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[Interview] Hearthstone: Heroes of Warcraft: Eric Dodds on New Classes, Class Balance and More

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

We caught up with Hearthstone lead designer Eric Dodds at this year’s PAX Prime to discuss the recently released Naxxramas adventure mode, game balance, and what lies ahead for Blizzard’s wildly successful digital card game.

Read more of Mike Bitton's Hearthstone: Eric Dodds on New Classes, Class Balance & More.

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Comments

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Naxx has been a huge boon for the shake up of the Meta but It's made Hunter extremely overpowered.  I like Reynad's suggestion, make Hunter's Mark cost 1.  Although I'd like to  see it cost at least 3 or 4.  Such a strong card.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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  • KanethKaneth Member RarePosts: 2,286

    Unfortunately, what was a fun game at the get go has fallen into the "meta or die" mentality a bit too much. There's tons of cards, but when you play or watch streamers/youtubers you see the samey handful of classes and decks being played.

    Dodds mentions combinatorics being a deciding factor for not including new classes atm. However, they could probably get rid of everything but Priest/Hunter/Mage (which seems to be all I go up against anymore) and most folks wouldn't miss a thing.

    Additionally, it would be nice to see more "pve-ish" content. Naxx is really a neat idea. It would be cool to see them expand with having pve battles with ramping difficulty. Sometimes it would be nice to not have to deal with the gaming public in HS.

  • Scott_JeslisScott_Jeslis Member RarePosts: 637

    Didn't know what "meta game" meant but Wiki defined in such a way I could understand :-)

    "n popular trading card games, such as Magic: The Gathering or Yu-Gi-Oh! Trading Card Game players compete with decks they have created in advance and the "metagame" consists of the deck types that are currently popular and expected to show up in large numbers in a tournament. The knowledge of metagame trends can give the players an edge against other participants, while playing (quickly recognizing what kind of deck opponents have to guess their likely cards and moves) and more importantly in the deck building process, by selecting and adapting designs to do well against the popular deck types at the expense of performance against rarer ones. It's also possible to bluff opponents into expecting cards that aren't there, or to surprise the competition with novel decks that nobody is prepared for. The secondary market of cards is heavily influenced by metagame trends: cards become more valuable when they are popular, often to the point of scarcity."

     

    http://en.wikipedia.org/wiki/Metagaming

     

  • Scott_JeslisScott_Jeslis Member RarePosts: 637
    Originally posted by Benbrada

    Didn't know what "meta game" meant but Wiki defined in such a way I could understand :-)

    "n popular trading card games, such as Magic: The Gathering or Yu-Gi-Oh! Trading Card Game players compete with decks they have created in advance and the "metagame" consists of the deck types that are currently popular and expected to show up in large numbers in a tournament. The knowledge of metagame trends can give the players an edge against other participants, while playing (quickly recognizing what kind of deck opponents have to guess their likely cards and moves) and more importantly in the deck building process, by selecting and adapting designs to do well against the popular deck types at the expense of performance against rarer ones. It's also possible to bluff opponents into expecting cards that aren't there, or to surprise the competition with novel decks that nobody is prepared for. The secondary market of cards is heavily influenced by metagame trends: cards become more valuable when they are popular, often to the point of scarcity."

     

    Source:

    http://en.wikipedia.org/wiki/Metagaming

     

     

     

  • Tropos1Tropos1 Member Posts: 3
    Originally posted by Kaneth

    Unfortunately, what was a fun game at the get go has fallen into the "meta or die" mentality a bit too much. There's tons of cards, but when you play or watch streamers/youtubers you see the samey handful of classes and decks being played.

    The "meta" is about adjusting to deal with the currently popular decks. And there are certainly ways to raise your percentages of winning against the current decks that aren't implemented in them.  I think what you're seeing is the netdeck vs creative dichotomy. It's always harder to come up with something you feel is mostly original and have similar win rates to long since refined popular deck. Especially with the card count currently being relatively low. If the next set doesn't make most of the current cards obsolete/unplayable, we will see much more room for creative deck building.

    It comes down to whether more wins and faster ranking is more fun to you than the deck building, experimenting, and the satisfaction of winning with your own work(not just your play skill and luck).

  • BanquettoBanquetto Member UncommonPosts: 1,037
    Originally posted by azzamasin
    Naxx has been a huge boon for the shake up of the Meta but It's made Hunter extremely overpowered.  I like Reynad's suggestion, make Hunter's Mark cost 1.  Although I'd like to  see it cost at least 3 or 4.  Such a strong card.

    Well Polymorph costs 4, and Hunter's Mark is strictly inferior to Polymorph in every way.

    Given that it leaves the target with full attack and with any special ability, aura or deathrattle still in play, whilst Polymorph removes all of those and sets attack to 1 as well as health, there is no earthly way you could justify Hunter's Mark costing more than 2.

    Zero is pretty crazy, though, I certainly agree with that.

  • neonpt4neonpt4 Member UncommonPosts: 2

    This is all very nice.... just one thing!!!!! I WANT IT ON MY ANDROID!!!!

     

  • GravargGravarg Member UncommonPosts: 3,424
    The thing with Hunter wasn't UTH, it's all the synergy between the Hunter's cards that made it OP originally.  The nerf to UTH did little, but scare away people that thought it was a nerf.  Now, everyone's back to playing Hunter.  I got to rank 112 back in beta using a warrior and druid mainly, but haven't been back to ranked since.  This season, I got on Hunter, and made it to rank 17 briefly, and it didn't take that long really.  Hunter runs about 80% winrate except against other hunters, then it's like 50/50 usually.  So it climbs really fast.
  • zellmerzellmer Member UncommonPosts: 442

    Whoa...

    I honestly forgot that Hearthstone existed...

  • WarlyxWarlyx Member EpicPosts: 3,368
    Originally posted by neonpt4

    This is all very nice.... just one thing!!!!! I WANT IT ON MY ANDROID!!!! 

     

    same but IoS D:
  • KuinnKuinn Member UncommonPosts: 2,072
    This game needs skin/voice packs. I mean come on, 4 orc faces out of 9? No forsaken, dwarf, troll, etc hero skins. Just mirror the stats of the class into some new faces, so it's more fun to run into different warcraft universe figures, emotes, and voices. Cant say I'm fond of having to listen to the ragehole Garrosh playing warrior, or that teenager when playing priest.
  • ExiledTyrantExiledTyrant Member UncommonPosts: 69
    Holy crap that Eric guy must have dodged every question that was asked. Maybe if someone asked him how his day was going he'd give a direct answer. I hate how they've done warlocks. I can't believe the Dev team said they wouldn't go back and look at the original release cards. Warlock demons are terrible and will remain so because they refuse to look back.

    "Do not speak to me of fate!" ~ A fairy tale for the Demon Lord

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