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Another $90 Ship. No game in sight yet.

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  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Rhime

    Not sure you're after here..is there something that defines more/less arcade action? I fail to see how the ship visuals,game sounds, movements or weapons  make the game more or less of a sim. 

    I don't have the patience to explain it to you. It's common sense, there's games which are very sim-like and others which are very arcade-like. Sounds,movement,visuals,feedback, etc all contribute to how the game qualifies as a sim.

     

    The amount of weapons and items available in the PU will most likely be staggering(like it is in Eve). What the hell do you want in the game?

    I'm sorry to break it to you but they won't have that amount of weapons. They won't even have a fraction of the weapons/items available in EvE.

     

    Flying in the PU will be a lot different then the AC because we'll be flying in the verse and not a closed arena. Of course the flight strategies will be different.

    The flight model will be EXACTLY the same.. that's the whole point of AC, to test out the flight model/ships/weapons.

     

    Racing will be a part of the PU as well and is a big part of lore and gameplay.

    Yeah I don't like racing in my serious space sims.  It's just another arcade feature with zero lasting appeal.

    The HOTAS setups are obviously being worked on in alpha, but will be seriously refined by the time the game goes live.

    Yeah they've mentioned that. It's great to see CR play his own space sim with a xbox controller while the HOTAS is sitting on the desk unused. So much space sim.

    It's not the flight model that will change, but the inclusion of multiplayer ships, onboard ship systems and flying tactics that will be defining factors on whether you survive or not.

    The flight model is already changing with 0.9. What are you talking about? 

    The FPS part of the game will add an entirely different experience as well especially for guilds.

    That's nice. They're using an FPS engine so they better get it right but let's just wait until they implement something a bit more than a 5sec cinematic before we describe the experience it'll provide... shall we?

    The fact that there are many teams working on the different systems for the final game makes me believe it will all get done as intended...

    It's IMPOSSIBLE for it to get done as intended. You don't seem to grasp the amount of features CR has promised he will include. There hasn't been a single game in history that has implemented ALL the features it was intending before release... let alone one like SC which promises every feature under the sun for three different genres of games.

    ..Cake..

  • GoutSmasherLivesGoutSmasherLives Member Posts: 13
    They're still stuck with tech demos and yet they're selling the ships being used in said demos? GENIUS! >.<
  • sgelsgel Member EpicPosts: 2,197
    Originally posted by GoutSmasherLives
    They're still stuck with tech demos and yet they're selling the ships being used in said demos? GENIUS! >.<

    They really have struck gold on gathering all the hype-riders and milking them dry.

    ..Cake..

  • DataDayDataDay Member UncommonPosts: 1,538

    While I do not follow Star Citizen like many of its eager fanbase, I do see the importance in what its doing. Its a bit sad to see some bash SC for doing something that can potentially impact the industry in a significant way.

    Some things to consider.

    Chris Roberts is a gaming industry icon who has certainly earned his recognition. After Microsoft (as a game publisher) tore his game studio apart (digital anvil) he went on to produce films. Some films he produced include the Punisher, Outlander and Lucky Number Sleven. So how is this relevant to Star Citizen? Simple. Knowing how to spend money and manage large projects is a skillset tied directly to that field. This skill set makes the management of Star Citizen something we generally do not see in the games industry.

    With his bad experiences tied to publishers, and often the freedom they take away as well as their amazing ability to mess up a good project, he went about making Star Citizen with the intent of keeping the publisher OUT OF IT. Basically giving them the big ol middle finger. So how is this relevant? Because the publisher is one of the greater evils in the game industry, they do more harm than good...both to the consumer and to the developer. They know games cost a lot to make, so you have to go to them to fund your project, but see they take all the benefits too leaving you as a developer with very little reward for making a successful game. This means you are constantly reliant on them, and the negative influence they have on creativity is huge.

    Quite frankly, if Star Citizen succeeds, and it also shows it can raise funding for AAA level titles... it will be a huge blow to the face of third party publishers. It could start something much more open for AAA game development, something we really havent seen in a long long time.

    Additionally, his combined abilities tied to both the film and game industry, Chris Roberts is able to pull in some top tier talent. For example, the concept artist has also done work on the latest Gaurdians of the Galaxy flick. The HUD designer is also the same guy who designed the HUD in Iron Man. Rarely do we see film talent and game development merge like this.

