I've purposely left the steam popup indication that my subscription has run out on this game, so that every time I start my PC I'm reminded of why I never went through with it. I only paid $5 for it and I still feel a cup of coffee is money better spent.
A lot of players have left for archeage. Servers are pretty dead. Most of the players will come back though once they realize whats waiting for them at the end of archeage lol. Darkfall has a niche player base and archeage isn't what there looking for they just don't realize it yet :P
With time Darkfall could be a great game they just need to speed up their updates and content. If meaningful pvp in an open seamless world is your thing then this is your game.
its sad really because dfuw has so much potential but it seems like av are holding the game back themself,if there could fix the server lag so more than 10 people can fight in one area it would help and then maybe look to go f2p.atm i dont feel there is enough players to justify a sub,hopefully tho av can sort this out.
I simply do not understand how anyone enjoys a game that requires hacks and cheats to even be on the same level as the majority of the population. It just isn't fun. I walked away months and months ago and haven't given it a 2nd thought since.
Pre-edit because i know what many will say;
Yes, i know that you are hard pressed to find a game that doesn't have some type of cheats, that is simply not what i am referring to, and simply doesn't compare to a hack infested paradise such as this.
Makes sense... from one flop PvP "sandbox" to another.
Though AA has me wanting to try it...
How is a niche MMO that's been running for 5 years a "flop"?
And yes, quite a few are still playing.
I never played darkfall, but I always fail to understand why people call games with <1 million players a flop.
Does every game have to be FF14 or WoW with its population numbers to be successful?
Exactly, infact I prefer smaller populations, where your reputation and name is known. People build relationships across the server, and feels more like a virtual world.
I simply do not understand how anyone enjoys a game that requires hacks and cheats to even be on the same level as the majority of the population. It just isn't fun. I walked away months and months ago and haven't given it a 2nd thought since.
Pre-edit because i know what many will say;
Yes, i know that you are hard pressed to find a game that doesn't have some type of cheats, that is simply not what i am referring to, and simply doesn't compare to a hack infested paradise such as this.
For starters yes people hack and cheat in almost every online game it happens name one mmo that doesn't....Most if not all hackers in DF do so cause w/o them they themselves suck at the game, does this make it right? no, does it make me feel a little better? yes...Why?...simple that azzhat that just ganked me had to cheat to kill me, yes I lost gear but at the end of the day I don't have to cheat to be good. As for "Majority" you are DEAD wrong, compared to DF 1.0 they have a lot less hacking now then before. The game at the current state is not as bad as it was or could be. I have been on the fence with DF:UW for a few months and thanks to today's patch my number one issue just got patched, bunny hopping hurts now lol I love! it !...
The game is getting better they are doing 10 times the patches they did in DF 1.0s whole timeline(They have done more patches and fixes in the 1+ year of UW then all the years of DF 1.0 combined this is NOT made up). They are working on things and in fact released a patch the other day that brought speed DMG back as well as a whole new school for mages (they are op atm but we will see). So to say its just a bunch of hackers is not only foolish but just plain stupid, does DF/AV have some things to fix ...sure but again name one...just one mmo that doesn't have some issues to sort out. DF:UW is not the best game but it is a better one then most of the new trash out atm.....Life is feudal is pretty badass though.
it's one of the two best non-scifi sandboxy games out there, with archeage being the other.
I would recommend ... to i'd certainly also recommend eve and archeage. once alignment etc are in place in DF, i might change that and recommend DF over eve and AA. II can see a lot of eve players trying DF if the "sec system" more closely resembled that of their current game.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
I'd be back playing Darkfall if the game solved the significant content issues.
They need to:
- Fix the economy by properly redistributing all items in the game and make them localized.
- Fix the economy by adding at least twice, but preferably three times the amount of items to the game. Right now they got more monster types than items, which explain why every single one of them drops the same crap.
- Fix the economy by making items valuable and worth caring about when lost. Right now you can lose a full high tier set and not care what so ever because you got 20 more in your bank. Item enchanting would go a long way towards making this happen (this is thankfully being worked on).
