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Quests - Why?

SinarusSinarus Member Posts: 6

So I have a few friends that have been hyping this game up for a little while so I decided to try it with them last weekend. We payed for patron just to dodge the queues so I didn't have to deal with that issue. I do have a major problem with this game though and it's the reason we're all quitting.

The questing.

Why does every MMO have to start in the same way? The quests in the best MMO are terrible, and this game has some of the worst questing I've ever seen. This game could be pretty cool for all I know but I'll never quest in a game ever again and neither will my friends. 

Why should I have to sit through 25+ hours of absolute bottom of the bucket garbage gameplay (not just for MMO games, for video games in general) to get to the selling points of the game? This makes no sense from a development standpoint or a business standpoint.

The FACT is, Archeage just lost at least 4 people because of the forced questing. There is ZERO skill in questing, it's a mindless grind of run here, kill 3 of those, click this statue, ad nauseam. 

They should add an option to pay cash to skip the level grind. It's absolutely pointless. Why make a game where all of the unique features are gated behind questing, it makes no sense. This game isn't going to do well here in the west.

Comments

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    quests - Why?

     

    because its a korean themepark mmorpg first, and a sandbox pvp pirate game second.





  • faidedfaided Member UncommonPosts: 111
    Originally posted by Sinarus

    So I have a few friends that have been hyping this game up for a little while so I decided to try it with them last weekend. We payed for patron just to dodge the queues so I didn't have to deal with that issue. I do have a major problem with this game though and it's the reason we're all quitting.

    The questing.

    Why does every MMO have to start in the same way? The quests in the best MMO are terrible, and this game has some of the worst questing I've ever seen. This game could be pretty cool for all I know but I'll never quest in a game ever again and neither will my friends. 

    Why should I have to sit through 25+ hours of absolute bottom of the bucket garbage gameplay (not just for MMO games, for video games in general) to get to the selling points of the game? This makes no sense from a development standpoint or a business standpoint.

    The FACT is, Archeage just lost at least 4 people because of the forced questing. There is ZERO skill in questing, it's a mindless grind of run here, kill 3 of those, click this statue, ad nauseam. 

    They should add an option to pay cash to skip the level grind. It's absolutely pointless. Why make a game where all of the unique features are gated behind questing, it makes no sense. This game isn't going to do well here in the west.

    Questing is not forced.  You are not required to do it to level.  You can farm, or grind out mobs and skip all of the questing if you like.  This sounds more like someone who just wanted to make yet another hater post.

  • lahnmirlahnmir Member LegendaryPosts: 5,058

    I quested op to lvl 10, then I abandoned it completely and have been levelling ever since while hardly even killing anything. I could have abandoned questing straight from level 1 but was new to the game and didn't know where to start. Questing in Archeage is an option, nothing more, nothing less, it is all about the crafting and trading for me, no quests are needed at all.

     

    /Cheers,

    Lahnmir

    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • KabulozoKabulozo Member RarePosts: 932

    This game has already lost me too. I thought Jake Song, the creator of Lineage 1, would bring a true sandbox with no forced questing and great world pvp-pk where the own players make their own alliances ans enemies and fight over the world for politics and resources. but i found a themepark built for casuals.

     

    i'm done and now waiting for the next promise as a sandbox(Black Desert).

  • SixliSixli Member UncommonPosts: 14
    I don't want to believe that people are truly as ignorant as the op. I call troll. Maybe this is the "end game" that everyone is seeking!
  • iixviiiixiixviiiix Member RarePosts: 2,256

    IDK .

    I don't have anything again quests , but AA quests just bad , not all thought ... but nearly all .

    You know , i got wind god's bow and be called "chosen one" then when the cut scene end , another 5 "chosen one" show up with same bow .

     

    The developer waste a lot space for useless quests hubs IMO.

    I know they try to introduce player the story behind ArcheAge , but the side quests "Kill some , get some" turn me down faster than sandman's dust .

     

    Then again , i can't runaway from quests because idk what quest give gears and i need gold .

    And spend labor point to open coin bags wasn't wise , at level 15 or 16 i get quests that as me to spend 100 labor point for each quests to craft gears pieces.

     

    Races quests wasn't good , i prefer the "hero's memory" hidden some where and wait right player come for it.

     

    IMO , it better to the game if the developers introduce the "trading" theme to player since start of game.

    Something like you get your first package and start trading quest to next village.

     

    The quests just done wrong , it ready waste to drop the game just because boring quests, but there are limit .

  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by Sinarus

    So I have a few friends that have been hyping this game up for a little while so I decided to try it with them last weekend. We payed for patron just to dodge the queues so I didn't have to deal with that issue. I do have a major problem with this game though and it's the reason we're all quitting.

    The questing.

