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I had really high expectations before I saw the cash shop go in. I thought it would be a slow but deliberate leveling and crafting game that would require co-op play, great guilds and great team cooperation to reach a common goal. It has not panned out like that. Hackers, real estate exploiters and general doucebags have undermined a few of the core parts of the game. While Trion itself has undermined the effort-to-reward pardigm so badly that failure is inevitable. You have a couple people with big credit cards that can take market dominance and that makes the little guys (most players) walk away because we can't keep up and we don't want to keep up.
Here is my ArchAge experience summed up in 10 bullet points. I quit playing 3 days ago.
1. Race to max level, overachieve, craft, buy potions, get to level 50 and find out about this awesome place called Hasla /sarcasm.
2. Find out you have to grind standard mobs in an area the size of my basement to get your "decent weapon", grind 150 tokens with the entire server. Get 1 token every 4-5 minutes if your lucky, get almost no XP.
3. Change your class to Flavor of the Week and level up the class from 10-50 while leveling up your profession.
4. Run out of labor, run out of potions
5. Create 3 other level 15 alts so you can feed your main character with labor potions which ultimately are forged in the fires of the Mount Paytowin
6. Get your Hasla weapon, (congrats)
7. PVP - realize the amount of honor you get is minimal - buy honor pots.
8. Kill people in PvP, maybe get tradepacks and honor.
9. Drink another potion
10. Realize you'd make more gold selling the shit you bought from Mount Paytowin than you will turning in a 5g tradepack
Stop playing.
Elapsed time 21 days + 3 level 50's in Alpha.
Comments
11. Why did I started playing this crappy game when it had already failed in 2 other regions?
Anyone that played the Beta or read comments about it knew what they were getting into.
With that said, congratz!
Consider slowing down the pace a bit, or showing more patience perhaps?
There really isn't anything to "win" and you seem to be struggling with yourself more than the game itself.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You heard it here first folks: Game is fine, people are playing it wrong.
lmao
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yeah +1 clearly he should just ignore the hackers, gold sellers and botters and not play a supposed sandbox the way he wants too.... wait isnt that the point of a sandbox, being able to play the game the way you want too... there is no right or wrong way to play a sandbox... the fact he couldnt enjoyably play it the way he wants just goes to show how much of a failure the game is.
+1...QFT
Actually, point #8 is pretty much what Archeage's end-game is (although not mentioned is that sometimes you should be doing it on a boat. Preferably with friends)
What the original poster was supposed to do to "get the gamet" was reach and then repeat #8 ad-infinum and enjoy it, cause that's like... what you DO in Archeage at the end game (you certainly aren't going to be doing PvE raids for the most part, besides maybe the Kraken every once in a rare while. Yes, you can craft, but the main purpose of that is to get funds, resources, and gear to help you do #8 some more).
If a person doesn't enjoy just doing #8 as the major game past time, Archeage is probably not the game for them (and I do NOT mean that as an insult).
It did horribly in Korea and Japan. It recouped a tiny amount in Korea when the "Westernization" patch went in but nothing that great.
Why people expected it to somehow do well in the West is beyond me - especially given Trion's year long "translation" of the game. (aka cash gouge for founders/alpha packs.)
The whole game is lacking in passion, commitment and development - the cash grabbing nature of it was probably the plan from the beginning. (For both the Korean developer and Trion)
I was able to quit the game in one step: Uninstall.
And then I had to go into the program files and get rid of the leftover crap from Hackshield.
Pretty much this. I spent more time installing than I did in the game.
Here was my Experience:
Created account. Installed Game. Logged In. Created Character. Entered World. Saw 30 naked female characters dancing under disco lights. Logged Out. Uninstalled.
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Man oh man,,,nice sense of humor here! Obiviously will piss some folk off, but yep sort of a Jon Stewart outlook. Shall we see what good ol' Archeage will look like community-wise one year from now?
LOL
Alyn
All I want is the truth
Just gimme some truth
John Lennon
Some people like to power level. It's his style of gameplay. No problem with that.
