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10 steps to quitting ArchAge

24

Comments

  • cheyanecheyane Member LegendaryPosts: 9,407
    Sounds like you ruined your own game experience.
    Garrus Signature
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Originally posted by TiamatRoar
    Originally posted by mgilbrtsn

    1)  It is a very common complaint of those who rush to end game, that they find that didn't like the game.

     

    My observance with most MMOs (not just AA) is that it's a very common complaint of ANYONE who reaches end game that they find they don't like the (end) game.

     

    It's because end-game in an MMO is inherently worse than the game before it, and by nature always will be at least a little worse.  That's what end-game IS.  "End-game" means you've reached "the end" (of the content, typically.  Or level cap. Or whatever else), and it is the challenge of every MMO to try to make sure the "Now what?" answer after that is fun enough to keep the player sticking around.  In many ways, the difference between "still having levels to gain and still having storyline quests to accomplish and still having new quests to explore" and "nothing left to do but whatever the end game is" can be so different that "end-game" is practically a different game from "before end-game" for most MMOs.

     

    Take Wildstar for example.  Pre-end game, what do you do?  You grind mobs for exp.  You explore new maps.  You work on your house.  You PvP (if you like the PvP)..  You do quest chains.  You do dungeons.

     

    Post end-game?  You work on your house if it's not finished yet (stupid deco caps).  You PvP (if you like the PvP).  You raid (if you can get into one.  And only once a week).  And........ that's it.

     

     

    Archeage is similar in that it's pre-game can differ vastly from the end-game.  In Archeage, the pre-game consists of grinding hastla, grinding mobs for other things, gaining new levels for new skills and whatever else, gaining better gear, doing quests, farming (if you have land), trade packs, PvP, and crafting.

     

    The end-game, meanwhile, consists of PvP, trade packs, crafting, getting better gear, and farming.  Seems like a lot, but note that the PvE portion and the levelling portion is nearly completely gone.  The former is practically an entire gameplay style and the latter just sucks a lot of fun out of the vertical progression (course, most MMOs have problems with the latter. Not the former, though)

     

     

    Again, those are just two extreme examples.  In Wildstar's case, you're left with nothing if you don't raid or PvP (or even if you DO raid.  Only once a week, after all), while in Archeage's case, you're fine if you like PvP but screwed if you were first in the game enjoying PvE only to be met with the harsh reality that there really isn't much of it at the end.

     

    (and this is even before getting into the exponentially increasing costs of vertical character progression.  In early levels for almost any MMO, every day is Christmas and you get new gear every moment and upgrading all the time with shiny new skills.  Then you level cap and getting new gear is like pulling teeth from the RNG god and... well, yea)

     

    Rushers just happen to get there first, thus their complaints come earlier.  They also have a higher chance of reaching it in the first place before other things drag them away from the game, which also means their complaints are in a bit more frequency, relatively speaking, simply because more rushers actually reach the end-game in the first place.

    I can probably agree with this.  Endgame is almost always crushed in terms of complaints.  There is inherently a point where there is no more to do that is unique, so endgame needs to become something that people are willing to continue doing repeatedly.  Since discovery is out at this point, things like getting endgame gear, PvP (can be more or less successful in endgame design depending on implementation and meaning), and some other things that I can't think of right now. 

    I self identify as a monkey.

  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by cheyane
    Sounds like you ruined your own game experience.

    Agree.

    OP played the way he wants, game didnt force to do it that way.

     

    I honest wish you more luck in your next gamming experience.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Tensionx

     

    Stop playing.

    Elapsed time 21 days + 3 level 50's in Alpha. 

     

    So you played the shit out of the game in alpha and now you're burnt out and everything feels like a hassle and a waste of time and you spend labor points at such a high rate that you're a labor potion addict?

     

    Okay, gotcha.

     

    For everyone else, words to the wise: don't be that guy! image

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • VaporsVapors Member UncommonPosts: 407
    This is a complete solo experience, play it more relaxed and it's much more enjoyable. Btw you said nothing about the gildastar grind:D
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    There's only certain reasons why one should "race" to achieve a goal in AA:

    • You want land
    • You want to compete in PVP

     

    For everything else, you can take your time and enjoy the view !