    Why does every MMO have to start in the same way? The quests in the best MMO are terrible, and this game has some of the worst questing I've ever seen. This game could be pretty cool for all I know but I'll never quest in a game ever again and neither will my friends. 

    Why should I have to sit through 25+ hours of absolute bottom of the bucket garbage gameplay (not just for MMO games, for video games in general) to get to the selling points of the game? This makes no sense from a development standpoint or a business standpoint.

    The FACT is, Archeage just lost at least 4 people because of the forced questing. There is ZERO skill in questing, it's a mindless grind of run here, kill 3 of those, click this statue, ad nauseam. 

    They should add an option to pay cash to skip the level grind. It's absolutely pointless. Why make a game where all of the unique features are gated behind questing, it makes no sense. This game isn't going to do well here in the west.

    Why dont you share with us how AA should start? Be a patron like you mentioned, what you wanna do in AA that quests are blocking? 

     

  • asdarasdar Member UncommonPosts: 662

    Questing at level 1 should be boring and tutorial. I think they need a "go find this person," quest just for true beginners, and then maybe a couple of quests to train people to the particulars of the game. Those quests would be like, "Open your map and filter to public Farms" or something like that.

    There's a lot to this game, the starter quests should get you familiar with some of it. I think this should be all optional and last for maybe an hour.

    Then every other quest in the game should be interesting, challenging and optional. This game does not do that.

    Just the same, like a few people have posted after maybe 10 levels questing is truly optional. You don't really get ahead that much faster and the quests never get good.

    Asdar

  • EcocesEcoces Member UncommonPosts: 879

    I am so sick of these mindless chores (yeah i don't even call them quests)

     

    I quit after i got to the next Nuian area and one of the chores was to ... wait for it ... pull weeds from the area around the base. like WTF. I will never play an MMO where the main form of leveling is through these chores.

     

    this is one mechanic that i wish would die a horrible death.

     

    Quest - take this evil ring fight through hordes of orces, giants and goblins and throw it into a volcano to save the world

    Chore - go pull 5 weeds from around the fort.

     

    MMO companies ... notice a difference?

  • AmjocoAmjoco Member UncommonPosts: 4,860
    I think that most cRPGs/mmorpgs derived from desktop games like AD&D, so questing is inherent in games like these. I'm not sure what you would do without questing except build crap and try and kill mobs, each other, and change the environment around you. Themeparks are great, but without some kind of initiative to drive gameplay, it might get boring. Questing has it's purposes in most mmorpgs, it just need to be changed in how it's done. IMHO GW2 has taken a good step towards changing how it can be done.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by Amjoco
    I think that most cRPGs/mmorpgs derived from desktop games like AD&D, so questing is inherent in games like these. I'm not sure what you would do without questing except build crap and try and kill mobs, each other, and change the environment around you. Themeparks are great, but without some kind of initiative to drive gameplay, it might get boring. Questing has it's purposes in most mmorpgs, it just need to be changed in how it's done. IMHO GW2 has taken a good step towards changing how it can be done.

    I agree, GW2 was fun the way they implement "quests". In AA is the old standart system and i agree its boring sometimes, it was the way XLGames did it almost 4years ago, im glad im not there for the quests but they dont bother me to be honest, objectives are small and fast to complete, and its a nice way to test and learn combos of my class while i lvl up.

    Hope future games come with GW2 "quest" system, similar or even better, they did it right imo. TSW was other game where i love "questing".

    All other games are "meh" imo.

  • jesteralwaysjesteralways Member RarePosts: 2,560
    My question is : why is there level system in this game? They could have easily do away without the level. they could have just made everything experience based, for example, want to buy/upgrade new skill/ability : pay a certain amount of experience players have gathered doing various stuff, want to upgrade stats : use experience, etc etc. leveling is just plain and simple stupid, people just run around grinding level why not learning their class and the game mechanic itself, but while players grinding experience by doing various stuff to upgrade their characters they learn the game and their character too.

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  • deniterdeniter Member RarePosts: 1,439

    I completely agree with OP.

    There should have been few quests at the starting area, where to learn basics of crafting, harvesting crops, etc.

    The 'raising your mount' quest line should also have started on level 1, BUT that should have been completed way later in levels, not within 5 mins from starting it.

    Quests are nice to have also in sandparks, but they should reward you with money, crafting mats/recipes, and a little exp. The worst kind of quest design gives you gear as a reward for every single quest. Why even bother to kill mobs or craft if you get your gear by clicking a few npc's.

    ArcheAge truly is one of the better MMOs these days, but 30 level long tutorial is insane. Are we really that stupified by WoW?

  • observerobserver Member RarePosts: 3,685
    Originally posted by Prenho3

    This game has already lost me too. I thought Jake Song, the creator of Lineage 1, would bring a true sandbox with no forced questing and great world pvp-pk where the own players make their own alliances ans enemies and fight over the world for politics and resources. but i found a themepark built for casuals.

