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First of all, sorry if my grammar it's not perfect but English it's not my main language nor second :P
I don't remember when exactly I grow tired of massive battles (MMO or non-MMO games). When I was playing Guild Wars 1 I wanted to play bigger battles. WoW Alterac Valley was fun and Ultima Online open world too. But I wanted more, like a real battle and a good combat system that many promised (Roma Victor, Mortal Online, Darkfall).
Then, all the next MMOs or non-MMO like Chivalry disappointed me too much to care more about massive. It turns to be a spam/hack & slash fest without skill.
For example: I don't care for EVE Online Nullsec, I prefer to sacrifice massiveness for good gameplay. I will seek Star Citizen, Elite Dangerous or some Air combat simulator like IL2.
None of them released good core mechanics that works in massive battles. Today I remembered one game that truly works this aspect: Mount and Blade Warband or Napoleonic Wars with 100 vs 100 battles without lag, low fps and a very dated and simple combat system but it works and you need skill.
World War II Online: Battleground Europe was really good at being massive but the player base became too low and with very dated graphics. And the meta was so fucking glorious, to win the war for your country when all the players really cared for victory and cooperated. ARMA or Red Orchestra are less massive but more modern games and populated.
Finally, I simply got tired of disappointing games that promised good massive battles with fulfilling objectives. It can be something very simple. For example, to win a round in Red Orchestra is very fulfilling because it's very difficult, the squad leaders and commanders try their best to attain victory.
Comments
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.
i like massive battles if they are well done and have real purpose, victory and defeat.
I get bored if its a never ending battle based only on zerging and repeatedly controlling, losing, controlling, losing the same spots over and over and over. I hope SOE changes that mechanic in PlanetSide 2 and add more outcomes for both capturing a point and losing it, not just spawn/shoot/die rinse and repeat.
I think Planetside 2 is a good game, it is the only MMOFPS. But as a FPS it's inferior in mechanics, gunplay and objectives to other FPS. Generally it doesn't feel so massive if you compare it to other FPS with 64 players multiplayer.
This is a clearly example of what I mean with these massive multiplayer games.
Alterac Valley in WoW was the only massive type of battle I have really enjoyed. It's battles had the right mixture of massiveness and structure. Nothing else can compare to it these days (for me).
So guess I'm still fan but expect a lot more from this in mmorpgs.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I agree.
I love the idea of large battles but the game needs to be able to handle them, if not, it's just a slideshow.
For me, I'm not tired of massive battles because the trend I have felt is that MMORPGs have gotten smaller and smaller in scale. Where in the early days of MMORPGs, a single party of 20 in a game was very possible, today, games are lucky if they allow you to have 4 in a party. 6 would be pushing it. In PVP, I've seen it being capped to even 10-12.
For FPS games, on the PC at least, 64 has long been a magic number and that's on average how far it goes. Battlefield for instance had LONG been doing this with the first one I played, BF2 in the mid 2000's. Only now Console players have a chance to see 64 players.
I loved the scale of it all with the 64 players: Large maps, break off into subteams/squads. The games are usually large enough that alone, you're almost nothing. You need the team. Yet the timely arrival of a another group or even a single, competent player in the middle of a fight may tip the firefight. Classes having interdependence with no 1 class doing everything that you want to do.
I recall in great games of BF2 and BF2142. We get the call from the team commander that a forward, highly contested victory point needs help. A few of our squads are there holding it down but are slowly being overwhelmed by enemy infantry, tanks, IFVs. All they have left are infantry with the last tank having been blasted. Our squad leader gets a transport helicopter, tells the squad to load up. We do so with full passengers and 2 door gunners. Luckily, our 2 jet jocks are also coming in. So I'm sitting there at the edge of the helo's open door and I see us closing in to the small town and the firefight and explosions in the distance. Our jets go roaring in dropping bombs and coming about to do gun strafes. We get closer and closer. It turns out our squad leader is a good pilot and he flies the helo very low, very fast, touches down in the middle of an urban area, quick, smooth, behind a building that allows us to jump out and go into a building that is on the flank of the enemy force. I clamber out of the helo, run into the building, run to the 2nd floor, bust out the machine gun, drop some ammo packs around me, and set the bipod up on a window to begin fire to on the enemy. Others soon join in.
That's the kind of shit I like with large fights. You cannot get that experience in small games.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Hmm so so
I'm tired of massive battles if think I'm playing just the same thing over and over again
kill or get killed everything in cycle
I'm not because on the other side its the strategy that counts
or maybe just maybe depends on the game that I'm playing, I've played ragnarok for a long time and get tired of it
once in a while I log in just to check
my friend recommend me Rohan which I know an old game but ok just for the sake of trying it I'm playing it now, hope that I will not get tired lol hahhaa
World War II Online: Battleground Europe was my all time favorite game to play back many years ago, and provided the most epic massive battles ever. You actually felt like you made a difference in that world on the field of battle, while the top ranking officers shouted battle plans/orders making things feel like a simulation of some kind.
Planetside 2 offered the same massive epic scale and had snipets of truly epic moments, but the teamwork and partnership was not the same in the game. You just don't feel like you're really contributed towards much of anything at all, with your low accuracy junk weapons, versus those with highly accurate guns, and high damage paid for weapons that you have zero access to until way later of a long grind.
I have never subscribed to WW2 for some reason ($19.95) for a game so dated it just didnt feel right with me at the time, but back then all you had to do was recreate a new trial account and you pretty much unlocked everything. After 2008 the population seemed to of died down and those who played it seemed to leave for various reasons. The decline in players caused an even bigger decline in players, ending in the games downfall.
I will never tire of massive battles ;3 and epicness. (Sort of feel like playing WW2 now <_<) erum.
I enjoy a mix of both..
Take planetside 2 for instance.. I can enjoy the really big battles when two zergs meet but I can also enjoy the smaller battles when me and a small group go around doing things.. so no I am not rowing tired of massive battles at all but I do like to mix things up.