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We caught up with Hearthstone lead designer Eric Dodds at this year’s PAX Prime to discuss the recently released Naxxramas adventure mode, game balance, and what lies ahead for Blizzard’s wildly successful digital card game.
Read more of Mike Bitton's Hearthstone: Eric Dodds on New Classes, Class Balance & More.
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Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Unfortunately, what was a fun game at the get go has fallen into the "meta or die" mentality a bit too much. There's tons of cards, but when you play or watch streamers/youtubers you see the samey handful of classes and decks being played.
Dodds mentions combinatorics being a deciding factor for not including new classes atm. However, they could probably get rid of everything but Priest/Hunter/Mage (which seems to be all I go up against anymore) and most folks wouldn't miss a thing.
Additionally, it would be nice to see more "pve-ish" content. Naxx is really a neat idea. It would be cool to see them expand with having pve battles with ramping difficulty. Sometimes it would be nice to not have to deal with the gaming public in HS.
Didn't know what "meta game" meant but Wiki defined in such a way I could understand :-)
"n popular trading card games, such as Magic: The Gathering or Yu-Gi-Oh! Trading Card Game players compete with decks they have created in advance and the "metagame" consists of the deck types that are currently popular and expected to show up in large numbers in a tournament. The knowledge of metagame trends can give the players an edge against other participants, while playing (quickly recognizing what kind of deck opponents have to guess their likely cards and moves) and more importantly in the deck building process, by selecting and adapting designs to do well against the popular deck types at the expense of performance against rarer ones. It's also possible to bluff opponents into expecting cards that aren't there, or to surprise the competition with novel decks that nobody is prepared for. The secondary market of cards is heavily influenced by metagame trends: cards become more valuable when they are popular, often to the point of scarcity."
http://en.wikipedia.org/wiki/Metagaming
The "meta" is about adjusting to deal with the currently popular decks. And there are certainly ways to raise your percentages of winning against the current decks that aren't implemented in them. I think what you're seeing is the netdeck vs creative dichotomy. It's always harder to come up with something you feel is mostly original and have similar win rates to long since refined popular deck. Especially with the card count currently being relatively low. If the next set doesn't make most of the current cards obsolete/unplayable, we will see much more room for creative deck building.
It comes down to whether more wins and faster ranking is more fun to you than the deck building, experimenting, and the satisfaction of winning with your own work(not just your play skill and luck).
Well Polymorph costs 4, and Hunter's Mark is strictly inferior to Polymorph in every way.
Given that it leaves the target with full attack and with any special ability, aura or deathrattle still in play, whilst Polymorph removes all of those and sets attack to 1 as well as health, there is no earthly way you could justify Hunter's Mark costing more than 2.
Zero is pretty crazy, though, I certainly agree with that.
This is all very nice.... just one thing!!!!! I WANT IT ON MY ANDROID!!!!
Whoa...
I honestly forgot that Hearthstone existed...
"Do not speak to me of fate!" ~ A fairy tale for the Demon Lord