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Can archeage still be regarded as the "saviour" of the mmo genre?

2

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  • Spankster77Spankster77 Member UncommonPosts: 487

    Is the genre in need of saving?  AA is a good game and there will be plenty if people that make it their game for the next several years.  With that said there will also be a great deal of people that dislike the game due to it's grindy nature and such. 

     

    Is archeage the next WoW, nope and there will never be another WoW, right place at the right time!  Archeage is a breath of fresh air for someone like myself that actually misses the grind of old.

  • maccarthur2004maccarthur2004 Member UncommonPosts: 511

    I already saw many veteran players that were disilusioned (or "orphans") with the mmo genre playing archeage and showing a enthusiasm that they didn't know since their old mmo days. In this point of view, AA was a "savior" to them.

     

     



  • olepiolepi Member EpicPosts: 3,053

    Open world PvP sandbox already limits the players to maybe 10% of the player base (just my guess, could be smaller).

    So is AA the savior of that 10%? Maybe. Since the player base is so small, few AAA developers want to go for it. Indie developers have, with limited success.

    ------------
    2024: 47 years on the Net.


  • maccarthur2004maccarthur2004 Member UncommonPosts: 511
    Originally posted by olepi

    Open world PvP sandbox already limits the players to maybe 10% of the player base (just my guess, could be smaller).

    So is AA the savior of that 10%? Maybe. Since the player base is so small, few AAA developers want to go for it. Indie developers have, with limited success.

    I think that at least 60% of the mmo playerbase are "ok" with open world pvp, with the degree of it ranging into these group.

    I say this based on polls and some experience with players opinions, althought the foruns can show a amount of pvp/sandbox lovers above the average.

    I think only about 30% of the playerbase have a total aversion to OW pvp, not tolerating it even in the smallest amount (the so called "carebears").

     

     



  • olepiolepi Member EpicPosts: 3,053

    I'm basing my estimate on the current playerbase and market. There are millions of players playing dozens of games, perhaps 100 million. But few players in open world PvP games. None of those games has broken into the top tier (meaning millions of subs), ever.

    If 60% are ok with open PvP as you claim, why are only a few percent playing games with open world PvP? And why are there no top tier AAA developers making games like that? 60% of the lowball estimate of 100 million MMO players would be 60 million, but I bet there are fewer than 1 million actually playing an open world PvP game.

    There has to be a reason, and that's because there are only a few percent of people who want to play that type of game. 60% might be ok with optional PvP, like DAOC or ESO, and I would believe that 30% just don't want PvP at all.

    Even 5% of the 100 million playerbase would be 5 million subs, and I will be amazed if AA can stabilize above 1/2 million.

    ------------
    2024: 47 years on the Net.


  • Peer_GyntPeer_Gynt Member UncommonPosts: 79
    Originally posted by maccarthur2004

    In these long 4 years people (me included) were waiting for AA release, many people in social media and game foruns (a big part of them old veterans longing for a "revival" of the old days) talked about AA as if it were to be the "saviour" of the dwindling MMO genre, that was day after day, launch after launch, less and less innovative (wow clones), more and more casual, more and more "lobby games", more and more "single players", more and more "carebear", and so on.

    So, AA were to be the FIRST mmo that wasn't lobby game, not focused in instances, with a rich and big amount of sandbox tools, with more freedom, with open pvp... and not be a bugfest indie production, but a well polished and well funded production. Because that, AA was considered by the mmo veterans a "saviour" of the genre.

    Now, 4 years later, after full release and more than 1 week of live gameplay, can AA still be called or regarded as a "saviour" of the genre?

     

     

     

    First off don't take this personally. My rant isn't targeted at you but at gamers in general, myself included.

    No Archeage cannot be regurded as the savior of MMOs. And it never fucking could. No game can. And the sooner blind fanbois wake up to that fact and stop making ridiculous promises about games that the game maker never did, the sooner we can all break out of this pathetic cycle of hype and disappointment. These games are made to be mildly entertaining, not be the next Jesus. The sooner the gamer world accepts that fact, the happier they're all going to be.

    image

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by mgilbrtsn
    I don't think it ever was.  There is no savior, the genre is just fine.  Some games make it, some don't.  Same as always. 

    Pretty much.

    However it does make a nice new addition for those who've been looking for this kind of genre.

    AA currently has the benefit of being one of the first sandbox MMOs to come out in a long time, so it will have the advantage of being able to get some of its target audience invested in it before the competitors arrive to claim their slice of the cake.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • unclemounclemo Member UncommonPosts: 462
    AA is my MMO saviour for certain.  It is the first fantasy MMO that I have fallen in love with since DAoC. I have put in over a hundred hours of actual game time since launch.  I have tried every major MMO release in the past decade and for me, AA is by far the best offering on the market.  
  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by doodphace
    Originally posted by DamonVile
    Originally posted by doodphace
    Originally posted by Jockan
    ArcheAge to me is the step in the right direction for a small portion of the mmorpg playerbase.