- Revamp PvE to not also be rewarding, but more FUN and CHALLENGING. The AI needs a complete overhaul in terms of mob tactics, pathfinding, and encounter difficulty (which then opens the door to lowering mob health, right now most mobs are just damage sponges and the PvE meta revolves around how to exploit the poor AI the most efficiently).
- Update gathering to be a 100% active activity and not an AFK one like it still is. They made an attempt to change gathering, but apparently half way through this task they said fuck it, and left it. Back when I was in the MVP forum, we had a lot of interesting ideas for gathering that seemed to have gone unused. The 'super nodes' were added and then quickly forgotten about, which is a recurring theme within Aventurine's development cycle.
- More PvE content besides whacking mobs and hitting nodes. PvE is the means to an end, the fuel for PvP. It needs to be entertaining, rewarding, and offer variation. I want to log on and ask myself, what will I do today? I don't get to ask myself this question right now, since the only things I could do (IF I needed to obtain resources) is hitting mobs or hitting nodes. Examples: Questing (being added), well thought out trade route system (think ArcheAge, not Darkfall 1), more and more challenging dungeons and boss encounters, an ocean that isn't completely empty of any sort of content while one could easily have so much there, from 'hotspot' based sport fishing to treasure diving.
- Greater clan holding value through enhancing the (in my opinion still brilliant conceptually) Area of Influence system by improving the benefits. By making holding nodes worth more, by making hamlets viable living spaces through adding all workstations and some palisade walls, by added wonders (relics will take this role, and are being worked on), and by redistributing all resources to be localized which would make each holding have something unique to obtain nearby.
- Housing revamp to allow for much more customization and placement freedom with realistic limitations. Free placement would ideally extend to clan holding buildings.
- Naval combat revamp. More realistic physics (where is the waves and wind!), different hitboxes on ships, and most importantly, more daily use.
- Addition of proper, deployable siege equipment such as trebuchets, catapults (not those stupidly huge mobile catapults no one is using because it's too awkward to use - I TOLD YOU SO AV), rams, and so on. Also, where are the air ships? Air ships would totally change the siege metagame by adding a 3rd factor; Air power.
- More deployable items that last until destroyed by another player, such a barricades, crafting stations, local storage, limited distance teleportation (think DF1 nexus with ~1km distance limitation), bind spots (tents/huts/small houses, or portable 'bind shards' as small versions of the bind stones), and this list could go on and on. Where Engineering focusses on offensive deployables, Construction focusses on defensive/passive/QoL deployables. This is proper sandbox stuff.
- Speaking of sieges, siege performance is horrific and the game engine badly needs to properly support additional processors, amongst other things.
- The last 3 missing combat schools, since combat abilities affect everything from PvE to PvP. Speaking of abilities in PvE, having ALL abilities in the game have some effect on mobs would be beneficial in a multitude of ways, primarily user friendliness; So many new players get confused when they cant Foebringer a Goblin and conclude the game is laggy/broken when in reality this is an undocumented design choice.
- Complete new player experience revamp; Completely remade from scratch tutorial experience that actually explains a player how the game works, and a dramatic increase of post-tutorial new player content (partially being worked on with quest system).
- And quite a few things more but these are just the ones I can remember right away.
- And the big one: After all of the above and more, wipe the servers, starting fresh in a final '3.0 fashion' will solve all existing economy issues and give everyone another shot at the game on even grounds.
The good news is (hopefully...), Aventurine realises they need to do all these things, but unfortunately it's a manpower issue.
I played DF 1 and bought DF:UW before launch. I never played at launch and I have decided to play a bit now. Compare to the game I came from this game has a lot of people playing it. But then again that is not hard to accomplish.
But I would say yes people are playing DF:UW.
I like the changes I see in the game mechanics, world, and UI.
Comments
I logged in for 30 min last night and managed to have a 10 vs 10 fight that was pretty fun. Enough people play to keep things interesting.
A lot of players have left for archeage. Servers are pretty dead. Most of the players will come back though once they realize whats waiting for them at the end of archeage lol. Darkfall has a niche player base and archeage isn't what there looking for they just don't realize it yet :P
With time Darkfall could be a great game they just need to speed up their updates and content. If meaningful pvp in an open seamless world is your thing then this is your game.
yes, people still play.
The server population is in a lull right now because people are still discovering how boring Archeage is.
Also the Albion Alpha is going on, so I know about 20 people who are playing that and will be back next week.
Also school has started up, and we haven't had a patch for a minute.
Even with the population kinda low, I am still getting fights at Village Requisitions.
I'm taking advantage of this slow period to get caught up on my pve and pad my bank with resources.
The next big patch is Monday, and the Albion alpha should be over, so I expect population to increase then.
Makes sense... from one flop PvP "sandbox" to another.
Though AA has me wanting to try it...
"This may hurt a little, but it's something you'll get used to. Relax....."
I simply do not understand how anyone enjoys a game that requires hacks and cheats to even be on the same level as the majority of the population. It just isn't fun. I walked away months and months ago and haven't given it a 2nd thought since.
Pre-edit because i know what many will say;
Yes, i know that you are hard pressed to find a game that doesn't have some type of cheats, that is simply not what i am referring to, and simply doesn't compare to a hack infested paradise such as this.
How is a niche MMO that's been running for 5 years a "flop"?
And yes, quite a few are still playing.
I never played darkfall, but I always fail to understand why people call games with <1 million players a flop.
Does every game have to be FF14 or WoW with its population numbers to be successful?
Exactly, infact I prefer smaller populations, where your reputation and name is known. People build relationships across the server, and feels more like a virtual world.
Pirate MMO Tattered Sails https://store.steampowered.com/app/2883040/Tattered_Sails/
its pretty much a ghost currently..
i dont understand how they are paying their developers.. its around 10 or 15 people working for av..
i think internetQ is throwing money at them to keep the development going for the korean version
Hate this time of year. Most games lose a lot of players. In Darkfall its seen the most because of its niche nature.
"Quite a few" is being overly generous.
For starters yes people hack and cheat in almost every online game it happens name one mmo that doesn't....Most if not all hackers in DF do so cause w/o them they themselves suck at the game, does this make it right? no, does it make me feel a little better? yes...Why?...simple that azzhat that just ganked me had to cheat to kill me, yes I lost gear but at the end of the day I don't have to cheat to be good. As for "Majority" you are DEAD wrong, compared to DF 1.0 they have a lot less hacking now then before. The game at the current state is not as bad as it was or could be. I have been on the fence with DF:UW for a few months and thanks to today's patch my number one issue just got patched, bunny hopping hurts now lol I love! it !...
The game is getting better they are doing 10 times the patches they did in DF 1.0s whole timeline(They have done more patches and fixes in the 1+ year of UW then all the years of DF 1.0 combined this is NOT made up). They are working on things and in fact released a patch the other day that brought speed DMG back as well as a whole new school for mages (they are op atm but we will see). So to say its just a bunch of hackers is not only foolish but just plain stupid, does DF/AV have some things to fix ...sure but again name one...just one mmo that doesn't have some issues to sort out. DF:UW is not the best game but it is a better one then most of the new trash out atm.....Life is feudal is pretty badass though.
people still play it
it's still fun if you're into that kind of game
it's getting better with each patch
it's one of the two best non-scifi sandboxy games out there, with archeage being the other.
I would recommend ... to i'd certainly also recommend eve and archeage. once alignment etc are in place in DF, i might change that and recommend DF over eve and AA. II can see a lot of eve players trying DF if the "sec system" more closely resembled that of their current game.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Played about 2 months ago and it had a really nice number of people still around still.
I'd be back playing Darkfall if the game solved the significant content issues.
They need to:
- Fix the economy by properly redistributing all items in the game and make them localized.
- Fix the economy by adding at least twice, but preferably three times the amount of items to the game. Right now they got more monster types than items, which explain why every single one of them drops the same crap.