    Chris bridges two worlds in the entertainment industry and the people whose careers exist in those worlds. With game development he brings additional entertainment, like the first attempt at a game art centric reality TV show (Next Great Starship). As 3d artist, this is especially something to appreciate. Many high end sponsors also believe in what he is doing, including but not limited to Wacom and Autodesk. A wacom cintiq is a professional tool, with tablet based monitors ranging between $1000-3500, and Autodesk software which is by far some of the most expensive in the industry. They wouldnt give this stuff away just for anyone.

    Emerging technology also plays a huge part in all of this. Everything from the adoption to PBR (phsycially based rendering) to hardware like the Oculus Rift. What success SC has will echo across multiple fronts, even if you do not play or plan on playing SC...it will have some impact on the games and hardware you consume.

    Thus you can see why people are eager to "throw" money at something they believe in. It really isnt a ponzi scheme or some great scam. If Roberts just wanted to keep making good money, he could have continued to produce films. I believe him when he saying he just wants to create the worlds he always imagined...and with where technology is now, we can do things we could only dream about in the past. The market will react to the demands of the consumer, and by showing the demand and showing theres money in the demand, it becomes much more likely to be reality.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    Personally I hope that crowdfunding doesn't have too much of a hit on publishers. If it wakes them up to their complacency then that's all the effect crowdfunding needs.

    I think CIG are doing many good things but to unintentionally align them as industry leaders may be stretching things too far, for example, Elite has had PBR from the start, they've had Oculus support from the start and is seen as the go-to example for virtual gaming. They've supported far more tech then CIG have, which, when combined with their PBR support shows a more adaptable engine, and I dare say, a more organised company. They're also willing to quickly add support for things like TrackIR etc. CryEngine is in many ways a bane for CIG especially when it comes to integrating new tech or features, binary stars being a prime example.
    Not intending to diss CIG, just to add a little perspective.

    I think the helmet HUD was a good experiment but ultimately it's going to be replaced, it's a typical example of form over function, what looks good on paper failing in practice, The new HUD design looks far more usable - http://i.imgur.com/6bfIdFY.jpg Vision and organisation in a good fov is vastly improved.

    What CIG have succeeded at is a very successful crowdfunding campaign, they produce some great work and interact with their community very heavily. Personally I'm a great fan of their Jump Point magazines, it opens up a lot of the development process to the backers.
    I think that towards the end of the year people will start seeing SC as a cohesive project and that's when it'll get more respect from non-backers.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by Rabenwolf
    First of all let me say that i am a basic backer ($50 tier) myself from the Kickstarter campaign. I am neither a hater nor a fanboi, i simply like to correct some myths you posted to support the sad state the "game" is in. If you can even call it a game yet.

    [...]

    Chris Roberts is a gaming industry icon who has certainly earned his recognition. After Microsoft (as a game publisher) tore his game studio apart (digital anvil) he went on to produce films. 

    Microsoft stepped in after Robert and his brother Erin bankrupted DigitalAnvil. Freelancer was and still is considered one of gaming histories biggest Vaporware as it promised the world and delivered something completely different. See the similarities between that and StarCitizen?

    [...]

    Additionally, his combined abilities tied to both the film and game industry, Chris Roberts is able to pull in some top tier talent. For example, the concept artist has also done work on the latest Gaurdians of the Galaxy flick. The HUD designer is also the same guy who designed the HUD in Iron Man. Rarely do we see film talent and game development merge like this.

    Yet the game does not look or sound like it. ELITE: Dangerous however sounds and looks like a very expensive Hollywood production. In fact, i have not seen any sound design this good in any game ever released. It's pure bliss.

    Many high end sponsors also believe in what he is doing, including but not limited to Wacom and Autodesk. A wacom cintiq is a professional tool, with tablet based monitors ranging between $1000-3500, and Autodesk software which is by far some of the most expensive in the industry. They wouldnt give this stuff away just for anyone.

    Getting sponsors is pretty easy these days and no indicator of quality. They got the wacom deal in return for showcasing it in all of their videos. It's a pretty standard deal considering the traction the project has. This is what is called "Product Placement".

    I develop web applications and middleware for game engines and my company is fully sponsored by adobe, oracle, autodesk and dell.

    Emerging technology also plays a huge part in all of this. Everything from the adoption to PBR (phsycially based rendering) to hardware like the Oculus Rift. What success SC has will echo across multiple fronts, even if you do not play or plan on playing SC...it will have some impact on the games and hardware you consume.