    Fixed that for you.

    In a market of anywhere between 100 and 400 million players what game isn't a small portion of the player base. Even wow with it's 7 million subs is at best only 7% of that player base. That's a long ways from 8 years ago when it was thought 10+ million players was almost 30% of the mmo genre in one game.

    I don't think there is a " majority" anymore unless you include the gamers that just play everything.

    I was referring to the game's touted direction (sandbox mmorpg). The direction it took appeals to a small portion of the mmorpg community, at least in the west. This isn't really an opinion, the numbers for themeparks in the west (WoW, SWTOR, FFXIV, and the long list goes on) speak for themselves.

    It doesn't really say anything about that. It says themeparks have been popular, not that sandboxes can't be if done right. I think AA is the right direction in that it wasn't a hardcore sandbox. Bringing back sandbox elements will appeal to whatever portion of the market wants that. Since we haven't really had many "casual" sandparks no one can really say what's going to happen when good ones enter the market.

  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387

    I don't recall anyone ever saying publicly that it was.

     

    I don't even recall anyone even saying that AA will be a "WoW beater".

     

    I only recall people said the above about SWTOR but that died in flames, obviously lol - when it turns out that it is not half the game that WoW is. In fact, it isn't even half the game that GW2 is. In fact, it isn't even going to be 1/2 the game that AA will be lol.

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  • ApollosWillApollosWill Member UncommonPosts: 82

    It was the "savior" for me regarding playing MMORPGs. After WoD got cancelled and ESO didn't keep my interest for long, I thought I was done.

    I played it in 1st open beta for about 15 min and thought that this was yet just another MMORPG, and actually a crappy one.

    For some reason, I tried again the 2nd open beta, this time played for 2 hours, and I was sold. I finally found the game for me, where I really am not on a track. Yes, going from quest to quest certainly, but only when I want to. More of the time, I use on working on my house, exploring the world (feel more like Skyrim, than ESO did, when it comes to exploring) and working the auction house.

    I also feel that I finally can make a unique character in term of classes and skills.

    This game have made me stay around for a bit.

    And yes, more importantly, and a true story I kid you not, this game have helped me stop smoking :). Smoke for close to 20 years (yeah, ol' man here), tried to stop, but not able to keep my mind of a stressful job, I have not been able to quit that habit.

    Right now, 10 day nicotine free (mind you, I haven't stop for more than half a day for two decades), and when work calls, I stress, I have logged on, instead of light up a cig (yes, even my woman, find it ok for me to play this game, if it keep me from smoking).

  • burdock2burdock2 Member UncommonPosts: 420
    No but Shroud of the Avatar will be!!
  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by olepi

    I'm basing my estimate on the current playerbase and market. There are millions of players playing dozens of games, perhaps 100 million. But few players in open world PvP games. None of those games has broken into the top tier (meaning millions of subs), ever.

    If 60% are ok with open PvP as you claim, why are only a few percent playing games with open world PvP? And why are there no top tier AAA developers making games like that? 60% of the lowball estimate of 100 million MMO players would be 60 million, but I bet there are fewer than 1 million actually playing an open world PvP game.

    There has to be a reason, and that's because there are only a few percent of people who want to play that type of game. 60% might be ok with optional PvP, like DAOC or ESO, and I would believe that 30% just don't want PvP at all.

    Even 5% of the 100 million playerbase would be 5 million subs, and I will be amazed if AA can stabilize above 1/2 million.

    I would say 80 + % of AA doesn't involve open world pvp  .....not sure where  some folks get their numbers from , but it would be safe to bet folks that don't even care about optional pvp found in games like ESO , GW2 and even perhaps DAOC will be able to find a comfort level in playing AA

  • gonewildgonewild Member UncommonPosts: 136
    I don't care if it's the savior or not.I enjoy the game like when the wow first released.The only problem is the Korean music(which I turned off),the sound effects and some Korean bullshit animal humanoids that does not fit in the west.Other than that the game is pretty much awesome.It is very polished and the world is amazing.The experience is incredible.Higly recommended game.
  • dreamscaperdreamscaper Member UncommonPosts: 1,592
    Originally posted by mgilbrtsn
    I don't think it ever was.  There is no savior, the genre is just fine.  Some games make it, some don't.  Same as always. 

     

    Correct. It was never considered the saviour of the genre (or even a major contender), except from people who too easily bought into the hype (just like a half dozen other games over the past several years).

    <3

  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387
    Originally posted by Bad.dog
    Originally posted by olepi

    I'm basing my estimate on the current playerbase and market. There are millions of players playing dozens of games, perhaps 100 million. But few players in open world PvP games. None of those games has broken into the top tier (meaning millions of subs), ever.

    If 60% are ok with open PvP as you claim, why are only a few percent playing games with open world PvP? And why are there no top tier AAA developers making games like that? 60% of the lowball estimate of 100 million MMO players would be 60 million, but I bet there are fewer than 1 million actually playing an open world PvP game.

