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In a recent interview, Carbine Studios explained how it hopes to turn WildStar around. For this week’s column, Gareth Harmer explains why this won’t happen overnight, but instead marks the start of a longer series of improvements.
Read more of Gareth Harmer's WildStar: The Changing Tide.
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Unfortunately, timing is everything and with solid xpacs on the horizon for both WoW and SWTOR, I just don't see a lot of players feeling compelled to revisit WS anytime soon.
Agreed.
Now to pull this garbage off the market for a year, do it right, and re-release it ... FFXIV style.
"Solid xpacs"?
You know what is gonna happen right? Like every new game released (ESO, WS, AA) they will be met with critique and people will say how huuuuge a disappointment it was
This is gonna happen to WoD. The newly acquired 600.000 players will not stick around for long
As for SWTOR... please...
If they don't stick around, I'd be rather surprised if they went to Wildstar of all places any time soon.
Poor bastards.
WoD will acquire a lot more than 600K when it goes live.
As for SWTOR... you obviously haven't been around lately. Carbine would wet themselves with just a fraction of TOR's player base.
I didn't believe that there had been such a spike in SWTOR's population...until I started back playing a week ago. So many people, in fact, that it spurred me to shell out for a month's sub. The kicker will be what the expansion does to the classes as to whether I stay.
As for Wildstar, love the game and everything about it but yes, there are problems. The one that made me quit playing was low pop, but things will have to be done to retain the player base to lure me back into a sub.
iam pleased with the future updates and fixes wildstar has on the horrizon for next year- it will still be my #1 mmo of interest to play, with that i can split my time with TSW while i wait for these changes.
the megaserver has already changed the game tremendously. and as a non-raider i want to see more endgame solo content! vet shiphands , balanced pvp system, soloable expanded exploration paths..etc...
i really have no interest on other current mmos.
There Is Always Hope!
I can definitely see where you're coming from. However, I still enjoy WildStar's differences from the MMOs you listed. I know that doing things the same as other, successful MMOs is a common thing (if it works, use it!), but to me, WS just seems different enough to be fresh. Where the rub comes in I think is when getting a few levels within the game and the innovative combat and fantasy/sci-fi story aren't enough to carry you through the grind. Having said that, I still enjoy it and unless they just royally mess up the next drop, I'll be playing for a while. WoD is almost enough to tempt me to go back to WoW. As many others on these forums have said, you can't beat the quality of story and polish on WoW. TBH I'm kinda on the fence in some ways with WS, but I so enjoy the combat and look and feel of the game that I think it merits giving Carbine some time to work out the bugs. It's only been out four months, for Pete's sake. I can afford them a couple more.
-ix
Longer leveling, higher difficulty and 40 man raids was it's doom.
I knew this would happen the moment they announced those "features."
So, if Wildstar wants to get out of the gutter they must first get out of the past.
Also, one thing I find funny are the people on MMORPG saying that if Blizzard would make a Classic server they would totally come back to WoW.
all the ttitles uve listed aside from star wars(which iam not a fan of the ip) are fantasy games, i enjoy sci-fi games, so wildstar automatically gets my interest all the other titles you have mentioned dont.
that said ive noticed the negative nancy's from the ws community come from fantasy games- i see that as a huge issue. all the happy campers currently ingame are sci-fi buffs, or had their share ' burn out' from fantasy games like wow. and enjoy the game greatly.
so it really is what side of the coin you fancy.
i agree with this.
There is nothing wrong with 40 man raids as long as a LFM can fill it and beat them. In fact there are a great way for people to meet.There is nothing wrong with a long leveling curve, if there is enough content to support it. Long because of tedium is bad.
So you telling me that they should of went: quick leveling low difficulty with 20 man raid content?
Gee, That doesn't sound like every other mmorpg to come out in the last 7 years. What incentive would i have to play wildstar over anything else?
