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The western falacy that ArcheAge failed in Korea

UtukuMoonUtukuMoon Member Posts: 1,066

Let's put it to bed once and for all.

http://massively.joystiq.com/2013/11/13/archeage-wins-big-at-korea-game-awards/

If this is failure then i guess they would like more of it.

President's Award (best game of the year) just one of the three awards voted by fans.

Comments

  • SuperNickSuperNick Member UncommonPosts: 460

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

    The proof is in the subscribers and community response, not a sideshow awards show which gives out awards for social responsibility.

  • TbauTbau Member, Newbie CommonPosts: 401

    What does winning awards have to do with the game failing or not? The game has few PLAYERS in Korea.

    Also, one of the awards is "social responsibility" which it won for changing its model so it becomes more popular in other countries instead of just giving up on the game and closing it down.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

    The proof is in the subscribers and community response, not a sideshow awards show which gives out awards for social responsibility.

    The game is a hybrid and in Asia they usually want it straight (hard grind or full sandbox) so something that started out as a themepark drove away sandboxers and then turned into a sandbox drove away themepark fans. It is what it is and I think it is worth a try from my perspective :).

    image
  • ShaighShaigh Member EpicPosts: 2,150

    Its #12 of mmorpg's and #35 in total according to gamenote.

    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • Emm_Emm_OhhEmm_Emm_Ohh Member UncommonPosts: 80
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

     

    It was only two paragraphs, but just in case you missed it, here you go.

    "Not only did Jake Song's sandpark take home awards in two categories through the show (planning and scenario, graphics), it also took home the big prize of the night as the best game in show."

    ArcheAge, ESO, Rift & other MMORPG Gameplays https://www.youtube.com/user/MMONerdStomper

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Emm_Emm_Ohh
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

     

    It was only two paragraphs, but just in case you missed it, here you go.

    "Not only did Jake Song's sandpark take home awards in two categories through the show (planning and scenario, graphics), it also took home the big prize of the night as the best game in show."

     

    There's also a mention in the article that in Korea, the game is perceived as not doing very well.  It's not a Western perception, it's just a perception.

     

    That said, given the ridiculous hype surrounding the game, it seems likely this is yet another case where it would be impossible for the game to live up to the expectations of the developers, fan and industry talking heads.

     

    I can not remember winning or losing a single debate on the internet.

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by Emm_Emm_Ohh
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

     

    It was only two paragraphs, but just in case you missed it, here you go.

    "Not only did Jake Song's sandpark take home awards in two categories through the show (planning and scenario, graphics), it also took home the big prize of the night as the best game in show."

    That award would actually mean something if we would know with other games where at the show. When I was a kid I once won a gold medal. I was the only one in my age group, so kinda was not hard at all :/

    For example

    WAR got best MMO from a lot of magazine in 2008. It is dead now. 

    This website gave the best MMO of E3 2011 to defiance. Not sure with other MMO where there, but that game is not a succes.  

    So awards does not equal succes

     

  • SuperNickSuperNick Member UncommonPosts: 460
    Originally posted by Emm_Emm_Ohh
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

     

    It was only two paragraphs, but just in case you missed it, here you go.

    "Not only did Jake Song's sandpark take home awards in two categories through the show (planning and scenario, graphics), it also took home the big prize of the night as the best game in show."

    I purposely chose to not mention it because the competition was such hits as Age of Storm and Monkey King Online. (Those memorable games heard of around the world)

    So yeah, way to take my post out of context. Insecure about your own intelligence are you, son? You'll be able to defeat online forum legends like myself.. some day.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by UtukuMoon

    Let's put it to bed once and for all.

    http://massively.joystiq.com/2013/11/13/archeage-wins-big-at-korea-game-awards/

    If this is failure then i guess they would like more of it.

    President's Award (best game of the year) just one of the three awards voted by fans.

    But there there's this:

     

    http://mmofallout.com/xl-games-layoffs-coming-says-report/

     

    The article listed here was merely 2 months from the awards. So, sorry to say, but awards != success. 

     

    As of September, the game was a financial failure. Did the awards help to resolve this? Will Russia help to solve this? Will North America help to solve this? I don't know, but the general consensus I've seen is that there are many, many, issues with the game, including balance issues, etc. which contributed to it's failure in Korea. 

     

    All that said, Korea and North America are entirely different beasts. What fails miserably in Korea won't necessarily fail at all in North America, and could actually be a huge financial success.

     

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • Emm_Emm_OhhEmm_Emm_Ohh Member UncommonPosts: 80
    Originally posted by lizardbones
    Originally posted by Emm_Emm_Ohh
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

     

    It was only two paragraphs, but just in case you missed it, here you go.

    "Not only did Jake Song's sandpark take home awards in two categories through the show (planning and scenario, graphics), it also took home the big prize of the night as the best game in show."

     

    There's also a mention in the article that in Korea, the game is perceived as not doing very well.  It's not a Western perception, it's just a perception.