     

    Land prices will only rise as time goes by, so the sooner you get it, the less you will pay. There's only a limited amount of land, get it early or be prepared to wait months (or years) for your little corner of farmland.

    Making money via farming and trade pack running will rapidly lose its profitability as more and more farm wagons and trade ships come into play. Get in early and fast.

    The longer you take to upgrade your PVP gear, the worse your experience will become. You will lose more times than you will win, which will slow down your progression ever more steadily.

  • agora012agora012 Member Posts: 31
    Originally posted by Tyggs
    Originally posted by ReaperUk
    Well that's twenty one wasted days as you clearly never got the game at all. You were trying to play it like it was WoW when it's something completely different.

    You heard it here first folks: Game is fine, people are playing it wrong.

     

    lmao

    lol the way you said it was so so funny lol . i am still laughing .bravo . 

  • danwest58danwest58 Member RarePosts: 2,012
    Good bye OP. O and BTW OP No one Cares.  
  • farbegefarbege Member UncommonPosts: 305
    Originally posted by SpottyGekko

    There's only certain reasons why one should "race" to achieve a goal in AA:

    • You want land
    • You want to compete in PVP

     

    For everything else, you can take your time and enjoy the view !

     

    Land prices will only rise as time goes by, so the sooner you get it, the less you will pay. There's only a limited amount of land, get it early or be prepared to wait months (or years) for your little corner of farmland.

    Making money via farming and trade pack running will rapidly lose its profitability as more and more farm wagons and trade ships come into play. Get in early and fast.

    The longer you take to upgrade your PVP gear, the worse your experience will become. You will lose more times than you will win, which will slow down your progression ever more steadily.

     

    But there is the whole point of guild play which could also negate any slowing down effects and even speed up things wher you don't expect it ? 

    if people treat this game as a solo game no wonder they fail.

    I wish more of the younger generation of players would know how the vets tereated  MMORPG's and how fun it was that time.

    No one had to rush to "end game"..hell there was no MMORPG's with "end game" .  there was just more experienced players and less experienced players.

    like Archeage is now.

  • shiner421shiner421 Member Posts: 70
    They need to eliminate the concept of end game. Items need to degrade and eventually break, levels need to be lost so you can regain them, and then you dont have the problem of end game anymore. As a VERY casual player, as long as the lvling pace is not too slow, and the level loss / item degradations isnt too severe, you have a game that never really has an endgame and if all the other parts of the game (lore, aesthetics, gameplay) are all well done for whatever type of game the payer is looking for yo uhave a game that people will probably play for a VERY long time. The trick is to balance the penalties so that they arent so punishing as to drive players away.
  • grimgryphongrimgryphon Member CommonPosts: 682
    Originally posted by Iselin
    Originally posted by Tensionx

     

    Stop playing.

    Elapsed time 21 days + 3 level 50's in Alpha. 

     

    So you played the shit out of the game in alpha and now you're burnt out and everything feels like a hassle and a waste of time and you spend labor points at such a high rate that you're a labor potion addict?

     

    Okay, gotcha.

     

    For everyone else, words to the wise: don't be that guy! image

    LOL. I has similar thoughts. While reading the OP's post, I wasn't thinking about quitting Archeage, I was thinking how not to be like the OP.

    Optional PvP = No PvP
  • MarlonBMarlonB Member UncommonPosts: 526

    Wasn't the concept of an RPG to live in a digital fantasy world, or at least enjoy the one that was imagined for us?

    Or is it really all about win?

    Did we get addicted to the carrot?

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    I think quitting ArcheAge is going to take 12 steps for me.

    Step 1, Admit that I am powerless over ArcheAge and that my life has become... oh, Iron node...

    All die, so die well.

  • TiamatRoarTiamatRoar Member RarePosts: 1,689

    I suppose getting 3 level 50's in Alpha is the equivalent of beating Super Mario Brothers 20 times in Closed Beta then not having any fun with it anymore when it gets released with very few changes.   At that point, you've already completed the game.

