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Looking into playing AA when it comes out, but have a very fleeting idea of what the endgame is like. Ok, I get it that you can farm, hunt, build boats, explore, etc. But what is the end-game? The thing that makes the player economy and player community tick? For example, In EVE, endgame is alliance warfare. You fight other alliances to control space which you can then use or rent. Is there something like this in AA?
Also, EVE is not all end-game ofc. Most people actually never leave high-sec and spend their time doing PvE missions. What's AA's equivalent? Daily quests or something like that?
tldr: once you get past the "omg farming/sailing/jail/horizontal skills" what is there to do in ArcheAge?
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Pretty much the same as eve... you join a faction.. pvp for land and castle in neutral zones. and if you just like to fuk around you can become a pirate and rain havoc on both factions.
People with houses near your castle need to pay you taxes
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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i dont think AA can be summed up as one end game goal..
Please be aware that NA/EU version of AA.. is 1.2 patch.. while the koreans play on 1.7 patch..
this 1.7 patch is a MASSIVE amount of content..
concerning endgame.. do whatever you like..
Crafter/farmer/pve/pvp castle control/ fishing.. there is much to do in this game..
AA end game is simple : ZERO
Dungeons are as easy as they can be. Like give keyboard to dog and cat easy.
No pve raiding for bosses, you have some world bosses easier then the dungeons, for those , you might just give your keyboard to a fly or a moskito if you see one arround .
Its a farmville 3.0 , but you can kill others to steal their chickens and plants.
Since you're familiar with EvE - You have a pretty good idea of what to expect. What a lot of people will never understand, is this is how a lot of MMOs were in the past. EQ/WoW and a few others changed the perspective and coined the term 'end game'. In UO - I had never heard of such a thing. We're starting to return back to what I remember MMOs to be, and that is a on-going persistent world. The experiences and content are mostly created by the players, while the progression of certain aspects are up to the devs. I'm glad we're finally starting to come full circle.
This guy obviously knows only wow like theme park games. He has no clue..
There is quite a bit you can spend your time doing and many different paths to achieve whatever you measure success by. For example, I'm sure wealth is a common goal. You could pursue this with the 20+ crafting professions which are interdependent or PvPing for it (stealing trade packs and turning them in for gold). You might spend your time taking a ship out and treasure hunting and when you find the treasure you have to have special gear to bring it to the surface.... so many different ways.
It's been a long time since I've found a game that also caters to non combat game play as well. That's not for me but it is great for game communities in general. In addition if you want to avoid open world PvP you can by staying in safe areas and moving through high level areas when they are not at war... you can still enjoy the same game as those (like me) who want to have full on PvP 24/7.
The systems are there..it just depends how you want to spend your time...
That is not an end game. EVE does not have an end game,the game is horizontal.
In EVE though you can be a trader, explorer, mission runner, wormhole space operation, null sec operation, manufacturer (even though its just queue up some jobs and then wait) which researcher is essetially the same thing, pirating, lore mission running or story arc, incursions, miner, that was pretty much all the content last I played EVE. Does Archage have comparable amount of content?
In a sandbox, there is no endgame. Just the endless play of things your imagination thinks up.
AA is a sandpark so it's a hybrid between themepark and sandbox. If you must have an endgame, maybe it's PvP. Or farming, crafting, cornering the market, RP, escorting trade runs, making a million gold or a million gilda. Or becoming a pirate. Your mileage may vary.
You never played the game but are just parroting retards on the net.
I am honest: I have no idea about dungeons since i avoid them whereever possible and will probably only do GHA in ArcheAge if at all.
The open world bosses have quite simple mechanics for a simple reason: They will be contested,. You need to kill the boss and at the same time the other guilds trying to do the same or just trying to fuck you up. Ok, this doesn't happen in the raidfinder game of your choice, but imagine the trash is not stupid and predictable mobs but a fuckload of other players trying to steal your boss kill... Ok, you can't. Nevermind.
You don't steal chicken and plants by killing someone. If you try that retarded trollpost again somewhere heed that: You cannot steal from owned land, but only in the wilderness and on public farms after a long time. Killing is not involved. You can do it, but it does not affect the stealing in any way. If you mean tradepacks, now they are something completely different, but I let that be your exercise to read up on.
Oh and you fucked up at the OW boss raids already. Kraken and Leviathan need warships. A lot of them. They don't build themselves. Try finding out what's required in personal and guild efforts.
The end game as it stands is the same limited experience.
Its basically farming, at a slow pace I might add, to have a larger army to hold a position. Its either hold a position or lose said position and lots of farming.
Thats what a lot of sand box mmos do... how is this is any better than their attempt of offering a more rewarding end game.
