Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

[Column] Star Citizen: Controversy and Crysis?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Star Citizen has had its share of detractors from the start, though you wouldn’t know it from the way their continuing crowdfunding campaign has been progressing. While there have been questions about their open development model and potential feature-creep, fans have continued to be staunchly in Chris Roberts’ corner from the start. There is one issue debated even among the fans, however. That would be their use of Crytek’s CryENGINE 3 for the backbone of the developing game.

Read more of Red Thomas's Star Citizen: Controversy & Crysis.

image


¯\_(ツ)_/¯ 


Comments

  • WolfClawsWolfClaws Member UncommonPosts: 638
    This is actually a decent article.  Please keep it up.
  • vveaver_onlinevveaver_online Member UncommonPosts: 436
  • RorhcRorhc Member UncommonPosts: 115
    What he said.

    This could end up being very interesting.

  • BelegStrongbowBelegStrongbow Member UncommonPosts: 296
    very nice read
  • ArglebargleArglebargle Member EpicPosts: 3,485
    I'm no fan of Chris Roberts, but the move to buy the engine was very smart, imo.   Especially if they lawyered it up properly.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • AngryCujoAngryCujo Member Posts: 22

    This article is ridiculous.

     

    Star Citizen is heavily modifying their version of Cry Engine to the point where it won't even be the Cry Engine anymore.

     

    They don't need Crytek.  Nobody on the game's website has ever even talked about anything like this.  This article is 100% made-up click bait attempting to infuse drama where there is None.

     
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    AngryCujo is angry...

    I think choosing CryEngine was a really bad choice for this game, it's more than 8 months since they started on rewriting the network stack and it's still very problematic with only 8-12 people in an arena, how is it going to manage 50-70? Perhaps gigabit fibre will be a game requirement :-)

    Oh well, looks before function, (ship) porn sells and all that.

  • psiicpsiic Member RarePosts: 1,642
    A very good read impressed keep it up
  • unclemounclemo Member UncommonPosts: 462
    So what I got from the article is that people should worry about Crytek's problems, but there's no need to worry??

    Also you mentioned that Chris Roberts needs to be more up front about roadblocks. I don't understand. Everytime there is a glitch or a change in timetable backers are well informed as to what the exact glitches are and the anticipated effects. It has been the most open development of any game ever made.

    I am going to disagree with the above posters and say that the article was ambiguous. It comes off as a cheap attempt to create drama where there is none.
  • OlgarkOlgark Member UncommonPosts: 342

    CryEngine is a good game engine, but is only capable of small arenas. Star Citizen requiers much larger arenas in the forms of solar systems and galaxy maps. Although good on the fidelity of graphics and physics I think it was a poor choice in engine from CIG.

    Also CryEngine should never of done exclusives to a single console like Ryse on the Xbox one. This only hurts sales and the developers/ publishers. Maybe this is where their problems started and its now snowballed into offices shutting down world wide. The UK office has been closed also I believe.

    image

  • ElandrialElandrial Member UncommonPosts: 179
    Originally posted by Arglebargle
    I'm no fan of Chris Roberts, but the move to buy the engine was very smart, imo.   Especially if they lawyered it up properly.

    a smart thing would have been to develop their OWN engine,and NOT rely on another party.buying an engine is wasting money on what could have gone into development of the game.but when your not using your money ,you do stupid things.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Elandrial
    Originally posted by Arglebargle
    I'm no fan of Chris Roberts, but the move to buy the engine was very smart, imo.   Especially if they lawyered it up properly.

    a smart thing would have been to develop their OWN engine,and NOT rely on another party.buying an engine is wasting money on what could have gone into development of the game.but when your not using your money ,you do stupid things.

    sure, let's make another graphics engine, it's not like there is already a dozen out there to use and customize..

