ArcheAge is a IMO the top game currently on the market *for me*
But the MMO genre needs no savior so the entire premise of the OP is flawed.
The MMORPG genre may need no savior, but it does need some more choices in terms of design, and I view AA as just one of the first titles to deliver something a bit different from the standard theme park model of the past decade.
Many more on the horizon as well, coming out of the dark ages finally, at least in my view.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
ArcheAge is a IMO the top game currently on the market *for me*
But the MMO genre needs no savior so the entire premise of the OP is flawed.
The MMORPG genre may need no savior, but it does need some more choices in terms of design, and I view AA as just one of the first titles to deliver something a bit different from the standard theme park model of the past decade.
Many more on the horizon as well, coming out of the dark ages finally, at least in my view.
I agree,in last 10y at least we jump from mmo to mmo where the "best" ones was just because of some nice individual feature but the whole picture didnt change.
ArcheAge doesnt innovate in any individual features, but innovate how all features are implement creating a amazing envoriment.
I still thing AA have alot of wrong little things and it could be even better, i just hope more devs follow this path and bring more game like this, with improvements ofc.
Might not be the saviour but finally brings some changes and diversity is allways good for consumers.
edit: tbh "Jesus" would be TOR since everybody thought they saw it die but it rose on the 3rd day to go be with the father upstairs.
LOL thats one of the best comments iv'e read in a while. They nay sayers say WoW only has about 2 million subs in the west, the rest are all asian gold sellers who play 2 min a month. Meanwhile, the same naysayers called SWTOR dead/a faileur, yet SWTOR has growen back to over a million players a month in the west (wasn't released in Asia), which would mean that its actually catching up to WoW lol.
People looking for a saviour MMO or even thinking that there is a need for one, deserve every bit of disappointment they constantly experience.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I wasn't aware that AA was ever considered the savior. First time I've heard such a thing. That being said, it's a solid game that certainly brings some new things to the genre while also using some tried and true mechanics. So much of this is subjective anyways though. The genre has something for everyone and no single game is "savior."
The "savior" thing is just silly but I really hope AA does well so other developers will start giving us more sandbox and less theme-park games. Games where the crafted gear is bette than drops and there are more things to do than clicking on questgivers is a step in the right direction in my book
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Sadly, unless archeage turns out to be very profitable in this region, all it's really doing is showing the folly and difficulties of creating a sandpark that works (people complaining about lack of land, gank parties, the fact that it's doing terribly in other regions). Although really, most of the problems with it are problems that Ultima Online had many years ago so you'd think developers would know better by now...
I believe a GOOD sandpark or sandbox can be made. It simply needs t incorporate the lessons from Ultima Online. Sadly, all indications for Archeage are that it doesn't. ...somehow Trion didn't even learn any lessons from OTHER versions of Archeage apparently.
AA is a good game in the area of teaching players how to be a patient person, 8 hours waiting on queue can teach patience to a rock. No this game is not the savior.
Archeage is a good BLUEPRINT for what can make a GREAT game.
Its makes mistakes and doesnt carry things far enough in some directions.
Farming/trading could have about 5 more layers added to it.
Crafting is too RNG and store perk biased.
PvP is a joke. Gankfest troll heaven. Flagging system is an abortion.
PvE quests are decent but 'dungeons' are pretty vanilla. Some open world encounters but they dont offer a lot in incentives no no one does them.
I know it was the hot word a couple years ago but having DYNAMIC (TRULY dynamic) open world events is what games need. RANDOM ones too not just the same old "well its 330 time to wait for XXX to spawn" type events. Stuff where shit comes from ut of no where. A horse of Ans or orcs or trolls or whatever. What used ot be an empty field is now filled with an army of whatever. Plenty of space in AA to do that thats for sure.
