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I have been desperatly playing every mmo I can trying to find a game with a specific type of game play. I want to try to reach out here and see if anyone knows of a game that fits what I am looking for.
I am going to describe what I want in priority order to help define what I really want and what I would like to have
Overall best descriptions of what I would like
I would like to find a game where the end game is not centered around getting gear but is instead centered around a story or some sort of progression that is hard and you get gear to get through that story. I use to play FF11 back a long time ago and I always really enjoyed the concept of how it worked although I think the implementation needed a lot of work. Each expansion had this hard storyline to get through it and took a good amount of work to finish the expansion’s story. One of the main reasons people did Sky, Sea, etc.. was to help get through this storyline with friends and get the pieces required to for example beat the shadow warriors, superman fight, or promethea. I would like to find something like this where the gear is only used to get through the main story and the purpose of the game is not just to get gear.
Really like to have or not have
Nice to have
Bonus but not needed
Here is a list of the MMOs I have played and some of my thoughts on them to get a better handle on what I like and don't like
https://docs.google.com/spreadsheets/d/1hy6piRCPzqgutF27xz8lHpbrkUNJyAA0ZkYURgXfxmk/edit#gid=0
Thank you to anyone that spends time reading this or replies to it.
Comments
Share the same thought.
There's not a single game with everything you like. You always have to bear with something bad.. You just have to take all the weights and pick a game.
And by the time you decide there's already 10 more games to try out.. oh well
Something I might have miscommunicated
1. I have a list of what I like not everything the game must have. The thing is finding the closest fit. I have searched for this and nothing so far.
2. I don't mind getting the gear rewards but I don't want to get gear just to get more gear. I want a reason to get gear. For example in FF11 you got gear to complete the story from the expansion not just so you can get the next piece. In FF11 I remember going years before there where any real upgrades to armor and I would still use 90% of what I had before when they did upgrade. A lot of the big fights got gear but for example in Chain of Promethia you did the entire story line and got an earing that was really nice at the end. I just don't want the WoW get a piece of gear so we can go to the next dungeon to get the next piece of gear with no real reason or story.
Maybe to sum it up in a nicer way would be a game focused around hard boss fights with a story instead of repetitive dungeon grinding for gear.
single player games
That is the only answer i can give.
Sorry if thats not what you wanted to read.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
@op...
This is why i am not playing a single rpg right now,it is because no game has come close to what FFXI did.Some have sparkled a tad bit close but only remotely close.
EVERY and i mean EVERY single game is about practically ignoring the main game to rush to end game which then becomes nothing more than a gear grind,even Square has gone that route with FFXIV.
NOBODY was more creative than Square over the years but now EVERYONE developer still looks at Blizzard like there is some magical formula.
There is no magical formula but we still see every developer copying the exact same design.I think eventually all bad ideas make a turn around to where it all started,so one day we will see a return to creative thinking.
There are a few arguments to triple A but imo all these games are AA at best and just rely on marketing/advertising and timing.
OP the best we can do is patiently wait and wait and wait until there is some classy new producer who is given a free realm with a developers money to be creative.
As to story,what devs are doing now is telling you their content involves the story,there is no real LORE or background to the whole story it is just a mixed bag of content called a story.Of course it helped FFXI being that their lore goes way back and using known mythology also helps a ton.Devs now a days are using stupid gimmicks like "season 1" or season 2" it is like they have been watching too much TV.
Never forget 3 mile Island and never trust a government official or company spokesman.
So to distill it down what you want is a game where seeing where the story leads next is the motivation for participating in PvE rather than to get more gear? The only game that has done that for me is SWTOR though that is a very specific setting and not to everyone's taste. Also the boss fights aren't that hard unless you are doing hard mode raids in which case you've already seen the story in... story mode.
To be honest I can't think of any remotely recent game that gates story with hard fights, usually all the story fights are very easy to allow everyone access to the story.
Tibia !
Still the best mmorpg out there.
Thanks for the post it looks interesting and I have added it to my steam wishlist.
rojoArcueid
If the only option is single player games I will just wait and play my mobas till something comes out.
Kyleran
I was really hoping FF14 was the replacement for FF11 but seems they just went the way of popular development.
flizzer
Been there done that
Wizardry
This all the same game issue is becoming ridiculous. One of the major issues with the all the same game model is no one really has a reason to play another game. I miss the days when the story was the main drivers in RPGs but I think the occupation of non-typical people now playing games they got rid of the geeky story and lore and accounted for the lowest common player. I am going to keep waiting and not going to give my money to any more of these cookie cutter MMOs. I am going to try out EQ next because it at least shows something unique but I don’t see anything else in the future that looks all that great.
reeereee
Yep basically I wanted a game that is story driven. I don’t know why the story got lost from the games. I would guess people saw WoW do it without a story driven game and the others followed suite.
LeGrosGamerV2
when I posted this I was not limited to MMORPG but I did want online games and typically MMO covers that realm. I have looked at divinity Original Sin a few times and have not tried it yet, I will give it a shot this time.
hcoelho
Have not tried that I will look it up
Well, it seems you have completely missed Firefall.
1. Very fun, huge boss fights. You will WANT to repeats these dungeons because you will think they are awesome!!!
2. Gorgeous graphics if you like anime style, but character portraits do like kinda silly. I don't care since I play first-person.
3. Main story campaign, haven't finished so I don't know if it's good. Also there are a lot of side quests you get from cities and community events similar to Rift. You will always stop for 2 even 3 events on your way to your destination. Players can create such events by thumping (mining) and attract other players like magnets. The rewards from events are equally balanced.
4. The crafting system is very complex and meaningful. The quest rewards, from what i've seen, are crafting materials and the equipment received (if you receive any) is crappy, good for salvaging to get components. Best way to get gear is by crafting. Sometimes it can become frustrating, because you advance very quickly in this game and you feel obligated to update your equipment every 3-4 levels. It's insane and quite expensive to do so.
5. The holy trinity tank/healer/dps is there.
6. There is no cross class like in Runes of Magic, but there are hybrid classes. There are 4 main classes and each of them have 2 more advanced ones. For example Biotech (main class) is pure healer, Recluse (biotech advanced) is AoE/DPS and Mosquito (biotech advanced) is Healer/DPS. I haven't played other classes, but they follow the same pattern. Important to keep in mind is that you can only create one character and you can use it to unlock every class in the game. Every time you reach max level with one class (40) you receive enough points to unlock another. Don't worry, as I said you advance extremely quickly in this game.
7. I must warn you this is not you average tab-targeting MMORPG. This is a first/third-person shooter, sci-fi...MMO of course, but I'm sure you can ignore this .
8. Exploration at it's finest
First game that came on my mind while reading your post was LotRO, then Path of Exile, but it seems you already consumed those. I recommend you to return to these fine games because they do fulfill most of your requirements. I do hope you will also enjoy Firefall. Have fun!
This looks pretty fun, I am going to give it a shot. Thanks!
I wanted to update this thread with some info since I posted it. I spent a lot of time going through what is available now and coming up and here are some things I found interesting
Things I have tried and have potential
another ffxi vet unhappy with current games, when will somebody hear our cry.
Just came across this petition for a classic ffxi server please sign.
http://www.petitionbuzz.com/petitions/ffxiclassic
Oddly enough that is actually my friend's petition which was created to try and make that happen. Sadly we kindof gave up promoting it for 2 reasons (1. people were trolling it. 2. The people who DID want it refused to support it because they had already decided it was an impossible task (which they couldn't know without the developer comment I made the petition in order to attempt to draw out)) so sadly that dream is all but dead with the devs refusing to comment on the matter one way or the other.
On topic, from the OP I have to side with a lot of the posts in here saying that something like what you were originally asking for doesn't really exist outside of what ffxi was (and no longer is). Lucky for you, you seem to also like some of the other things out there like your mobas or what have you. Im pretty much left with no mmos or online games I like playing because the style of mmo I enjoy the most has been abandoned.
Your concentration on getting gear just to get gear is the problem. It sounds like you need a game with combat that you enjoy. If you had to run a dungeon a hundred times, it wouldn't be a problem if the dungeon was a fun experience each time.
Games developed with a long lifespan in mind have to hook you with something. The most popular, easy, and familiar way is with gear. The point is for you to play through the game as you want, and acquire items along the way that EVENTUALLY add up to enough to go do some other fun activity.
Honestly, if you enjoy Halo combat mechanics, play Destiny. It has a gear grind, but you don't feel it if you're just having fun getting headshots, and it still feels like an MMO to me.
Sorry late to respond to this, didn't get a notification for some reason on this thread. I miss playing FFXI and really the great experience has ruined me in some ways.
too bad people decided to waste the time to troll this instead of letting the people serious about it just have fun. The toxic community sometimes is depressing.
Yea i am lucky to have mobas or really my gaming rig would be going to waste right now with the poor performance in the MMO realm. I hope there is a company that realized some day there is a demand games like I described in my OP.
Wizardry Online.
Unfortunately it's shut down now by SOE. It's the closest thing I have found to classic FFXI (I searched for a long long time too). The challenge and difficulty and emphasis on teamwork was very strong in that game. The permadeath was a minor and ignorable aspect, and so was the PvP pretty much.
It had the potential to be the ultimate PvE game. Unfortunately, it never got a chance.
I see threads like this all the time (I've even posted a few of them myself). I've conceded that everyone else is correct: It doesn't exist. It never will. Wizardry Online was the closest we got to filling that void, and nobody liked it.
The audience just wants EASY, SOLO, and CONVENIENCE. It's why I haven't touched another MMO since. They're no longer Massively Multiplayer Games, they're just theme-parks. No adventure, no risk, no sense of danger... just Disney Land Meets Lord of the Rings or (star wars in swtor's case, except even Disney Land's star wars ride was better than that). :
Sorry dude. I really wish the world was different. There is no game dev or company out there that cares what we want.