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How good is the PvE game?

Hi my choice of MMORPG have been EverQuest 1 and 2 and Vanguard due to very good PvE experience since the pvp ruleset have not gimped the pve ruleset.

For example these games spells and skills are not suited for a normal pvp game, for example
Extreme long movement run speed buffs.
Extreme snare, root, stun and crowd control spells.
Extreme haste and slow combat weapon speed.
Powerful pets.
Classes are very different and are not equal powerfull solo.

List goes on,

How is ESO pve?

Thank you.

Comments

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by cazrack
    Hi my choice of MMORPG have been EverQuest 1 and 2 and Vanguard due to very good PvE experience since the pvp ruleset have not gimped the pve ruleset. For example these games spells and skills are not suited for a normal pvp game, for example Extreme long movement run speed buffs. Extreme snare, root, stun and crowd control spells. Extreme haste and slow combat weapon speed. Powerful pets. Classes are very different and are not equal powerfull solo. List goes on, How is ESO pve? Thank you.

    PvE game is fine provided you enjoy voiced quests. Most of them have narrative.

    I havne't run across any issus with pvp harming pve skills. Though I think the bow range is farther in pvp if I remember.

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  • gervaise1gervaise1 Member EpicPosts: 6,919

    EQ1, EQ2 and Vanguard .... hmm; not sure you will like TESO.

    I would suggest you try Skyrim before you try TESO; you can pick up the legendary pack which has the three expansions for very little money. very cheaply. Now Skyrim isn't TESO but you it is from the same family / stable. If you try it and don't like it - maybe best to skip TESO. It doesn't follow btw that if you like Skyrim you will like TESO - some people felt "let down". 

  • Vaske1984Vaske1984 Member Posts: 228
    Originally posted by gervaise1

    EQ1, EQ2 and Vanguard .... hmm; not sure you will like TESO.

    I would suggest you try Skyrim before you try TESO; you can pick up the legendary pack which has the three expansions for very little money. very cheaply. Now Skyrim isn't TESO but you it is from the same family / stable. If you try it and don't like it - maybe best to skip TESO. It doesn't follow btw that if you like Skyrim you will like TESO - some people felt "let down". 

     

    Well i love Skyrim and Oblivion.....yet my TESO is collecting dust....so not really best way to compare it.

    image

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829

    I would say ESO's PvE experience is definitely a good one. Though "PvE" is a pretty broad field.

    The combat is fun, and the quests are highly story driven with some cool details. The game gives you the illusion of the world changing around you thanks to the whole phasing thing it has going on for a lot of quests.

    So it's closer to a lot of single player RPGs in that regard.

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  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by Vaske1984
    Originally posted by gervaise1

    EQ1, EQ2 and Vanguard .... hmm; not sure you will like TESO.

    I would suggest you try Skyrim before you try TESO; you can pick up the legendary pack which has the three expansions for very little money. very cheaply. Now Skyrim isn't TESO but you it is from the same family / stable. If you try it and don't like it - maybe best to skip TESO. It doesn't follow btw that if you like Skyrim you will like TESO - some people felt "let down". 

     

    Well i love Skyrim and Oblivion.....yet my TESO is collecting dust....so not really best way to compare it.

    Though I enjoy Elder Scrolls Online I have to agree with you, they aren't even close to being the same with the exception of some art design and the world they are in.

    If someone likes Skyrim or Oblivion they are not guaranteed to like ESO.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • BlueMountainBlueMountain Member UncommonPosts: 147
    Originally posted by Azaron_Nightblade

    I would say ESO's PvE experience is definitely a good one. Though "PvE" is a pretty broad field.

    The combat is fun, and the quests are highly story driven with some cool details. The game gives you the illusion of the world changing around you thanks to the whole phasing thing it has going on for a lot of quests.

    So it's closer to a lot of single player RPGs in that regard.

    Well it is a lot closer to single player for the first fifty levels, other than many dungeons. Quite excellent, really, at least up until you hit veteran rank. Then, for some reason you become suddenly wholly dependent on grouping and optimizing your build. Interesting design choice. Whole different game. If you like being needy and waiting around for somebody to decide your build is good enough for them to associate with you, then by all means, level up.

