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The World of Warcraft expansion, Warlords of Draenor, will feature a level cap increase from 90 to 100. To help players gear up and get to 100 in a smooth arc, four dungeons will open with the expansion. Bloodmaul Slay Mines (90-92), Iron Docks (92-94), Auchindoun (94-97) and Skyreach (97-99) give players a smooth progression to near the level cap.
Bloodmaul Slag Mines
Some like it hot and others are simply slaves within it. This level 90-92 dungeon takes you into the sweltering heat of active volcanic caverns wherein Bloodmaul ogres run a brutal mining operation powered by the blood and sweat of slaves acquisitioned from all across Draenor. The Slag Mines produce a bounty of gemstones and ore, but it’s rumored that the true purpose of these mines is to dig for an ancient relic of immense power.
You’ll encounter four new bosses and a lot of fire power as you try to disrupt their machinations. We’re sure you’ve learned that ancient relics in the hands of – well anyone– are probably not going to lead to very good things. You know what to do, heroes.
Read more about each dungeon on the World of Warcraft site.
Comments
While my posting history shows a favorable outlook for WoW in general... They seem to keep on releasing less and less content, while charging more and more for it. Each expansion has one less dungeon to start than the last, with the final patch increasing in length with nothing added for the $210 spent that year on the game via it's subscription. Not to mention that no BGs are being added this time around (tried Ashram, wasn't a fan... as it's incredibly simplistic as a whole). They even took out flying to artificially lengthen the time it takes to play in WoD (even though I'm a fan of the idea of taking out flying mounts, as I do believe it makes the game world feel small; from a development standpoint doing it for every expansion makes sense in this light).
Now they've increased the expansion's cost by $10 as well as charging more per month to specific locations around the world. In addition they're jamming in-game cash shops and level boosts and who knows what else.
At this point I just want Warcraft IV so that it will refresh the story some. Played 90 to 100 about five times (three times on horde, two on alliance), and I'm absolutely sick of seeing orcs. Especially after everything up to this point seemed to be story development for Hellscream starting from The Burning Crusade when he was a whimp, and with every expansion thereafter showing his personality change until he became Warchief in Cataclysm and a genocidal maniac in MoP. Now he's in the starting movie for WoD and has several prominent events in WoD that I won't spoil -- as well as being a focus point of War Crimes.
Edit: This is not to say that the expansion is bad by it's own merit. I've enjoyed leveling each time I have in the beta; sent in quite a few suggestions and bugs to be looked into along the way. In fact, it's probably one of the best leveling experiences in any expansion. Though as a whole, they have more developers than ever but keep on releasing less content with each addition to the game (when compared to the last). Though I suppose it's due to them working on the expansion after WoD before WoD is even released so that they can have a yearly expansion thing (as they have hinted towards previously).
You're not wrong.
WoD is going to be an industry defining expansion. On paper, Blizzard is doing *everything* that an expansion shouldn't do.
A.) Reducing a players stats and making their characters generally feel less powerful.
B.) Rather than adding cool new powers/abilities, all that's happening is you're losing them.
C.) Fewest dungeons AND zones to date.
D.) Charging an extra $10 for all of it.
With truly next gen MMOs on the horizon that seek to do far more than clone WoW and add a couple of token innovations (here's looking at you, WAR, AoC, Aion, Rift, TERA, SWTOR, GW2, Wildstar, TESO and the dozen others that I missed)... this expansion will have to pull more work than any have before it.
As it stands, I just don't see that happening. But could be wrong.
Look at this way, you could save that $10 and put it towards something that really matters, like a $600 space ship in star citizen.
It's also good that they finally got to reducing stats and active abilities.
Fully geared tanks probably would have had 30 million health by the end of the expansion, which would be beyond ridiculous.
It's something that was heavily requested for MoP bit Blizzard did not have time to do it then.
I hadn't played WoW in 2 years but WoD is too good to not play.
yeah i have to agree that this is a superbly disappointing xpac already, with all the nerfs, the few dungeons, and rehashed zone it makes me think that Blizzard is getting lazy on Development. Vanilla and TBC were the best releases of the game to date and WoD isnt showing to be up to par content wise.
Its disappointing that on their tenth anniversary they are releasing a low content expansion instead of setting a mind blowing xpac that would set a new standard. This expansion is going to continue the boring irritatingly teeth grinding content that has been bogging down the content over the last 4 - 5 years.
Blizzard wants to know why they are bleeding subs faster than the Titanic sinking? They only need to look at the craptastic content that they keep releasing repeatedly.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
People are so overdramatic. lol
Ehhh.. considering WOD adds more dungeons and land mass including garrison and other content compared to MOP, you sure about C?
A little research goes a long way before you starting posting false information.
I challenge you to do side by side comparison of WOD with MOP and WOTLK. Go ahead, i will be waiting.
Who would have thought a decade year old MMO is starting to slow down.
The new dungeons are pretty fun, still bugged in beta, certain attacks making everybody D/C and stuff. All new WoW content is fun, that's why so many people come back at the start.