Why not make it so farming is not as important but completing tasks that earn rewards are. For example doing trade runs, and protecting caravans. Or hiring pirates to raid, and it becomes a statisitical chance which can be tied in with open world pvp. So if a person knows a certain pvp event to occur, and knows/expects whos going to win, they can use certain trade routes that will profit from that side winning.
Things like that... instead of simply farming, and simply hitting an anvil.
Then offer many ways to spend money. Hire armies. Place bounties. Gambling with cards or trade.
Let open world pvp shape areas with NPCs moving as well.
There can be so much more than what these game offer in terms of variety and how indepth it is. Sure it might be better than the previous version of the latest previous sand box, but its basically the same thing. A themepark has instanced pvp which technically is too evenly matched in terms of equal number of players (uneven with gear and ofc organized teams against unorganized teams) and no farming in pve to pvp, but at least it feels that the pvp has no exageratted development that falls short of needing that long development to pvp.
I think devs need to figure out a way to make the open world more dynamic and reflective of peoples actions and at the same time give players a lot of power with getting money easily.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
In that case, every MMO is a sandbox...
Really, people should stop with that negative connotation of themepark. AA is a themepark and there is no shame in that.
One can expect same type of end game as from any other themepark MMO.
I think the simple answer to your post is NO.....No to getting money easy ....No to giving players power ....yes to farming and crafting ....no to instanced pvp ....No to open world pvp...yes to many ways to spend money ...yes to trade runs ...yes to pirates (you missed that )...yes to rewarding end game......and no no no to hitting level 50 in 24 hrs and claiming to have beaten the game
AA is not a mmorpg, it is that simple to understand.
Mmorpg = pve and some pvp content with end game raids etc. Gear rules the game but needs to be farmed to get your full set and you will get daily quest to access raids , etc. Raids is the ultimate goal of the mmorpg ( as per the players ) Reality the game goal is to learn your class and live in a fantasy world and do raids to show your valor and knowledge of the game mecanics.
AA = Pvp oriented mmo with open world content and some sandbox elements. The adventure starts at level 1 like in mmorpg's but you don't need to rush to end game. If you do then everything you did from level 1 still needs to be done at max level except you will pvp a lot ( A LOT ). Because the game is base on the pvp + you need, really need to get in a guild otherwise good luck chuck.
That about sums it up. AA is a very good game. But if you are a mmorpg player then don't get into it thinking you only do quest then once you reach max level that you will have dungeons or raids because they dont really exist in this game. ( It is not a pve game ).
That was probably aimed at the original response not your rebuttals to them. Maybe I'm wrong, I think everyone understands there is more to MMO's then dungeons and raiding but I don't know if leaving them out was done more because they just didn't want to tackle that complex beast or it was truly a design decision.
simply no... dont compare EVE to AA please.. eve is the big boss then..
But AA offers the same so called endgame content (open). with many paths to walkthrough
concerning content in AA it lacks a shitton of content.. but like i said and after playing both patches of the game.. this patch 1.7 will bring a BIG amount of content with it
The only thing is now.. how long will it take till they patch it? currently the patch on eu/na is 1.2 patch
1.2 is basicly the core of the game.. and while going to be patched it will expand especially with the 1.7 patch
This is good !
Yes, but it still needs to be pointed out that the endgame is PvP focused, not PvE. If you want a PvE focused endgames with massive hard dungeons and raids then maybe you should consider something else.
You can't really blame a raid fan for not liking that, right? Just like PvP fans tend to dislike games where the endgame is focused on raids.
A question however is why they bother implementing dungeons if the game is not about them? Seems like a waste of resources that could be put to better use to me.
im soo sick of the word "endgame" or the play on it for mmorpg's
if your playing towards a "endgame" in a mmorpg your doing it wrong..a mmorpg is sopose to be endless with endless game play there should be no "endgame" results in mmo's
Bingo
If you are coming into ArcheAge expecting some sort of A-Z paint by numbers gearscore hamsterwheel experience
Then you are playing the wrong game...
ArcheAge is a WORLD, there is no such thing as "Endgame" in a WORLD
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Of course their is - Permadeath. But that won't happen. Too many carebears these days.
To all the people going nuts over my use of word 'endgame,' perhaps I should have worded my question a bit differently as:
What is the pinnacle of organized play in AA? Well, no matter.
Aha, thanks. Did people get to test the castle/land pvp in beta? Or, better yet, is this part of the game active in Russia/Korea? Or is it stale with no body building/challenging castles?
Also, many people mentioned Korean patch 1.7 brings oodles of new content. What content is that? Many thanks. (I didn't get a very good idea by googling - a new world boss and a new zone, that's it?)
Is a better comparison be Darkfall then? Trying to figure out if this is essetially a PvP or GTFO type of game. Sick and tired of your run of the mill themepark WoW clone MMOs and while I love the mechanics and features of EVE, it is in a nutshell a spreadsheet in space.