    Otherwise take your time and enjoy the journey. The storycrafting is superb. The visuals are wonderous. The voice acting worth the listening. It is all worth every penny, up until you reach vet ranks in my honest opinion.

    To dream, perhaps to be.

  • hatefulpeacehatefulpeace Member UncommonPosts: 621
    Originally posted by BlueMountain
    Originally posted by Azaron_Nightblade

    I would say ESO's PvE experience is definitely a good one. Though "PvE" is a pretty broad field.

    The combat is fun, and the quests are highly story driven with some cool details. The game gives you the illusion of the world changing around you thanks to the whole phasing thing it has going on for a lot of quests.

    So it's closer to a lot of single player RPGs in that regard.

    Well it is a lot closer to single player for the first fifty levels, other than many dungeons. Quite excellent, really, at least up until you hit veteran rank. Then, for some reason you become suddenly wholly dependent on grouping and optimizing your build. Interesting design choice. Whole different game. If you like being needy and waiting around for somebody to decide your build is good enough for them to associate with you, then by all means, level up.

    Otherwise take your time and enjoy the journey. The storycrafting is superb. The visuals are wonderous. The voice acting worth the listening. It is all worth every penny, up until you reach vet ranks in my honest opinion.

    You must play with some pretty horrible people lol. I am not sure why you feel that way about vet ranks. It sounds to me like you enjoy single player games way more than Mulitplayer ones. Most every mulitplayer game I have played, excluding the early years of everquest, all let you solo your way to end game. Even everquest now lets you do that. I see how you would hate it though, considering it changes it up according to what your saying, and makes you fight with people to do the higher end stuff. I am sure though there are people that wont bother you on your build, or skill and really wont even talk to you, just want to finish the content.

    The PVE is  only has to be single player if that is what you want. The game doesnt force you to group, but i havent made it to the end so I cant say about that. You will have lots of choices to build your character, from STA MANA HEALTH as your stats, and a bunch of skill lines.  As for like everquest is, where lets pick the necromancer could solo almost everything, with its pet kite, bards could control the whole field ect. Its not totally like that, It is alittle better balanced, because there is pvp some where in the game, over castles or something. The attacks are kinda counter based, with fighting monsters and players. All attacks I have seen work on players. I cant really say you could make a build that wouldent let you solo though. It is closer to ever quest 2, where all the classes could pretty much solo everything. As with that though, some builds kill things faster and tank/heal/ crowd control better then others.

    Although unlike those games, minus your first choice with class you can have all the other skill lines, and pick from them. So if you got tired of being a plate wearing tank, you could easily switch to being a cloth wearing caster, or a leather wearing stealth person. As well as you can switch your weapons to include all of them as well. You could be a cloth wearing caster that uses a bow, staff, sword and board, 2 handed, or dual wield. You could be a plate wearing, undead/vampire hunter, or switch to being the vampire. So it gives you more freedom in that. 

    The simple answer is that yes the builds are trying to be balanced for pvp, so you wont get the min long enchanter cc, or the bard spell that makes u run 1000 time faster. The longest CC ive seen is 12 seconds, and the biggest speed buff are horses. Which you level up if you want more speed, sta, or carrying capacity. 

    The combat is kinda tab target with out the tab. Instead of a tab button you determine your target by pointing at it. You can remove the crosshairs also if you want, to make it a bit harder. Grouping combat is even better, because you can trigger other peoples special attacks, and make the group stronger. The combat def takes player skill to figure out, because not only do you have to learn you attacks, and what can counter you, you have block and dodge.

    There are also anchors that pop out, they are like rifts, which require a group. There are also world bosses that require a group, unless you outleveled the area.  These anchors, and bosses can be skipped though if that is not something you are find fun. 

    Fishing can be considered pve i suppose to. That can be done with groups or not as well. If you have a group fishing you have a better chance to get a rare fish. Another not so combat pve, that is fun i think, is the dye system. It is the best dye system I have seen. It is based off of what you did, so like in order to unlock dyes, you have to do something. Not like a quest, just a task. This way though, you can show off what you did by the colors you are wearing, because only the people who did the task can have that color. 

    The questing is a big part of it, as already stated, I am not sure if you can skip the questing. I think you could, because you get exp from monsters, exploration, and a few other things. It def would not be as fast though. They are all good quests though, even the simplest one has a good story behind it, and will make it fun. The rewards for the quests are for the most part well balanced, and thought of. 

    Another PVE thing, which is different is the economy. There is no auction house to speak of, so prices arent really set, and almost no one has a grasp of how much the stuff really sells for. You can access a guild store, which is what the auction houses are. You can have up to 5 guilds, if you want to get a good idea of prices. You def dont have to join a guild though for this. People will sell stuff in the chat, and the stuff goes quick, unless its a really crazy price. 

    They added a new thing, which i havent got to yet, but sounds fun. The Arena, which pits you and your group vs harder and harder monsters. It is like the oblivion arena i think in concept, accept mulitiplayer. 

    Also death in this is basically standard. Which a bit of a twist, you can get soul gems, and capture the correct level monsters soul in it, and it will let you resurrect where you died. If you dont have one you spawn back a wayshire. You will lose durability of your items, which have to be repaired. 

    Then crafting, which i think is apart of pve, because you will see the resources and crafting tables all around. This can be done single player if you want, it goes faster with  grouping though. What i mean if you have other players working with you, you can level your crafting faster. Pretty much crafted gear is better then any drops I have found. Again though if that is not what you want to do, you can totally skip it. There will be others willing to sell their stuff for a good price.

    The PVE ranks in among the rest, its basically comes down to rift added with everquest 2. Simpler though because you only get 5 active attacks plus a ultimate, with at 15 you can switch to another set. Vs everquest 2 which gives you a crap ton of bars and attacks. 

  • oldschoolpunkoldschoolpunk Member Posts: 281

    The PVE is great except for one thing....the trinity takes a back seat and if you like tanking or healing (to a lesser extent) than you are s.o.l.

    Just remember that this game is not like Skyrim or Oblivion.  But how similar are those 2 to each other?  How similar are those to Morrowind?  Each Elder Scrolls game takes on a life of it's own and so does this one.  Comparing it is futile.

    image
  • BlueMountainBlueMountain Member UncommonPosts: 147
    Originally posted by hatefulpeace
    I see how you would hate it though, considering it changes it up according to what your saying, and makes you fight with people to do the higher end stuff.

    I don't hate it at all, but I prefer playing independently, whether with people or alone with others around, or alone where other people are all elsewhere. I dislike being made to depend on others to have fun. They have been planning a new solo experience at the high end and I believe I'd like to try that, but for me once you get to where you can't reliably be successful on your own merits but instead must serve a group, must ask others for help, must wait and wait for a group to pick you up or wait for others to join your group, or wait while others turn down your requests to form a group it becomes a chore, and sometimes an insult.

    It is as if once they had the first 50 levels and a few people were already at max and crying out loudly on the forums for more content, someone at Zenimax took the game design in a radically different direction for players with that min/max 'pro' playstyle.

    It isn't that their playstyle is wrong, per se, because that is how they enjoy playing their game. But their preference isn't mine and neither is their epeenionated playstyle.

    The second half of the game, beginning with vet levels, running the quests of the other realms at higher difficulty, and on into Craglorn seems designed for the optimizers, the ones who didn't bother with the rest of the game because (I think) they had already played through in beta. Once the game opened they were insatiable for new content, and the vet game was created for them and not for me and those like me. I was jazzed to get into Cyrodiil and play at first, but then that was taken away when they changed all the mobs to Vet II. What then was the point of opening Cyrodiil at L10 with a template buff to a weak virtual L50 when any, or almost any L10 player was made completely nonviable?

    I don't hate the game at all. To L50 it might have been made exactly for me. After L50... it was made for a radically different kind of player. It no longer represented an environment I could enjoy.

    To dream, perhaps to be.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by oldschoolpunk

    The PVE is great except for one thing....the trinity takes a back seat and if you like tanking or healing (to a lesser extent) than you are s.o.l.