Alternative, somewhat retroactive steps:
1. Spend $150 on a Founder's pack for items and head start.
2. Be almost completely unable to log in during head start because of queues and downtime.
3. Do not receive your items until after head start.
4. Be told your items are restricted to six chars when they were sold as unrestricted.
5. Move to a post-launch server because you couldn't get land on head start ones, and lose your main items.
6. Receive a cheap rag that looks nothing like the cloak that was advertised.
7. Lose Patron status for several days, meaning thousands of lost labour and land abilities.
8. Be told that the 10% discount clearly promised on store items isn't there and you misunderstood it.
9. Have no tickets answered for over a month and be told on the forums there's no compensation coming.
10. Have others tell you you're not playing it right.
1. Research game properly before I buy it and understand wether it offers game style I like.
2. After (1). Take responsibility for my own actions, if my gut feeling is that the game doesn't appeal, then don't buy it.
3 See 1 @ 2
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Well, I suppose, except he appears to be so "frustrated", and it's largely from self inflicted wounds.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Actually 0 Steps:
Never buy it to begin with.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
1) It is a very common complaint of those who rush to end game, that they find that didn't like the game.
The good thing is that AA has been out long enough that the I hate AA threads are slowing down. Give it another 30 days, and we should be clear.
I self identify as a monkey.
Give it another 30 days and the servers should be clear too.
It was and always will be a very niché game. I'm sure it will enjoy its consistent (and small) fanbase. Beyond that, I suspect "Done. Next?" is a common line popping up for most people already.
My observance with most MMOs (not just AA) is that it's a very common complaint of ANYONE who reaches end game that they find they don't like the (end) game.
It's because end-game in an MMO is inherently worse than the game before it, and by nature always will be at least a little worse. That's what end-game IS. "End-game" means you've reached "the end" (of the content, typically. Or level cap. Or whatever else), and it is the challenge of every MMO to try to make sure the "Now what?" answer after that is fun enough to keep the player sticking around. In many ways, the difference between "still having levels to gain and still having storyline quests to accomplish and still having new quests to explore" and "nothing left to do but whatever the end game is" can be so different that "end-game" is practically a different game from "before end-game" for most MMOs.
Take Wildstar for example. Pre-end game, what do you do? You grind mobs for exp. You explore new maps. You work on your house. You PvP (if you like the PvP).. You do quest chains. You do dungeons.
Post end-game? You work on your house if it's not finished yet (stupid deco caps). You PvP (if you like the PvP). You raid (if you can get into one. And only once a week). And........ that's it.
Archeage is similar in that it's pre-game can differ vastly from the end-game. In Archeage, the pre-game consists of grinding hastla, grinding mobs for other things, gaining new levels for new skills and whatever else, gaining better gear, doing quests, farming (if you have land), trade packs, PvP, and crafting.
The end-game, meanwhile, consists of PvP, trade packs, crafting, getting better gear, and farming. Seems like a lot, but note that the PvE portion and the levelling portion is nearly completely gone. The former is practically an entire gameplay style and the latter just sucks a lot of fun out of the vertical progression (course, most MMOs have problems with the latter. Not the former, though)
Again, those are just two extreme examples. In Wildstar's case, you're left with nothing if you don't raid or PvP (or even if you DO raid. Only once a week, after all), while in Archeage's case, you're fine if you like PvP but screwed if you were first in the game enjoying PvE only to be met with the harsh reality that there really isn't much of it at the end.
(and this is even before getting into the exponentially increasing costs of vertical character progression. In early levels for almost any MMO, every day is Christmas and you get new gear every moment and upgrading all the time with shiny new skills. Then you level cap and getting new gear is like pulling teeth from the RNG god and... well, yea)
Rushers just happen to get there first, thus their complaints come earlier. They also have a higher chance of reaching it in the first place before other things drag them away from the game, which also means their complaints are in a bit more frequency, relatively speaking, simply because more rushers actually reach the end-game in the first place.
Archeage doesn't know the concept of "endgame".
Everyone can participate in almost all activities everywhere.
being high lvl player allows you to have more impact on those activities but what hinders a low level player to join his guildies on a raid ? Yes, it is more likely hewill die sooner then a guildie who is lvl 50 but no one forbids him to take part on "endgame" content.
Thank you!
This is the honest review I was waiting for.
Once you go through all that BS there's no endgame to be had. ;/
This is probably correct. I think it will have a slightly larger playerbase than many niche games, but still a small population.
I self identify as a monkey.