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[Interview] ArcheAge: Why the Labor System is Good

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  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by Torvaldr
    Originally posted by Burntvet

    Yeah, no.

    Punish F2P players with a cash shop? Fine.

    But even with a sub, people that like to play the crafting/farming side of the game will run into the labor point brick wall.

    And then they have to buy from the cash shop.

    So why pay a sub for a game that does not let you play the way you want, unless you spend even more money in the cash shop?

    This might fly in Asia, but not here.

    Dumb.

    I guess 50 cents a day doesn't mean that much anymore. It doesn't mean much in a P2P game either other than server access. They charge you for the box/xpac. Some like WoW also have a cash shop, others like ESO sell extra micro-transactions and DLC. Do people really expect or feel entitled to it all for the same price they paid 15 years ago or so when the genre was in its infancy?

    I prefer box/xpac/dlc costs with a light cash shop, and I think this game is over-monetized, but I guess we get what they offer. If we want to play then we pay.

    Various devs have talked about this in interviews here and there, and it is MUCH cheaper to run an MMO now, as compared to the early days.

    The $15 sub pricepoint originated from having to spend $5-$7/mo in hardware and bandwidth expenses per player, in the UO days. Now it is on the order of 10 cents per player per month. Maybe less for some games.

    So while games might cost more to make these days (whether they should or not), they cost practically nothing to keep going, thus so-called F2P games can actually exist as a result. Back in the day, would have been impossible.

    So yes... there is plenty of meat on the bone for a $15/mo sub, people paying that should not have to suffer this labor point BS like free players.

     

  • bcbullybcbully Member EpicPosts: 11,843
    So eso has micro transations and dlc now? The stuff people make up, literally make up is incredible not sure if it's ignorance or malisious. Then to use that same stuff to support comments they make is just incredible.
  • TaristarTaristar Member UncommonPosts: 34

    You can't compare Labor potions to PLEX, unless you are saying plex gives you extra skill points to train your skills. Just because the labor potions are available for in game gold doesn't balance anything out either. It is that 90% of the daily labor points come from potions. and the only people that get max usage out of the system are the ones that can be on to chug potions every 4 hours with 6 different characters.

    This allows people to get a trade skill to 50k in 2 days, this is not good for the economy or the longevity for the game and does nothing but make a lot of money from features that are normally found in a game for free.

    Also a limit of 2 characters isn't going to work when you can have 2 character per server for a total of 6 and the LP is account wide and works cross server. So 6 characters every 4 hours gives you 36k lp a day not counting the regen you get. This ruins any chance for the LP to be meaningful for the economy or for pacing out the content as far as crafting and stuff, and makes it only a cash grab for Trion and XL games.

    When 90% of the possible lp is only available through the cash shop then it is pay to win. Big guils that get the potions and work together will be able to get the best stuff way before anyone else making PvP not even close to an even fight and I am not talking 1v1. It will allow them to block content to the vast majority of the rest of the players due to the pvP being so insanely gear based.
     
    No one will end up winning with the current labor potions due to the number of customers that are going to be lost, it will end up being a cash grab and then a dead game.
  • NildenNilden Member EpicPosts: 3,916
    Originally posted by Tinkerballer
    Originally posted by nilden

    "I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

    So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

    Effort potential?

    More like a time limit. Oh boy systems that punish the player after some daily limit. Once you hit that daily limit you can still play but can't craft or harvest or do any labor point stuff unless you buy more or you could just log off. Should they really be putting in systems that encourage the player to log off? Wouldn't this kill any chance a weekend warrior gamer has?

    Remove labor points and put in item decay to make the economy work and the game more sandbox.

    The labor point system is just  fine. People like this guy here have obviously made a wrong turn on the information superhighway. Archeage is not just a farm/crafting/harvesting game, it is also a PvP game. If you only login and want to do the farming then you need to go here https://www.farmville.com/ . I think that will suit your gameplay.

