Originally posted by elocke The combat felt good to me at first in the first month too, then I got deeper into the game and it got annoying and tedious and now I can't stand playing it, it feels very one dimensional and killing mobs takes way too long. The TTK ration is a bit high in this game.
If you tried FFXIV, then the TTK in TSW is nothing compared to that.
I play FFXIV here and there, found it nowhere near as bad as TSW. Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs. And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail. No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.
Originally posted by elocke The combat felt good to me at first in the first month too, then I got deeper into the game and it got annoying and tedious and now I can't stand playing it, it feels very one dimensional and killing mobs takes way too long. The TTK ration is a bit high in this game.
If you tried FFXIV, then the TTK in TSW is nothing compared to that.
I play FFXIV here and there, found it nowhere near as bad as TSW. Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs. And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail. No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.
So using the same abilities and having mobs where you don't need to change tactics isn't boring?
TSW combat seems simple but in reality is very complex if you really put the time to study it. This is the difference of doing 2.5k / 3k dps and get to 5k to 6k dps on NY raid. Some people may not like it... simple a matter of taste. I love it and I am also the one pushing the dps numbers (when I am not tanking).
Originally posted by elocke The combat felt good to me at first in the first month too, then I got deeper into the game and it got annoying and tedious and now I can't stand playing it, it feels very one dimensional and killing mobs takes way too long. The TTK ration is a bit high in this game.
If you tried FFXIV, then the TTK in TSW is nothing compared to that.
I play FFXIV here and there, found it nowhere near as bad as TSW. Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs. And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail. No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.
So using the same abilities and having mobs where you don't need to change tactics isn't boring?
Nope. Not for leveling purposes. The quest itself is the goal and fun. You are also assuming that there can't be a nice middle ground of combat difficulty, that doesn't require changing SKILLS. Leave tactical fighting for longer fights, you know, boss fights. I want my quest grinding mobs to be evenly challenging and go down fast. The problem is you end up having cookie cutter builds that have to be used in order to get certain mobs down in the current game and it completely ruins any freeform builds or unlimited customization in a system that is huge and should be freeform. I have the same issue with Rift, only certain builds really work well, all the rest end up being lackluster or gimped in some way.
Originally posted by elocke The combat felt good to me at first in the first month too, then I got deeper into the game and it got annoying and tedious and now I can't stand playing it, it feels very one dimensional and killing mobs takes way too long. The TTK ration is a bit high in this game.
If you tried FFXIV, then the TTK in TSW is nothing compared to that.
I play FFXIV here and there, found it nowhere near as bad as TSW. Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs. And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail. No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.
So using the same abilities and having mobs where you don't need to change tactics isn't boring?
Nope. Not for leveling purposes. The quest itself is the goal and fun. You are also assuming that there can't be a nice middle ground of combat difficulty, that doesn't require changing SKILLS. Leave tactical fighting for longer fights, you know, boss fights. I want my quest grinding mobs to be evenly challenging and go down fast. The problem is you end up having cookie cutter builds that have to be used in order to get certain mobs down in the current game and it completely ruins any freeform builds or unlimited customization in a system that is huge and should be freeform. I have the same issue with Rift, only certain builds really work well, all the rest end up being lackluster or gimped in some way.
There is only 1 map where you need to change builds in 2 places (far from each area). You can use deck manager addon to change fast or use a build with no afflictions + focus attack that can be used to solo every other area... I didnt change my build in the hole process os lvling because I was lazy.
Leveling up dosnt require any skill. You are only forced to strategicaly use the ability wheel when you start dungeoning an raiding.
I'm going to attempt something this week. I'm going to try the autohotkey mouse look lock mod and see if that helps combat any. Being as you dont have to hard target in the game, I think the combat lends itself to needing to free up my hands a bit to make combat less clunky. A la Neverwinter style. We'll see if that improves things. It worked for Wildstar, hopefully it works here.
I appreciate the thought that has to go into setting up the active and passive skills. I have spent many hours tweaking the set up to my particular play style for my builds but I can see where some wouldn't want to take the time to do that. I know in LOTRO I can just bust through anything with all 7 bars loaded up and don't have to give it a thought, and that can be fun too.
I bought it on STEAM for about 7.50 sometime during the summer. Than my comp bricked. So, providing my wife's comp can handle it I think this weekend may be the time to try it finally.
I actually got around to giving TSW a try and bought it on Steam. I've been disappointed with GW2's direction and TSW has the right mix of horizontal progression and character class combinations for me.
I also like the unique game world and quest system...TSW is not a "clone" of anything, not that I considered that word to be a big insult...the MMO is pretty original and covers a lot of ground in the creative department.
Those who tread with ill intent Beneath our sacred firmament, Whether of Hammer or of Tree, Albion's might shall strike at thee!
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I play FFXIV here and there, found it nowhere near as bad as TSW. Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs. And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail. No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.
So using the same abilities and having mobs where you don't need to change tactics isn't boring?
TSW combat seems simple but in reality is very complex if you really put the time to study it. This is the difference of doing 2.5k / 3k dps and get to 5k to 6k dps on NY raid. Some people may not like it... simple a matter of taste. I love it and I am also the one pushing the dps numbers (when I am not tanking).
Nope. Not for leveling purposes. The quest itself is the goal and fun. You are also assuming that there can't be a nice middle ground of combat difficulty, that doesn't require changing SKILLS. Leave tactical fighting for longer fights, you know, boss fights. I want my quest grinding mobs to be evenly challenging and go down fast. The problem is you end up having cookie cutter builds that have to be used in order to get certain mobs down in the current game and it completely ruins any freeform builds or unlimited customization in a system that is huge and should be freeform. I have the same issue with Rift, only certain builds really work well, all the rest end up being lackluster or gimped in some way.
There is only 1 map where you need to change builds in 2 places (far from each area). You can use deck manager addon to change fast or use a build with no afflictions + focus attack that can be used to solo every other area... I didnt change my build in the hole process os lvling because I was lazy.
Leveling up dosnt require any skill. You are only forced to strategicaly use the ability wheel when you start dungeoning an raiding.
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I actually got around to giving TSW a try and bought it on Steam. I've been disappointed with GW2's direction and TSW has the right mix of horizontal progression and character class combinations for me.
I also like the unique game world and quest system...TSW is not a "clone" of anything, not that I considered that word to be a big insult...the MMO is pretty original and covers a lot of ground in the creative department.
Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!