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Because I don't have time to lurk here in these forums any more. But since there is maintenance right now, I will write this.
ArcheAge really took me by surprise. I haven't been hooked on a game like this since I first played WoW back in 2007. I think about this game all the time when I'm not playing. I mean, I still take care of personal hygiene, work, and important relationships, but other than that, it's AA.
This game surprised me because I was having a lot of fun with the game I was just playing before (with a really great guild that I really like that didn't want to move to AA), because I hated the character models and art style, because there are cars and bikinis, because of tab targeting, etc. Seriously, I just wrote this game off when the car/bikini video came out.
I'm not saying there are no problems and I'm not going to get into any particulars. I just love the open world. I love that there is so much stuff to do. There is farming, crafting, fishing, exploring, pvp, pve...combat, non-combat, safe zones, dangerous zones, so much stuff!
And I feel like I've just scratched the surface. There is so much to learn.
However, my experience totally changed because I got land. I played on one of the original NA servers and I was a noob and had no idea of what to do. I was locked out of land, so all I did was pve and quest. I think the entire 1-50 leveling experience is a tutorial. There is that much to learn. If you don't like it, you won't like this game. I re-rolled on Calliel, one of the last new NA servers, and I knew what I had to do. I got land where I wanted it, and the experience has been entirely different for me.
This game is different. I don't feel like it's doomed. That's the first time I've felt this way about a new release since 2008. That's a long time in this business. And this game WILL have a huge impact on mmorpgs from here on out. AA is a game changer.
Comments
As long as you have land, of course.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
As much as people use it as an insult, Farmville was hugely popular for a reason. However, people also use it as an insult for a reason, too. Far as I can tell, the farmville aspects of Archeage do a LOT to make its honeymoon period shine even brighter. Particularly because, relative to other MMOs, it's very new. More new-ness = more honeymoon shine, since that's a large part of what the honeymoon period is.
The game probably will make an impact on other MMOs, regardless of how well it does. If it does well, great. If it doesn't, I can only hope other MMO developers take the right lessons from it instead of write off sandbox entirely (though, as even Trion has stated, Archeage is really more of a sandpark). For one thing, if part of a game's shining features is going to be farmville, it's probably a good idea to make sure all your players have access to that farmville in the first place (IE, land).
Agreed OP, I have never seen a games official forums like AA's. Hackers, bots, gold sellers, pron on page after page.
I'm 'enjoying' the game so far. However, my enjoyment also has quite a bit of frustration involved. The hacks and bots that are running rampant in this game are killing it.
So far I have an 8x8 farm and 3 aquafarms because I just cannot get a land farm or house. On my server whenever a spot is about to open up, you can stand directly at the spot clicking your mouse until you swear the thing is about to break. the area flashes, and a bot has already taken the land. Happened 3 times so far to me, and about 15 times to others in my guild.
Not to mention the wild hacking that's going on. People hovering in the air when they get attacked, only to jump skyward after 5 seconds and then vanish.
Trion/XL Games needs to squash this and quick, but I seriously don't think they have the capability. the game has been out for almost 2 years in Korea and those servers still have rampant hacking. Doesn't bode well for the NA/EU servers.
3 aquafarms?? O.o that's a lot of gilda...
I thought Korea doesn't have the hacking issues because of logon information required which is why client side security on the NA/EU versions was an afterthought for Trion.
Nah, not really. You get around 55-60 for questing to 30, then run dailies for 5 a day from Marionople and then 3 per day for mentoring, plus you can run trade packs to Freedich. I also have a large farm and a 15 gilda house in my inventory at all times 'just in case'. Oh, and a Harpoon Clipper.
Gilda is easy, finding land if you weren't in the initial rush is the HARD part.
Check the Archeage forums and then if you feel spunky check the hacking websites themselves. The hacks and bots for Archeage are their own business, it's kind of sickening.
I dl'd it about a week ago. I played to level 11 that night. I was enjoy myself enough to look to the future. I got a quest that sent me to the next zone as I was going to bed. I decided to see if I could cause some trouble real quick, Wushu style, rob a cart or gank someone, steal some crops, w/e.
I couldn't attack anyone though. "too close to shrive", "Cannot attack this race here", "this is a safe area.." all over the place. I went to bed. Strangely I had no urge since. There were a couple nebulous things, nothing to do with labor point or spam. Something just seemed a little off. I think maybe the setting did it. AA is a wierd place. Not in a totally off-putting way, but just enough to feel off.
I hope you're not talking about an archer using his "Float" ability followed by "Backdrop" and "Stealth"... Because I've been playing hardcore since alpha and have never seen anyone hack like you mentioned.. But those 3 skills almost exactly define what you described.
Nope, I know what that looks like. I'm talking about lifting off the air, raising upward of 15 feet, holding for about 10 seconds, then lifting straight up higher to eventually land on a hill next to them in top, then port to the next hill across from them, then port away before I could follow them.
Search on youtube for Archeage hack, (Not gonna link the video, sorry) for just a sample of the things they can do. With so much of the game being client side, the stuff these guys can pull off would be amazing if it wasn't destroying the game.
I am in the honeymoon stage, for sure. There is something about this game that really grabbed me once I got my land. I don't know how long it will last, what I will be playing, or how I will look back on this period a year from now. I do know that there is something different and compelling going on here and I also know it will have an impact (hopefully a positive one) on future mmo releases.