    PBR is industry standard for a couple of years now and hardly new or revolutionary. Rift support is trivial to say the least. Their API is pretty solid and any engine developer worth its salt can implement it within a couple of days. 

     

  • DataDayDataDay Member UncommonPosts: 1,538
    Originally posted by rpmcmurphy

    Personally I hope that crowdfunding doesn't have too much of a hit on publishers. If it wakes them up to their complacency then that's all the effect crowdfunding needs.

    I think CIG are doing many good things but to unintentionally align them as industry leaders may be stretching things too far, for example, Elite has had PBR from the start, they've had Oculus support from the start and is seen as the go-to example for virtual gaming. They've supported far more tech then CIG have, which, when combined with their PBR support shows a more adaptable engine, and I dare say, a more organised company. They're also willing to quickly add support for things like TrackIR etc. CryEngine is in many ways a bane for CIG especially when it comes to integrating new tech or features, binary stars being a prime example.
    Not intending to diss CIG, just to add a little perspective.

    I think the helmet HUD was a good experiment but ultimately it's going to be replaced, it's a typical example of form over function, what looks good on paper failing in practice, The new HUD design looks far more usable - http://i.imgur.com/6bfIdFY.jpg Vision and organisation in a good fov is vastly improved.

    What CIG have succeeded at is a very successful crowdfunding campaign, they produce some great work and interact with their community very heavily. Personally I'm a great fan of their Jump Point magazines, it opens up a lot of the development process to the backers.
    I think that towards the end of the year people will start seeing SC as a cohesive project and that's when it'll get more respect from non-backers.

    What would waking up the publishers really do or mean in real terms? If anything they forced themselves to become a middle man. Now we can have a direct developer to consumer relationship, which while it has its own set of cons to go along with its pros, its much better for gamers and developers. A successful game for example can help the studio grow and fund their next project (this also means keeping developers employed, many get laid off right after a project with the current system).

    I wouldnt say they are industry leaders, nor have I made that claim. I did say though that Chris Roberts is an industry icon that pulls in some top tier talent. Theres a difference, and I do think its relevant. Regarding Elite, yes thats great too and what they are doing is feeding into SC and vice versa. Remember this was considered an uber niche market here, most publishers wouldnt even fund such projects. So every success SC makes in both funding and public perception also boosts the appeal of Elite, and what Elite does goes right back into the appeal of SC. Both are essentially growing the market and pushing the boundaries on both ends. I'm not trying to say that its CIG thats doing all the heavy lifting, but that their success and how they are going about it matters quite a bit. Without SC I doubt Elite would have the kind of attention or appeal it does now, but thats a good thing when looking at the bigger picture.

    Agreed, the crowdfunding campaign just blew me away in terms of scope and capability. The direct developer to community interaction and the social network they are building around it is top notch, its a breath of fresh air. We get to see them get creative and build a community though secondary forms of content. Its really setting the bar high while also normalizing that kind of developer to consumer interaction. CIG can really branch out into many different areas if the community is set up right. We kind of see this with Steam and a major reason why I believe its done so well.

    Cheers!

  • CracMonkiCracMonki Member UncommonPosts: 27
    Originally posted by TheYear1500
    Originally posted by Nightfyre

    Without being able to test the ship (or can you with that AC?) are they refundable if you do not like them?  That would be my concern.

     

    No, and No

     

    You can only fly the ships you purchase, or in the case that they are not in the game yet, a ship that is closest to the price of the ship you purchased.  

     

    So if all you have is the base package, you can only fly the base ship.  If you own a better package you can fly a better ship. Purchases are also non-refundable (although you might be able to get a refund if you pester customer service). 

    This is not completely true, If you invest into the game and receive a ship, at a later time you can melt that package and receive credit for it. Many people have already "melted" (a term that is being used) there ships and used that credit to get other ships. So if you've invested your money and a ship of equal or leaser value is offered at a later date you can melt your ship down and get the new ship without investing any more money.

  • ChicagoCubChicagoCub Member UncommonPosts: 381
    Do you get a physical representation of the ship you bought?  Like a pewter model, a trading card, an illustrated book of concept art?  Anything? 
  • CracMonkiCracMonki Member UncommonPosts: 27
    Originally posted by ChicagoCub
    Do you get a physical representation of the ship you bought?  Like a pewter model, a trading card, an illustrated book of concept art?  Anything? 

