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[Column] WildStar: The Changing Tide

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  • ZebladeZeblade Member UncommonPosts: 931

    The problem with wildstar was the lack of control on bots and gold spam. By the time they got to it most were gone. Dont say there not we just checked.

    Another reason is ..it was to hard. Didnt you see the guy post just the other day here telling how boring WOW was? He got to lvl 20 in one day then 30-40 the next something like that..talking that it takes to long to level. People want and expect a fast way to level..sad..not like the old days..

    Wildstar made some things kinda hard..that was awesome.

    There are no other MMO's that come up to WOW any  more. Something NEW has to come along..nothing like what was or is.

    In other news....

    Hey did you see the Halloween costume a China store has online? No lie.. it says "Journey to The West Props Pig" shows a guy in a pig mask and a fat costume..haha..really.. welcome to the west. I would say thats awful but.. yeah..

     

     

     

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Seelinnikoi
    Well, at least they admit they have a big problem with the game. I think that is the first step to redemption...

    I had only 2 problems, one by design (remove that silly single toolbar and I will be back) and one by incompetence (remove that lag, that is killing a lot of players - I know, I know, many are just fine, but a lot are not, guess problem with some graphic cards, I do not know).

  • JotteJotte Member UncommonPosts: 5

    Funny to hear the crowd on one hand complain about things taking to long (like leveling) then complain about lack of content or content being to hard with the next breath. 

    When you are more interested in finding faults then possitivs you are bound to get a self fullfilling prophecy. Thats the major problem with todays "gamers".

  • goboygogoboygo Member RarePosts: 2,141

    I was having fun playing this game and didn't mind the way combat worked in PVE, its was fine.  However I went into a battleground, that's where this combat system just falls apart.  You get 20 people in one place fighting and its just a mess.

    I thought the zones were awesome and obviously allot of work went into certain parts of the game they just miffed on the combat telegraph system.  It doesn't scale well.  And you cant turn if off or you have no ideas what's happening since the entire system is based on staring at the ground and looking at patterns.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Xiaoki


    Also, one thing I find funny are the people on MMORPG saying that if Blizzard would make a Classic server they would totally come back to WoW.

    Some would, but not in huge numbers would be my guess.

    Then most of those will realize they're not the same people they were in 2004, they'll miss certain features they got used to on newer MMOs, and old annoyances that got painted over in their memories will be refreshed and serve to remind them that the old days weren't as perfect as they seem to remember them now.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • BladestromBladestrom Member UncommonPosts: 5,001
    I think that's actually one of the problems with the pve game, although it is a more elegant solution perhaps than say dbm aka progress bars, you are indeed fundementally required to stare at your feet. Not many games can say staring at your feet is exciting it has to be said lol. A case of mechanics before gameplay and engagement- design fail.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Precursor
    Not even six months into release...
    Poor bastards.

    When you design a game that is meant to RACE through levels and follow linear questing paths you deserve to fail much sooner than 6 months because MOST players will have already done it well before 6 months.

    I do not believe any game can sustain a player base going on end game,i don't even think people like it in Wow either,they only stick around because they already have multiple players invested not because the game offers any reason to keep coming back.

    The answer is in longevity and quit the linear questing because that does NOT offer longevity.Yes it means grind but if you make grinding FUN,example make the classes fun to play,then players won't mind killing stuff over and over,at least i don't mind.The game should NEVER be about racing to end game but more about trying and enjoying lots of different class builds.

    Right now as mentioned by another poster,if everyone just keeps playing Wow and each new highly advertised game,there will be no player base left for any good game to rise up.I mean seriously you could get a triple A game to come out but if there is only 100k players sitting on the fence,you might get 20k of them to try your game.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by mattic65
    Originally posted by Shodanas
    Originally posted by Phertias

    "Solid xpacs"? 

    You know what is gonna happen right? Like every new game released (ESO, WS, AA) they will be met with critique and people will say how huuuuge a disappointment it was

    This is gonna happen to WoD. The newly acquired 600.000 players will not stick around for long

    As for SWTOR... please...  

