the page he gave To the Moon a 10.  http://www.metacritic.com/user/AthanasiosT    What? this guy gets to review games and leave scores on such a powerful tool as metacritic? lol

    Anyway, I understand how you feel about the looks of WS, but if you can get past it on one game, you probably can on another.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by BizkitNL
    Originally posted by Amjoco
    Originally posted by Nibs
    Originally posted by Phertias

    "Wildstar is a game for hardcore end-gamer who wishes to have a challenge and be rewarded and punished accordingly to performance". 

    You see, that's me. I just don't like the graphics, humour, telegraphs or combat system. So, the game, really.

    Yes, I want a challenging game, just not Wildstar.

    I love the combat, it is probably the best part of the entire game (imho). I was kind of on the fence about the graphics/animations myself, but my Son talked me into buying it and I really glad he did. To each their own though and I totally get where you are coming from. :)

    You play the Lego games as well, don't ya? Damn kids. Little brats are watching me. Keeping an eye on me while I finish my Lego game backlog. If I don't all hell breaks loose.

    Skylanders ftw!

    edit: No disrespect to the EQNext fans, but Skylanders kind of reminds me of that title. /shrug

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    We have seen the financials, but where where are the expectations for those financials?

     

    I can not remember winning or losing a single debate on the internet.

  • Luxus420Luxus420 Member Posts: 4

    I just read through this whole thread and it seems as if, based on everyone's opinions, the game isn't "hardcore" enough for the "hardcore" players and it isn't "casual" enough for the "casual" players. One of those times when the developers tried to please everyone (Casuals & Hardcore) and ended up pleasing no one.

    Now, I have never played Wildstar, so my conclusion is based not on my opinion, but the opinions of others. Does anyone agree with this, or am just wrong?

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Fortuzero

    I just read through this whole thread and it seems as if, based on everyone's opinions, the game isn't "hardcore" enough for the "hardcore" players and it isn't "casual" enough for the "casual" players. One of those times when the developers tried to please everyone (Casuals & Hardcore) and ended up pleasing no one.

    Now, I have never played Wildstar, so my conclusion is based not on my opinion, but the opinions of others. Does anyone agree with this, or am just wrong?

    I would say it tried to please the hardcores only, and ended up not being hardcore enough and almost completely left out casuals.

    Like I said earlier, when you are desinging your game to cater to the hardcores only, you better make sure your hardest raid encounters are harder than WoW's hardest raid encounts, which they fell short on.

  • AmenhoetepAmenhoetep Member UncommonPosts: 36
    If the devs are struggling financially now,  then when my 6 month sub expires they will be struggling a little bit more since I have already cancelled my sub and will not be renewing. I was so hyped for this game.  Got 2 toons to 50 and really enjoyed the questing.  I am a solo player, not hardcore, and crafting in an mmo is the main reason I play any mmo and crafting is the same reason I end up quitting any mmo.  Crafting is the reason I am not going to play wildstar any more.
  • Luxus420Luxus420 Member Posts: 4

    Okay, thanks for the response. I wanted to know because I have been thinking about buying Wildstar when I am done with Tera.

     

    To be honest, if that is true, I am very disapointed in the developers of the Wildstar. When they focus on one group of players (the hardcore) and completely leave out the other group (the casual), and still manage to disappoint the very group of players they are targeting, that is a huge failure in my opinion. 

     

    This also makes it very hard for me to be confident that the developers will be able to fix these issues going forward, because if they spent 9 years focusing on a core group and didn't get it right, I find it hard to believe that they will able to please everyone of the course of time it takes to create an update.

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Fortuzero

    Okay, thanks for the response. I wanted to know because I have been thinking about buying Wildstar when I am done with Tera.

     

    To be honest, if that is true, I am very disapointed in the developers of the Wildstar. When they focus on one group of players (the hardcore) and completely leave out the other group (the casual), and still manage to disappoint the very group of players they are targeting, that is a huge failure in my opinion. 

     

    This also makes it very hard for me to be confident that the developers will be able to fix these issues going forward, because if they spent 9 years focusing on a core group and didn't get it right, I find it hard to believe that they will able to please everyone of the course of time it takes to create an update.

    Dont get me wrong, the game is still plenty hardcore, WoW just still has some current raid bosses that are harder than anything in WS, thus leaving pretty much 0 reason for WoW's hardcore players to switch over to WS. That's also not to say Wildstar's next tier won't be on par or surpass WoW's next tier. WoW's raid encounters didn't get as hard and complex as they are now overnight. WoW went from raid fights in Vanilla where the most complicated mechanic was healers dispelling certain things at certain points, where as that type of mechanic is par for the course in today's dungeon bosses.

