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The last time Blizzard introduced a content update to World of Warcraft was September 10th, 2013. That was the Siege of Orgrimmar patch. It has been a long time since Blizzard has updated their game, especially when you consider they charge a subscription. Finally relief is in sight, however. With the release of the fifth expansion, Warlords of Draenor (WoD), imminent Blizzard has released patch 6.0.2 The Iron Tide, or what I like to refer to as the Squish patch.
Read more of Rob Lashley's World of Warcraft: The Iron Horde is Coming.
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"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
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"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Did UBRS last night and it was actually pretty fun.
I really hope that they maintain the current difficulty ramp. Unlike past dungeons, bosses actually make you pay for mistakes again. I was getting sick of face rolling content. I feel like with this new difficulty ramp, it'll give younger players a chance to actually become familiar with fight mechanics again and be more prepared for raids. It's a very novel, but smart, concept.
I'll admit it, I totally didn't know any of the boss fights going into it, so I'm sure that didn't help. There were other issues like co-ordination issues between group, heals, tank, etc. In total I think I ended up having to repair twice. Ultimately it's just less forgiving that what you're used to in a dungeon. Not necessarily difficult. Once we had everyone on the same page we may have wiped once per boss, but it's the stupid little mistakes that you used to get away with that you don't seem to any more.
The quest content was still pretty simple, though.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Grats on the return, prot pally nice, hope you find a decent guild on Blackrock.
I boosted a Warlock, ouch it seems like a mistake maybe, I don't know but I'm going to stick it out, the pve rotation is not really my cup of tea, I like a more predictable rotation. I don't care if I have the most deeps, so I most likely will change my pve spec to affliction to more closely resemble my pvp spec which on the contrary I have enjoyed so far.
I give up some deeps for that, but I don't care, I don't like rotations that are proc dependent and unpredictable. Afflication is just much smoother than demonology or destruction. Destruction is very unpredicatable, I'm checking out Demonology right now.
Considering the crunch.... I'm thinking there will be many people using thier boost to created a new main, this may come back to bite blizzard, if my Warlock doesn't grow on me like I think it should, I probably won't make it two months in Warlords and considering the crunch, it's going to be hard to go back to my main classes, hunter and shaman because they will be gimped versions of what I had become accustomed to.
Boosted a mage to lvl 90. Went fire mage. Must be something I'm missing it can't be just a 5 button situational rotation build.
Open with Evocation then combustion and inferno blast comes off of cooldown. Then inferno blast to get hot streak and heating up at the same time. Then combustion and inferno blast. Inferno blast insta come off of cooldown and use it as soon as you have combustion. With glyph of inferno to spread pyro blast and ignite to another target. Can't be that easy. I think there a living bomb to throw in there somewhere too.
So, Evocate, pyroblast, living bomb, cd up. HS and HU happens then while that is up use presence of mind and alther time while mirror image is happening and pyra blast til it comes off of insta cool down.
Unless there something I'm missing it seems fairly easy. Will probaly go back to my prieset as I like healing and being atleast semi survivable.
This isn't a signature, you just think it is.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Having actually made it through the 6.02 patch notes, all I can say is The Baby Jesus Wept!... ^^ And here I was expecting so much more, now that his Divine Dev'ness Ghostcrawler, and his cult had departed Blizzard.
I can't really say I'm surprised though. Its difficult to teach an old dog, new tricks. Given the dogs breakfast that they've made of the various classes, its going to be interesting to see how the general player base reacts to it. Only time will tell how this turns out.
Spoiler Alert!!!!!
I hope the difficulty of UBRS is carried over to the whole of WoD. The final boss in UBRS had my group running around non-stop dodging whirling axes of fiery doom I only died twice outside of a raid since cata lol. I've ran UBRS many times and I've died just as many times as I've ran it, if not more.
For the first time in years i am SO tempted to get a GTC and enable my account.
But then, I quit two weeks before Cata and i'm afraid that just too much has changed in those years...
I'm hoping they add more stuff from the Iron Horde. The Lich King stuff was pretty pervasive throughout the world and it gave a reason to visit a lot of places. It was also a reason to log in every day and check out the new stuff, just in case something new popped up. The gear was a nice bonus.
Nothing is going to top running around as a zombie turning everyone into zombies, but just having things happen out in the world where what you expect is now something new is fun.
I can not remember winning or losing a single debate on the internet.