When you ride a map and have every plant, rock, tree location and every path and mob placement memorized it isnt a good thing. Having randomly pawing mobs that will gravitate to common areas and begin to organize and then maybe start raids or attacking NPC place would be good. Rift did it at first but it wasnt good and people complained about dead quest givers. Well no excuse like thatin AA since it is supposed tobe 'sandbox' so PvE quests shouldnt be a priority.
But unfortunately the whole dynamic thing has died out (mostly because no one does it right)
But AA is a nice vanilla game where you can look at it and think "if only they had done this too".
Very few people have actually waited "4 long years" for this game but I have indeed heard it called the MMO savior. Why? Because every decent looking game since WoW has been called the MMO savior, even TESO(lmao).
To me ArcheAge is an insult to the word sandbox. Having two or three sandbox elements does not a sandbox make. You still run around with impunity swinging anime combos at anything and everything because if you die, who cares. The world is lifeless, half of everything is on rails and the game is pretty much over when you hit max level. Sadly the biggest way the game impressed me was how non invasive the cash shop was.
In order to be the saviour of the genre an MMO would have to walk up to WoW, kick it in the nuts, chop it's head off then jump up and down on it's bleeding corpse.
It would also need to eclipse WoW's all time high and get 16 million subs, yes that's right, SUBS!
It would also have to have every feature ever contained in every past MMO from PvP to Raids to Housing to Crafting, everything, and it would all have to work perfectly together. And a whole bunch of new features we have never seen before. Every MMO player in the world would have to instantly hail it as the one true MMO to rule them all!
We'd all be instant fanboi's with no trolls or haters to be found. It would unite the whole world in peace and harmony.
Now that I think about it, I don't see it happening.
Sorry OP, I have played mmorpgs for a long time, but I have never heard that this game was to be a savior. I always viewed it as another Asian game with good graphics. Well, the graphics were good when I started noticing the game, now they are pretty standard. To me it's initial gameplay and juvenile chat community remind me of Tera. I'm sure the game holds a huge amount of positive content, but I will wait and let the waves settle down.
imho, this genre does not need saving because it's rolling along just fine producing niches of players on different titles. AA will do the same with it's own followers.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
In these long 4 years people (me included) were waiting for AA release, many people in social media and game foruns (a big part of them old veterans longing for a "revival" of the old days) talked about AA as if it were to be the "saviour" of the dwindling MMO genre...
That was pre-F2P conversion. The game is FUBAR now, people will see that as the months go by.
If they would fix the LP system and expand the player landownership like they should have, the game would be great.
No doubt, those that never played the sub only AA are going to talk smack like idiots...so.
1. Current LP system drastically cuts down the amount of farming/gathering/crafting which is ESSENTIAL to the game, all parts of it, not some of it. The trade runs = more people for people to try to kill/steal from to become pirates or RP pirates as well as funnel those playing merchants/crafters into the PvP aspect of the game AND make money as well. We already have long growth timers to make sure the game is not overrun with too many products being made.
Not only this but the current LP system literally forces people to AFK, even as patrons the LP regen is horribly low...Think about it, 8 minutes worth of LP to cut down a single tree as a patron! Its stupid...
Current setup has it so in order to make 1 single piece of the first set of armor you can make (level 20) will take you a full day to grow/gather the materials and 3 hours worth of LPs making damn sure you will never actually use it since it takes about 2 hours to go from level 20 to level 24, which is the next group of craftable armor...oh, and there are 7 pieces to each armor set. It makes almost the entire armor/weapon crafting items needlessly useless.
2. landownership. The game was designed as a sub based game with so many landplots created for a pre-determined population per server which is why Korea and Japan had so many servers at launch, to spread the population out. Going F2P was done to open the game to far more players throwing those original numbers out of whack. One of the main goals was to make land ownership an ideal thing, something a player would want and the game has MANY reasons to want it...so, going F2P and not increasing the usable land is shooting yourself in the foot because you then have people that are going to quit because they cannot get land and take part in important parts of the game...they NEEDED to keep their original equation.
