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http://forums.archeagegame.com/showthread.php?76453-ArcheAge-Updating-to-Version-1.2-Build-4.11
GAMEPLAY
* Chatting in the Faction, Shout, Trade, Need Party, and Nation chat channels is now restricted to characters that are level 15 and higher.
* The Kraken has toughened its tentacles and now can only be damaged by siege weapons (including ship cannons). Prepare for a harder encounter with the terror of the deep, adventurers!
* Healer weapons have been added to quest rewards.
* Healer weapons have been added to Hasla weapons, redeemable using [Faded Compassion Token]s.
* Warehouses can now be expanded to a maximum of 130 slots.
INTERFACE
* Only active trial participants may speak in Trial chat.
* Some mount icons have been updated to differentiate them.
* Added a space between the colon and text in whispers for better legibility.
UPCOMING
* The [Seal-Point Sabrefang] battle pet is refusing to grow up and become an adult sabrefang. XLGAMES is teaching it that all little battle pets need to grow up some day. Be sure to hold onto your [Seal-Point Sabrefang], it's being fixed
Better later then never the lvl 15 restriction and the healer weapon from quests.
Comments
Looking forward to this. It's getting really annoying having to block people constantly in chat.
I'm sure main healers are really happy as well with the hasla change.
Not a bad update.
I am happy to see them restrict Trial chat to participants only.
(was thinking about that recently)
I hope the increase levels to chat helps, not sure if it will.
Now Asdfgghssgh and Shgjklsdhd will have to go level a bit.
At the least we will probably have less spam for a short period of time.
http://www.entropiapartners.com/?r=22415
yay: Finally!
I think it should have a pretty significant effect. No longer can they keep recycling new characters. Once they get to 15 and start spamming, you block them once and it's done. If they want to spam you again they have to level another toon to 15.
It's going to at least be a lot of breathing room for us players.
Not only for us players, but players all over the world!
probably means the spammers will switch to 'whispering' their advertisements, it is a good move but it would be best if they added a 24 hr cycle to the character deletion process, so that spammers can be identified before they destroy the 'evidence'
Agreed, they should put the character deletion timer back in. I understand why they removed it, but that issue is now past, time to bring it back.
The fight against bots/hackers/goldsellers are allways unbalance. And sometimes companys take actions that in the end is negative to legitim players.
Active mods/admins 24h per day is the only way to companys win some points against cheaters, expect that sofware solve everthing victory will allways goes to cheaters.
Yeah, maybe we now start getting wispers, but usually is not that bad like global chat spam, at least i hope not. Then can create infinite accounts, so deleting char timer didnt change anything here imo and only interfear with legitim players, special because we can only have 2 chars on start.