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Odd thing about being a patron

mangarmangar Member UncommonPosts: 296

First off I came to AA for the crafting systems and you can insert all of that noise about how jacked up those systems are here_____ then promptly ignore them for the rest of this post.

 

My question is this, I went patron for three main reasons:

1. I want to own land to further my ability to craft

2. AFK LP generation was, in my opinion, really needed

3. Queues, the sub fee was worth the cost of my time to not sit in queues

 

So, with the following facts to consider:

1. I can not afford land 300+ gold to buy land from a player and no land is on the open market

2. Without resources from owning land my LP pool is just about at 5,000 all the time... unless I want to mine ore at 4 A.M.

3. Queues are pretty rare now from what I have seen, might just be the patron status thou 

 

I honestly do not see any value at all in being a patron apart from queue hopping at peak times.  Until I have the coin in my pockets to obtain some land it is fairly obvious that I will gain all of the LP I need while grinding NPC's for coin till I have the bank to do what I want to do and that looks like it may take months.  This, as a revenue base for a game, seems kind of backwards.  Granted you do get other bonuses for being a patron but who the heck needs to level faster in this game, you can go AFK refining ore and earn ten freaking levels while you heat up some nachos.   

In all AA is a good game,  I just do not understand the value of being a patron, at all. 

 

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Comments

  • SojhinSojhin Member UncommonPosts: 226
    Land on Auroria will be open soon. 
  • mangarmangar Member UncommonPosts: 296
    True but still, I do not get why what seems to be the main reason to have a subscription is limited by in game mechanics.    

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  • SigrandSigrand Member UncommonPosts: 367

    Have you considered sport fishing? Many new players won't know about it. Sport fishing costs 100 labor per cast, and if you catch a fish it sells for a minimum of 1.5g. There's a very good spot in Two Crowns (a lake next to Moonswept Homes) for the western faction. It can be boring in the beginning since you'll do no damage to a fish with low proficiency, but as your skill improves you can catch them quickly and effortlessly. You make a lot of gold and it's a good way to spend labor.

    To get started you'll need:

    1 Wrapped Bamboo Fishing Rod (buy this from the AH for 2-3 gold)

    Yellow Lures (it costs 1 per cast, so bring as many as you want to catch - you'll use these until 10k proficiency) - these can be purchased for vocation badges from a blue salt vendor (there's one in windshade next to the public farm.)

    You may also want to bring chum, but the lake is usually crowded with fishermen who will have chummed the schools, making it unnecessary for you to use your own. Once the schools are in a frenzy, just start casting. You can turn the fish in to a fish stand on the southern coast of that same lake for gold, which you receive instantly.

    Sorry, I don't know where to go for the eastern faction but I'm sure a google search can tell you.

    I'm not saying it justifies patron status, but it's a good way to make money and spend labor. It may be what you need to start saving up for a farm spot. Otherwise, wait until Auroria for more land like someone else said. It's unfortunate the way the launch was handled. We were given far too few servers to start and anyone who came along early and got invested on a server might have been slighted a bit. I know I got my large farm location 2 hours into headstart and the island where I got it was already full. There was barely enough room for my farm and those of my 3 friends (the island has room for at least 20). By day 3 of the headstart all land was taken on my server. Still, once you get into crafting and eventually get a farm, you'll appreciate the doubled labor and offline regeneration.

    Also, making and selling specialty packs is a great way to spend your labor and make money. You can buy the mats off the AH and then make and sell the pack for 2-3 times what you spent. It's also 60 labor to make the pack and another 60 to turn it in. There are definitely options for taking advantage of patron, even without land ownership.

  • mangarmangar Member UncommonPosts: 296

    Fishing?  I actually did not think of it as I figured it required something more than my row boat.  Thanks for the tip, I will give it a go.

     

    I was thinking that I might want to farm purses form high level NPC's for the dusts (and a few silver per unit) since they seem to have about a 50% per kill drop rate to start converting some of the Iron that I have in my warehouse into gear.  Pretty sure that is 100 LP a pop and it clears up space but I am pretty sure that the dust is worth more gold than anything that can be crafted with common goods. 

     

     

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  • bobfishbobfish Member UncommonPosts: 1,679

    Mine ore, process it and sell the Iron Ingots and Stone Blocks on the AH to buy materials for crafting Trade Packs.

     

    Run the Trade Packs at profitable times, should take about 30 to 40 packs to make 300g, then buy land.

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