These days new MMOs are struggling to enter the industry. They get hyped up, they get their huge budgets and publishers, they launch, they fizzle or disappear in some cases.
nah .. i don't think MMOs are "struggling" to enter the industry (how can an inanimate object "struggle"?). It is more like devs are moving onto other types of online games, and fewer big budget MMOs are made.
And no .. why remake old ideas? I much prefer to see new games.
"Remakes" make me nervous. Rarely is a game truly "remade" with just better graphics and engines. Developers seem to usually feel the need to "tweak" old games to appeal to "new gamers."
Look at EQ:Next. Better graphics and some interesting additions, but not very much like the old EQ. Even the basic land set-up has been changed. Norrath has changed/evolved. Why? To appeal to "new gamers" who never liked the old MMORPG in the first place.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I think LOTRO had a good feel to it before Moria and before F2P and definitely before Skirmishes.
I still remember the run from the Elf starting town to the second town. It was my first MMORPG and I can honestly say it was like a magical moment. The graphics were beautiful, the story started to unfold and the people around were not douchey. the first time I got sent into Goblin ruins to collect missing items felt exciting (keep in mind, first MMO).
Games i've absolutely loved in the past but could not see myself playing now:
Asheron's Call
LOTRO
WoW
Lineage 2
FFXI
SWG
My guess is that you are hoping to have them "remade" into something better. Problem is, Any company that would take on the responsibility of remaking them could make them just worse.
As far as I'm concerned, Lord of the Rings online, though I have enjoyed my time in that game, completely missed the boat. If anything I would yank Turbine's involvement as it feels like it's just on autopilot at this point.
In any case, the only reason to remake something is to do it completely differently and hopefully better. But one person's better is another person's crap.
but someday I'll have a good mmo set in middle earth that really feels like middle earth.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
An MMO is supposed to be a living, breathing thing - it evolves over time.
Why not just throw all that time and money into updating the original?
Now, that is a semi-rhetorical question. Sometimes a reboot is exactly what is needed - but then you can do reboot servers, and let the player decide if they want to reboot or not.
Consider this for a minute: How popular do you think EQ2 would have been, if instead of being a completely separate game from EQ1, it was an "Update" to EQ1 and people could keep playing their same character? (Sure, there are a myriad of problems with that, but let's pretend there was some solution that existed that makes it possible). New servers, new classes, and new races all exist for people who want to start over fresh.
Now, instead of 2 games competing for developer resources and players, you have one game. You have several hundred thousand players who are already invested into it. Sure, you will have some number who bitch and moan about the changes, but (hopefully) you have some equal or greater number of new players who are excited about the new stuff and come aboard to see what is going on.
No to LOTRO 2.0. Yes to remaking LOTRO a better game.
There are precedent examples for doing this: EQ1 Luclin with the DirectX graphics engine conversion, and FFXIV 2.0 with the game engine overhaul.
Originally posted by immodium Not a remake as such but I'd love to see a LOTR game with the SWG Pre NGE game mechanics.
I hope you mean the sandbox and crafting elements because the rest of the mechanics in SWG were utter crap. Physics a joke. Planetary design terrible and repetitive. Skill trees nothing but grind fests for stat stacking. Combat simplistic button spams. Jedi system that wrecked class balance and ratio. List goes on and is why the game became a ghost town (literally ... player towns everywhere with nearly no players running them. New players had nearly nowhere to build).
SWG will go down in history as the game behind the thickest rose coloured glasses in the universe because some players liked about 30% of the game while ignoring the rest and the vast majority of players saying it was the best mmo ever made left it long before the NGE and never returned or planned on returning.
Call it for what it was: A game with some great concepts, a new direction that was likely ahead of it's time but an overall failure of implementation. It wasn't supported enough in it's prime and all the love for it today was not given to the game when it needed it. People talk about it like it was the Firefly of mmos. No it wasn't. It was broken on many levels and failed. Players did not support it. NGE (although a stupid direction) was a result of the player base being too small. The game would have folded without it.
What people really miss is a Star Wars mmo not based on themepark progression. A Star Wars universe that felt open to explore and live in. SWG tried it and failed. What is wanted is a new Star Wars sandbox style mmo open to exploration. It doesn't need to be called SWG II. Call it for what it would be: A new and better game.
