Originally posted by Bladestrom In a semi hardcore pvp sandbox that's a game breaker if it were true, is there no technical mitigation in place? Seems unlikely they would not have considered this.
Watch the video. Game was designed by Korean developer. They have no need for the systems such as this in Korea. Check the video, its should give you some impression. I was shocked when I first fought a mob. Horrible experience.Even ESO compared to this is fluid and precise. It is indeed game breaker.
Quit reading after this....
Because?
OP has at this point thoroughly proven his point, he is correct, there is a literal mountain of evidence pointing to this being a very real problem.
Those of us who played FFXIV & FFXIV ARR know all about 'server live state' and that is partially what is going on here.
If you refuse to read the evidence that is up to you, but sadly, it only leaves you lacking valuable information, and makes you look a bit silly for posting negatively on a subject that has been settled about a billion times over.
I get the OP's point,(but do not agree that it is a game breaker) and I guess if I was an arena PvP player I might care more. Not sure really. In my experiences playing PvP MMO's I have never stopped and said "it's not fair, they have better ping, carrier, location to server, whatever, than me!" SKILL and some good old fashioned luck were usually what determined who was left standing. A skillful player compensates for every situation thrown at them. I just don't see this being a huge issue in AA.
Most of today's PvP warfare is a big old zerg anyway. For those more intimate encounters, quick thinking and skill still rule in my experience. I do play AA, I don't have the best of anything and I am having a lot of fun. Sorry to the OP that AA does not meet his requirements to be a viable player or to have fun.
Originally posted by SirBalin I really don't get how players can get upset with companies not compensating for their crappy IP's?
do you mean their crappy ISP?
because it's well within their realm of ability to do so, and other companies have done so with little effort.
Presumably it has not become a major issue in the Russian or Japanese version of AA so far.
I think XLGames will probably look at the player experience once the game has actually launched in NA/EU. If the situation justifies it (economically), they will no doubt put some effort into it. If it's as easy as you say, it should be a quick and painless exercise.
However, if the lack of an ability queue does not seem to cause the majority of players noticeable difficulties, it will become one of the items on the "nice-to-have" list.
Originally posted by SirBalin I really don't get how players can get upset with companies not compensating for their crappy IP's?
You have absolutely no Clue what you are talking about! This has nothing to do with ISP's, but simply Law of physics!
Maybe pay more attention at school, instead of trolling forums all day long?
When a person is situated in Europe and the servers are placed on the East coast of US, then minimal latency will be roughly 120-130ms.
Simply because it takes that long for light to travel from Client to server and back again.
When the servers are located all the way on the west coast of US (which is often the case, as most game studios are there), then latency will double, depending on traffic on US continent.
Minimum latency for EU players to those US West coast servers will be 230 - 300ms (400ms or more when there is high traffic and routing not optimal).
Originally posted by SirBalin I really don't get how players can get upset with companies not compensating for their crappy IP's?
You have absolutely no Clue what you are talking about! This has nothing to do with ISP's, but simply Law of physics!
Maybe pay more attention at school, instead of trolling forums all day long?
When a person is situated in Europe and the servers are placed on the East coast of US, then minimal latency will be roughly 120-130ms.
Simply because it takes that long for light to travel from Client to server and back again.
When the servers are located all the way on the west coast of US (which is often the case, as most game studios are there), then latency will double, depending on traffic on US continent.
Minimum latency for EU players to those US West coast servers will be 230 - 300ms (400ms or more when there is high traffic and routing not optimal).
I don't recall anyone discussing video game latency in Physics... no wonder our education system is failing us, it's focused on real science and not popular science. Oh the drudgery of it all.
Open world PvP will never work. Not because of lag or ability queues, but because of players. It breeds the downward grief spiral. Higher levels kill the lower levels, the lower levels leave, the higher levels leave since there's noone to grief, game goes under.
The community isn't like it was in the early MMO years where if you griefed someone, you could almost guarantee within an hour there would be 20 people from a guild or nearby town, hunting you like a dog.
Open world PvP will never work. Not because of lag or ability queues, but because of players. It breeds the downward grief spiral. Higher levels kill the lower levels, the lower levels leave, the higher levels leave since there's noone to grief, game goes under.
The community isn't like it was in the early MMO years where if you griefed someone, you could almost guarantee within an hour there would be 20 people from a guild or nearby town, hunting you like a dog.
I haven't been playing MMOs for that long; but i did see similar things in AA. Like there are common PKers names that everybody knows, either because of faction chat or because of trial chat. Especially trial chat helps to let the whole server know who are the PKers, especially if they gank. And they don't have it easy in PvP zones, unless they are in a big guild.
Originally posted by SirBalin I really don't get how players can get upset with companies not compensating for their crappy IP's?
You have absolutely no Clue what you are talking about! This has nothing to do with ISP's, but simply Law of physics!
Maybe pay more attention at school, instead of trolling forums all day long?
When a person is situated in Europe and the servers are placed on the East coast of US, then minimal latency will be roughly 120-130ms.
Simply because it takes that long for light to travel from Client to server and back again.
When the servers are located all the way on the west coast of US (which is often the case, as most game studios are there), then latency will double, depending on traffic on US continent.
Minimum latency for EU players to those US West coast servers will be 230 - 300ms (400ms or more when there is high traffic and routing not optimal).
I don't recall anyone discussing video game latency in Physics... no wonder our education system is failing us, it's focused on real science and not popular science. Oh the drudgery of it all.
Hehe. This is real science really. Speed of light is Speed of light. Internet traffic goes through fiber.
Fiber communication is light pulses = On / Off = 1 / 0 = Binary Language.
Hence communication can't go faster than speed of light. And that without taking into account Routing latency. Which will only add to the overal latency.
