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Redefining “Massive” in a 3rd-person Combat RPG is Behaviour Interactive Studio Head of the online games Miguel Caron’s drum beat. Building a world set in the Warhammer 40,000 universe; making it an open persistent planet that’s officially part of the lore (Arkhona) which can support over a 1000 players in a single battle... this is what Eternal Crusade plans to bring to us in late 2015. Miguel is looking to break records and has a target of 2.5-3k in a single battle, truly massive, by the time the game launches.
Read more of Franklin Rinaldi's Warhammer 40k: Eternal Crusade - Hands On with the Pre-Alpha.
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Yet, they have allready done it. THis is the tech they are using: http://1000playerfps.com/
yes, more a MMO warfare game (similar to planetside but with third person camera)
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You sure you aren't thinking about Dark Milenium by Vigil Games, I don't think this was ever announced as a full fledged mmorpg.
Too early to talk balance of course but I hope they give melee-classes some edge. Not only do they have to be in the middle of the enemypack - they can also get hit by friendly fire.
I love the Warhammer world - both fantasy and 40k. And I don't like shooters. But I think I am going to give this a try for sure when it's time.
You're thinking he actually means 3k people in one little area. Devs will say big numbers to get the image out there but if 3k people are battling its likely over an entire area.
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Friendly fire??... Wonderful... The Goonies are going to LOVE this game...
The Emperor Protects.
Nope. The goal is 3k in close combat. Check out the 1000 player test battle i linked in an earlier post. If they could do that a few years back, it is not impossible that they will have refined the tech behind that to allow for even more players a year or two down the road.
The real challenge is having the gfx card handle that much action it seems...
O_o o_O
The tech engine they are using did 1000 in a public test, so why not more on a more refined version? Again, take a look at : http://1000playerfps.com/
This is not fiction or a paper dream. It has been done with 1000 players with an early version of the actual engine they are using. The problem seems to not be the network layer but the gfx engines ability to show the action.
The 1000 player test only had one character model for each side of the battle. This made it easy on the gfx layer, but as you can see on the movies from the session, interaction was pretty smooth and lag free. (Especially considering the first and only time ever test nature of the event.)
Planetside 2 can do it so why not other games.. you dont have that many people fighting in the same place on planetside 2 people are spread out over the map fighting in difference places but all part of a big battle.
This sounds like it will be very similar to PS2 but in the 40k universe.. as also stated above the engine they are using and the networking side of things have already done 1000 player test so its possible.
Still it is very early on so yeah lets wait and see.
Still you are right
Crazkanuk
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dont kid me bill!...space marines pve was amazing! hoping they follow that trend.
Hey I was in that world record attempt, I think we did it lol. either way the tech worked.
Rubbish is a good word to describe this... Hate the fact they made this a shooter, wanted a sandbox type of MMORPG. This whole thing makes me sad because I love the IP. These numbers are pie in the sky at this point.
Death to Console's!!!!!!
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