I've just become aware of the rather sobering reality of what it will take to level crafting in this game. This gives me pause. This game is gear dependent. It's hard to get good gear. If you want to have fun in pvp, you need good gear. Will this dynamic create a thriving economy with crafters and pvpers depending on each other? Will the cash shop ruin the economy? I don't know. I think it's still too early to tell.
But there is something fun about all the elements that are coming together in this game. Only time will tell.
Yeah so many hacks and exploits still in the game. One guy has a 5 min video showing numerous bots teleporting inside the trade pack machine, creating a trade pack and then teleporting out. He estimated at least 100 of them per hour going through it. A group of them were at least killing them during conflict and war times.
This game had 2 years to make some impact, what makes you think it will happen now? WoW took 180 degree turn in Burning Crusade with perfect timing to become a game changer. AA performed poorly in KR and RU and keeps doing same things, how can it suddenly become something big?
The only place it feels 'doomed' is here on these forums... This really is a shrine of shared misery and cynicism. Actually having played a game is not even a qualification for having a valid negative opinion
Anyhow, I agree OP. It is an amazing game for those it clicks with. I have been looking for a socially cooperative title that expects me to learn stuff and go out and earn it under my own direction for a long long time.
Not sure it will be an industry changer though... For most modern players it is a case of pearls before swine I am afraid
You may be right. That's what I thought before this game launched.
But now I think this game was developed from the beginning with an eye to the North American and EU market niche that this type of "sandpark" seems to be filling for now. I think Korea was just a beta test for a bigger prize.
Not sure if Korea was a test or anything, but I do agree that the timing is good for AA in the West right now.
People who say it 'failed' in one territory and so must 'fail' in all are pretty ignorant though TBH.
Not that I agree that AA failed there... It is a healthy game that makes money and is actively developed and supported.
The 'fail' crowd are tedious.
There are some consistently grumpy people on the forums.
It's like finding yourself in a smoky dive bar somewhere listening to sad old men complain about how much of a scam marriage is. It's hard for them to believe anyone else could be happy.
While I DO NOT think the game is a FAIL, I did find that the game just wasn't for me. The combat and questing was boring as hell and it was graphically unimpressive (I do admit that I do not have a super gaming machine).
Also, the idea that the REAL game is about hauling freight, crafting, and farming does not appeal to me. I have never been much of a crafter.
Having said this, I am glad others are enjoying it. There is a reason that there are lots of different kinds of games. Not every game is going to appeal to everyone.
For those having fun...good for you.
LOL..Looks like the Op is one of them "This game is different. I don't feel like it's doomed. That's the first time I've felt this way about a new release since 2008"
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I will say that I have spent more time playing AA in the last month that I have spent playing any other MMO since WoTLK WoW. With that said though it's not all roses and bunnies. There are several aspects of this game that I really enjoy and then there are a few areas that I feel are lacking.
At level 50 PvE is all but non existent, sure there is GHA but no one will take you unless you have your hasla weapon which for someone like me, who only playes a few hours a night through the week and maybe one night after 10 pm on the weekends, is no fast task.
As far as the PvP goes, unless you are PvPing with your guild the war zone PvP is basically just a zerg fest similar to WvW in GW2. Also the stats on gear make wearing anything but cloth kind of a waste if you want to have any real survivability in PvP. In full plate with a shield you will die in seconds if you have a decently geared caster on you.
Land, you can't get it! I rolled on Ollo at pre-launch as a newb, I had no idea that in order to get a piece of land I had to rush through the green quests until I got my small farm then forget about leveling until I got my large farm and placed it. I actually tried to you know, play the game.
All and all the game is solid but Trion needs to work much harder on getting rid of bots and hacks. Also, and I know this will probably never happen since this really isn't a new game and XL calls the dev shots, they need to balance the gear better. I mean a plate tank running a tank spec shouldn't be cannon fodder for a caster in PvP or PvE.
To be honest,
I find the game or the servers needed player base with stuff so as to keep the server running.
The farmville part of the game is not unlocked to everyone and whoever was doing it fast enough got their land hacked. This might be because the over-production part of this economy will eventually get the prices down. When the over-production part gets the prices down this will initiate a lack of balance between APEX system and GOLD.
I do have a hunch, that this game without most of the quality aspects of an mmo might give an idea of what kind of F2P games players like.
Given all said and done,
The game seriously lacks the depth and is very "MINDLESS REPEATED FORMULA" after a bit of time.
The over inflated prices due to lack of number of players and the presence of hackers made two effects. Not enough items and plenty of GOLD to a few.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
If you don`t mind the initial quest grind then AA has a very good first impression. The sheer number of things you can do is very impressive and the game has a nice slow burner type of appeal.
It isn`t until you delve more deeply into the crafting system that you begin to realize that the bulk of the endgame is based on throwing huge amounts of time into the very ugly and punishing RNG system that is commonplace in Korean grinders.
You also realize that even as a patron you are reliant on cash shop items like labor pots to get anywhere. Yes the vast majority of people buy them with in-game gold, but that cuts into crafting and gathering profits and in the end increases the overall grind.
Basically a pay to win with a cover of F2P.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .