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9/23 EQ2 Performance patch

NadiaNadia Member UncommonPosts: 11,798

seen at eq2wire

http://eq2wire.com/2014/09/22/performance-update-september-23-2014/

From Racheal “Afista” on the EQ2 Forums:

We are excited to announce that the game update on September 23rd will include code updates to improve performance on servers as well as player clients! What does this round of updates hold in store for you? These changes will help game performance, whether you enjoy adventuring, tradeskilling, or decorating.

Improved Graphical Performance

  • Improved client performance on maximum settings, including “Extreme Quality”
  • Utilized SSE and SSE2 instruction sets
  • Improved how the Welcome window is sent to clients

Improved Functionality

  • Improved how the server calculates stats during combat (more to come!)
  • Several improvements to Marketplace performance
  • Made client improvements, including some optimizations to how data is sent from the server to the client (more to come!)

Improved Playability

  • Several improvements to spawning of items and NPCs to make this less of a load on the server
  • Optimized some server side AA calculations for player to load/save and modify AA trees
 
Thank you to all of the players who helped us test these improvements on the Beta server! More improvements, including additional raid performance upgrades, are currently in the works. Beta testing for Altar of Malice begins on October 7th for All Access Members and goes into Open Beta on October 14th. We look forward to seeing you there to help us test more exciting content!
 
This work has been done by the EQ2 code team, led by Dave “Maevianiu” Kish.
 

Comments

  • NadiaNadia Member UncommonPosts: 11,798

    patch notes    (complete patch notes at link)

    http://eq2wire.com/2014/09/22/update-notes-tuesday-september-23-2014-performance-tweaks-and-bug-stomp/

    From the EQ2 Forums:

    PERFORMANCE UPDATES
    We don’t want to get into too much detail, but overall we updated some very old libraries to bring EQII up to date. We also updated memory management, fixed some memory leaks as a result, and made some other code changes that look to be improving server performance.

    Here’re a few notes to give you a bit more detail:

    • Improved client performance on maximum settings. Additionally, altered the “Extreme Quality” defaults to look and run better on higher end machines. This means that non-raiders who do quests, decorate houses, heroic dungeons (without oceans of proc gear), are going to notice considerable improvement.
    • We have made several improvements to spawning of items and NPCs to make this less of a load on the server.
    • We have made some optimizations to how data is sent from the server to the client.
    • Optimized some server side AA calculations.
    • Several Marketplace improvements on performance and improved how the welcome window is sent to clients.
    • Made improvements to how the server calculates stats during combat.
    • Made improvements to client for performance.
    • Utilized SSE and SSE2 instruction sets to improve graphical performance.

    Things that are NOT specifically improved:

    • Client performance on lowest settings, it is already stripped down to the bare minimum.
    • Clients who are using custom UIs, specifically ones using UI script.
    • Raid performance still needs some attention, specifically stacking procs and double casts. We’re still looking into solutions.

    GENERAL

    • Broker Anywhere: Fixed an issue preventing purchase of items that were put on the market by players of opposite faction.
    • Added new option for a maximum FPS to help avoid jumps in FPS and to lower CPU use while in less intense situations, like out of combat in an empty zone.
    • Added new option for min sleep time per frame. This is in milliseconds and will force the CPU to sleep that much each frame. This will lower frame rate and also lower CPU use. [Ed. Note -- I believe this is a FPS limiter]
    • Both of these options can improve battery life on mobile devices and with temperature on newer mobile devices like tablets.
  • NadiaNadia Member UncommonPosts: 11,798

    Feldon feedback posted at Eq2wire

    http://eq2wire.com/2014/09/24/adornment-cannot-be-located-act-and-performance/

    This Tuesday’s update to EQ2 included quite a few tweaks to the EQ2 game client which have produced a substantial upgrade in framerates and overall performance for many players including myself.

    I have to give a round of applause to Dave “Maevianiu” Kish and others on the EQ2 code side who have worked the last few months to get these changes done. I was personally able to bump up one quality setting and my framerate still increased from 20′s to a steady 45-50.

    There are a few players who have been hung up on these changes though. Any time you make core changes to a 10 year old game, there is a chance that problems will be found. It’s not an issue of higher or lower end video cards as I have a rather low spec video card (GT240), but nonetheless players have reported crashing before being able to login to the game. For now, I would try reinstalling the DirectX 9 runtime, and if that does not work, open a ticket at http://help.soe.com/.

  • MurlockDanceMurlockDance Member Posts: 1,223
    When I saw this bit of news while loading up my game yesterday it almost made me faint. Wow finally!!!! Very happy little EQ2 player here.

    Playing MUDs and MMOs since 1994.

    image
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