    WoD will acquire a lot more than 600K when it goes live. 

     

    As for SWTOR... you obviously haven't been around lately. Carbine would wet themselves with just a fraction of TOR's player base. 

      I didn't believe that there had been such a spike  in SWTOR's population...until I started back playing a week ago. So many people, in fact, that it spurred me to shell out for a month's sub. The kicker will be what the expansion does to the classes as to whether I stay. 

     

      As for Wildstar, love the game and everything about it but yes, there are problems. The one that made me quit playing was low pop, but things will have to be done to retain the player base to lure me back into a sub. 

     

    Yeah, a lot of those who came back recently were pleasantly surprised with the server populations.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Originally posted by Jotte

    Funny to hear the crowd on one hand complain about things taking to long (like leveling) then complain about lack of content or content being to hard with the next breath. 

    When you are more interested in finding faults then possitivs you are bound to get a self fullfilling prophecy. Thats the major problem with todays "gamers".

    Now, this isn't necessarily the case with Wildstar (or maybe it is), but it is important to note that there is a big difference between:

     

    "Levelling takes a long time because you need to grind millions of the same monster while staying on the same map for each level bracket"

     

    and

     

    "Levelling takes a long time, but there's tons of content on the way so you fight all sorts of different monsters in each level bracket and can explore all sorts of different maps"

     

     

    ...actually, given that one complaint I saw crop up pretty often in Wildstar was "Levelling alts sucks because the levelling path, map, and quest chain is the same for everyone past level 20", I suspect Wildstar would have been a case of the former if they increased the exp you needed to level.

     

    Just another thing wrong with the very foundation of the game, I suppose.

  • TashtigoWSTashtigoWS Member Posts: 4

    The revamped itemization was pushed to January at least? disappointing. that was the predominate reason for my departure. Epic gear from adventures, dungeons and even GA not being as good as the Blue, AH-bought, crafted gear (runes being the main reason)

  • winterwinter Member UncommonPosts: 2,281
    Originally posted by Precursor
    Not even six months into release...
    Poor bastards.

     Well they did pretty much promote as a hardcore raider only game. that's kinda like saying if your not willing to take a second job and work 40 hours a week only on this game and rearrange you social life to revolve around the game don't bother.

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Originally posted by TashtigoWS

    The revamped itemization was pushed to January at least? disappointing. that was the predominate reason for my departure. Epic gear from adventures, dungeons and even GA not being as good as the Blue, AH-bought, crafted gear (runes being the main reason)

    Wildstar is a themepark where there's no reason to go on any of the rides (with the exception of the 40-man one that has a ridiculously long line), because you got nicer cotton candy from the vendor in front.

     

    .....okay yea, that analogy doesn't fit very well at all but whatever.  Honestly, though, given that the whole point of PLAYING a gear-based theme park is usually to get gear, you'd think this would have been their top priority.

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  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by TashtigoWS

    The revamped itemization was pushed to January at least? disappointing. that was the predominate reason for my departure. Epic gear from adventures, dungeons and even GA not being as good as the Blue, AH-bought, crafted gear (runes being the main reason)

    Carbine seems to be quick on the talking and rather slow on the delivery. It's the same as it was with their pre-release marketing and delivery of a game that was mostly incomplete in about all of it's aspects.
    The same goes for "client optimization" btw. where nothing of substance ever happened.

    Carbine is all talk, but don't seem to have the needed manpower nor knowledge to turn in things in a timely manner.

    I would go as far to say that the game CAN be saved, but not by Carbine -which is a tragedy because Wildstar could have been the new "it".

    Wildstar needs to be dragged forward with full force and Carbine doesn't have what it takes.

    image
  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Kaladin
    Originally posted by keithian
    Originally posted by insanex
    Originally posted by keithian
    I feel the opposite of the poster above me. The answer to the article's question is that it won't be enough because the game has some of the most boring and dull PVE I've ever seen and the combat is a mess. There are too many other games with better PVE experiences such as WOW, ESO, Final Fantasy, GW2, SWTOR that there is absolutely no reason to play this game. It doesn't address a need.

