It looks like you're new here. If you want to get involved, click one of these buttons!
I have a couple videos up on my Youtube channel, Apex Gaming. I will be adding more videos tomorrow. The videos were recorded at max settings, 1080p, and a very high bitrate to try to capture the best quality possible. The videos are straight gameplay with no talking over the in game sound. Make sure to watch at 1080p and full screen.
If you enjoy the videos please leave a like or subscribe. Thanks.
Comments
Thanks for posting this.The dialogue scenes remind me of FFXIV.....something that really turned me off. Is it like this throughout or just through the inititial tutorials? I just don't think I could stomach that kind of storytelling.
From what I hear the game gets a lot better once more of the sandbox like elements come into play. There are a lot of cutscenes in the early levels, but you can always skip the cutscenes or even questing all together if you prefer. I have heard of some people getting to max level without questing at all.
No problem by the way, I am glad it was helpful.
So are these cutscenes accompanied throughout the level 1-30 tutorial quest phase?
Unfortunately, I haven't got far enough to say whether they are or not, but maybe someone else will see your question and chime in.
Yes they are. Cutscenes tell the story about how you are the hero of your people, and your people's history. Once you finish the green story quests there are no more cutscenes.
The cutscenes are part of the story line quest only (1-30). The story line is a single line of quest that do not have to be completed and are clearly marked as storyline before you get them and during. I do however, recommend doing them, all the dialog and cutscenens can be instantly skipped.
No other quest lines I have encountered have cutscenes, I am lvl 47 but have not done all the quest by a long shot, so it is possible that there could be others.
www.90and9.net
www.prophecymma.com
I think if I ever get to play this game I will skip all those quests with the cutscenes. The way they are done is a major turn off for me (at least from watching the video).
That's what's known as a "speed run"... a popular way to quickly buy all the things 50 Gilda can buy (farm house deed, clipper plans, etc.) since all those deeds are transferable, a lot of players make those runs on throw-away characters and mail the plans to their permanent main character for use.
But back to the questing topic... Yes, it's only the story quests that are designed to be over around level 30, that have those cut scenes. Neither those nor any other quest line in the game are going to win any awards for story or presentation--it just ain't that type of game.
It's funny that MMOs get criticized for having this type of low-budget questing presentation as well as having the SWTOR / ESO style of fully voice acted big production stories. It just goes to show that someone, somewhere will be critical about anything any MMO has.
Questing in this game has the distinctive feel of a tacked-on feature... It's there to slowly bring along themeparkers into a game that is at its core, much more sandbox than themepark.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That's just differing views here. I, for one, find that I need a strong story if the game is of a level-based themepark nature. Sandbox is player built so a story arc is unnecessary.
It's a lot simpler than that for me. I don't really have set expectations about what theme parks, sandboxes or sand parks need to have... I just find different things I spend time on in game enjoyable or not. The quests and stories in AA would be sucky regardless of which MMO subcategory it happens to be.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Sorry, didn't mean to reply to you, was replying to the poster in yellow (but hit Reply on your post by mistake).
I added two more videos for any who are interested.
I agree about story being more important depending on type of gameplay. Although, Asheron's Call was one of my favorite games ever made and had a lot of sandbox elements and a decent amount of story and lore. It wasn't told like stories are in games today, but it was there nonetheless.