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Well SWTOR is actually a sci-fi game (as you acknowledged) and if someone likes PVE (like me) they will most likely be disappointed with the PVE story in Wildstar if they already like SWTOR as Wildstar was as a huge step backwards with walls of text, no voiceovers, and a very bland story. Now if you disliked SWTOR which I know many did and something in Wildstar excites you, thats great, I just wish I knew what that was.
There Is Always Hope!
Thanks for the thoughtful reply. This post I can actually respect. However, I just don't get the word 'innovative' as it relates to the combat. I use the word 'distracting' because you spend so much of your time focused on red circles instead of whats around you and I found that annoying. When I play other MMOs, I program everything into my gaming mouse and I focus on the entire screen. I don't want my eyes solely focused on dodging red circles.
There Is Always Hope!
A good rule of thumb is that there's no one single reason Wildstar is in its state. A lot of it could be considered "making an already bad situation even worse". In this case, Wildstar attempted to copy every other themepark out there, thus placing it into an EXTREMELY SATURATED market (ALREADY BAD). It then decided to take that and make it 'zomg Hardcore!" so that in that extremely saturated market, it only got a small niche of it (EVEN WORSE).
I think the issue for you is that the meat of the story (of which we've only received the preamble so far) begins at level 30 with fully voiced over solo instances. Not difficult by any stretch of the imagination, and heavy on story. You get the full story without raiding through these instances as well so you're not missing out by not raiding. Rumors have it that the story is about to take a very serious twist that I am particularly excited about getting in to.
As for the folks that say its only for the hardcore. My guild is doing just fine progressing in the 20 man raid doing 6 hours of raiding a week. If that's still too hardcore, sorry I don't know what game you would be able to raid in effectively. I probably wont see the 40 man content, but that doesn't bother me one bit. As I said, I've got the story already, now it's just to see how much me and my guild can accomplish together.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
You sadly might have answered that last statement.
"As I said, I've got the story already, now it's just to see how much me and my guild can accomplish together."
" I probably wont see the 40 man content"
What will you do if your guild hypothetically finishes the 20 man content and only the 40 man content is left, but is out of reach?
good mmo. great combat system, awesome housing, mount customizations, beautiful races, ...
bad: 40 man raids
All of these changes are well and good, and I hope that some of it is done well, but my god... really?
The perception of hardcore? Perception? Perception is reality. There were tons of us that warned the so called "hardcores" of wildstar, even the developers not to make the game too hardcore. We tried to tell you all that 20/40 man raids weren't going to work, and...pft, they aren't. We are likely to see 10/20 man content before we see more 20/40 man.
Look, its a great freakin game. I loved a lot about it, and I am half tempted to re-sub. But only if this short session gameplay stuff pans out the way I hope it does... Giving me, a solo player that chooses to be guildless, a progression system and progression content that I can tackle on my own and be rewarded for it via vertical progression.
But we told you so. and that Jtal guy...I think he even mocked me on the wildstar-central forums for being concerned that the game would be too hardcore and 40 mans weren't going to work out. There was also an interview a while back where one of the raid designers pretty much was quoted "tough sh_t if its too hard".
Should have listened.
I hope to resub in the future if things get better.
I'm personally having a great time with this game, made it to 50 in about 90 hours and already 2 world bosses away from finishing my Genetic Archives attunement. I really love the content they have created thus far and have no doubt that what they are bringing with the upcoming patch will be just as good.
I really was skeptical about this game until I hit around level 25, once I starting getting deeper into the ability points and started to see what the combat system is capable of I can't see myself playing a different MMO anytime soon. I really feel Carbine should be commended for what they have done even with the faults, its an amazing overall package that its a shame to see it have such a negative following in the industry.
I have faith that this game will turn around with proper care but if there is one thing they desperately need to look into is way more solo/casual content for people at level 50 and hopefully with this patch they will do just that.
HEAVEN OR HELL
Duel 1
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