As for other sequels, I have already stated my case in the past. I feel that companies known for 1 particular IP should consider reboots instead of sequels and STICK WITH THEIR ORIGINAL DESIGN CONCEPTS!!! It sickens me to this day that Turbine abandoned their more sandbox style game play in Asheron's Call to become a themepark mmo company. 15 years later and we FINALLY see some mmos being made by indie companies based closely on the original "fun" mmos. Actually remembering the origin of the genre.
Basically: Fuck the original developers. They had their chance and failed. They even failed at market analysis because they lost their core audience along with their principles.
I would absolutely love to have a game like Lotro return to it's former self with a new engine, not all but just a few design ideas changed a little with original yet a little more content than vanilla. I would love that and would subscribe/buy in a quick moment!
Using FFXI "Square Enix" as an example,they said it would be too costly and even more so if trying to remake very old games.The reason is you could fit a lot more into old games because they used very low end graphics,if you were to revamp all of that work into higher quality of now a days it would take a lot of work.
Personally i was plenty happy with FFXI,i would have simply kept the core design of the game the same,add some needed tweaks to keep Renkai and Grouping the must have part of the game.I would have also used modern tech to introduce some ideas that were missing such as housing perhaps better textures and more mounts and more gear and map options.
I found that FFXI graphics were about just right,a decent looking game but not going to destroy a middle to low end PC.Yes i enjoy FFXIV graphics but the game is made worse trying to accommodate them.
There is enough room to add great physics and keep graphics looking decent and giving us a great game.Simply rehashing an old game just to rehash it serves no purpose,you either are going to raise the graphic level to HD or don't bother and i don't think we need that just yet.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Wizardry There is enough room to add great physics and keep graphics looking decent and giving us a great game.Simply rehashing an old game just to rehash it serves no purpose,you either are going to raise the graphic level to HD or don't bother and i don't think we need that just yet.
I agree that graphics are important. Not everything, but important.
But there are a lot of areas where games could be improved other than just graphics.
Crafting systems. Housing. Updating combat. Re-envision classes/cities/zones. Add races/classes. Enemy AI. The list goes on and on and on, I'm just throwing out some examples.
And the benefit of upgrading an existing game rather than rolling out a new one: You target one system, you improve it, you don't have to redo all the other systems that are already there. You can test it on PTR servers if you aren't sure how the community will react (as long as you are mindful of the vocal minority).
Sure, as a project gets older, that code base gets to be a snarling tangled mess, but you get a chance to focus on one thing, do it well, rather than trying to tie all the knots together at the same time when you have a new "sequel" rolling out.
So yeah, I love seeing better graphics, but there are a lot of ways games can improve apart from just graphics.
If you are going to do a sequel because you want a complete reboot and separation from your original product - I think the transition from FFXI to FFXIV was the right way to do it (lore/story-wise) - you carried forward important parts, but you aren't dealing with the same world or universe, you are dealing with 2 completely different universes that happen to share some common threads. They both fall under the Final Fantasy IP, but both are completely distinct and separate in lore, characters, timelines, mechanics, etc. You have familiar ties that let you know it's a Final Fantasy IP (at least in 2.0 you do, 1.0 didn't so much), but it isn't so much that you are expecting all the FFXI features in FFXIV, they are distinct games each with their own flavor, story, and mechanics.
The EQ1->EQ2 transition I hated. Same world, just so many years apart? Doesn't really work for an MMO for me - in that case I would have rather they just slowly added EQ2 features into EQ1. and kept updating it as "Everquest". I wouldn't have simply flipped a switch and "Surprise" your EQ1 is now EQ2 (that could have resulted in EQ NGE?), but done correctly, it would have been something a lot better than either of the two products we have today.
I don't have much experience with how AC or Lineage handled 1.0->2.0 transitions, so I can't draw any comparisons there.
Originally posted by Wizardry There is enough room to add great physics and keep graphics looking decent and giving us a great game.Simply rehashing an old game just to rehash it serves no purpose,you either are going to raise the graphic level to HD or don't bother and i don't think we need that just yet.
I agree that graphics are important. Not everything, but important.
But there are a lot of areas where games could be improved other than just graphics.
Crafting systems. Housing. Updating combat. Re-envision classes/cities/zones. Add races/classes. Enemy AI. The list goes on and on and on, I'm just throwing out some examples.