But this isn't really news, every xpac has dungeons to run while you level lol, it's expected.
I'm not sure what form of hallucinogenic you are smoking but Wotlk had 12 (that's TWELVE) dungeons at release, 8 for leveling and 4 at max level. WoD has seven, a mere 4 for 10 levels of leveling and 3 for max level.
In the word of PvP Wotlk had 2 new BGs as well as the incredible huge PvP zone of Wintergrasp. WoD has no new BGs at all and gives us the simplistic Ashran open world PVP zone.
Not to mention that Wotlk introduced the Death Knight class with it's starting zone and quest series. And a new profession in Inscription.
WoD does not even remotely approach the content level of Wotlk.
Maybe somehow sc will be amazing. However, sc and other mmos show that consumers have money and will pay a lot for little.
and these devs don't bother pushing their own boundaries as a result making less content or charging a lot for little.
there needs to be better competition and a law that forbids companies from exploiting their player base especially considering mmos like wow have a lot of teens. So it's child slavery by making an addictive game for kids and then exploiting their willingness to pay for less as well.
just like sec can evaluate a company for performance there should be experts evaluating for mmos as well that generate revenue by evaluating the company and it's work practice , it's efficiency, and comparing them to industry standards and even future standards. And putting a price recommendation for these products which then makes it legal for customers after paying to make a claim for their money back because they over paid and are not satisfied. Sounds ridiculous, but there so many people in the world with enough money to keep bad devs employed.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
So wait... what happened to the other three from testing? Are those not going to be in the game?
I really get the feeling WoD is being rushed out hard, playing in beta seeing the issues thus far and just how generally it feels like its being pitched with some ideas that aren't really being tested out in a very good fashion. it really feels like they were throwing ideas around without really doing much to test and see if they were good ideas.
The expansion leveling experience wasn't bad (to me its better then MoP, though thats not saying much considering MoP was pretty cringe worthy to me leveling through it) though it just feels in so many areas not much thought and effort was put into some of their choices or decisions.
Well, we will see if they patch up the numberous bugs and issues and launch the expansion working smoothly. I hope for their sake they are willing to delay launch rather then release it buggy. Blizzards reputation is slowly slipping away as they seem to falter more and more.
Oh noes! Only seven new dungeons and an eighth if you count the UBRS rework! No! How dare they only add more dungeons than basically every mmo has total!
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
I am not talking about just dungeons, i am talking about over all content. The guy i quoted claims that WOD is releasing with the lowest amount of content yet even when it has more over all content in comparison to MOP.
Well we have to remember that the current beta patch is always behind what the devs are currently testing in house, so bugs could be fixed but not reflected in the beta yet.
WoD doesn't feel like it's so much being rushed, as Garrisons are taking up a good amount of dev time and are going to be a focal point to the expansion. So much content seems to be focused on our Garrisons to the point where other things feel like they are lacking to a degree. Much in the same way that the 1-60 overhaul really hampered the leveling experience in Cataclysm (which was the worst experience thus far, imo).
wut
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
He really loves hunters.
I can barely get through two characters. That's not a commentary on WoW's questing, I can barely get through one character in other games, sometimes zero characters. I'm just not big on repeating content. I might have to pick one character and stick to it or something.
I wonder how these dungeons will impact the leveling through questing. Does Blizzard expect players to hit the dungeons, or do they expect some players will hit the dungeons, and some will quest? Historically there has been far more quest content than is really needed. You can finish all the quests, but if you do, you're doing it for the gear or money. It would be weird to have to do dungeons to actually get to max level.
I can not remember winning or losing a single debate on the internet.
Lol, re-roll fail.
Honestly, the only time that skill trees really made any sense was before build tools became popularized on the Internet. Unfortunately, these tools sucked the diversity out of every class build available. So it's kinda pointless to provide such diversity and attempt to maintain diversity for skills and skill trees that are never used.
I can appreciate your anger. I cried more than anyone, since I literally spent hours pouring over customized spreadsheets for each class, optimizing our guild to best work together, etc. That's not even required now. /sad
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I actually care a lot about the story. It's extremely important for me and my first character through an expansion will, generally, take me considerably more time to level than my alts will. So, really, it only provides diversity, options for the people who want to level quickly. Options are never a bad thing.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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You have to remember that this isn't new, there's always been dungeons to help you level in a new xpac, generally dungeons are the slowest way of leveling as well, questing is faster. But once I've leveled a few times questing, I usually will just dungeon to max level.
I've played WoW since launch with some breaks here and there. I've always been excited leading up to each new expansion but with WoD I'm just not feeling it.
It feels like we're going to get another Cata style xpac where the devs seem to get so wrapped up in revamping existing areas of concern (ie, mechanics, stats, players models, etc) that they don't provide much in terms of new features and content.
I also don't care for the whole time travel / alternate universe thing. It seems like a temporary distraction for people who really enjoy the lore but doesn't do much to advance the existing narratives.
I pre-ordered WoD a while back in hopes of getting back into the game a bit more than I have been lately but I'm simply not excited about anything I've seen so far.