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Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth.
Read more of Gareth Harmer's WildStar: Interviewing the Trio Part 1.
Comments
"Bear in mind, these people aren’t the head honchos at Carbine, which is why I left questions about server populations, release schedules and other similar topics to one side. I also didn’t fire PvP and class-shaped questions at them since it’s not their area of expertise, although the latest patch has addressed many immediate concerns"
Too bad that regarding Wildstar these are the only relevant questions nowadays.
great read.
i love the lore, the graphics, the humor. and like any other rmmos they have their faults, its unfortunate todays game culture dont really understand what goes into producing an mmo, and want everythigng now now now.
Iam glad this will be my final mmo after 12+ years of playing them. a great way to finish my mmo experience!
iam here for the ride in nexus as long as it lasts!-looking forward to WS future content!
"But what it really did was, any time you went near a mailbox, and you were using this addon, it would mail all your things to him."
That is hilarious!! And, OMG, can you imagine if this had made it to the live servers?
Freedom/convenience vs security.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Now that we have rid the game of " I want free epics for logging on" people, and all the other unwanted types. We can now grow into a awesome game ! Been a rough start, may even be a couple more rough months but we'll pull though. WildStar has one HELL of a foundation, time to build !
Also, Frost and Tony rock ! I don't think I'll see another set of people like these Carbine guy's for along time, if ever. They stream every week and answer questions from the community, as well as take people insults, put-downs and whatever else the scum of gaming puts them though. Tough people over there at Carbine. Hat's off to you all !
I'm in for the long haul.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Unless you took MrBoots's quote from somewhere else it just goes to show the level of censorship on this site. "Shame on you moderators. Shame!"
I've got a feevah, and the only prescription... is more cowbell.
Sometimes you have to tow the line, whether you believe what you are saying or not.
Same feeling I got... the game keeps telling you it is 'hardcore' and 'awesome' but actually playing it feels more like a bad Disney action game on easy mode. Yes I only got to about level 12 and supposedly "it gets better", but if you can't create a compelling experience in the opening levels why should I trust that there is anything better later?
Oh boy, you really have no idea what you're talking about, do you?
The "unwanted" types you think you got rid off are the ones paying the majority of the bills in games like Wildstar. You see, building requires money, not hot air. Who's going to provide said money, the some hundred players left on each realm?
Also, you may wan't to contemplate on that "HELL of a foundation" you write about. Carbine made a game who's foundations descent straight from previous decade. For whatever reasons they thought that they could reinstate ideas and practices ditched by the people who know this business better than anyone.
The problem with the seemingly large population drop in Wildstar is that everyone was psyched for a "real challenge" again from their end-game content. Everyone thought they were good because they had been spoon fed by WoW lfr/lfg so when they hit the Vet Dungeons and actually had to work as a team while keeping high individual performance with regards to the mechanics they gave up instead of working at it an getting better. The game has its issues, but the comments like "complete garbage" or whatever are totally out of wack with reality.
In before "lol fanboy how much did Carbine pay you durrrrrrrrrrrrrrrrrrrrrrrrr *mouth breathe*"
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
one hotbar is not bad if the skills are useful and offer variety. In WS your main attack is the 1, spam 1 like theres no tomorrow to build your finisher then unleash it with 2, and the occacional 3. Everything else beyond taht is utility and very situational. So as you can see, the size of the hotbar is not the problem, its the lack of variety in offensive skills. It wouldnt be that bad if they let you have a second weapon with a new hotbar for a second build. But no, they decided to limit everything you could do in combat to a mere 3 buttons and a single weapon, forever. Carbine focused so much in the hardcore 1% of the mmo population that they forgot to add variety to the game.
Someone became preoccupied with telegraphing. It is as simple as that.
Someone decided upon a bad mechanic and could not let it go and it just made combat repetitive and tedious. So much potential is ruined by a fixation on a bad idea.
i did not mention telegraphs in this comment, but if you include the bad telegraphing to the lack of gameplay/combat variety then WS becomes a bigger mess. Potential ruined by a bad idea? i agree. It could have been a fantastic game, but they went for the bad ideas, and left the good ones out.
Somehow designers focus on the wrong things to emphasize, copying ideas from older games. Until date it has always cost a lot of potential customers and more or less destroyed the industry.
Themeparks had its day, lets hope that future designs dont do the same mistake by focusing on single elements like Crafting or Sandbox with no direction etc. We need innovation !
EQ1 was a button masher? 8 active spell limit...
SWTOR let's you pay for as many hotbars as you want and that is a button masher. You literally play whack a mole on some classes waiting for the button to flash.
Were they though? I don't think people in large part seek "challenge" as their main criteria for selecting a long term home. Sure it's nice to have challenging content. However...Variety is the spice of life, having a focus on a select few instanced activities over a good mix of play types isn't a very sound strategy IMO. Most devs report only a small portion of their players reach the upper echelon in content completion. That should say a lot about "everyone" seeking those challenging Raid scenarios.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Wow lots of people hating on the game. It isn't a perfect game, but then again I have never played a perfect game. It certainly isn't for everybody. The humor is a bit over the top. The people used to lazy WoW combat don't like having to actually pay attention and move around constantly. Personally it is the best combat of any of the MMORPGs I have played(WoW, Rift, SWTOR, AoC, LotRO). The only other game with a similar amount of polish is WoW. The variety of gameplay is excellent. IMHO it is easily the best MMORPG out at the moment, but that is just my opinion and different people like different games. Some people actually want a game they can play with one hand while watching tv, personally I love a game that requires my full attention.
Not really. It was so wide open to hackers that they ruined the entire experience from pre day 1. You could walk through a map and see bots teleporting in groups cutting down trees. Extremely annoying. I've seen nothing like it.