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Will the new servers be the first to become Ghost Servers?

Gyva02Gyva02 Member RarePosts: 499

Ya the queues suck right now and some days you cant even get in but I'm sticking to the Aranzeb server despite this. I think it'll be cleaned up in a week or two. I believe the newest servers that were added will be the first servers to have a dying population. What do you guys think?

Make your home on one of the top servers and endure a couple weeks of queues.

or

Chance it on a newer server and possibly be one of the first to go through a server merge.  

Comments

  • JJ82JJ82 Member UncommonPosts: 1,258

    you are correct, the game is so bad with its current F2P conversion that it has no chance to retain a decent enough amount of people to keep a mere 8 servers full...that is what YOU said, not me.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Robokapp

    surviving on a long queue server is like natural selection.

     

    The impatient will go to a new server...and a server of impatient people will die well before a server full of people who can wait and understand and be reasonable. 

     

    Happens every MMO. Do you think the shard with 18,000 players will die first or the one with 3,500 players? Logic clearly says newer servers die first.

     Actually logic dictates that the server with the 18000 people and long queues will lose the most players the fastest because it has the most players that CANT PLAY and end up quitting.

    And I would love to get an example of a new server being added to alleviate queue that died real quick. Come on, just one, since it happens in EVERY MMO...

    Its amazing how the entire history of the genre changes with each new MMO release and magically does so in a way to cover up whatever issues the new MMO is facing...now, its always been bad to add new servers for a popular game. Cant wait to see what new "history" will come out of the next MMO release/change, perhaps it will be that no MMO in history ever had a subscription for more than a year  when TESO goes F2P, to explain away why its happening, because it sure could never be because its just plain not a good enough game to retain a lot of people.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • ReaperUkReaperUk Member UncommonPosts: 760

    The whole idea of having a headstart where only patrons could join in wrecked the experience for them. As an Archeum pack player I'd already seen how unbalanced a patron only server becomes in alpha and more or less expected the headstart to fail for the same reason.

    I already knew I wouldn't be hanging around on Tahyang after the first evening. I did manage to secure a reasonable amount of land but not where I needed it to be to have the game experience I expect for my $150. Many other patrons couldn't even get any land at all by the second day, even the high end PvP maps were just about full.

    Come launch day, I started again on Enla, one of the new servers. That has a mixture of patron and F2P players, which is just the right mix. I was able to secure the land I wanted in Marionople with no problem at all and yet the quest hubs were just as busy as they had been on Tahyang a few days earlier. The land has been gradually filling up all week and there are few spare spaces near mine now. There's no login queue to speak of for patrons at any time of day, which might account for why I can tell by faction chat that many of the F2P players having tried the game, have now decided to become patrons too. I've not seen any of the big alpha guilds there but there are plenty of new ones. I noticed one of them claiming over 500 members already in their recruitment ad.

    My conclusion is that this server is probably much healthier than the typical headstart ones. I presume the other newer servers will be similar and don't expect them to die any time soon. Trion just has to balance supply and demand a bit better than they have up to now and server merges will be along way off.

  • RydesonRydeson Member UncommonPosts: 3,852
         At this stage of launch..  It really doesn't matter, if you are an original server or one of many new ones to carry the rush to play..    The only issue Trion has is how to deal with server closes/transfers MONTHS down the road with open world housing..  That is what Trion is trying to avoid, but at a cost too..  Will they upset more potential players, then what it's worth?  Too early to tell at this point and none of us will know the outcome until months down the road if this is a smart move or not.. 
  • JabasJabas Member UncommonPosts: 1,249

    There will be server trasnfer anyway, free or not they didnt say.

    Land wont be a problem by that time, when server reach medium population, theres will be plent of land available.

  • magicradamagicrada Member UncommonPosts: 25

    From observation a lot of people are trying to play this game. The free to play option is attracting a lot of players, etc, bots, and players looking for something new. I'm very curious how these queue's are gonna develop. If they don't go down after month then you can clearly state that the game is growing more popular. But like most mmo's launches we have had in the past. Launchday is always a hectic adventure. I remember that from swtor and other titles. It's free to play anyhow if you have a sub running i can understand that frustration can run high.

    If you picked a very busy server from the HS just try to hold on till things quiet down .  Waiting is always hard when you look forward to a game.With these kind of queue's is better to wait for new servers if you havent installed it yet. Even the new servers are gonna get populations fast. By the beginning of october you'll start to see that some things will start to stabilise (queueing times).  I still think trion can do a much better job for the patron members and people who haven got their items yet.

     

    I personaly don't play this game. But i can say archeage is a decent mmo overall when you look at it's features. And i hope for the players here that the queues keep dying down.

  • fivorothfivoroth Member UncommonPosts: 3,916
    The founder servers are just broken imp. They are more populated but then again the difference might not be as massive as it appears. The new servers have very high populations too and the reason why queues for patrons are good is because there is a mix of f2p and patrons. Kyprosa which is a founders server has a 2k queue for both patrons and f2p. There is almost no difference between queues for f2p and patrons cause almost everyone is a patron.

    My opinion is that as soon as server transfers are implemented a lot of people will leave those servers. They are horrible and unbalanced imo.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • fivorothfivoroth Member UncommonPosts: 3,916
    But I do think that a lot of people on the founded servers think I'm exactly the same way as the op. However most f2p people probably don't start on the founder servers so it is questionable which server will become a ghost town first.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • mark2123mark2123 Member UncommonPosts: 450
    Originally posted by Robokapp

    surviving on a long queue server is like natural selection.

     

    The impatient will go to a new server...and a server of impatient people will die well before a server full of people who can wait and understand and be reasonable. 

     

    Happens every MMO. Do you think the shard with 18,000 players will die first or the one with 3,500 players? Logic clearly says newer servers die first.

    Are we to be considered 'impatient' if we don't want to wait 5 hours to login to play the game for an hour?

  • jesteralwaysjesteralways Member RarePosts: 2,560
    If the founder pack buyers could not play the 4 day head start then they did not get what they paid for. putting  founder pack buyers in queue was the biggest "dropping ball" trion ever did with any of their games. defiance had a rough road but it was because of bugs and other game related problems not like this one. how could trion not make sure all of their founder pack buyers get to play as much as they want on those 4 day head start? and now they are opening new servers which i think will go empty pretty fast or for some kind of miracle will have queue like previous ones. they should have gone for megaserver with no instancing in farm/housing areas.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    The initial servers are chock full of guilds and people that like the game so much they paid in advance.  Those kind of people are less likely to quit then random people that join a new server.

    That being said I think most of the servers we have right now should be fine.  If they keep adding them at the rate they are I would start to get worried and try to roll on an early server.

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