But it seems the youth these days spend more time on gaming forums trolling, instead of paying attention in class. /shrug
What if I had a really long stick that reached from the earth to the moon. I could push the stick up for a 1 and pull it down for a 0 to create binary communication with an observer on the moon.
What if I had a really long stick that reached from the earth to the moon. I could push the stick up for a 1 and pull it down for a 0 to create binary communication with an observer on the moon.
Would this communication be faster than light?
Haha... ok I bite.
(had to google the exact number) The Earth - Moon distance in light Seconds is 1,28 average.
So in average it will take light 1,28 second to travel from the Earth to the moon.
So a round trip communication between Earth and moon would be average 2,56 seconds.
So if you are fast enough with your stick, then yes your communication in essence "could" be faster than light lol.
But mind you, this is just a single pulse. A single fiber optic cable has a today record of over 100 Terabits per second. That´s an insane amount of data it can transmit per second simultaniously over a single optic fibre.
Comments
Because?
OP has at this point thoroughly proven his point, he is correct, there is a literal mountain of evidence pointing to this being a very real problem.
Those of us who played FFXIV & FFXIV ARR know all about 'server live state' and that is partially what is going on here.
If you refuse to read the evidence that is up to you, but sadly, it only leaves you lacking valuable information, and makes you look a bit silly for posting negatively on a subject that has been settled about a billion times over.
very silly actually.
I get the OP's point,(but do not agree that it is a game breaker) and I guess if I was an arena PvP player I might care more. Not sure really. In my experiences playing PvP MMO's I have never stopped and said "it's not fair, they have better ping, carrier, location to server, whatever, than me!" SKILL and some good old fashioned luck were usually what determined who was left standing. A skillful player compensates for every situation thrown at them. I just don't see this being a huge issue in AA.
Most of today's PvP warfare is a big old zerg anyway. For those more intimate encounters, quick thinking and skill still rule in my experience. I do play AA, I don't have the best of anything and I am having a lot of fun. Sorry to the OP that AA does not meet his requirements to be a viable player or to have fun.
Game is an MMO, FPS have equal characters etc, mmos two players are never equal that I know of.
If you enjoy the game is what matters, if having everyone equal matters a lot to someone a FPS might be a better choice.
You hardly notice it and maybe the only time it might affect you is on a 1on1 and even then it depends on so many other factors who win.
In group pvp everyone is affected so its certainly not a big deal.
In mass pvp its even not on the radar.
So if you let your gameplay affected by this minor impact then goodluck people, your loss not ours.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
do you mean their crappy ISP?
because it's well within their realm of ability to do so, and other companies have done so with little effort.
Presumably it has not become a major issue in the Russian or Japanese version of AA so far.
I think XLGames will probably look at the player experience once the game has actually launched in NA/EU. If the situation justifies it (economically), they will no doubt put some effort into it. If it's as easy as you say, it should be a quick and painless exercise.
However, if the lack of an ability queue does not seem to cause the majority of players noticeable difficulties, it will become one of the items on the "nice-to-have" list.
I play on satellite internet so I'm screwed anyway when it comes to PvP.
Doesn't stop me from PvPing though.
Though, I guess it would probably suck if this issue caused me to have an even longer time between casting my abilities.
^ I see you have totally no clue about what you are talking about
Agreed...
To those who are about to die, I salute you!
You have absolutely no Clue what you are talking about! This has nothing to do with ISP's, but simply Law of physics!
Maybe pay more attention at school, instead of trolling forums all day long?
When a person is situated in Europe and the servers are placed on the East coast of US, then minimal latency will be roughly 120-130ms.
Simply because it takes that long for light to travel from Client to server and back again.
When the servers are located all the way on the west coast of US (which is often the case, as most game studios are there), then latency will double, depending on traffic on US continent.
Minimum latency for EU players to those US West coast servers will be 230 - 300ms (400ms or more when there is high traffic and routing not optimal).
I don't recall anyone discussing video game latency in Physics... no wonder our education system is failing us, it's focused on real science and not popular science. Oh the drudgery of it all.
Open world PvP will never work. Not because of lag or ability queues, but because of players. It breeds the downward grief spiral. Higher levels kill the lower levels, the lower levels leave, the higher levels leave since there's noone to grief, game goes under.
The community isn't like it was in the early MMO years where if you griefed someone, you could almost guarantee within an hour there would be 20 people from a guild or nearby town, hunting you like a dog.
I haven't been playing MMOs for that long; but i did see similar things in AA. Like there are common PKers names that everybody knows, either because of faction chat or because of trial chat. Especially trial chat helps to let the whole server know who are the PKers, especially if they gank. And they don't have it easy in PvP zones, unless they are in a big guild.
Hehe. This is real science really. Speed of light is Speed of light. Internet traffic goes through fiber.
Fiber communication is light pulses = On / Off = 1 / 0 = Binary Language.
Hence communication can't go faster than speed of light. And that without taking into account Routing latency. Which will only add to the overal latency.
But it seems the youth these days spend more time on gaming forums trolling, instead of paying attention in class. /shrug
What if I had a really long stick that reached from the earth to the moon. I could push the stick up for a 1 and pull it down for a 0 to create binary communication with an observer on the moon.
Would this communication be faster than light?
Haha... ok I bite.
(had to google the exact number) The Earth - Moon distance in light Seconds is 1,28 average.
So in average it will take light 1,28 second to travel from the Earth to the moon.
So a round trip communication between Earth and moon would be average 2,56 seconds.
So if you are fast enough with your stick, then yes your communication in essence "could" be faster than light lol.
But mind you, this is just a single pulse. A single fiber optic cable has a today record of over 100 Terabits per second. That´s an insane amount of data it can transmit per second simultaniously over a single optic fibre.
Just to put things into perspective here.