Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Utter disappointment with Archeage - Auroria & what it could have been

13»

Comments

  • HarikenHariken Member EpicPosts: 2,680
    Originally posted by observer
    Some of us knew this would happen.  Mega-guilds will control the server, and all the lowly peons will suffer.  If you're not going to join a mega-guild, then you will be at a disadvantage.  I'm not talking about a guild with 100 members either.  I'm talking about guilds that span across several MMOs, with thousands of members.  Alliances of smaller guilds will not matter either.

    Why does this remind me of Eve Online. Its the same thing happening in Eve right now and its killing the game.

  • kwaikwai Member UncommonPosts: 825
    Originally posted by dreadlordnaf

    Remember two things about this game:

    1) The entire game was designed around the concept to monetize Korean players paying for internet per hour in an internet cafe; and 

    2) They decided this business model did not need be changed even the slightest bit for a western players which is why it sucks so bad.

    Think about it, if there is a limit to only 4 guilds having castles, then the only way to overcome that is to stay online all the time with your friends, racking up the per hour costs at your local internet cafe, in order to try and beat them. And the guys who have the castles then need to spend all day online trying to defend them.  Versus if they had more territory, you would be happy to claim one, play a little, and then log, which would not keep racking up the bills for metered internet access and defeat the purpose of monetizing this game in Korea. 

    Along with labor points and many other ridiculous concepts, this game is the perfect example of what happens when you try to force a foreign business model onto a culture where it does not apply at all.  It's like the old story about the Chevy Nova when they tried to sell it in South America.  They didnt bother to change the name and surprise, it was complete dude.  Probably because "no va" means "no go" in Spanish.  Someone failed to even do the most basic of localization research.  Same here with XL games and trion.

     

     

    Yea Trion kinda gave up westernizing AA, instead they just ended up bending over for XLgames and putting the korean patch onto the western servers, and now watch as it fails and crumbles over the next few months

  • PepeqPepeq Member UncommonPosts: 1,977

    Funny, but people wanted ArcheAge to come to the west and it did... now they're complaining that it's the same game as in the east...

     

    Mind boggling...

  • JacobinJacobin Member RarePosts: 1,009

    The 4 castle king of the hill has been common knowledge for a long time.

    A siege is pretty much the opposite of a sandbox. A guild bids for access to a siege battle that will take place at a certain time. The guild who owns the castle can also bid and protect themselves.

  • CallidorCallidor Member Posts: 371
    Originally posted by dreadlordnaf

    Remember two things about this game:

    1) The entire game was designed around the concept to monetize Korean players paying for internet per hour in an internet cafe; and 

    2) They decided this business model did not need be changed even the slightest bit for a western players which is why it sucks so bad.

    Think about it, if there is a limit to only 4 guilds having castles, then the only way to overcome that is to stay online all the time with your friends, racking up the per hour costs at your local internet cafe, in order to try and beat them. And the guys who have the castles then need to spend all day online trying to defend them.  Versus if they had more territory, you would be happy to claim one, play a little, and then log, which would not keep racking up the bills for metered internet access and defeat the purpose of monetizing this game in Korea. 

    Along with labor points and many other ridiculous concepts, this game is the perfect example of what happens when you try to force a foreign business model onto a culture where it does not apply at all.  It's like the old story about the Chevy Nova when they tried to sell it in South America.  They didnt bother to change the name and surprise, it was complete dude.  Probably because "no va" means "no go" in Spanish.  Someone failed to even do the most basic of localization research.  Same here with XL games and trion.

     

     

    This post blew my mind and totally made me realize why AA is the way it is. As far as the 4 castles, its the same trick with limited land. You get people to fight for limited resources by using THEIR cash resources. Think about it, two 800 man guilds go head to head over a castle, one guild spends thousands, the other nothing. Now within the framework of AA, who do you think is going to win?

    image
Sign In or Register to comment.