     

    i'm done and now waiting for the next promise as a sandbox(Black Desert).

    Black Desert is even worse.  You will be required to quest to raise some kind of reputation stuff.  The more you read about it, the more it's starting to look like AA, with it's openworld pvp as it's endgame, trade routes, and seamless world.  It's housing was non-instanced, but they made it instanced, and i think they're going to make it non-instanced again like in AA.  It's dungeons will not be instanced either, so expect some zergs on openworld bosses, like it is in GW2 (hopefully i'm wrong).  Just don't get your hopes up with BD. lol.

  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by jesteralways
    My question is : why is there level system in this game? They could have easily do away without the level. they could have just made everything experience based, for example, want to buy/upgrade new skill/ability : pay a certain amount of experience players have gathered doing various stuff, want to upgrade stats : use experience, etc etc. leveling is just plain and simple stupid, people just run around grinding level why not learning their class and the game mechanic itself, but while players grinding experience by doing various stuff to upgrade their characters they learn the game and their character too.

    Thats exactly what AA is, diferent activitys will give you experience used in char lvl and skills lvl.

    And one of that activitys is the ? & ! where some people get in panic when enter game and see this symbols, maybe if game use ^ work better, i dont know.

  • observerobserver Member RarePosts: 3,685
    Originally posted by deniter

    I completely agree with OP.

    There should have been few quests at the starting area, where to learn basics of crafting, harvesting crops, etc.

    The 'raising your mount' quest line should also have started on level 1, BUT that should have been completed way later in levels, not within 5 mins from starting it.

    Quests are nice to have also in sandparks, but they should reward you with money, crafting mats/recipes, and a little exp. The worst kind of quest design gives you gear as a reward for every single quest. Why even bother to kill mobs or craft if you get your gear by clicking a few npc's.

    ArcheAge truly is one of the better MMOs these days, but 30 level long tutorial is insane. Are we really that stupified by WoW?

    At least in WoW, you can level to 10, do battlegrounds to 15, then do dungeons, then do both BGs and dungeons to 90, mixed with questing, but nobody would dare call WoW a sandbox and be taken seriously, yet AA gets a pass for some reason.

    Others keep saying the alternatives are grinding, crafting, and trading.  I just don't see how that would be more fun than doing a dungeon or pvp, which WoW allows you to do at lvl 10 and at 15.  I can understand the excitement from trade routes though, but it's the same excitement you get from running through a high-level zone as a level 10, except you have to worry about a player instead of a mob.  /shrug

  • fivorothfivoroth Member UncommonPosts: 3,916

    This is just getting ridiculous. First of all, could you have not used one of the other 1 billion threads which also complain about questing? Did you really had to start a new topic about this? 

    Second of all, you are all crying about freedom and choice YET you want to freaking take options out of the game. You can level up only by crafting and grinding mobs etc. You don't have to do quests if you don't want to. A guy in my guild is like level 40 and I don't think he has been questing at all.

    Basically what you are saying is "I don't like questing so no one should have the OPTION to do questing". Well, that's stupid. Questing is one option. Taking it away goes against the idea of a sandbox. Why are people so hypocritical?! They say that sandboxes are about choices but if there is an option to quest, NOOOOOOOOOOOOOO that's freaking unacceptable.

    Trust me you and your 3/4 friends won't be missed. Go play Darkfall/MO or something. I hear those games are awesome sandboxes.

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  • Leon1eLeon1e Member UncommonPosts: 791

    Your question is just as legit as "Why AA isn't one big pvp square arena?" 

    There's a little bit of something for everyone. That's why. Also the quests are nice tutorials. By lvl 20 they show you how to craft a full armor set, give you a glider, a boat and ton of other stuff. 

  • bobfishbobfish Member UncommonPosts: 1,679

    If you don't like questing, don't do it.

     

    Crafting, farming, gathering, trade pack runs, there are plenty of ways to gain XP without doing quests.

     

    Personally I did enough questing to get my Small and Large farms and finish the green story quests for Gilda Star, beyond that all I've done is craft, gather and farm. Went from 20 to 46 without doing any quests.

  • ConjureOneConjureOne Member UncommonPosts: 233
    Originally posted by Sinarus

    The FACT is, Archeage just lost at least 4 people because of the forced questing. 

    Make it 5

  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by bobfish

    If you don't like questing, don't do it.

     

    Crafting, farming, gathering, trade pack runs, there are plenty of ways to gain XP without doing quests.

     

    Personally I did enough questing to get my Small and Large farms and finish the green story quests for Gilda Star, beyond that all I've done is craft, gather and farm. Went from 20 to 46 without doing any quests.

    but those wont level you at a decent rate, thats what those defending the mundane chores don't get. sure you can do those and get xp but you don't get the consistency of xp that you do from questing.

     

     

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