    Just remember that this game is not like Skyrim or Oblivion.  But how similar are those 2 to each other?  How similar are those to Morrowind?  Each Elder Scrolls game takes on a life of it's own and so does this one.  Comparing it is futile.

    This! IMO their understanding of the trinity was actually not on point at all. Basically, you could be a mage tank in this game as long as you're good at dodging. Ok, that might be an exaggeration. The point is that tanks are, ultimately, squishy with all the negatives of being a tank still in place (like decreased DPS). So it's basically like you need to level as a DPS class and then switch up later on when you actually want to start doing some dungeons, etc. It's much more action-oriented than traditional MMORPGs, so if you can dodge a wrench, you can dodge a sword. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • hatefulpeacehatefulpeace Member UncommonPosts: 621
    Originally posted by BlueMountain
    Originally posted by hatefulpeace
    I see how you would hate it though, considering it changes it up according to what your saying, and makes you fight with people to do the higher end stuff.

    I don't hate it at all, but I prefer playing independently, whether with people or alone with others around, or alone where other people are all elsewhere. I dislike being made to depend on others to have fun. They have been planning a new solo experience at the high end and I believe I'd like to try that, but for me once you get to where you can't reliably be successful on your own merits but instead must serve a group, must ask others for help, must wait and wait for a group to pick you up or wait for others to join your group, or wait while others turn down your requests to form a group it becomes a chore, and sometimes an insult.

    It is as if once they had the first 50 levels and a few people were already at max and crying out loudly on the forums for more content, someone at Zenimax took the game design in a radically different direction for players with that min/max 'pro' playstyle.

    It isn't that their playstyle is wrong, per se, because that is how they enjoy playing their game. But their preference isn't mine and neither is their epeenionated playstyle.

    The second half of the game, beginning with vet levels, running the quests of the other realms at higher difficulty, and on into Craglorn seems designed for the optimizers, the ones who didn't bother with the rest of the game because (I think) they had already played through in beta. Once the game opened they were insatiable for new content, and the vet game was created for them and not for me and those like me. I was jazzed to get into Cyrodiil and play at first, but then that was taken away when they changed all the mobs to Vet II. What then was the point of opening Cyrodiil at L10 with a template buff to a weak virtual L50 when any, or almost any L10 player was made completely nonviable?

    I don't hate the game at all. To L50 it might have been made exactly for me. After L50... it was made for a radically different kind of player. It no longer represented an environment I could enjoy.

    That makes sense. I havent made it past lvl 11 yet so I  dono how i would take it ethier. If the people i have to group up with are like that, then I would def just quit. 

  • BlueMountainBlueMountain Member UncommonPosts: 147

    I mean consider, if Zenimax spent $300 million or so over several years creating the content, crafting it to near perfection, only to have almost everyone blow right past it to stand on the level cap screaming for more content (exactly the stuff they just sprinted past) it makes all the sense in the world to reroute them back to recycle the other realms at increased difficulty while they reworked Craglorn and Cyrodiil into more difficult obstacles, all the time trying to think of some way to keep them in ESO.

    But like a swarm of locusts once they've consumed your field, no matter how good your crop was, when the food has been eaten they will migrate. And the rest of their players will see the desolation left behind, all geared toward fully optimized min-max scripters and inaccessible to normal humans beings who work for a living and just want to relax and go on an adventure.

    To dream, perhaps to be.

  • tarodintarodin Member UncommonPosts: 128
    Originally posted by cazrack
    Hi my choice of MMORPG have been EverQuest 1 and 2 and Vanguard due to very good PvE experience since the pvp ruleset have not gimped the pve ruleset. For example these games spells and skills are not suited for a normal pvp game, for example Extreme long movement run speed buffs. Extreme snare, root, stun and crowd control spells. Extreme haste and slow combat weapon speed. Powerful pets. Classes are very different and are not equal powerfull solo. List goes on, How is ESO pve? Thank you.