And the benefit of upgrading an existing game rather than rolling out a new one: You target one system, you improve it, you don't have to redo all the other systems that are already there. You can test it on PTR servers if you aren't sure how the community will react (as long as you are mindful of the vocal minority).
Sure, as a project gets older, that code base gets to be a snarling tangled mess, but you get a chance to focus on one thing, do it well, rather than trying to tie all the knots together at the same time when you have a new "sequel" rolling out.
So yeah, I love seeing better graphics, but there are a lot of ways games can improve apart from just graphics.
If you are going to do a sequel because you want a complete reboot and separation from your original product - I think the transition from FFXI to FFXIV was the right way to do it (lore/story-wise) - you carried forward important parts, but you aren't dealing with the same world or universe, you are dealing with 2 completely different universes that happen to share some common threads. They both fall under the Final Fantasy IP, but both are completely distinct and separate in lore, characters, timelines, mechanics, etc. You have familiar ties that let you know it's a Final Fantasy IP (at least in 2.0 you do, 1.0 didn't so much), but it isn't so much that you are expecting all the FFXI features in FFXIV, they are distinct games each with their own flavor, story, and mechanics.
The EQ1->EQ2 transition I hated. Same world, just so many years apart? Doesn't really work for an MMO for me - in that case I would have rather they just slowly added EQ2 features into EQ1. and kept updating it as "Everquest". I wouldn't have simply flipped a switch and "Surprise" your EQ1 is now EQ2 (that could have resulted in EQ NGE?), but done correctly, it would have been something a lot better than either of the two products we have today.
I don't have much experience with how AC or Lineage handled 1.0->2.0 transitions, so I can't draw any comparisons there.
I agree with you there. Graphics are important but not everything. I would love to see some solid remake attempts but that doesn't mean they have to keep every system in place. You can attempt to keep the spirit of the original while still improving combat, UI, crafting, guild features, housing and so on.
Prior to EQN being known I had been saying for a while (since EQ2 was released) that they should come out with EQ3 and just do a remake of EQ1 but with modernized graphics and systems and an even larger, more detailed game world. I actually liked EQ2 in many ways and played it for a couple years but it deviated too much from EQ1. The deformed world and new geography was a TERRIBLE idea IMO and really detracted from my overall enjoyment of the game. It was a daily reminder that I was *not* in the world of EQ but in the world of EQ2. That was not a positive thing.
It would have been much more enjoyable to visit more familiar locations with updated graphics than straining to see any resemblance to EQ1 constantly. Sadly, EQN is going in an even more obscure direction and will likely have even less to do with EQ1 which is really sad IMO. Instead of building on what made EQ1 great and improving on it in some way they seem to be running away from EQ1 and trying to re-invent the wheel.
So to answer the OP I would have to say yes. I would love to see a remake of EQ1 with updated graphics and systems that tried to stay mostly true to the spirit of the original. I would love to see a remake of AO as well. I loved that game but the insanely bad launch drove me away eventually. To see an updated version of that would be awesome.
They should take some of the principles and apply them to new ideas but we have decades if not centuries left to go before we catch up with the variety of TV and movies still before we can start going retro because of a lack of ideas.
They could make sequels to some games though, like Asherons call but those new games should differ from the original, after all we do have spent years already in those games and new graphics wont be enough long term.
LOTRO is a bad idea, the game in itself is still pretty good. A new LOTRO game would need rather different mechanics from the original or it would just compete with itself. If you based the game on rolemaster (instead of Wow as LOTRO is based on) things might be more interesting though, or maybe made some kind of sandbox.
As for SWG it would be better if you just used the fun and good mechanics (like crafting, player owned stores, housing and so on) and turned it into something new instead.
Why not grab that IP and make a new mmorpg that continues the Lore after the ¨end¨ of the old mmorpg. Dont remake anything, continue the story in a new feature packed and fresh game or keep the old game running until it dies.
My opinion, i dont want to see an old grindy game come back to life with a new engine and new graphics and still be the same old grindfest.
It's kinda weird that remakes/reboots are so common in film, but we don't really see them in gaming. Spiderman has been rebooted like 75 times in the last 5 years.
Maybe they should reboot old games, why not? Quality of life improvements, better engines, graphics, and they would have a solid foundation to build on. What else are they going to do, pump out a half hearted attempt at a new game that people hype to no end while it's in alpha/beta and then reality sets in and 3 months later they're back here crying about the state of the genre. So yeah, why not?