    I can definitely see where you're coming from. However, I still enjoy WildStar's differences from the MMOs you listed. I know that doing things the same as other, successful MMOs is a common thing (if it works, use it!), but to me, WS just seems different enough to be fresh. Where the rub comes in I think is when getting a few levels within the game and the innovative combat and fantasy/sci-fi story aren't enough to carry you through the grind. Having said that, I still enjoy it and unless they just royally mess up the next drop, I'll be playing for a while. WoD is almost enough to tempt me to go back to WoW. As many others on these forums have said, you can't beat the quality of story and polish on WoW. TBH I'm kinda on the fence in some ways with WS, but I so enjoy the combat and look and feel of the game that I think it merits giving Carbine some time to work out the bugs. It's only been out four months, for Pete's sake. I can afford them a couple more. 

    -ix

    Thanks for the thoughtful reply. This post I can actually respect. However, I just don't get the word 'innovative' as it relates to the combat. I use the word 'distracting' because you spend so much of your time focused on red circles instead of whats around you and I found that annoying. When I play other MMOs, I program everything into my gaming mouse and I focus on the entire screen. I don't want my eyes solely focused on dodging red circles.

    I think the issue for you is that the meat of the story (of which we've only received the preamble so far) begins at level 30 with fully voiced over solo instances.  Not difficult by any stretch of the imagination, and heavy on story.  You get the full story without raiding through these instances as well so you're not missing out by not raiding.  Rumors have it that the story is about to take a very serious twist that I am particularly excited about getting in to.

    As for the folks that say its only for the hardcore.  My guild is doing just fine progressing in the 20 man raid doing 6 hours of raiding a week.  If that's still too hardcore, sorry I don't know what game you would be able to raid in effectively.  I probably wont see the 40 man content, but that doesn't bother me one bit.  As I said, I've got the story already, now it's just to see how much me and my guild can accomplish together.

    Hardcore isn't just about the time investment, in fact, it's much more about playstyle than how much free time you have.

    image
  • SlampigSlampig Member UncommonPosts: 2,342

    I don't play this game but I do like the idea of one server hosting players from all over. 

    When I played EQ originally on the Rallos Zek server we had players from all over the world. I played with people in Germany, Holland, Japan, Australia... We were all on the same server and it was great. At almost any time of day there would be plenty of people playing, well plenty of people for back then.

    I wish more games would go this route. Not to mention I wish most games would get rid of factions, or at least let the factions talk to one another but that is getting off track...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • ThupliThupli Member RarePosts: 1,318
    If it was b2p like gw2 I would pick it up as is.

    And processor is a problem.
  • Tyr216Tyr216 Member UncommonPosts: 168
    I only made it to about lvl 25 before I had my fill of the generically tedious questing. But the game launched with a ton of content and the combat is really solid. The character building could be presented a bit better and the graphics could be optimized a bit better, but the overall game isn't that bad. It's just too time consuming for the average player. I have too much of a life now to really dive into the game. It would've been the perfect game for me three years ago.

    image
  • MysteryBMysteryB Member UncommonPosts: 355
    To the people talking about TOR player base, the game had to go free within a year, had the biggest budget of ANY mmorpg so far and still failed. Wildstar combat is at least innovative and interesting, not a WoW clone like TOR. I guarantee 75% or more of players are free players which doesn't mean jack for population.

    Mystery Bounty

  • jbombardjbombard Member UncommonPosts: 599

    I personally loved the questing and the variety of things to do while leveling.  The combat is really what makes the game.  They can increase the quality all they want, but at the end of the day if they aren't providing a constant flow of content I'm not coming back.  They sold me on their commitment to frequent content updates and with their talk about value, and then they did a 180 on all that, cancelled holidays and frequent content updates.

     

    If you cannot provide quality content at a reasonable rate, fix the quality issues with a better(or bigger if the amount of staffing is the issue) quality assurance team, but when you say we are going to provide you with content less often I don't care about the why, you are altering the value proposition for the customer.  If you can't provide me with value, I'm not going to provide you with my cash. 

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