    You can invest into the game and receive all of these things. As for as what I get for my investment. I did get the playing cards, got some shirts. And will receive, a model, illustrated book, and a few other things for the pledge package that I decided to invest into.

    But I invested into the project because I want to see this game become a reality. All the extras I get as I see it is a big "Thank You and here is some nice swag for your investment." from CIG and the Star Citizen dev team.

  • Ezze902Ezze902 Member Posts: 34

    Star Citizen will go down as one of the biggest MMO cons in history.

     

    All pay to win ships... no game substance.

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Ezze902

    Star Citizen will go down as one of the biggest MMO cons in history.

     

    All pay to win ships... no game substance.

    If all the ships are p2w then everyone wins ! That's great !

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Ezze902

    Star Citizen will go down as one of the biggest MMO cons in history.

     

    All pay to win ships... no game substance.

    I am gonna go out and say that I dont care that they are taking shit loads of money before delivering the game, at the end of the day this is someone's individual decision whether they want to part with their money for the game or not, I have chosen to not part with my money and wait, I am really not interested in playing the unfinished product.

    So for me the current situation is perfect one of two things will happen:

     

    a) the game is the most badass and amazing space game ever released, with FPS combat, ships, procedural planets, exploration amazing stuff, and I will pay for it the small fee when it comes out and enjoy it, hell im even looking forward to actually make my own in the game I dont want any ships given to me, im looking forward to start small and build my own fleet of ships, so in this scenario I get to experience a great game and a few people spent thousands of dollars and risked their money for me to get it great.

    b) the game under delivers by a long margin ( I dont doubt  this game will release the question is whether it will live up to the vision or not ) I dont spend any money on it and I didnt risk any large sums on it as well.

     

    So you shouldnt really be worried about them taking people's money, because at the end of the day for the rest of us is Win-Win, I think people are adults enough to know how to manage their cash and if they want to pour money into this, I say let them do it, it will only increase the chances and the quality of the final product fo rthe rest of us.

     

    image

  • StarIStarI Member UncommonPosts: 987
    Originally posted by Raven

    So for me the current situation is perfect one of two things will happen:

     

    a) the game is the most badass and amazing space game ever released, with FPS combat, ships, procedural planets, exploration amazing stuff, and I will pay for it the small fee when it comes out and enjoy it, hell im even looking forward to actually make my own in the game I dont want any ships given to me, im looking forward to start small and build my own fleet of ships, so in this scenario I get to experience a great game and a few people spent thousands of dollars and risked their money for me to get it great.

    b) the game under delivers by a long margin ( I dont doubt  this game will release the question is whether it will live up to the vision or not ) I dont spend any money on it and I didnt risk any large sums on it as well.

     

     

     

    b) is by far the most obvious what most likely will happen unless we get downright scammed and company closes before game gets out. Although I see it from a bit different angle. Under delivering suggests that it's companies' fault and  that the game will be bad whereas myself, I blame the masses falling for the marketing. Can't blame the company to have big visions, they need them if they ever want to get big.

     

    So..my b) the game is (very) good as they actually spend money working on it, however due to super high expectations set by the masses of gamers who like to dream, the game seemingly falls short and is probably even proclaimed as scam by many disappointed nerds.

     

  • StarIStarI Member UncommonPosts: 987
    Originally posted by StarI
    Originally posted by Raven

    So for me the current situation is perfect one of two things will happen:

     

    a) the game is the most badass and amazing space game ever released, with FPS combat, ships, procedural planets, exploration amazing stuff, and I will pay for it the small fee when it comes out and enjoy it, hell im even looking forward to actually make my own in the game I dont want any ships given to me, im looking forward to start small and build my own fleet of ships, so in this scenario I get to experience a great game and a few people spent thousands of dollars and risked their money for me to get it great.

    b) the game under delivers by a long margin ( I dont doubt  this game will release the question is whether it will live up to the vision or not ) I dont spend any money on it and I didnt risk any large sums on it as well.

     

     

     

    b) is by far the most obvious what most likely will happen unless we get downright scammed and company closes before game gets out. Although I see it from a bit different angle. Under delivering suggests that it's companies' fault and  that the game will be bad whereas myself, I blame the masses falling for the marketing. Can't blame the company to have big visions, they need them if they ever want to get big.