Wow is fine as it is, but Lotro would love to play with better graphics and physics. As it is now it is completely unappealing for me. Tried few times, with new alts, .... but ... meh. Even year ago time physic laws were non-existent, immagine today.
The same MMO with a new engine? Or a brand new MMO with different designs than the original?
I would prefer the latter. I would want swtor and lotro to just shut down, so newer dev companies can have the chance to bring something even better, such as action combat and sandbox elements.
I would love to see some the old games (some that are around now) updated to new technologies. But I seen this happen and it get more complex and over complex UI only later to be simplified after release.
I love the Star Wars franchise games, but the last few uses of the IP, have made bad games for MMO, and I left feeling that all they wanted to milk people out of there money and not provide interesting game play.
I bought many games in my day. Many I felt were big waste of my money, and decided years ago taht if they don't offer a free period long enough to know you like the game or not, I would not buy them.
But, look at the history how many games have updated from the original to a whole new game, grant it a few have updated their engine. Even a couple been brought from the brink of death by updating them.
THere are many games out there, and lots coming down the pipe. But the world of computers is changing. THe old ways is not the new way. Even though you say I did it last year that way, well in the future games will be play in other ways an the old ways will go with Windows XP....
One of the new frontiers is the handheld device, yes it moving to this platform as the technology gets faster. But there will be those who play there Atari games for years to come:)
Comments
nah .. i don't think MMOs are "struggling" to enter the industry (how can an inanimate object "struggle"?). It is more like devs are moving onto other types of online games, and fewer big budget MMOs are made.
And no .. why remake old ideas? I much prefer to see new games.
"Remakes" make me nervous. Rarely is a game truly "remade" with just better graphics and engines. Developers seem to usually feel the need to "tweak" old games to appeal to "new gamers."
Look at EQ:Next. Better graphics and some interesting additions, but not very much like the old EQ. Even the basic land set-up has been changed. Norrath has changed/evolved. Why? To appeal to "new gamers" who never liked the old MMORPG in the first place.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Vanguard would fail.
PvE only MMOs dont appeal. Sorry to inform you on that.
Philosophy of MMO Game Design
I think LOTRO had a good feel to it before Moria and before F2P and definitely before Skirmishes.
I still remember the run from the Elf starting town to the second town. It was my first MMORPG and I can honestly say it was like a magical moment. The graphics were beautiful, the story started to unfold and the people around were not douchey. the first time I got sent into Goblin ruins to collect missing items felt exciting (keep in mind, first MMO).
Would love to try and relive that experience
My guess is that you are hoping to have them "remade" into something better. Problem is, Any company that would take on the responsibility of remaking them could make them just worse.
As far as I'm concerned, Lord of the Rings online, though I have enjoyed my time in that game, completely missed the boat. If anything I would yank Turbine's involvement as it feels like it's just on autopilot at this point.
In any case, the only reason to remake something is to do it completely differently and hopefully better. But one person's better is another person's crap.
but someday I'll have a good mmo set in middle earth that really feels like middle earth.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This plus
Earth & Beyond
I'm against sequels for MMOs
An MMO is supposed to be a living, breathing thing - it evolves over time.
Why not just throw all that time and money into updating the original?
Now, that is a semi-rhetorical question. Sometimes a reboot is exactly what is needed - but then you can do reboot servers, and let the player decide if they want to reboot or not.
Consider this for a minute: How popular do you think EQ2 would have been, if instead of being a completely separate game from EQ1, it was an "Update" to EQ1 and people could keep playing their same character? (Sure, there are a myriad of problems with that, but let's pretend there was some solution that existed that makes it possible). New servers, new classes, and new races all exist for people who want to start over fresh.
Now, instead of 2 games competing for developer resources and players, you have one game. You have several hundred thousand players who are already invested into it. Sure, you will have some number who bitch and moan about the changes, but (hopefully) you have some equal or greater number of new players who are excited about the new stuff and come aboard to see what is going on.
No to LOTRO 2.0. Yes to remaking LOTRO a better game.
There are precedent examples for doing this: EQ1 Luclin with the DirectX graphics engine conversion, and FFXIV 2.0 with the game engine overhaul.
