seen at eq2wire
http://eq2wire.com/2014/09/22/performance-update-september-23-2014/
From Racheal “Afista” on the EQ2 Forums:
We are excited to announce that the game update on September 23rd will include code updates to improve performance on servers as well as player clients! What does this round of updates hold in store for you? These changes will help game performance, whether you enjoy adventuring, tradeskilling, or decorating.
Improved Graphical Performance
- Improved client performance on maximum settings, including “Extreme Quality”
- Utilized SSE and SSE2 instruction sets
- Improved how the Welcome window is sent to clients
Improved Functionality
- Improved how the server calculates stats during combat (more to come!)
- Several improvements to Marketplace performance
- Made client improvements, including some optimizations to how data is sent from the server to the client (more to come!)
Improved Playability
- Several improvements to spawning of items and NPCs to make this less of a load on the server
- Optimized some server side AA calculations for player to load/save and modify AA trees
Thank you to all of the players who helped us test these improvements on the Beta server! More improvements, including additional raid performance upgrades, are currently in the works. Beta testing for Altar of Malice begins on October 7th for All Access Members and goes into Open Beta on October 14th. We look forward to seeing you there to help us test more exciting content!
This work has been done by the EQ2 code team, led by Dave “Maevianiu” Kish.
Comments
patch notes (complete patch notes at link)
http://eq2wire.com/2014/09/22/update-notes-tuesday-september-23-2014-performance-tweaks-and-bug-stomp/
From the EQ2 Forums:
GENERAL
EQ2 fan sites
Feldon feedback posted at Eq2wire
http://eq2wire.com/2014/09/24/adornment-cannot-be-located-act-and-performance/
This Tuesday’s update to EQ2 included quite a few tweaks to the EQ2 game client which have produced a substantial upgrade in framerates and overall performance for many players including myself.
I have to give a round of applause to Dave “Maevianiu” Kish and others on the EQ2 code side who have worked the last few months to get these changes done. I was personally able to bump up one quality setting and my framerate still increased from 20′s to a steady 45-50.
There are a few players who have been hung up on these changes though. Any time you make core changes to a 10 year old game, there is a chance that problems will be found. It’s not an issue of higher or lower end video cards as I have a rather low spec video card (GT240), but nonetheless players have reported crashing before being able to login to the game. For now, I would try reinstalling the DirectX 9 runtime, and if that does not work, open a ticket at http://help.soe.com/.
EQ2 fan sites
Playing MUDs and MMOs since 1994.