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The latest EVE Online update, "Hyperion", is scheduled to hit live service today, Tuesday, August 26th. Hyperion is bringing major changes and new features to 'wormhole' and mission game play, many of the new missions mirroring the high-level game play between players.
New wormhole connections have opened up, and those with Black Holes inside have become the de facto fast-skirmish wormholes.
Class 4 wormhole systems have added another reliable exit wormhole, making them the perfect base from which to skirmish into other unknown systems while still providing a substantial income to those brave enough to stake their claim.
Changes in the mass calculations of ships entering wormholes should provide some exciting skirmishes, as bigger ships find themselves drifting further from the safety of the entrance.
Read more about Hyperion on the EVE Online site.
Comments
And here I was, just thinking about joining a PVP centric, wormhole based corporation, looks like my timing is spot on for that.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Example:
Lets say we have two enemy pirate corps in nearby systems. Both of them are full of veteran players, they know what they do. The people from one corp are rich in real life (buying ships for dollars), the other corp is poor irl (they cannot afford ships for dollars).
Which corp is gonna win?
This is P2W at its best.
Now that is absolutely the silliest post I have seen today. Skill matters big time and how you fit your ship, what friends you bring to the fight. Rarely do you ever see one on one fights, someone always has the numerical advantage which does you no good if you don't have the right mix of ships, player skills and the ability to play together far override what ship you have.
So needless to say there is nothing pay-to-win whatsoever in this game. Obviously these posters have no clue what the mechanics of a pay-to win game are. They must feel rather silly now.
The Russians
First of all, if you are fighting one on one, and haven't made sure to bring the right ship for the job, you failed. But if you are fighting one on one, you are probably doing it wrong anyways.
So since fights are fought in group combat, who brings the logistics, the ewar, the range or the DPS can all impact the outcome, and sometimes, the player behind the cockpit makes all the difference, in fact most times I think.
You do realize most veteran EVE players earn billions of ISK in game, from a variety of PVE related activities and have no need to buy ISK ever? So that pirate corp who is poor in real life may have characters in game that bank billions of isk a week, and they would by your logic "roll" the other corp.
But fact, is, once you buy a ship, it's no different whether you are rich or poor, just how well you fight it against the other side.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What? How well you control click in the overview, press f1 and wait? That's all combat is so how is there any skill involved in that at all?
Also your take on eve not being pay to win by the example given that you quoted makes no sense. You could never grind enough isk to fly the most expensive ships every time you undocked for pvp. So, if 2 equal player corps are at war with each other, even numbers and player skill the corp that could afford the most plex with real life money would win.
Nobody can grind isk fast enough in game to loose a t3 every 30mins of pvp, yet you can certainly buy enough plex with real life money to.
1 the new/younger player who buys ships that they could not afford to maintain in game. Tgey are not pay to win because they will allways lose to vets who max skills (5% here and there is massive). And can also afford to buy top quality + probably at a cheaper price.
2 the vet - they have enough money streams comming in that they are buying best quality because that's the level they can afford to be at.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Again, it is not the ship, it is the skillset of those you play with. Rarely are fights single combat, so it most definitely not pressing one key, it is fighting with your mates against the opponents and doing so better than they do. There are all sorts of strategy to be employed here, including how your ships are fit. If you think fighting is clicking one button you have no understanding of the game whatsoever!