I hope you mean the sandbox and crafting elements because the rest of the mechanics in SWG were utter crap. Physics a joke. Planetary design terrible and repetitive. Skill trees nothing but grind fests for stat stacking. Combat simplistic button spams. Jedi system that wrecked class balance and ratio. List goes on and is why the game became a ghost town (literally ... player towns everywhere with nearly no players running them. New players had nearly nowhere to build).
SWG will go down in history as the game behind the thickest rose coloured glasses in the universe because some players liked about 30% of the game while ignoring the rest and the vast majority of players saying it was the best mmo ever made left it long before the NGE and never returned or planned on returning.
Call it for what it was: A game with some great concepts, a new direction that was likely ahead of it's time but an overall failure of implementation. It wasn't supported enough in it's prime and all the love for it today was not given to the game when it needed it. People talk about it like it was the Firefly of mmos. No it wasn't. It was broken on many levels and failed. Players did not support it. NGE (although a stupid direction) was a result of the player base being too small. The game would have folded without it.
What people really miss is a Star Wars mmo not based on themepark progression. A Star Wars universe that felt open to explore and live in. SWG tried it and failed. What is wanted is a new Star Wars sandbox style mmo open to exploration. It doesn't need to be called SWG II. Call it for what it would be: A new and better game.
As for other sequels, I have already stated my case in the past. I feel that companies known for 1 particular IP should consider reboots instead of sequels and STICK WITH THEIR ORIGINAL DESIGN CONCEPTS!!! It sickens me to this day that Turbine abandoned their more sandbox style game play in Asheron's Call to become a themepark mmo company. 15 years later and we FINALLY see some mmos being made by indie companies based closely on the original "fun" mmos. Actually remembering the origin of the genre.
Basically: Fuck the original developers. They had their chance and failed. They even failed at market analysis because they lost their core audience along with their principles.
You stay sassy!
Using FFXI "Square Enix" as an example,they said it would be too costly and even more so if trying to remake very old games.The reason is you could fit a lot more into old games because they used very low end graphics,if you were to revamp all of that work into higher quality of now a days it would take a lot of work.
Personally i was plenty happy with FFXI,i would have simply kept the core design of the game the same,add some needed tweaks to keep Renkai and Grouping the must have part of the game.I would have also used modern tech to introduce some ideas that were missing such as housing perhaps better textures and more mounts and more gear and map options.
I found that FFXI graphics were about just right,a decent looking game but not going to destroy a middle to low end PC.Yes i enjoy FFXIV graphics but the game is made worse trying to accommodate them.
There is enough room to add great physics and keep graphics looking decent and giving us a great game.Simply rehashing an old game just to rehash it serves no purpose,you either are going to raise the graphic level to HD or don't bother and i don't think we need that just yet.
Never forget 3 mile Island and never trust a government official or company spokesman.
I agree that graphics are important. Not everything, but important.
But there are a lot of areas where games could be improved other than just graphics.
Crafting systems. Housing. Updating combat. Re-envision classes/cities/zones. Add races/classes. Enemy AI. The list goes on and on and on, I'm just throwing out some examples.
And the benefit of upgrading an existing game rather than rolling out a new one: You target one system, you improve it, you don't have to redo all the other systems that are already there. You can test it on PTR servers if you aren't sure how the community will react (as long as you are mindful of the vocal minority).
Sure, as a project gets older, that code base gets to be a snarling tangled mess, but you get a chance to focus on one thing, do it well, rather than trying to tie all the knots together at the same time when you have a new "sequel" rolling out.
So yeah, I love seeing better graphics, but there are a lot of ways games can improve apart from just graphics.
If you are going to do a sequel because you want a complete reboot and separation from your original product - I think the transition from FFXI to FFXIV was the right way to do it (lore/story-wise) - you carried forward important parts, but you aren't dealing with the same world or universe, you are dealing with 2 completely different universes that happen to share some common threads. They both fall under the Final Fantasy IP, but both are completely distinct and separate in lore, characters, timelines, mechanics, etc. You have familiar ties that let you know it's a Final Fantasy IP (at least in 2.0 you do, 1.0 didn't so much), but it isn't so much that you are expecting all the FFXI features in FFXIV, they are distinct games each with their own flavor, story, and mechanics.
The EQ1->EQ2 transition I hated. Same world, just so many years apart? Doesn't really work for an MMO for me - in that case I would have rather they just slowly added EQ2 features into EQ1. and kept updating it as "Everquest". I wouldn't have simply flipped a switch and "Surprise" your EQ1 is now EQ2 (that could have resulted in EQ NGE?), but done correctly, it would have been something a lot better than either of the two products we have today.