    There has to be a reason, and that's because there are only a few percent of people who want to play that type of game. 60% might be ok with optional PvP, like DAOC or ESO, and I would believe that 30% just don't want PvP at all.

    Even 5% of the 100 million playerbase would be 5 million subs, and I will be amazed if AA can stabilize above 1/2 million.

    I would say 80 + % of AA doesn't involve open world pvp  .....not sure where  some folks get their numbers from , but I'd be safe to bet folks that don't even care about optional pvp found in games like ESO , GW2 and even perhaps DAOC will be able to find a comfort level in playing AA

    Exactly. I would say only about 40% of the important areas are pvp related. Even than, most of it are avoidable about 20% of the time (since that's how often most of those areas have peace periods where no pvp is possible).

     

    It is actually quite pve friendly, for a pvp game.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Peer_Gynt

    First off don't take this personally. My rant isn't targeted at you but at gamers in general, myself included.

    No Archeage cannot be regurded as the savior of MMOs. And it never fucking could. No game can. And the sooner blind fanbois wake up to that fact and stop making ridiculous promises about games that the game maker never did, the sooner we can all break out of this pathetic cycle of hype and disappointment. These games are made to be mildly entertaining, not be the next Jesus. The sooner the gamer world accepts that fact, the happier they're all going to be.

    I agree.

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by grimal
    Originally posted by Peer_Gynt

    First off don't take this personally. My rant isn't targeted at you but at gamers in general, myself included.

    No Archeage cannot be regurded as the savior of MMOs. And it never fucking could. No game can. And the sooner blind fanbois wake up to that fact and stop making ridiculous promises about games that the game maker never did, the sooner we can all break out of this pathetic cycle of hype and disappointment. These games are made to be mildly entertaining, not be the next Jesus. The sooner the gamer world accepts that fact, the happier they're all going to be.

    I agree.

    and I disagree ....if you want spend your life always looking at a glass and calling it half full so be it , my preference is to look at the glass as half full all the time . Any  MMO is just there for my entertainment ....like playing a sport or watching a movie when it bores me I move on , games are just for my fun  PERIOD

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    The % of PVP by itself doesn't matter.  What matters is the IMPORTANCE of whatever % the PvP occupies ("Importance" being if you need to go through PvP risk or PvP for the next upgrade to your gear, and importance of what else there is to do at "end-game" at all if the PvE content gets completed).  Which, for Archeage, is huge at the upper end.
  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387
    Originally posted by TiamatRoar
    The % of PVP by itself doesn't matter.  What matters is the IMPORTANCE of whatever % the PvP occupies ("Importance" being if you need to go through PvP risk or PvP for the next upgrade to your gear, and importance of what else there is to do at "end-game" at all if the PvE content gets completed).  Which, for Archeage, is huge at the upper end.

    Actually that's not true.

     

    Because crafted items are all tradable you don't even have to risk pvp to get gear. You'll just have to be very good at saving and earning good (ie. be a good businessman in game pretty much).

     

    And crafted gears are the top dogs in this game.

     

    You only have do a lot of pvp IF you are planning to be providing everything for yourself, which is silly, since this is a game that focuses on commerce and guild effort.

     

  • klash2defklash2def Member EpicPosts: 1,949

    no. there is only one Jesus. his name is wow. 

    edit: tbh "Jesus" would be TOR since everybody thought they saw it die but it rose on the 3rd day to go be with the father upstairs.

    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • majimaji Member UncommonPosts: 2,091
    The "saviour of the genre" wouldn't have generic questing and be that much p2w.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • An4thorAn4thor Member Posts: 524
    I don't consider it the saviour; but i do consider it a lot better than the other crap the market currently offers.
  • SiphaedSiphaed Member RarePosts: 1,114
    Originally posted by maccarthur2004

    In these long 4 years people (me included) were waiting for AA release, many people in social media and game foruns (a big part of them old veterans longing for a "revival" of the old days) talked about AA as if it were to be the "saviour" of the dwindling MMO genre, that was day after day, launch after launch, less and less innovative (wow clones), more and more casual, more and more "lobby games", more and more "single players", more and more "carebear", and so on.

    So, AA were to be the FIRST mmo that wasn't lobby game, not focused in instances, with a rich and big amount of sandbox tools, with more freedom, with open pvp... and not be a bugfest indie production, but a well polished and well funded production. Because that, AA was considered by the mmo veterans a "saviour" of the genre.

    Now, 4 years later, after full release and more than 1 week of live gameplay, can AA still be called or regarded as a "saviour" of the genre?

    The genre of Open World PvP MMO games, sure.  The open world PvP in the game is not only encouraged, but valued based on the mechanics.    Sure there are the zone mechanics of "war" that has players going back and forth between camps in a battleground like fashion on a specific district (not zone, there are no instances), but that's not the main PvP of the game.   The main PvP is the open sea and the battles that go on there as well as the trade pirates too.


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