     

    So..my b) the game is (very) good as they actually spend money working on it, however due to super high expectations set by the masses of gamers who like to dream, the game seemingly falls short and is probably even proclaimed as scam by many disappointed nerds.

     

     

    ...after it release 3-4 years from now

  • MerideusxMerideusx Member Posts: 12
    I'll just wait for E:D
  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by StarI
    Originally posted by StarI
    Originally posted by Raven

    So for me the current situation is perfect one of two things will happen:

     

    a) the game is the most badass and amazing space game ever released, with FPS combat, ships, procedural planets, exploration amazing stuff, and I will pay for it the small fee when it comes out and enjoy it, hell im even looking forward to actually make my own in the game I dont want any ships given to me, im looking forward to start small and build my own fleet of ships, so in this scenario I get to experience a great game and a few people spent thousands of dollars and risked their money for me to get it great.

    b) the game under delivers by a long margin ( I dont doubt  this game will release the question is whether it will live up to the vision or not ) I dont spend any money on it and I didnt risk any large sums on it as well.

     

     

     

    b) is by far the most obvious what most likely will happen unless we get downright scammed and company closes before game gets out. Although I see it from a bit different angle. Under delivering suggests that it's companies' fault and  that the game will be bad whereas myself, I blame the masses falling for the marketing. Can't blame the company to have big visions, they need them if they ever want to get big.

     

    So..my b) the game is (very) good as they actually spend money working on it, however due to super high expectations set by the masses of gamers who like to dream, the game seemingly falls short and is probably even proclaimed as scam by many disappointed nerds.

     

     

    ...after it release 3-4 years from now

    It really depends, by under delivering I dont mean the ridiculously high standards and dreams people are putting on this at all, what I mean by that is the stuff that they promised, if by the end there is only one star system instead of the promised, procedural system where you discover a new system by just flying towards it, the landing on a planet is basic and non factor instead of an integral part of the gameplay, the first person shooting is clunky and really non factor again, if I can shoot someone but there is no reason to go to a planet and shoot someone or a reason to board a ship because every battle ends up with one or the other ship blown up from a distance then to me that falls short of the expectation.

    Like I said I have no money on this, so for me its just a waiting game, I dont mind if they make 200million of selling ships to people, it really doesnt bother me, all I want is the final product with the features that they commited to, if they dont deliver on the features they have promised then to me it will fall short of expectation, the burden on whether a feature is achievable and can be implemented the way they promise it is on them not me.

    Mind you it doesnt mean the game isnt going to be fun regardless, there are a few features that to me can make the game fun regardless, even just the exploration factor and the procedural stuff is really something I am looking to try when it is a finished product, but I will evaluate when the time comes. This might be more a blow for someone that spent100 dollars on some land vehicle and 200 dollars on a few ships only to find out that the features they were promised dont work exactly as it says on the box, for me however it might be worth 50 dollars or however much they will charge for it just to go around and explore a procedural galaxy.

    In the end people do with their money what they see fit, I dont expect anyone is starving just so they can buy a 90 dollar ship, and as for everyone else I kinda share your concern this project is a massive undertaking, but other people pouring money into it, will only increase the chances that it "might" be what we want. 

     

     

    image

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by ChicagoCub
    Do you get a physical representation of the ship you bought?  Like a pewter model, a trading card, an illustrated book of concept art?  Anything? 

    yes there are ship models, so far I know it was possible to get a 10" Constellation but they are sold out quickly

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Raven

    In the end people do with their money what they see fit, I dont expect anyone is starving just so they can buy a 90 dollar ship, and as for everyone else I kinda share your concern this project is a massive undertaking, but other people pouring money into it, will only increase the chances that it "might" be what we want. 

     

    people paid, what 150$ for Archage alpha too

     

    This game will be safe when it hits 100 million $ then it is in real triple A territory.

     

    53 million is nice but still less money compared to a big EA release.

     

    I´ll keep up the pledging, going to buy another 40$ package, can´t have enough Auroras :D

    And it´s just money I got enough to tip the SC a bit more for the marvellous, stunning work on the best damn space sim ever (BDSSE)

  • Starbuck1771Starbuck1771 Member UncommonPosts: 375
    Originally posted by Kangaroomouse

     

    You can now buy another $90 ship, the Origin M50 Racer.

    ----

    I got to give it to these guys, they know how to milk the audience every month with a new ship.

    ----

    I wonder how many people work on these ships and the "commercials" for them and how many do work on the actual game.