     

    On the other hand, like I mentioned earlier, it's every MMO's challenge to give a fun answer to the question "Now what?", so if AA was really doing things well, someone would still be having fun even after getting 3 level 50+'s.   If it only took him one brief Alpha to get 3 level 50+'s, I'm sure even a casual player will get a level 50 or so in longer, yet still short, amount of time (levelling in AA isn't that hard).  The main question being is once they get there, will they eventually get the same feeling?  It'll take them a bit longer to reach that point, obviously.

     

    Like I also said earlier, I'm sure anyone who enjoys PvP will be fine.  Anyone who doesn't care for it THAT much (IE, care to make it their life) is better off not spending any money (and maybe time).  The OP seems to fall into this category since the OP didn't really seem to enjoy #8 on his list.  Sadly, given how much the OP spent on the game apparently, it was a pretty expensive lesson. But better than learning nothing at all.

  • KaladinKaladin Member Posts: 468

    If you need 10 steps to quit a game, you need help.

     

    Seriously though, 3 level 50s beginning in Alpha, 21 days played.  And you just realized NOW that the game wasn't what you expected?

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • DarkFailDarkFail Member Posts: 66
    I left after an hour.. so, you did way better than me.
  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by Tensionx

    I had really high expectations before I saw the cash shop go in. I thought it would be a slow but deliberate leveling and crafting game that would require co-op play, great guilds and great team cooperation to reach a common goal. It has not panned out like that. Hackers, real estate exploiters and general doucebags have undermined a few of the core parts of the game. While Trion itself has undermined the effort-to-reward pardigm so badly that failure is inevitable. You have a couple people with big credit cards that can take market dominance and that makes the little guys (most players) walk away because we can't keep up and we don't want to keep up.

    Here is my ArchAge experience summed up in 10 bullet points. I quit playing 3 days ago.

    1. Race to max level, overachieve, craft, buy potions, get to level 50 and find out about this awesome place called Hasla /sarcasm.

    2. Find out you have to grind standard mobs in an area the size of my basement to get your "decent weapon", grind 150 tokens with the entire server. Get 1 token every 4-5 minutes if your lucky, get almost no XP.

    3. Change your class to Flavor of the Week and level up the class from 10-50 while leveling up your profession.

    4. Run out of labor, run out of potions

    5. Create 3 other level 15 alts so you can feed your main character with labor potions which ultimately are forged in the fires of the Mount Paytowin

    6. Get your Hasla weapon, (congrats)

    7. PVP - realize the amount of honor you get is minimal - buy honor pots.

    8. Kill people in PvP, maybe get tradepacks and honor.

    9. Drink another potion

    10. Realize you'd make more gold selling the shit you bought from Mount Paytowin than you will turning in a 5g tradepack

    Stop playing.

    Elapsed time 21 days + 3 level 50's in Alpha. 

     

    Dude!!

     

    You won the game!!!    You don't have to play anymore!

     

    Gratz!!

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • ProfGetzProfGetz Member UncommonPosts: 182

    Guess i'm doing it wrong then.

    Been playing since beta. There have been some ups and downs but overall i'm having a blast.

    Hope you find a game you can enjoy

    Every MMORPG is AWESOME, until it's released!
    I don't want a game so much as I want a WORLD!
    --
    o·pin·ion –noun
    1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
    2. a personal view, attitude, or appraisal.

  • jdizzle2k13jdizzle2k13 Member UncommonPosts: 251
    Originally posted by farbege

    Archeage doesn't know the concept of "endgame".

    Everyone can participate in almost all activities everywhere.

    being high lvl player allows you to have more impact on those activities but what hinders a low level player to join his guildies on a raid ?  Yes, it is more likely hewill die sooner then a guildie who is lvl 50 but no one forbids him to take part on "endgame" content.

     

     

    I jumped into HA (level 50 dungeon) at level 42.

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  • SourajitSourajit Member UncommonPosts: 472

    ArcheAge gave me the same experience as OP.

    I will not say it wasted my time however it did made me feel negative about the whole thing. Then I started reading about hackers and exploitations and tried a few. I see the game can be easily hacked. I tried to find something at level 50 and I found nothing interesting. 

    Is this a game or a joke?

    I feel lucky that I tried it as an F2P and got my share of negative experience.

    I would suggest none to try this corrupted game which is a complete play to win scenario.

     

    This game gives a very negative vibe. please do not tell me stealing , pirating , PKing , hacking are all the stuff we need young mmo gamers to understand. It would have a psychological effect on young minds and this game teaches us to steal , hack , PK same faction guys , find other's farm and houses to rob , etc.

    it is a complete negative experience from a player's perspective.

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

  • jdizzle2k13jdizzle2k13 Member UncommonPosts: 251
    Originally posted by DMKano

    OP - you missed the core part of the game

    Playing in a guild 

    ArcheAge is meant to be played with others actively - approach it as you would a group sport like - playing those alone is about 10 times less fun than playing them in teams.

    Same goes for ArcheAge 

     

    I agree.

    You can actually do a lot solo in archeage.  Problem is, you'd probably go through a lot of money and resources trying to do things all by yourself.

    It's usually easier to do Gilda Star trade runs with guild groups to defend you against the pirates/seabugs/jellyfish/kraken.

    More people=more trade packs=more Gilda Stars.

    Even for gold trade runs and fishing, I think it's a lot more fun to do so in a guild than to do things all by yourself.

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  • EveIsStillBetterEveIsStillBetter Member Posts: 18

    they call this game a sandbox yet your really limited all over the place.. where you can pvp, perform criminal acts.. your limited on where you can run quests based on your level , theres certain things you just cant do unless your in the proper "region" for it. 

    looking upon this poor excuse for an MMO weeks later, I feel no regret for my decision to leave this game alone..  

  • SourajitSourajit Member UncommonPosts: 472
    Originally posted by jdizzle2k13
    Originally posted by DMKano

    OP - you missed the core part of the game

    Playing in a guild 

    ArcheAge is meant to be played with others actively - approach it as you would a group sport like - playing those alone is about 10 times less fun than playing them in teams.

    Same goes for ArcheAge 

     

    I agree.

    You can actually do a lot solo in archeage.  Problem is, you'd probably go through a lot of money and resources trying to do things all by yourself.

    It's usually easier to do Gilda Star trade runs with guild groups to defend you against the pirates/seabugs/jellyfish/kraken.

    More people=more trade packs=more Gilda Stars.

    Even for gold trade runs and fishing, I think it's a lot more fun to do so in a guild than to do things all by yourself.

    You are missing a tiny logic.

    Not all in that guild will have same labor points to do same amount of trade packs at that same time. 

    Soloing actually made me 140ish gold at level 50 doing all quests and no gold got spent in food , drink , pots , teleporting stones.

    However,this is not enough to buy a patron status which is nearly 170+ gold. You can buy auction license for 15 gold but you will not be finding anything much to sell  which makes you 170+ gold. The only option is trade run. Please I  am not in an Mmo to farm gold by getting slowed on a Donkey and give out 120 labor points that takes 2 hours of online as a F2P player.

    It's not F2P , just a F2T (Free To Try).

    There is no end game, there are no good dungeons, there is not any FUN, there is not much skill required but just hours into it like a JOB.

     

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by SpottyGekko

    There's only certain reasons why one should "race" to achieve a goal in AA:

    • You want land
    • You want to compete in PVP

     

    For everything else, you can take your time and enjoy the view !

     Yes for everyone else that does not understand that the only thing in this game is to get land to craft better, to do trade runs, to earn money, to be able to make better gear, to PvP better (which is the end game in AA).

    AA is not a Sandbox as much as a Hybrid Theme Park/PvP MMO which rewards you for killing your own faction and lowbies as much as actual PvP with other faction. The Jury system is a huge joke and your better off being a Pirate than staying with either faction.

    Sure the boats and water sport is fun.... to a certain point, but soo much of this game just becomes empty and boring, especially if you don't like to PvP all the time.


  • randomtrandomt Member UncommonPosts: 1,220

    This game looks and feels like it was coded 10 years ago by some college kid for a school project, not to mention it's a korean grinder style game.. it's empty of any significance, unless you put a ton of real money into it, and then you have to lie to yourself and pretend it is great or you might be forced to admit you wasted all that money.. :(

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