If that equation was 1 plot of land per 3 players...going F2P was to bring in twice the population, they should have increased land by twice the size because now its 1 plot per 6. It kills the entire idea of F2P if you end up driving away so many people. It needs to be brought back in line...not only that, but they made it so one of the main reasons to pay was to be able to have land...so why the eff...nevermind...so much derp was involved with this F2P conversion and its hurting the game in Japan and Russia...Korea was always in bad shape population wise. Whatever. All I know is that Japanese PvPers are dicks so the game is actually more fun than the apparent toxic community here so I will keep playing there.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Comments
The MMORPG genre may need no savior, but it does need some more choices in terms of design, and I view AA as just one of the first titles to deliver something a bit different from the standard theme park model of the past decade.
Many more on the horizon as well, coming out of the dark ages finally, at least in my view.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree,in last 10y at least we jump from mmo to mmo where the "best" ones was just because of some nice individual feature but the whole picture didnt change.
ArcheAge doesnt innovate in any individual features, but innovate how all features are implement creating a amazing envoriment.
I still thing AA have alot of wrong little things and it could be even better, i just hope more devs follow this path and bring more game like this, with improvements ofc.
Might not be the saviour but finally brings some changes and diversity is allways good for consumers.
LOL thats one of the best comments iv'e read in a while. They nay sayers say WoW only has about 2 million subs in the west, the rest are all asian gold sellers who play 2 min a month. Meanwhile, the same naysayers called SWTOR dead/a faileur, yet SWTOR has growen back to over a million players a month in the west (wasn't released in Asia), which would mean that its actually catching up to WoW lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
No.
T4C is the "saviour".
That is all.
SWTOR Referral Link
Free Goodies for new or returning players.
See what it gets you Here
Sadly, unless archeage turns out to be very profitable in this region, all it's really doing is showing the folly and difficulties of creating a sandpark that works (people complaining about lack of land, gank parties, the fact that it's doing terribly in other regions). Although really, most of the problems with it are problems that Ultima Online had many years ago so you'd think developers would know better by now...
I believe a GOOD sandpark or sandbox can be made. It simply needs t incorporate the lessons from Ultima Online. Sadly, all indications for Archeage are that it doesn't. ...somehow Trion didn't even learn any lessons from OTHER versions of Archeage apparently.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
Archeage is a good BLUEPRINT for what can make a GREAT game.
Its makes mistakes and doesnt carry things far enough in some directions.
Farming/trading could have about 5 more layers added to it.
Crafting is too RNG and store perk biased.
PvP is a joke. Gankfest troll heaven. Flagging system is an abortion.
PvE quests are decent but 'dungeons' are pretty vanilla. Some open world encounters but they dont offer a lot in incentives no no one does them.
I know it was the hot word a couple years ago but having DYNAMIC (TRULY dynamic) open world events is what games need. RANDOM ones too not just the same old "well its 330 time to wait for XXX to spawn" type events. Stuff where shit comes from ut of no where. A horse of Ans or orcs or trolls or whatever. What used ot be an empty field is now filled with an army of whatever. Plenty of space in AA to do that thats for sure.
When you ride a map and have every plant, rock, tree location and every path and mob placement memorized it isnt a good thing. Having randomly pawing mobs that will gravitate to common areas and begin to organize and then maybe start raids or attacking NPC place would be good. Rift did it at first but it wasnt good and people complained about dead quest givers. Well no excuse like thatin AA since it is supposed tobe 'sandbox' so PvE quests shouldnt be a priority.
But unfortunately the whole dynamic thing has died out (mostly because no one does it right)
But AA is a nice vanilla game where you can look at it and think "if only they had done this too".
Very few people have actually waited "4 long years" for this game but I have indeed heard it called the MMO savior. Why? Because every decent looking game since WoW has been called the MMO savior, even TESO(lmao).