    People cry about items being sold in a Free 2 play game. It is mind boggling. The pussification of America continues.

    The labor point system is garbage. How good would a game that had a kill point system that let players only kill up to 500 things a day unless you paid for more kill points in a cash shop or bought some off the auction house that someone else bought be? It would be just as crap as the monetization for your idiotic farmville suggestion.

    I don't want anything to do with games like facebook/mobile crap with utterly repulsive pay walls and time gates put in only to be circumvented by cold hard cash with no regard for the integrity or balance of the game. I shudder at the thought of MMO's becoming nothing more than virtual shopping malls/casinos where when you see some crazy gear on a player you don't think I wonder what dragon or boss they killed but how much they spent in the cash shop. I have no problem paying for a subscription. I have a serious problem with this crap going on on top of a sub.

    ArcheAge might have the most awesome PVP in an MMO ever and I still won't play it because of the horrid, despicable  cash grab that is going on.

     

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  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by Tinkerballer
    Originally posted by nilden

    "I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

    So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

    Effort potential?

    More like a time limit. Oh boy systems that punish the player after some daily limit. Once you hit that daily limit you can still play but can't craft or harvest or do any labor point stuff unless you buy more or you could just log off. Should they really be putting in systems that encourage the player to log off? Wouldn't this kill any chance a weekend warrior gamer has?

    Remove labor points and put in item decay to make the economy work and the game more sandbox.

    The labor point system is just  fine. People like this guy here have obviously made a wrong turn on the information superhighway. Archeage is not just a farm/crafting/harvesting game, it is also a PvP game. If you only login and want to do the farming then you need to go here https://www.farmville.com/ . I think that will suit your gameplay.

    People cry about items being sold in a Free 2 play game. It is mind boggling. The pussification of America continues.

    I really feel sorry for you because you seem to be blind to this cash grab.  Yep, this game is basically about pvp, BUT you need the equipment from the crafters to pvp.  Without a lot of LP, you are going to be short on the equipment part of it, hence how far will you get in pvp?  Exactly, you will be short the equipment unless you spend the extra cash.

  • YashaXYashaX Member EpicPosts: 3,100
    Originally posted by nilden
    Originally posted by Tinkerballer
    Originally posted by nilden

    "I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

    So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

    Effort potential?

    More like a time limit. Oh boy systems that punish the player after some daily limit. Once you hit that daily limit you can still play but can't craft or harvest or do any labor point stuff unless you buy more or you could just log off. Should they really be putting in systems that encourage the player to log off? Wouldn't this kill any chance a weekend warrior gamer has?

    Remove labor points and put in item decay to make the economy work and the game more sandbox.

    The labor point system is just  fine. People like this guy here have obviously made a wrong turn on the information superhighway. Archeage is not just a farm/crafting/harvesting game, it is also a PvP game. If you only login and want to do the farming then you need to go here https://www.farmville.com/ . I think that will suit your gameplay.

    People cry about items being sold in a Free 2 play game. It is mind boggling. The pussification of America continues.

    The labor point system is garbage. How good would a game that had a kill point system that let players only kill up to 500 things a day unless you paid for more kill points in a cash shop or bought some off the auction house that someone else bought be? It would be just as crap as the monetization for your idiotic farmville suggestion.

    I don't want anything to do with games like facebook/mobile crap with utterly repulsive pay walls and time gates put in only to be circumvented by cold hard cash with no regard for the integrity or balance of the game. I shudder at the thought of MMO's becoming nothing more than virtual shopping malls/casinos where when you see some crazy gear on a player you don't think I wonder what dragon or boss they killed but how much they spent in the cash shop. I have no problem paying for a subscription. I have a serious problem with this crap going on on top of a sub.

    ArcheAge might have the most awesome PVP in an MMO ever and I still won't play it because of the horrid, despicable  cash grab that is going on.

     

     Exactly, it is really scary to see that many people actually are accepting of/defending what is happening here. I don't want this kind of crap in future mmos/games.

    ....
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