I don't have much experience with how AC or Lineage handled 1.0->2.0 transitions, so I can't draw any comparisons there.
I agree with you there. Graphics are important but not everything. I would love to see some solid remake attempts but that doesn't mean they have to keep every system in place. You can attempt to keep the spirit of the original while still improving combat, UI, crafting, guild features, housing and so on.
Prior to EQN being known I had been saying for a while (since EQ2 was released) that they should come out with EQ3 and just do a remake of EQ1 but with modernized graphics and systems and an even larger, more detailed game world. I actually liked EQ2 in many ways and played it for a couple years but it deviated too much from EQ1. The deformed world and new geography was a TERRIBLE idea IMO and really detracted from my overall enjoyment of the game. It was a daily reminder that I was *not* in the world of EQ but in the world of EQ2. That was not a positive thing.
It would have been much more enjoyable to visit more familiar locations with updated graphics than straining to see any resemblance to EQ1 constantly. Sadly, EQN is going in an even more obscure direction and will likely have even less to do with EQ1 which is really sad IMO. Instead of building on what made EQ1 great and improving on it in some way they seem to be running away from EQ1 and trying to re-invent the wheel.
So to answer the OP I would have to say yes. I would love to see a remake of EQ1 with updated graphics and systems that tried to stay mostly true to the spirit of the original. I would love to see a remake of AO as well. I loved that game but the insanely bad launch drove me away eventually. To see an updated version of that would be awesome.
no they should not make old MMOs.
They should take some of the principles and apply them to new ideas but we have decades if not centuries left to go before we catch up with the variety of TV and movies still before we can start going retro because of a lack of ideas.
No.
They could make sequels to some games though, like Asherons call but those new games should differ from the original, after all we do have spent years already in those games and new graphics wont be enough long term.
LOTRO is a bad idea, the game in itself is still pretty good. A new LOTRO game would need rather different mechanics from the original or it would just compete with itself. If you based the game on rolemaster (instead of Wow as LOTRO is based on) things might be more interesting though, or maybe made some kind of sandbox.
As for SWG it would be better if you just used the fun and good mechanics (like crafting, player owned stores, housing and so on) and turned it into something new instead.
do i want a remake of an old mmorpg? No.
Why not grab that IP and make a new mmorpg that continues the Lore after the ¨end¨ of the old mmorpg. Dont remake anything, continue the story in a new feature packed and fresh game or keep the old game running until it dies.
My opinion, i dont want to see an old grindy game come back to life with a new engine and new graphics and still be the same old grindfest.
^THIS!
It's kinda weird that remakes/reboots are so common in film, but we don't really see them in gaming. Spiderman has been rebooted like 75 times in the last 5 years.
Maybe they should reboot old games, why not? Quality of life improvements, better engines, graphics, and they would have a solid foundation to build on. What else are they going to do, pump out a half hearted attempt at a new game that people hype to no end while it's in alpha/beta and then reality sets in and 3 months later they're back here crying about the state of the genre. So yeah, why not?
^THIS!
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
The same MMO with a new engine? Or a brand new MMO with different designs than the original?
I would prefer the latter. I would want swtor and lotro to just shut down, so newer dev companies can have the chance to bring something even better, such as action combat and sandbox elements.
Hey,
I would love to see some the old games (some that are around now) updated to new technologies. But I seen this happen and it get more complex and over complex UI only later to be simplified after release.
I love the Star Wars franchise games, but the last few uses of the IP, have made bad games for MMO, and I left feeling that all they wanted to milk people out of there money and not provide interesting game play.
I bought many games in my day. Many I felt were big waste of my money, and decided years ago taht if they don't offer a free period long enough to know you like the game or not, I would not buy them.
But, look at the history how many games have updated from the original to a whole new game, grant it a few have updated their engine. Even a couple been brought from the brink of death by updating them.
THere are many games out there, and lots coming down the pipe. But the world of computers is changing. THe old ways is not the new way. Even though you say I did it last year that way, well in the future games will be play in other ways an the old ways will go with Windows XP....
One of the new frontiers is the handheld device, yes it moving to this platform as the technology gets faster. But there will be those who play there Atari games for years to come:)
I'd throw 1000 at it without even looking at the KS page
god I miss that game