To me ArcheAge is an insult to the word sandbox. Having two or three sandbox elements does not a sandbox make. You still run around with impunity swinging anime combos at anything and everything because if you die, who cares. The world is lifeless, half of everything is on rails and the game is pretty much over when you hit max level. Sadly the biggest way the game impressed me was how non invasive the cash shop was.
Exactly. Many players actually need savior but it is I guess not yet born. Still not fault of games. :-)
In order to be the saviour of the genre an MMO would have to walk up to WoW, kick it in the nuts, chop it's head off then jump up and down on it's bleeding corpse.
It would also need to eclipse WoW's all time high and get 16 million subs, yes that's right, SUBS!
It would also have to have every feature ever contained in every past MMO from PvP to Raids to Housing to Crafting, everything, and it would all have to work perfectly together. And a whole bunch of new features we have never seen before. Every MMO player in the world would have to instantly hail it as the one true MMO to rule them all!
We'd all be instant fanboi's with no trolls or haters to be found. It would unite the whole world in peace and harmony.
Now that I think about it, I don't see it happening.
Do you want to end with human kind??
Generic lore. Quest hubs. Asian vibe. Gankfests. P2W. LP. Tab-targeting.
This knowledge was well known years ago. I don't see how anyone could've thought it was some kind of savior.
Sorry OP, I have played mmorpgs for a long time, but I have never heard that this game was to be a savior. I always viewed it as another Asian game with good graphics. Well, the graphics were good when I started noticing the game, now they are pretty standard. To me it's initial gameplay and juvenile chat community remind me of Tera. I'm sure the game holds a huge amount of positive content, but I will wait and let the waves settle down.
imho, this genre does not need saving because it's rolling along just fine producing niches of players on different titles. AA will do the same with it's own followers.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
That was pre-F2P conversion. The game is FUBAR now, people will see that as the months go by.
If they would fix the LP system and expand the player landownership like they should have, the game would be great.
No doubt, those that never played the sub only AA are going to talk smack like idiots...so.
1. Current LP system drastically cuts down the amount of farming/gathering/crafting which is ESSENTIAL to the game, all parts of it, not some of it. The trade runs = more people for people to try to kill/steal from to become pirates or RP pirates as well as funnel those playing merchants/crafters into the PvP aspect of the game AND make money as well. We already have long growth timers to make sure the game is not overrun with too many products being made.
Not only this but the current LP system literally forces people to AFK, even as patrons the LP regen is horribly low...Think about it, 8 minutes worth of LP to cut down a single tree as a patron! Its stupid...
Current setup has it so in order to make 1 single piece of the first set of armor you can make (level 20) will take you a full day to grow/gather the materials and 3 hours worth of LPs making damn sure you will never actually use it since it takes about 2 hours to go from level 20 to level 24, which is the next group of craftable armor...oh, and there are 7 pieces to each armor set. It makes almost the entire armor/weapon crafting items needlessly useless.
2. landownership. The game was designed as a sub based game with so many landplots created for a pre-determined population per server which is why Korea and Japan had so many servers at launch, to spread the population out. Going F2P was done to open the game to far more players throwing those original numbers out of whack. One of the main goals was to make land ownership an ideal thing, something a player would want and the game has MANY reasons to want it...so, going F2P and not increasing the usable land is shooting yourself in the foot because you then have people that are going to quit because they cannot get land and take part in important parts of the game...they NEEDED to keep their original equation.
If that equation was 1 plot of land per 3 players...going F2P was to bring in twice the population, they should have increased land by twice the size because now its 1 plot per 6. It kills the entire idea of F2P if you end up driving away so many people. It needs to be brought back in line...not only that, but they made it so one of the main reasons to pay was to be able to have land...so why the eff...nevermind...so much derp was involved with this F2P conversion and its hurting the game in Japan and Russia...Korea was always in bad shape population wise. Whatever. All I know is that Japanese PvPers are dicks so the game is actually more fun than the apparent toxic community here so I will keep playing there.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/