     

    That said, given the ridiculous hype surrounding the game, it seems likely this is yet another case where it would be impossible for the game to live up to the expectations of the developers, fan and industry talking heads.

     

     

    If the trend continues I don't see any AAA MMORPGs not being overhyped in the coming years. So many of us gamers are looking for the next big thing, we are going to lie in hopes of convincing ourselves that the next game is going to be the one. So much overhype the last few years and it rarely lives up to it. With that being said, I don't learn from my mistakes and I am really looking forward to ArcheAge.

    ArcheAge, ESO, Rift & other MMORPG Gameplays https://www.youtube.com/user/MMONerdStomper

  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    I took a first look at this yesterday actually. The crafting looked fun to me but the combat seemed ho-hum. I can see it being a failure based on that but I am not in Korea or not sure how they react to things.
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    Originally posted by UtukuMoon

    Let's put it to bed once and for all.

    http://massively.joystiq.com/2013/11/13/archeage-wins-big-at-korea-game-awards/

    If this is failure then i guess they would like more of it.

    President's Award (best game of the year) just one of the three awards voted by fans.

     

    problem number one, you consider what works on korea will work here, like most guys love to say here aion and tera did not go well.

    another one is arche age was not that well in korea hence why they hit F2P pretty soon after launch

     

    and last AA is taking too long to launch here with means when we get it  a lot of people will already be busy with another game, the good thing is ESO did failed to keep most people hooked on it so if AA did launch next week they would get a some good number of players to at least try.

     

    I also forsee a new kind of problem, since trion will be hosting the english version, they have a serous lack of paying methods to use or is a credit card or is paypal, so unless they open more paying methods they will be lsoing a lot of money. With come on guys the main thing for F2P work is not the unlimited trial thing you can do here, is methods for the player choose on how to play.

     

    FOR HONOR, FOR FREEDOM.... and for some money.
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Emm_Emm_Ohh
    Originally posted by lizardbones
    Originally posted by Emm_Emm_Ohh
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

     

    It was only two paragraphs, but just in case you missed it, here you go.

    "Not only did Jake Song's sandpark take home awards in two categories through the show (planning and scenario, graphics), it also took home the big prize of the night as the best game in show."

     

    There's also a mention in the article that in Korea, the game is perceived as not doing very well.  It's not a Western perception, it's just a perception.

     

    That said, given the ridiculous hype surrounding the game, it seems likely this is yet another case where it would be impossible for the game to live up to the expectations of the developers, fan and industry talking heads.

     

     

    If the trend continues I don't see any AAA MMORPGs not being overhyped in the coming years. So many of us gamers are looking for the next big thing, we are going to lie in hopes of convincing ourselves that the next game is going to be the one. So much overhype the last few years and it rarely lives up to it. With that being said, I don't learn from my mistakes and I am really looking forward to ArcheAge.

     

    That's the spirit!

    image

    I can not remember winning or losing a single debate on the internet.

  • Emm_Emm_OhhEmm_Emm_Ohh Member UncommonPosts: 80
    Originally posted by lizardbones
    Originally posted by Emm_Emm_Ohh
    Originally posted by lizardbones
    Originally posted by Emm_Emm_Ohh
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

     

    It was only two paragraphs, but just in case you missed it, here you go.

    "Not only did Jake Song's sandpark take home awards in two categories through the show (planning and scenario, graphics), it also took home the big prize of the night as the best game in show."

     

    There's also a mention in the article that in Korea, the game is perceived as not doing very well.  It's not a Western perception, it's just a perception.

     

    That said, given the ridiculous hype surrounding the game, it seems likely this is yet another case where it would be impossible for the game to live up to the expectations of the developers, fan and industry talking heads.

     

     

    If the trend continues I don't see any AAA MMORPGs not being overhyped in the coming years. So many of us gamers are looking for the next big thing, we are going to lie in hopes of convincing ourselves that the next game is going to be the one. So much overhype the last few years and it rarely lives up to it. With that being said, I don't learn from my mistakes and I am really looking forward to ArcheAge.

     

    That's the spirit!

    image

    Hehe, I do have a good feeling about this one though. I haven't been in an Alpha/Beta that I have enjoyed this much in a long time.

    ArcheAge, ESO, Rift & other MMORPG Gameplays https://www.youtube.com/user/MMONerdStomper

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by SuperNick

    How does winning some awards for "Planning and Scenario" (whatever that even is) and graphics equal a game of success?

    The proof is in the subscribers and community response, not a sideshow awards show which gives out awards for social responsibility.

    this^

     

    people forget that SWTOR also got rewards. Hey it got MMO of the Year reward when it first came out...

     

    its meaningless.

    Philosophy of MMO Game Design

  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113
    I read they launched in Korea with 26-28 servers but now theyre down to just a handful and the population is low across the board, that doesnt sound like success. To me it looks like a sinking ship thats still on the market.
  • kitaradkitarad Member LegendaryPosts: 8,178
    Don't necro old threads it is against the rules.

This discussion has been closed.