    gotta love armchair developer's advice

  • Thomas2006Thomas2006 Member RarePosts: 1,152
    I bet in hindsite looking back and looking at the rate that UE4 is providing live updates via github for there engine. The constant addition of new features from both the engine team and the community. I have to wander if they made a bad choice in going with the cryengine.
  • Thomas2006Thomas2006 Member RarePosts: 1,152
    Originally posted by Elandrial
    Originally posted by Arglebargle
    I'm no fan of Chris Roberts, but the move to buy the engine was very smart, imo.   Especially if they lawyered it up properly.

    a smart thing would have been to develop their OWN engine,and NOT rely on another party.buying an engine is wasting money on what could have gone into development of the game.but when your not using your money ,you do stupid things.

     

    Using a pre-built engine (atleast one that has good support and is regularly updated) saves years off of the development time. There was a day and age where developing your own engine was the goto way of doing things.  But in todays age where you have engines that already have the features you need and you can easily jump in and finds loads more people that have experience with said engines. Its just more cost effective to use tools that work for you. 

    Its almost like not using 3dsmax and writing your own modeling software because you dont want to pay the fee for 3dsmax. In the end its just time wasted reinviting the wheel over and over and over for ultimatlely not alot of gain. 

  • CrazKanukCrazKanuk Member EpicPosts: 6,130

    I think that transparency is a double-edged sword. They could have addressed this issue openly, but the question is would it benefit them to? The majority of people wouldn't know their ass from a hole in the ground when it comes to the inner-workings of game development, so addressing something like a problem with Crytek, some people will take away that they bought the engine and source code, so all is good. Others will take away that Crytek is doing poorly right now and the doom and gloom will reign supreme. I think that with technical details, it's mostly better not to address it unless it becomes a problem. 

     

    What I'd like to see better transparency on is the other point you make about the ambitious nature of this project. It basically went from a $2 million project to a $50 million project. I think that the biggest problem facing the project at this point is that people don't understand the level to which the scope of the project has been blown out of the water. Chris is famous for doing this, too. However, to ease current backers and to not make it seem like you're just churning out theoretical ships as a means of sucking every last drop of cash from backers' bank accounts, there does need to be a more detailed roadmap for the general community. I think that they have been quite transparent, and they even provide a high-level project status overview on their website, but nothing that gives backers enough of a sense of where the game is at, as far as development. So I think many feel in limbo. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • ShadowVlicanShadowVlican Member UncommonPosts: 158
    More the reason I haven't donated a cent
  • AG-VukAG-Vuk Member UncommonPosts: 823
    Gasp !  Actual journalism ! Informative and enlightening. Good job.

    image
  • LazyDazedLazyDazed Member UncommonPosts: 166
    I have no issues whatsoever in AC 4v4, that's nothing when you start talking about greater numbers but I am fairly confident that everything will work out well with CIG owning the Crytek engine and employing people from Crytek. From what they presented at Gamescon I am actually more than confident that we will receive a quality product. That product may not live up to everyone's, including CRs, expectations; but I have faith that however it turns out, I will enjoy it immensely.
  • ArpatArpat Member UncommonPosts: 27

    LOL as i read the comments we have more then enough specialist ready to build the next best thing.

    The article does say that the buy of the engine is/was a good thing. If the engine is pweorfulle or flexible enough i don't know. I'm no developer and no cry thing specialist. So far i am impressed by the images they have shown. (obviously some will say that i'm easily impressed) 

    Funny thing is that when i say i like a (online) game for the looks and not for pvp i get shot. If i dislike crap graphic games (i am not impressed by GW2 or LOTRO or D&D online)   i always have to listen (read) about how great gameplay is from this or that game. And how well blablabla...

    Suddenly the engine isn't important no more. So i'll wait and see. some day i will play in a decent game with grat graphics and great gameplay. I still think SC will be a hell of a game. and i dont have a problem waiting for two more years to get it.

    huh??? still reading my ramblings? thats a new one! ....euhm...Hello :)

Sign In or Register to comment.