- Fix the economy by making items valuable and worth caring about when lost. Right now you can lose a full high tier set and not care what so ever because you got 20 more in your bank. Item enchanting would go a long way towards making this happen (this is thankfully being worked on).
- Revamp PvE to not also be rewarding, but more FUN and CHALLENGING. The AI needs a complete overhaul in terms of mob tactics, pathfinding, and encounter difficulty (which then opens the door to lowering mob health, right now most mobs are just damage sponges and the PvE meta revolves around how to exploit the poor AI the most efficiently).
- Update gathering to be a 100% active activity and not an AFK one like it still is. They made an attempt to change gathering, but apparently half way through this task they said fuck it, and left it. Back when I was in the MVP forum, we had a lot of interesting ideas for gathering that seemed to have gone unused. The 'super nodes' were added and then quickly forgotten about, which is a recurring theme within Aventurine's development cycle.
- More PvE content besides whacking mobs and hitting nodes. PvE is the means to an end, the fuel for PvP. It needs to be entertaining, rewarding, and offer variation. I want to log on and ask myself, what will I do today? I don't get to ask myself this question right now, since the only things I could do (IF I needed to obtain resources) is hitting mobs or hitting nodes. Examples: Questing (being added), well thought out trade route system (think ArcheAge, not Darkfall 1), more and more challenging dungeons and boss encounters, an ocean that isn't completely empty of any sort of content while one could easily have so much there, from 'hotspot' based sport fishing to treasure diving.
- Greater clan holding value through enhancing the (in my opinion still brilliant conceptually) Area of Influence system by improving the benefits. By making holding nodes worth more, by making hamlets viable living spaces through adding all workstations and some palisade walls, by added wonders (relics will take this role, and are being worked on), and by redistributing all resources to be localized which would make each holding have something unique to obtain nearby.
- Housing revamp to allow for much more customization and placement freedom with realistic limitations. Free placement would ideally extend to clan holding buildings.
- Naval combat revamp. More realistic physics (where is the waves and wind!), different hitboxes on ships, and most importantly, more daily use.
- Addition of proper, deployable siege equipment such as trebuchets, catapults (not those stupidly huge mobile catapults no one is using because it's too awkward to use - I TOLD YOU SO AV), rams, and so on. Also, where are the air ships? Air ships would totally change the siege metagame by adding a 3rd factor; Air power.
- More deployable items that last until destroyed by another player, such a barricades, crafting stations, local storage, limited distance teleportation (think DF1 nexus with ~1km distance limitation), bind spots (tents/huts/small houses, or portable 'bind shards' as small versions of the bind stones), and this list could go on and on. Where Engineering focusses on offensive deployables, Construction focusses on defensive/passive/QoL deployables. This is proper sandbox stuff.
- Speaking of sieges, siege performance is horrific and the game engine badly needs to properly support additional processors, amongst other things.
- The last 3 missing combat schools, since combat abilities affect everything from PvE to PvP. Speaking of abilities in PvE, having ALL abilities in the game have some effect on mobs would be beneficial in a multitude of ways, primarily user friendliness; So many new players get confused when they cant Foebringer a Goblin and conclude the game is laggy/broken when in reality this is an undocumented design choice.
- Complete new player experience revamp; Completely remade from scratch tutorial experience that actually explains a player how the game works, and a dramatic increase of post-tutorial new player content (partially being worked on with quest system).
- And quite a few things more but these are just the ones I can remember right away.
- And the big one: After all of the above and more, wipe the servers, starting fresh in a final '3.0 fashion' will solve all existing economy issues and give everyone another shot at the game on even grounds.
The good news is (hopefully...), Aventurine realises they need to do all these things, but unfortunately it's a manpower issue.
I played DF 1 and bought DF:UW before launch. I never played at launch and I have decided to play a bit now. Compare to the game I came from this game has a lot of people playing it. But then again that is not hard to accomplish.
But I would say yes people are playing DF:UW.
I like the changes I see in the game mechanics, world, and UI.
Looking forward to more changes.