    /cry more! We knew the game wouldn't be out til 2016 so why whine? A triple A title isn't built overnight and this project is funded by the community and is right on track. Usually games are in the build phase a few years before even reaching alpha and you should be happy to be along for the ride and able to test the features as they are released unless your one of those who were too cheap to be a backer.

    image
  • Starbuck1771Starbuck1771 Member UncommonPosts: 375
    Originally posted by DocBrody
    Originally posted by Raven

    In the end people do with their money what they see fit, I dont expect anyone is starving just so they can buy a 90 dollar ship, and as for everyone else I kinda share your concern this project is a massive undertaking, but other people pouring money into it, will only increase the chances that it "might" be what we want. 

     

    people paid, what 150$ for Archage alpha too

     

    This game will be safe when it hits 100 million $ then it is in real triple A territory.

     

    53 million is nice but still less money compared to a big EA release.

     

    I´ll keep up the pledging, going to buy another 40$ package, can´t have enough Auroras :D

    And it´s just money I got enough to tip the SC a bit more for the marvellous, stunning work on the best damn space sim ever (BDSSE)

    You could always gift me one of those Auroras to go with my Origin 315p Explorer.  Of course my name here is my name there. It is mainly going to be a pirates life for me. I already have a ton of organization invites but will wait for launch to choose. lol

    image
  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Starbuck1771
    /cry more! We knew the game wouldn't be out til 2016 so why whine? A triple A title isn't built overnight and this project is funded by the community and is right on track. 
    It just happens that every patch is late. Right on track for sure!
    Usually games are in the build phase a few years before even reaching alpha and you should be happy to be along for the ride and able to test the features as they are released unless your one of those who were too cheap to be a backer.
    They bought a ready engine. They released a demo in a box that will need to be upgraded to 64bit when they do the switch. Smart move if you're a really bad developer.

     

    ..Cake..

  • SirBalinSirBalin Member UncommonPosts: 1,300
    Originally posted by Kangaroomouse

     

    You can now buy another $90 ship, the Origin M50 Racer.

    ----

    I got to give it to these guys, they know how to milk the audience every month with a new ship.

    ----

    I wonder how many people work on these ships and the "commercials" for them and how many do work on the actual game.

    Yea, these guys are a joke...I was all in until I saw the scam up and coming....biggest joke ever.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • TestSubject102TestSubject102 Member Posts: 46
    Originally posted by C0br4r
    I agree completely. The funny yet sad thing is that most people who support Star Citizen don't even realize that 90% of the game only exists on paper. The only thing they have to show for it is Arena Commander. They literally have nothing concrete done for the persistent universe save for planning and conceptualization, which is what the actual game is supposed to eventually be. I mean for god's sake they literally hired the persistent universe project lead only a month or two ago. Anyone with basic deduction or reasoning skills can see that either A) This game will end up being vaporware or B) this game will be vastly inferior to what was promised and nothing like it was advertised.

    No.. anyone with a brain would realise that you need the core gameplay concepts in place and created before you can truly make the PSU a reality, and given that its scheduled for 2016 ... they have 12-24 months left to do that... when everything else is done.

    And like many other tools on here you assume everyone only wants the PSU .... when there are pleanty of people that are looking foward to the Squadron 42 more... and hell, I bet a lot of people will like Arena Commander for its "Jump in and play" aspect too.

    but nnooooo .... on this backwards forum where MMO fans who hate MMOs will find any reason to whine about games whenever they can.

  • motanilamotanila Member UncommonPosts: 152
    Originally posted by DocBrody
    Originally posted by Raven

    In the end people do with their money what they see fit, I dont expect anyone is starving just so they can buy a 90 dollar ship, and as for everyone else I kinda share your concern this project is a massive undertaking, but other people pouring money into it, will only increase the chances that it "might" be what we want. 

     

    people paid, what 150$ for Archage alpha too

     

    This game will be safe when it hits 100 million $ then it is in real triple A territory.

     

    53 million is nice but still less money compared to a big EA release.

     

    I´ll keep up the pledging, going to buy another 40$ package, can´t have enough Auroras :D

    And it´s just money I got enough to tip the SC a bit more for the marvellous, stunning work on the best damn space sim ever (BDSSE)

    I was thinking that we are already in triple A terytory because money from croudfunding worth 3 times mpre. SO i guess we are now around 200 mil worth of AAA.

This discussion has been closed.