    I loved eq and vanguard a lot... im trying TESO and  for the moment (lvl26) i'm finding it nice.... i've played morrowind, oblivion and skyrim and this game cant compare.

     

    It's a theme park and there is no challenge at moment... we'll see next weeks, i dont want a game that everything is easy and mindless.

     

     

  • mangarmangar Member UncommonPosts: 296
    Originally posted by cazrack
    Hi my choice of MMORPG have been EverQuest 1 and 2 and Vanguard due to very good PvE experience since the pvp ruleset have not gimped the pve ruleset. For example these games spells and skills are not suited for a normal pvp game, for example Extreme long movement run speed buffs. Extreme snare, root, stun and crowd control spells. Extreme haste and slow combat weapon speed. Powerful pets. Classes are very different and are not equal powerfull solo. List goes on, How is ESO pve? Thank you.

    EQ, EQ2, and VSoH are at the tops of my play list as well. 

    ESO is a solid game but where it falls short is in group play, even more so if you are a EQ, EQ2 (original), or VSoH fan.  There is little incentive to group, most people get their one successful run per instance in and move onto the next thing.  There is no real sense of "man I gotta kill X to get item Y"... might be because you level so fast.  The lack of defined roles has resulted in role undefined combat, there are some mobs that are pretty much made not to be killed with tanks rather using ranged attacks and knock backs (most overland bosses can be soloed this way).  The function of agro control is a bit of a mess and as you level you will probably see most tanks wearing cloth using AoE magic.  The FLG in game tools are lacking, a lot, just use them and you will see.

    Now when it comes to things like lore, story, looks and feel this game is an amazing achievement.  Granted things kind of break down sometimes when stories get crossed up and that is a bit of a buzz kill but overall there are few games in my opinion that come even remotely close to ESO in this area.

    Play the game and enjoy it, it is well worth the money and the sub fee but if you are like me you will not think of it as a replacement for VSoH or EQ and EQ2.

     

    <div><span style="width:120px; height:120px;float:left;overflow: hidden;"><a href="http://www.zowned.com/Opef"><img src="http://www.zowned.com/file/pic/user/Opef_120.jpg"; style="border: 0pt none ; margin: 10px 10px 10px 10px; width: 120px; height: 120px;"></a></span></div>

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by BlueMountain

    I mean consider, if Zenimax spent $300 million or so over several years creating the content, crafting it to near perfection, only to have almost everyone blow right past it to stand on the level cap screaming for more content (exactly the stuff they just sprinted past) it makes all the sense in the world to reroute them back to recycle the other realms at increased difficulty while they reworked Craglorn and Cyrodiil into more difficult obstacles, all the time trying to think of some way to keep them in ESO.

    But like a swarm of locusts once they've consumed your field, no matter how good your crop was, when the food has been eaten they will migrate. And the rest of their players will see the desolation left behind, all geared toward fully optimized min-max scripters and inaccessible to normal humans beings who work for a living and just want to relax and go on an adventure.

    My problem is that I create alts to level at the same time.  So by the time I got to V1 I would have to redo content.  No problem probably if you have a single character and multiple alts just for mules and additional storage as inventory space is extremely tight for a game that wants you to craft which means gathering which means lots of needed storage space if you want to master different crafting fields.

    If you have a really good computer you probably won't have problems but I was having all kinds of problems with the game.  Which I haven't with other MMO's.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • grimalgrimal Member UncommonPosts: 2,935

    I love rich story in my MMOs.  For me, it creates the world.   I love the story of the game and I tend to take my time so it's a very relaxing and satisfying experience if you like the story. 

    For instance, did you like SWToR?

  • ScotScot Member LegendaryPosts: 24,455

    I think you will find every new MMO to come out in about the last 8 or 9 years has 'gimped' its PvE powers due to PvP issues. Balance is more important than what makes sense in PvE or PvP.

    If you have PvE and PvP in the same game they case huge problems, no matter what the designers decide to do. But that is best type of MMO in my mind.

    To my mind what they should do is give us totally different powers in PvP, if you are a PvE tank your powers in PvP are still tankie, but are part of a separate sytem of PvP powers that make sense to themselves.

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