  • TankYou88TankYou88 Member Posts: 310
    Originally posted by Fortuzero

    I just read through this whole thread and it seems as if, based on everyone's opinions, the game isn't "hardcore" enough for the "hardcore" players and it isn't "casual" enough for the "casual" players. One of those times when the developers tried to please everyone (Casuals & Hardcore) and ended up pleasing no one.

    Now, I have never played Wildstar, so my conclusion is based not on my opinion, but the opinions of others. Does anyone agree with this, or am just wrong?

    The problem is that people thought they could be hardcore with only playing a few hours a week. Being in a Hardcore guild is the same as having a full time job. You are spending at least 40 hours playing and more researching, if you are not doing this than you are not hardcore. These are the people that Carbine was wanting and they got some of them and they are enjoying the game like no other. Most of the people complaining are people who thought they were good and cant even clear the first boss yet.

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by TankYou88
    Originally posted by Fortuzero

    I just read through this whole thread and it seems as if, based on everyone's opinions, the game isn't "hardcore" enough for the "hardcore" players and it isn't "casual" enough for the "casual" players. One of those times when the developers tried to please everyone (Casuals & Hardcore) and ended up pleasing no one.

    Now, I have never played Wildstar, so my conclusion is based not on my opinion, but the opinions of others. Does anyone agree with this, or am just wrong?

    The problem is that people thought they could be hardcore with only playing a few hours a week. Being in a Hardcore guild is the same as having a full time job. You are spending at least 40 hours playing and more researching, if you are not doing this than you are not hardcore. These are the people that Carbine was wanting and they got some of them and they are enjoying the game like no other. Most of the people complaining are people who thought they were good and cant even clear the first boss yet.

    Or they are true hardcores who were looking for raid encounters that were harder than WoW's hardest fights, and they were upset to find that not a single WS raid boss is harder than WoW's hardest heroic encounters.

    If you are going to mention one extreem, you might as well mention the other as well. Wildstar's schtick about being "the most hardcore MMO" kind of flew out the window the moment guilds actually started clearing the encounters and wern't having to take carbine's "word" as to the diffaculty of the raids. Yes they are hard, yes they are some of the hardest in the industry, but some of WoW's heroic raids are still (unfortunatly) the toughest in any MMO.

  • AmbrosiaAmorAmbrosiaAmor Member Posts: 915
    Originally posted by DMKano

    The answer is - attunement process.

    Players that get attuned join guilds that are already attuned so they can raid immediately, leaving the rest of their old guildmates stuck.

    There is no reward for helping others attune - so this creates the disparity between the haves (attuned) and have nots (everyone else).

    So lots of players that reach 50 and realize that they are essentially stuck without guilds help, quit.

     

    Carbine needs to get this fixed/improved upon quickly. The good news is that the CM made an official statement regarding which areas of the game are currently being looked at:

     

    Matchmaking

    Class balance (nexus report)

    Itemization (nexus report)

    Population

    Cool-downs

    Gear gap

    Healing in PvP

    Upcoming bug fixes

    Rune system

     

    The bad news is WHEN are these things going to happen. The CM said that these topics are being communicated to (I'm guessing the devs and NCSOFT) but... if they have to wait for NCSSOFT to respond or act...

    image

  • BruceYeeBruceYee Member EpicPosts: 2,556

    I quit because of the amount of time it took to do anything in the game. I know this is a sub game so they want you to burn as much time as possible but I think they overdid it a bit and slightly misunderstood the current gaming market.

  • GruugGruug Member RarePosts: 1,794

    I belong to a gaming guild that decided to focus mainly on WS mostly because of the raids and such.  I personally decided that I would not be playing WS simply because I did not like the art style nor some of the mechanical aspects of the game. My gaming guild started off with about 42 members "committed" to playing WS. I say committed because they signed up expecting to be playing as a group most of the time and be doing "end game" in no time. Many have now found that they do not have the time commitment that they thought as many have simply stopped playing. Of the 42 initial and a few that were recruited later, only about 17 are actively playing now. Even of those, there is now talk of leaving the game entirely due to the decline of pop on the server they choose after a couple of months. As I understand, most of the raids require a large number of people. As I have been told this is the main reason that my gaming guild is leaving WS...not enough people to do the raids. So, take this story at face value. WS may or may not be doing well. All I know is that it is not in my gaming guilds future plans any longer.

     

    Let's party like it is 1863!

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